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Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.100 de skill-uri din 2.196 de depozite · actualizat acum 36 de minute
45.100 de skill-uri
- prometheus-label-strategygrafana/skillsExpert evaluator for Prometheus label strategy on Grafana Cloud. Audits, designs, and improves label schemas using cardinality scoring, access-pattern alignment, static vs. dynamic label rules, histogram bucket discipline, and instrumentation hygiene. Prevents high cardinality at the source — in application code and scrape target labels — without dropping labels that make series unique (which breaks the data). For reducing the cost of series already in Grafana Cloud, routes to the adaptive-metrics skill. Use when the user asks to evaluate, audit, design, or improve Prometheus labels — or asks how to prevent high cardinality at the source. For "why is my Prometheus slow / expensive right now" triage, see prometheus-cardinality-troubleshooter.OficialDesignFără avertismente★ 290↓ —
- k6-cloud-investigate-testgrafana/skillsInvestigate a Grafana Cloud k6 test — describe the script, list run history, identify pass/fail status, pull raw metric time-series and log lines for one or more runs, and (if asked) safely edit the test script. Use when the user asks about a specific k6 cloud test or run, gives a `/a/k6-app/tests/<id>` or `/a/k6-app/runs/<id>` URL, asks "is this test passing", "why are my k6 tests failing", "show me metrics for run X", "show me logs for run X", or wants to add thresholds / fix a failing test. Trigger this skill even when the user doesn't explicitly say "investigate" — pasted `/a/k6-app/...` URLs, "why did run X fail", "what happened with my test", "is my test healthy", "the latest run looks weird", "checks are failing but the run says passed", or any request to diagnose a Grafana Cloud k6 run all qualify.OficialTestareFără avertismente★ 290↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".AlteleFără avertismente★ 4,6 K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.AlteleFără avertismente★ 4,6 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,6 K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaFără avertismente★ 4,6 K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 4,6 K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,6 K↓ —
- humanize-redoepoko77-ai/im-not-ai가장 최근 윤문 결과를 2차로 다시 다듬는다 — 특정 카테고리·문단·강도 조정도 가능. humanize-korean strict 윤문(Phase B)을 기존 run_id에 재실행해 잔존 finding을 처리한다. 트리거 — "/humanize-redo".RedactareFără avertismente★ 6,3 K↓ —Apare și în 1 alt depozit
- integrating-jupiterinternet-court/internet-court-skillComprehensive guidance for integrating Jupiter APIs (Swap, Lend, Perps, Trigger, Recurring, Tokens, Price, Portfolio, Prediction Markets, Send, Studio, Lock, Routing). Use for endpoint selection, integration flows, error handling, and production hardening.AlteleFără avertismente★ 7 K↓ —
- indication-dossieraipoch/open-scienceGenerate a therapeutic indication dossier. Covers the patient population, epidemiology, disease biology, standard of care, regulatory precedent, and landmark clinical trials.ȘtiințăFără avertismente★ 5,4 K↓ —
- database-observabilitygrafana/skillsSet up Grafana Cloud Database Observability for MySQL and PostgreSQL — enables `pg_stat_statements` / Performance Schema, creates a least-privilege monitoring user, configures the `database_observability.postgres` / `database_observability.mysql` Alloy components, ships query samples + visual explain plans + RED metrics + schema details to Grafana Cloud, and correlates slow queries with application traces via `db.statement` / `db.system` OTel attributes. Use when monitoring database performance, diagnosing slow queries, setting up DB observability for RDS / Aurora / Cloud SQL / Azure Database / self-managed instances, correlating DB metrics with APM, or alerting on query latency — even when the user says "my database is slow", "find the slow queries", or "monitor RDS" without saying "observability".OficialDevOpsFără avertismente★ 290↓ —
- dowhybrycewang-stanford/Auto-Empirical-Research-SkillsCausal inference framework for answering "does X cause Y?" beyond correlation. DoWhy (Microsoft Research) provides the identify-estimate-refute loop: define a causal graph (DAG), identify the causal effect using backdoor/frontdoor/instrumental variable criteria, estimate treatment effects with multiple estimators, and validate results with automated refutation tests. Use when: distinguishing causation from correlation, estimating treatment effects (ATE, ATT, CATE), designing and analyzing A/B tests with confounders, using instrumental variables, performing counterfactual reasoning ("what would have happened if..."), validating causal claims with sensitivity analysis, working with observational data where randomization is impossible, or any analysis where the question is "what is the CAUSAL effect of X on Y" rather than just "how do X and Y relate?"TestareFără avertismente★ 4,8 K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.AlteleFără avertismente★ 4,6 K↓ —
- pdfopenai/skillsUse when tasks involve reading, creating, or reviewing PDF files where rendering and layout matter; prefer visual checks by rendering pages (Poppler) and use Python tools such as `reportlab`, `pdfplumber`, and `pypdf` for generation and extraction.OficialDocumenteFără avertismente★ 28,3 K↓ —Apare și în 3 alte depozite
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ȘtiințăFără avertismente★ 4,6 K↓ —
- mongodb-connectionmongodb/agent-skillsOptimize MongoDB client connection configuration (pools, timeouts, patterns) for any supported driver language. Use this skill when working/updating/reviewing on functions that instantiate or configure a MongoDB client (eg, when calling `connect()`), configuring connection pools, troubleshooting connection errors (ECONNREFUSED, timeouts, pool exhaustion), optimizing performance issues related to connections. This includes scenarios like building serverless functions with MongoDB, creating API endpoints that use MongoDB, optimizing high-traffic MongoDB applications, creating long-running tasks and concurrency, or debugging connection-related failures.OficialInginerieFără avertismente★ 191↓ —Apare și în 3 alte depozite
- check-npmgrafana/skillsAudit a JavaScript/TypeScript repo's npm, yarn, or pnpm configuration for supply-chain hardening: tool version, lifecycle scripts, unsafe dependency protocols, and minimum release age ≥3 days. Use when the user invokes /check-npm or asks to audit package manager security, lifecycle scripts, git dependencies, ignore-scripts, min-release-age, allow-git, approvedGitRepositories, strictDepBuilds, or blockExoticSubdeps in a Grafana plugin or JS/TS project.OficialSecuritateFără avertismente★ 290↓ —
- cost-managementgrafana/skillsCut your Grafana Cloud bill by attributing spend to teams and reducing telemetry volume. Covers FOCUS-compliant billing dashboards, cost-attribution labels in Alloy, Adaptive Metrics (cardinality reduction), Adaptive Logs (drop/sample), Adaptive Traces (tail sampling), usage alerts, and an optimization checklist. Use when investigating a high Grafana Cloud bill, attributing observability cost to a team or service, reducing active series / log bytes / trace spans, or setting up usage / quota alerts — even when the user says "our Grafana bill is too high", "who's burning the most metrics", "drop debug logs", "sample our traces", or "alert me before we hit quota" without naming Cost Management.OficialDevOpsFără avertismente★ 290↓ —
- grafana-ossgrafana/skillsConfigure Grafana OSS — provisions dashboards from YAML, sets up data sources (Prometheus / Loki / Tempo / Pyroscope), writes dashboard JSON with template variables, builds panel queries, assigns built-in roles (Viewer / Editor / Admin / GrafanaAdmin), mints service-account tokens, edits grafana.ini server config, creates annotations, installs plugins via provisioning, and validates each step with a health-check curl. Use when building dashboards, configuring data sources, setting up provisioning YAML, picking a panel type, writing template variables, managing users and roles, configuring SMTP/OAuth in grafana.ini, creating annotations via API, troubleshooting why a provisioned dashboard isn't showing up, or running Grafana OSS locally — even when the user says "set up a Prometheus data source", "provision dashboards from git", "make a service account", or "configure SSO in OSS" without saying "Grafana OSS".OficialRedactareFără avertismente★ 290↓ —
- bnbchain-mcpinternet-court/internet-court-skillBNB Chain MCP server connection and tool usage. Covers npx @bnb-chain/mcp@latest, PRIVATE_KEY and RPC, and every MCP tool — blocks, transactions, contracts, ERC20/NFT transfers, wallet, ERC-8004 agent registration, Greenfield. Use when connecting to bnbchain-mcp, querying or transacting on BNB Chain/opBNB/EVM, registering as ERC-8004 agent, or using Greenfield.AlteleFără avertismente★ 7 K↓ —
- dashboardinggrafana/skillsBuild, modify, and ship Grafana dashboards as JSON via the HTTP API — panel types (timeseries / stat / gauge / table / heatmap / logs / traces / node-graph), `gridPos` 24-column layout, units, thresholds, template + datasource + chained variables, transformations (`organize` / `calculateField` / `filterByValue`), panel + dashboard links with `${__field.labels.x}` / `${__from}`, and Loki/Prometheus annotations. Use when scripting dashboard creation, writing the dashboard JSON for a new service, adding a `$job` dropdown variable, computing an "Error %" column with a transformation, overlaying deploys as annotations, or pushing a dashboard via `POST /api/dashboards/db` — even when the user says "create a dashboard for this metric", "add a service dropdown", "show errors as percentage", "overlay our deploys", or "export the dashboard JSON" without naming the API or schema. After every API push, verify with the returned `version` plus a GET on the dashboard UID.OficialDevOpsFără avertismente★ 290↓ —
- plugin-bundle-sizegrafana/skillsOptimise Grafana app plugin bundle size using React.lazy, Suspense, and webpack code splitting. Use when the user asks to reduce plugin bundle size, optimise module.js, add code splitting, improve initial plugin load performance, split plugin chunks, lazy load plugin pages, or help implement lazy loading in a Grafana app plugin. Triggers on phrases like "optimise plugin bundle size", "module.js is too large", "plugin is slow to load", "code split the plugin", "reduce initial JS payload", or "help me with Suspense in my plugin".OficialInginerieFără avertismente★ 290↓ —
- melonjs-scenes-and-statemelonjs/melonJSUse this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, state.pause, onResetEvent, onDestroyEvent, onActivateEvent, onDeactivateEvent, PLAY, MENU, LOADING, update loop, GAME_UPDATE, timer, setTimeout, setInterval, Tween, freeze.AlteleFără avertismente★ 6,4 K↓ —
melonjs-particles-and-trails
melonjs/melonJS
De la autor
Use this skill for particle effects and motion trails in melonJS — ParticleEmitter configuration, burst versus stream emission, the referenceSpace frame of reference introduced in 20.2, 3D particle motion through elevation and minSpread/maxSpread in 20.8, and the Trail renderable. Covers the emitter that silently does nothing until you call an emit method. Triggers on: Trail3d, ribbon, exhaust trail, speed streak, ski track, tyre mark, ribbonNormal, ParticleEmitter, particles, burstParticles, streamParticles, referenceSpace, ParticleEmitterSettings, elevation, minSpread, maxSpread, spawn area, Trail, explosion, smoke, sparks, debris, ring, exhaust, emitter, tintOverLife, colour over life, color over life, flame, fire.
Instalare
npx skills add melonjs/melonJS --skill melonjs-particles-and-trails -a claude-code
Se instalează în .claude/skills/melonjs-particles-and-trails/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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