Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 23 de ore
45.604 skill-uri
- briefdavepoon/buildwithclaudeSession-start briefing from Origin. Reads the project status file (the /handoff-maintained ledger of Active/Backlog work), then loads identity, preferences, and topic-relevant memories so the agent walks in with context. Surfaces any memories the daemon has flagged for human revision before the session uses them. Invoked as `/brief [topic]`. Call FIRST at session start, before any other Origin verb.ProductivitateFără avertismente★ 3,7 K↓ —
- pulumi-cdk-to-pulumipulumi/agent-skillsLoad this skill when a user wants to migrate, convert, port, translate, or move an AWS CDK application (including CDK stacks, constructs, or CloudFormation-synthesized templates) to Pulumi. Phrases such as "convert CDK to Pulumi", "migrate CDK app", "port CDK stacks", "replace CDK with Pulumi", "stop using CDK". Do NOT load for general CDK questions, CDK-only help, or CDK vs Pulumi comparisons where no migration is requested.OficialDevOpsFără avertismente★ 78↓ —
- gsd:list-workspacesdavepoon/buildwithclaudeList active GSD workspaces and their statusAlteleFără avertismente★ 3,7 K↓ —
- dropbox-automationdavepoon/buildwithclaudeAutomate Dropbox file management, sharing, search, uploads, downloads, and folder operations via Rube MCP (Composio). Always search tools first for current schemas.AlteleFără avertismente★ 3,7 K↓ —
- principle-type-system-disciplinemichael-denyer/pstack-claudeApply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, exhaust variants, derive from authoritative schemas.RedactareFără avertismente★ 3,4 K↓ —
- comparison-cardZJU-REAL/Easel对比图/一图流:生成 A vs B 参数对比图、优劣势对比表、产品参数一图流。 用 HTML+CSS 渲染成可截图的视觉卡片,适合小红书/微博等平台分享。 使用时机:用户说"做个对比图"、"A vs B"、"参数对比"、"优劣对比"、 "一图流"、"对比表"、"哪个好"、"对比一下"。 和 chart-visualization 的区别:chart 做数据图表(柱状图/折线图),comparison-card 做对比表/一图流。 和 infographic 的区别:infographic 做多维信息图,comparison-card 专注 A vs B 对比。DesignFără avertismente★ 4,1 K↓ —
- principle-foundational-thinkingmichael-denyer/pstack-claudeApply before writing logic: choosing core types and data structures, sequencing scaffold-vs-feature work, asking what concurrent actors share. Get the data structures right so downstream code becomes obvious.RedactareFără avertismente★ 3,4 K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestareFără avertismente★ 4,1 K↓ —
- kiro-discoverygotalab/cc-sddEntry point for new work. Determines the best action path or work decomposition (update existing spec, create new spec, mixed decomposition, or no spec needed) and refines ideas through structured dialogue.PlanificareFără avertismente★ 3,7 K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumenteFără avertismente★ 4,1 K↓ —
- positioning-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "map our positioning", "name our competitive alternatives", or "pick a beachhead segment for the launch"; produces a Dunford-style positioning canvas — named competitive alternatives (including spreadsheet and status quo), unique attributes (verifiable, or routed to the claims ledger), value themes (attribute→benefit→value chains), a target beachhead segment scored on serviceability / pain intensity / reachability, and a one-sentence onlyness statement — the sole upstream of the message house and the entity-signal source for the canonical entity profile. Not for the message house or per-channel launch copy — use message-house-builder; not for audience/persona profiling itself — use audience-mapper; not for SEO keyword positioning — use keyword-research. 定位画布/竞争替代品/独特价值/滩头细分DateFără avertismente★ 3 K↓ —
- ops-monitordavepoon/buildwithclaudeUnified APM and monitoring surface. Polls Datadog, New Relic, and OpenTelemetry backends for active alerts, error traces, and entity health. Use --watch for live polling every 60 seconds. Use --setup to configure monitoring credentials.AlteleFără avertismente★ 3,7 K↓ —
- doca-spcx-ccNVIDIA/skillsUse this skill when the user is invoking `doca_spcx_cc` (the host-side CLI under /opt/mellanox/doca/tools/) to load, parameterize, start, observe, or stop a Programmable Congestion Control (SPCX) algorithm on a BlueField with a DPA processor against a live RDMA / RoCE fabric, or picking SPCX vs the established `doca-pcc` surface. Trigger even when the user does not say "DOCA SPCX" or "doca_spcx_cc" — typical implicit phrasings include "I want to write a custom RTT-based CC algorithm for my RoCE fabric", "my SPCX session loaded but throughput / latency didn't change", "doca_pcc status shows Active but factory CC seems to still be in charge", "DOCA_PCC_PS_ERROR on start", "is the programmable-CC surface available on my install", or "DPA-side algorithm image won't load". Refuse and route elsewhere for DPA-side algorithm authoring detail, factory PCC firmware configuration, read-only PCC counter inspection, raw DPA cycle profiling, RDMA library programming, or general DOCA install — those belong to other skills.MediaFără avertismente★ 3,7 K↓ —
- obsidian-layout-adjustmentAr9av/obsidian-wikiAdjust the user's Obsidian visual layout with CSS snippets. Use for restyling tabs, sidebars, note surfaces, properties, backlinks, graph or file-explorer UI, or diagnosing CSS changes that did not take effect.ProductivitateFără avertismente★ 3,6 K↓ —
- kiro-validate-implgotalab/cc-sddValidate feature-level integration after all tasks are implemented. Checks cross-task consistency, full test suite, and overall spec coverage.TestareFără avertismente★ 3,7 K↓ —
- app-routerdavepoon/buildwithclaudeThis skill should be used when the user asks to "create a Next.js route", "add a page", "set up layouts", "implement loading states", "add error boundaries", "organize routes", "create dynamic routes", or needs guidance on Next.js App Router file conventions and routing patterns.AlteleFără avertismente★ 3,7 K↓ —
- wan27-mediadavepoon/buildwithclaudeGenerate images and videos with Wan27, discover available models, estimate credit costs, and retrieve generation results through its MCP tools or CLI. Use when the user chooses Wan27 or wan2-7.io for media creation or task tracking.InginerieFără avertismente★ 3,7 K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.PlanificareFără avertismente★ 3,7 K↓ —
- what-did-i-get-donemichael-denyer/pstack-claudeSummarize authored commits over a user-specified time period into a concise updatePlanificareFără avertismente★ 3,4 K↓ —
- principle-laziness-protocolmichael-denyer/pstack-claudeApply when refactoring, evaluating diff size, or tempted to add abstractions, layers, or signal threading. Bias toward deletion and the smallest change that solves the problem.InginerieFără avertismente★ 3,4 K↓ —
- paperclippaperclipai/paperclipInteract with the Paperclip control plane API for task coordination and governance. Use when checking assignments, updating issue status, posting comments, delegating work, managing routines, or calling Paperclip API endpoints.PlanificareFără avertismente★ 107,1 K↓ —
- golang-uber-fxsamber/cc-skills-golangGolang application framework using uber-go/fx — fx.New, fx.Provide, fx.Invoke, fx.Module, fx.Lifecycle hooks, fx.Annotate (name/group/As), fx.Decorate, fx.Supply, fx.Replace, fx.WithLogger, and signal-aware Run(). Apply when using or adopting uber-go/fx, when the codebase imports `go.uber.org/fx`, or when wiring services with fx.New. For raw DI without lifecycle, see `samber/cc-skills-golang@golang-uber-dig` skill.AlteleFără avertismente★ 3,6 K↓ —
- doca-aes-gcmNVIDIA/skillsUse this skill when the user is doing hands-on DOCA AES-GCM work on a BlueField DPU or ConnectX NIC — configuring `doca_aes_gcm_task_encrypt` / `_task_decrypt`, querying `doca_aes_gcm_cap_*` for per-key-type (only `DOCA_AES_GCM_KEY_128` / `_256` — AES-192 not supported) and per-task support, sizing plaintext against the max-buf cap, setting source / destination mmap permissions, validating with a NIST GCMVS or RFC 5288 vector, or debugging DOCA_ERROR_* including the security-critical tag-verification-failed outcome on decrypt. Trigger even when the user does not explicitly mention "DOCA AES-GCM" or "AEAD" — typical implicit phrasings: "decrypt completion IO_FAILED", "auth tag isn't verifying", "NOT_PERMITTED on my encrypt buffer", "is AES-192-GCM on this BlueField" (no), or "encrypted record came back tampered". Refuse and route elsewhere for non-GCM AES modes (CBC / CTR / XTS — CPU OpenSSL), key management (KMS / HSM / rotation), SHA (doca-sha), or general AEAD background.SecuritateFără avertismente★ 3,7 K↓ —
- chat-motion-overlaynexu-io/open-designGenerate configurable chat motion overlays from a transcript or screenshot, including plain bubble scenes, app-style chat containers, optional device frames, preset or uploaded avatars, nickname display rules, and transparent-video-ready Remotion bundles. Use when Codex needs to create reusable short-form chat clips for Douyin, demo videos, story reenactments, social-message proof scenes, or embeddable alpha overlays for Hyperframe and Remotion workflows.MediaFără avertismente★ 103,9 K↓ —
threejs-materials-lighting
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill threejs-materials-lighting -a claude-code
Se instalează în .claude/skills/threejs-materials-lighting/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Fișiere (2)
- SKILL.md
- references/materials-lights-table.md