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Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.100 de skill-uri din 2.196 de depozite · actualizat acum 5 ore
45.100 de skill-uri
- frontend-session-rcagrafana/skillsDiagnoses a Grafana Frontend Observability (RUM) session: whether it is healthy, what went wrong, ranked problems with timestamps and evidence, likely cause, how to fix it. Optional follow-up: zoom in on the top error, impact across sessions, Session Replay, or a Tempo trace if the user asks. Fetches telemetry with `gcx frontend sessions get --save` and reads only that dump file. Use when the user asks to explain, diagnose, analyse, RCA, or review a session; asks if a session is healthy; pastes Frontend Observability session context (app id, session id, datasource UID); or mentions Faro, user journey, Core Web Vitals, exceptions, ANR, or a web or mobile RUM session — even if they do not say "session narrator" or "frontend-session-rca". Do not use this skill to instrument an app (Faro Web, React Native, Flutter, native OpenTelemetry) — use `app-observability` for Faro Web setup instead.OficialDesignFără avertismente★ 290↓ —
- migrate-dotnet8-to-dotnet9dotnet/skillsMigrate a .NET 8 project to .NET 9 and resolve all breaking changes. USE FOR: upgrading TargetFramework from net8.0 to net9.0, fixing build errors after updating the .NET 9 SDK, resolving behavioral changes in .NET 9 / C# 13 / ASP.NET Core 9 / EF Core 9, replacing BinaryFormatter (now always throws), resolving SYSLIB0054-SYSLIB0057, adapting to params span overload resolution, fixing C# 13 compiler changes, updating HttpClientFactory for SocketsHttpHandler, and resolving EF Core 9 migration/Cosmos DB changes. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 7 or earlier, greenfield .NET 9 projects, or cosmetic modernization unrelated to the upgrade.AlteleFără avertismente★ 5,7 K↓ —
- large-file-kpi-analysisOpenSenseNova/SenseNova-Skills根据数据量自动选择读取策略(大文件转Parquet),提取关键指标进行单位一致性验证与排序分析,并输出可下载的结果表格。AlteleFără avertismente★ 5,9 K↓ —
- melonjs-display-and-scalingmelonjs/melonJSUse this skill when a melonJS game looks blurry, soft, shimmering or cropped, or when choosing how the canvas fills its page. Covers the design resolution, scale and scaleMethod, scaleTarget, scaleRounding for pixel-perfect integer scaling, antiAlias, textureFilter and linear-mipmap for what is drawn small, subPixel, syncToDisplay for steady motion, devicePixelRatio, and which setting does which job. Triggers on: blurry, soft, fuzzy, shimmering, pixel art, pixel perfect, crisp, nearest, linear, scale, scaleMethod, scaleTarget, scaleRounding, integer scaling, antiAlias, textureFilter, linear-mipmap, mipmaps, minimap shimmer, zoomed out, subPixel, syncToDisplay, stutter, judder, uneven scrolling, devicePixelRatio, retina, hidpi, design resolution, canvas size, canvas cropped, letterbox, image-rendering, upscale, resolution.DesignFără avertismente★ 6,4 K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaFără avertismente★ 6,4 K↓ —
- api-shape-explorerzebbern/claude-code-guideGenerate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".InginerieFără avertismente★ 4,7 K↓ —
- melonjs-scenes-and-statemelonjs/melonJSUse this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, state.pause, onResetEvent, onDestroyEvent, onActivateEvent, onDeactivateEvent, PLAY, MENU, LOADING, update loop, GAME_UPDATE, timer, setTimeout, setInterval, Tween, freeze.AlteleFără avertismente★ 6,4 K↓ —
- grade-testsdotnet/skillsGrade curated individual tests for readiness, A-F quality and improvements. ALWAYS USE FOR: grade tests, review only a named test, per-test readiness or quality bands for supplied methods, bodies, file spans or bounded PR diffs, including existing tests. Return Pass/Failed/Uncertain/Not applicable; unresolved/empty scopes omit grades. Compose read-only per-test evidence. Polyglot. DO NOT USE FOR: suite audits (test-engineer/test-anti-patterns), concrete fix/feature detection proof (test-value-evidence), writing/fixing tests, or coverage.TestareFără avertismente★ 5,7 K↓ —
- melonjs-loading-assetsmelonjs/melonJSUse this skill for loading and managing game assets in melonJS — the resource descriptor format, the full asset type list, preload versus load, retrieving loaded assets, base URLs and cross-origin settings, and the loading screen. Triggers on: loader, loader.preload, loader.load, resources, getImage, getJSON, getTMX, getGLTF, getVideo, getFont, setBaseURL, setOptions, crossOrigin, withCredentials, credentials, cookies, authenticated assets, CORS, asset, preload, LOADER_COMPLETE, loading screen, unload, setParser, custom asset type, generated texture, procedural texture.AlteleFără avertismente★ 6,4 K↓ —
- excel-basic-statistics-and-routingOpenSenseNova/SenseNova-Skills对多Sheet Excel文件进行基础统计与,支持按条件筛选计算均值,以及从指定行区间提取数据去重求和,并生成结果文件与下载链接。DocumenteFără avertismente★ 5,9 K↓ —
- dart-setup-ffi-assetsflutter/agent-pluginsGuides agents in compiling and packaging C/C++ source code into dynamic or static libraries (Code Assets) using Dart's Native Assets hook system (via hook/build.dart and hook/link.dart utilizing package:hooks and package:native_toolchain_c). Use when a user asks to: 'setup native assets', 'compile C/C++ source code', 'bundle dynamic libraries', 'build native C code', 'link native assets', 'implement build.dart or link.dart hooks', or 'integrate C/C++ interop in Dart/Flutter'. Helps agents avoid manual toolchain orchestration and configures secure hash-validated binary downloads or advanced linker tree-shaking with package:record_use mapping.OficialInginerieFără avertismente★ 3,1 K↓ —
- migrate-static-to-wrapperdotnet/skillsALWAYS USE when asked to migrate, replace, or make testable existing C# static calls with a named wrapper or built-in abstraction: DateTime.UtcNow/Now or DateTimeOffset.UtcNow to TimeProvider/IClock, File.* to IFileSystem or an existing store such as ITextFileStore, and Environment.* to an existing reader such as IEnvironmentReader. Covers scoped files/projects, constructor injection, replacing temp-file or process-environment tests with fakes, "already registered" abstractions, and static classes whose callers/signatures must stay unchanged. Preserves DateTimeKind and call count. DO NOT USE for finding statics (detect-static-dependencies), choosing/designing a new wrapper (generate-testability-wrappers), behavior tests with no chosen seam (testability-obstacle), or test-framework migration.TestareFără avertismente★ 5,7 K↓ —
- melonjs-renderer-backendsmelonjs/melonJSUse this skill when a feature works on one machine and not another, when choosing or pinning a renderer, or when writing code that must degrade gracefully. Covers the WebGPU to WebGL 2 to Canvas fallback ladder, what each backend supports, capability detection, and the subsystems that warn once and then stop working on Canvas. Triggers on: video.AUTO, video.WEBGPU, video.WEBGL, video.CANVAS, renderer.type, supportsDepthBuffer, shaderLanguage, WebGPU, WebGL2, Canvas fallback, context loss, backend, works on my machine.MediaFără avertismente★ 6,4 K↓ —
- improve-skill-qualitydotnet/skillsDiagnoses and fixes skills in the dotnet/skills repository that lose to their own baseline, fail to activate, time out, or return "no credible improvement". Use when an evaluation verdict is a regression or underpowered, when a skill regressed after a change, when /evaluate reports no results, or when deciding whether a weak skill should be strengthened or retired. Do not use for scaffolding a brand-new skill (use create-skill) or a brand-new eval (use create-skill-test).TestareFără avertismente★ 5,7 K↓ —
- melonjs-camera-and-drawingmelonjs/melonJSUse this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake and fade, secondary cameras and what each one draws, and drawing shapes, lines and gradients inside a custom draw(). Covers world versus screen coordinate conversion, clipping and masking, baking with CanvasRenderTarget, and reading pixels back. Triggers on: Camera2d, viewport, follow, offset, look ahead, setBounds, minimap, second camera, split screen, cullMask, visibilityLayer, hide from a camera, shake, fadeIn, fadeOut, worldToLocal, localToWorld, colorMatrix, renderer.fill, renderer.stroke, Rect, Ellipse, Polygon, Line, Gradient, clipRect, mask, CanvasRenderTarget, NoiseTexture2d, lookAt, setBasis, toImageData, getImageData, toBlob, toDataURL, screenshot, read pixels.MediaFără avertismente★ 6,4 K↓ —
- git-commitThinkInAIXYZ/deepchatGenerate well-formatted git commit messages following conventional commit standardsInginerieFără avertismente★ 6,4 K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsFără avertismente★ 6,4 K↓ —
- mongodb-query-optimizermongodb/agent-skillsHelp with MongoDB query optimization and indexing. Use only when the user asks for optimization or performance: "How do I optimize this query?", "How do I index this?", "Why is this query slow?", "Can you fix my slow queries?", "What are the slow queries on my cluster?", etc. Do not invoke for general MongoDB query writing unless user asks for performance or index help. Prefer indexing as optimization strategy. Use MongoDB MCP when available.OficialRedactareFără avertismente★ 191↓ —Apare și în 3 alte depozite
- designlang-tokensManavarya09/design-extractUse when styling UI for postman.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- template-authoringdotnet/skillsGuides creation and validation of custom dotnet new templates from existing projects. Generates a .template.config/template.json that preserves the source project's conventions. USE FOR: creating a reusable dotnet new template from an existing project, bootstrapping .template.config/template.json with correct identity, shortName, parameters, and post-actions, adding parameters or conditional content to a template you are authoring, validating the template.json you are authoring before publishing, packaging templates as NuGet packages for distribution. DO NOT USE FOR: validating an existing template.json as a standalone task (use template-validation), finding or using existing templates (use template-discovery and template-instantiation), MSBuild project file issues unrelated to template authoring, NuGet package publishing (only template packaging structure).ProductivitateFără avertismente★ 5,7 K↓ —
- burp-suite-testingzebbern/claude-code-guideThis skill should be used when the user asks to "intercept HTTP traffic", "modify web requests", "use Burp Suite for testing", "perform web vulnerability scanning", "test with Burp Repeater", "analyze HTTP history", or "configure proxy for web testing". It provides comprehensive guidance for using Burp Suite's core features for web application security testing.TestareFără avertismente★ 4,7 K↓ —
- indication-dossieraipoch/open-scienceGenerate a therapeutic indication dossier. Covers the patient population, epidemiology, disease biology, standard of care, regulatory precedent, and landmark clinical trials.ȘtiințăFără avertismente★ 5,4 K↓ —
- top-value-coloringOpenSenseNova/SenseNova-Skills根据数据规模动态选择处理策略,对多表数据进行合并、统计筛选,并利用 openpyxl 实现关键指标的自动化样式高亮与格式化导出。AlteleFără avertismente★ 5,9 K↓ —
- godot-2d-movementgamedev-skills/awesome-gamedev-agent-skillsImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.InginerieFără avertismente★ 4,6 K↓ —
paper-compile
wanshuiyin/Auto-claude-code-research-in-sleep
De la autor
Compile LaTeX paper to PDF, fix errors, and verify output. Use when user says "编译论文", "compile paper", "build PDF", "生成PDF", or wants to compile LaTeX into a submission-ready PDF.
Instalare
npx skills add wanshuiyin/Auto-claude-code-research-in-sleep --skill paper-compile -a claude-code
Se instalează în .claude/skills/paper-compile/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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