Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 23 de ore
45.604 skill-uri
- kiro-validate-implgotalab/cc-sddValidate feature-level integration after all tasks are implemented. Checks cross-task consistency, full test suite, and overall spec coverage.TestareFără avertismente★ 3,7 K↓ —
- doca-bare-metal-deploymentNVIDIA/skillsRunning a DOCA-linked binary directly on the hardware, with no container or kubelet: on host x86 with a BlueField NIC over PCIe, or bare-metal on BlueField Arm. Use this skill for launching and supervising it (direct, tmux, systemd), and when it "exits 1 right after launch", "systemd keeps restarting it", reports "no matching device on the BF", or the BlueField itself is unhealthy: "bfb-install exited 0 but DPU is dead", "ping 192.168.100.2 works but ssh fails", "host PFs aren't showing netdevs". Refuse service containers under kubelet (doca-container-deployment). Covers PCI/NUMA/CPU/IRQ binding, co-tenant isolation (cgroup-v2/netns/numactl), a seven-layer error taxonomy, platform lifecycle (BFB install, RShim/TMFIFO, host PF rebind, post-BFB recovery) and a six-state BlueField lifecycle classifier. Destructive firmware burn / mlxconfig set requires explicit confirmation via doca-hardware-safety; library APIs, env prep, and build use other skills.DevOpsFără avertismente★ 3,7 K↓ —
- offensive-cicd-secretsSnailSploit/Claude-RedComprehensive secrets extraction methodology targeting CI/CD environments across all major platforms. Covers environment variable extraction from build contexts, exploitation of vault and secrets-manager misconfigurations (HashiCorp Vault, AWS Secrets Manager, Azure Key Vault, GCP Secret Manager), runner and agent token abuse for lateral movement, OIDC federation attacks exploiting trust relationships between CI/CD providers and cloud platforms, build log leakage analysis for inadvertently exposed credentials, cache poisoning techniques for credential exfiltration, platform-specific credential store exploitation (GitHub Actions secrets, GitLab CI variables, Jenkins credential providers), service connection and service account abuse in Azure DevOps and GCP, and Docker registry credential theft from build environments. Maps to MITRE ATT&CK T1552 (Unsecured Credentials) and its sub-techniques. Each section provides enumeration procedures, extraction techniques, and post-exploitation pivoting guidance for using rDevOpsFără avertismente★ 9 K↓ —
- clerk-expoclerk/skillsAdd Clerk authentication to Expo and React Native apps using @clerk/expo. Use for Expo setup, prebuilt native components (AuthView, UserButton), custom sign-in/sign-up flows (email, password, SMS/phone OTP, MFA), OAuth/SSO, native Google/Apple sign-in, Expo Router protected routes, biometrics, and push notifications. Do not use for native Swift/iOS, native Android/Kotlin, or web-only framework projects.OficialInginerieFără avertismente★ 89↓ —
- gsd:notedavepoon/buildwithclaudeZero-friction idea capture. Append, list, or promote notes to todos.ProductivitateFără avertismente★ 3,7 K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanificareFără avertismente★ 4,1 K↓ —
- clerkclerk/skillsClerk authentication router. Use when user asks about Clerk CLI operations, adding authentication, setting up Clerk, custom sign-in flows, Swift or native iOS auth, native Android auth, Next.js patterns, React patterns, Vue patterns, Nuxt patterns, Astro patterns, TanStack Start patterns, Expo patterns, React Router patterns, Chrome Extension patterns, organizations, billing, subscriptions, payments, pricing, plans, seat-based pricing, feature entitlements, syncing users, testing, impersonating a user, or testing webhooks locally. Automatically routes to the specific skill based on their task.OficialTestareFără avertismente★ 89↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaFără avertismente★ 4,1 K↓ —
- doca-bf3-deploymentNVIDIA/skillsUse this skill for BlueField-3 (BF3) day-1 platform bring-up via the classic RShim/BFB path: pushing a BlueField bundle (BFB) to the DPU over RShim with bfb-install from the host, the host-to-DPU TMFIFO management channel (tmfifo_net0, the 192.168.100.x convention), RShim daemon state and console-over-rshim, DPU mode selection (DPU/embedded-function vs separated-host/NIC mode) via mlxconfig, post-BFB recovery, a six-state BlueField-state classifier, and verifying the install (cat /etc/mlnx-release plus version checks). Trigger even when the user does not say "BF3" — typical phrasings include {push a BFB to my BlueField-3}, {bfb-install exited 0 but the DPU never came back}, {ping 192.168.100.2 works but ssh fails}, or {is DOCA on the host or the Arm side?}. BFB reflash, mlxconfig set, mode changes, and firmware burns are destructive: require explicit target-bound confirmation and load doca-hardware-safety. App launch, container deploy, env install, and the BF4 BMC-Redfish path route elsewhere.DevOpsFără avertismente★ 3,7 K↓ —
- wiki-queryAr9av/obsidian-wikiSearch and synthesize answers from the compiled Obsidian wiki, including cited and multi-hop answers. Use for questions about existing wiki knowledge or fast index-only lookups, and for challenge requests ("challenge this", "argue against X", "poke holes in my plan") that look for the vault's own evidence against a plan. Supports named-vault routing such as wiki-query @work; not for ingesting new sources.PlanificareFără avertismente★ 3,6 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 4,1 K↓ —
- kiro-spec-statusgotalab/cc-sddShow specification status and progressPlanificareFără avertismente★ 3,7 K↓ —
- doca-dpa-hl-tracerNVIDIA/skillsUse this skill when the user runs doca_dpa_hl_tracer to capture/decode DPA-side traces at the programming-events layer (kernel entry/exit, sync points, comm primitive calls, RDMA WR submission, completion drain) — picking TRACE vs CRIT, tuning the JSON config (file-size limits + file_size_limit_policy, thread priorities/cores), decoding against the matching DPA-side ELF, or diagnosing empty/noisy captures. Trigger even when the user does not explicitly mention "DOCA DPA tracer" or "high-level tracer" — typical implicit phrasings include "DPA kernel returns wrong result but host completions look clean", "kernel-entry to first-comm latency is huge", "RDMA WR to drain gap on the DPA", "trace file truncated mid-run", "TRACE doubled my DPA latency", or "tracer wrote a file but parser shows zero events". Refuse and route elsewhere for writing DPA kernels, DPA-Comms/DPA-Verbs programming, raw per-cycle DPA profiling, host-side doca-dpa debugging, or production DPA telemetry — those belong to other skills.RedactareFără avertismente★ 3,7 K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ȘtiințăFără avertismente★ 4,1 K↓ —
- windows-builderhashicorp/agent-skillsBuild Windows images with Packer using WinRM communicator and PowerShell provisioners. Use when creating Windows AMIs, Azure images, or VMware templates.OficialDevOpsFără avertismente★ 907↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 4,1 K↓ —
- gsd:docs-updatedavepoon/buildwithclaudeGenerate or update project documentation verified against the codebaseAlteleFără avertismente★ 3,7 K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 4,1 K↓ —
- gsd:importdavepoon/buildwithclaudeIngest external plans with conflict detection against project decisions before writing anything.RedactareFără avertismente★ 3,7 K↓ —
- provider-resourceshashicorp/agent-skillsImplement Terraform Provider resources and data sources using the Plugin Framework: CRUD operations, schema design, plan modifiers and validators, not-found handling, waiters for eventually consistent APIs, import support, resource design principles, and required acceptance test coverage. Use when adding or changing a resource or data source, deciding whether an API concept should be a resource, wiring a resource to the provider's configured client, handling drift or resource-not-found, or reviewing a resource implementation before submission.OficialTestareFără avertismente★ 907↓ —
- image-enhanceZJU-REAL/Easel图片增强 / 放大 / 变清晰:高质量放大(Lanczos 2x/4x)+ 去噪 + 锐化 + 自动对比度/饱和度,改善偏糊、偏暗、噪点多的图片。当用户说 图片放大、图片变清晰、提高清晰度、图片增强、去噪点、锐化、图片太糊了、放大到高清、提升画质、优化图片、图片调亮调色 时使用。基于 shared/scripts/img_enhance.py(Pillow+OpenCV)。注意:这是传统增强非 AI 超分,凭空生成细节请用 ai-image-gen 图生图。与 image-editing 区别:那个做缩放/裁切/水印等常规操作,本 SKILL 专做画质提升。MediaFără avertismente★ 4,1 K↓ —
- kiro-validate-designgotalab/cc-sddInteractive technical design quality review and validationDesignFără avertismente★ 3,7 K↓ —
- skill-content-strategyZJU-REAL/Easel制定全面的内容策略方案:内容支柱架构、受众路径规划、90 天节奏原则、分发渠道策略、KPI 体系,输出可执行的策略文档。 当用户说"内容策略""策略方案""内容规划""怎么做内容""内容支柱""增长策略""涨粉策略"时使用。 元策略层,只出框架不出具体排期表(排期用 skill-content-calendar)。ProductivitateFără avertismente★ 4,1 K↓ —
- tao-run-on-slurmNVIDIA/skillsRemote SLURM GPU cluster execution over SSH with sbatch/srun, Pyxis/Enroot containers, and Lustre-backed results. Use when running TAO training/eval/inference jobs on an on-prem or DGX SLURM cluster. Trigger phrases include "run on SLURM", "submit sbatch", "DGX SLURM cluster", "Pyxis/Enroot container", "Lustre dataset".AlteleFără avertismente★ 3,7 K↓ —
refactor-module
hashicorp/agent-skills
De la autor
Transform monolithic Terraform configurations into reusable, maintainable modules following HashiCorp's module design principles and community best practices.
Instalare
npx skills add hashicorp/agent-skills --skill refactor-module -a claude-code
Se instalează în .claude/skills/refactor-module/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (MPL-2.0) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
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