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Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.190 de skill-uri din 2.196 de depozite · actualizat acum 35 de secunde
45.190 de skill-uri
- assertion-qualitydotnet/skillsAnalyze assertion quality, depth, variety, and false confidence in existing tests. ALWAYS USE when asked about weak, shallow, trivial, always-true, self-referential, assertion-free, presence/truthiness-only, or insufficiently diverse assertions, including MSTest, Jest, pytest, and Go. DO NOT USE for direct fixes: writing-mstest-tests owns supplied MSTest assertions; code-testing owns new cases. Use test-gap-analysis when asked whether tests would catch a production change, and test-anti-patterns for general severity-ranked audits.TestareFără avertismente★ 5,7 K↓ —
- melonjs-loading-assetsmelonjs/melonJSUse this skill for loading and managing game assets in melonJS — the resource descriptor format, the full asset type list, preload versus load, retrieving loaded assets, base URLs and cross-origin settings, and the loading screen. Triggers on: loader, loader.preload, loader.load, resources, getImage, getJSON, getTMX, getGLTF, getVideo, getFont, setBaseURL, setOptions, crossOrigin, withCredentials, credentials, cookies, authenticated assets, CORS, asset, preload, LOADER_COMPLETE, loading screen, unload, setParser, custom asset type, generated texture, procedural texture.AlteleFără avertismente★ 6,4 K↓ —
- migrate-dotnet8-to-dotnet9dotnet/skillsMigrate a .NET 8 project to .NET 9 and resolve all breaking changes. USE FOR: upgrading TargetFramework from net8.0 to net9.0, fixing build errors after updating the .NET 9 SDK, resolving behavioral changes in .NET 9 / C# 13 / ASP.NET Core 9 / EF Core 9, replacing BinaryFormatter (now always throws), resolving SYSLIB0054-SYSLIB0057, adapting to params span overload resolution, fixing C# 13 compiler changes, updating HttpClientFactory for SocketsHttpHandler, and resolving EF Core 9 migration/Cosmos DB changes. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 7 or earlier, greenfield .NET 9 projects, or cosmetic modernization unrelated to the upgrade.AlteleFără avertismente★ 5,7 K↓ —
- humanize-scanepoko77-ai/im-not-ai한글 글에 AI 티가 얼마나 있는지 재고, 실제로 고치면 어떻게 되는지 표본으로 보여주는 정찰 스킬. 실측 판별력 상위 6개만 본다. 워크스페이스·진단·게이트·서브에이전트 없이 이 대화 안에서 끝낸다(파일 0개, 서브에이전트 0회). 손볼 게 많다고 나오면 전수 윤문은 humanize-korean(=/humanize)으로 넘긴다. 트리거 — "이 글 AI 같아?", "AI 티 있나 봐줘", "스캔해줘", "윤문 돌릴 값어치 있나", "AI 티 점수", "quick humanize", "/humanize-scan".RedactareFără avertismente★ 6,3 K↓ —
- csharp-scriptsdotnet/skillsRun file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.InginerieFără avertismente★ 5,7 K↓ —
- humanizeepoko77-ai/im-not-aiAI가 쓴 한글 텍스트를 자연스럽게 윤문하는 진입 명령. humanize-korean 파이프라인을 shim 의 route_hint 가 정한 경로(light 1콜 · standard 2콜 · heavy 3+콜)로 실행하고 `--strict`면 heavy 고정. 트리거 — "/humanize".RedactareFără avertismente★ 6,3 K↓ —
- commit-koepoko77-ai/im-not-aiAI(Claude 등)가 제안한 한글 커밋 메시지의 사무적·번역투 어휘("~을 수행함", "~을 진행함", "~적 개선을 실시함" 등)를 실제 개발자가 쓰는 자연스러운 한국어 커밋 메시지로 다듬는 스킬. humanize-korean과 달리 산문 문단이 아니라 1~2줄짜리 커밋 메시지 register에 특화되어 진단·청킹 없이 단일 콜로 즉시 처리한다. 트리거 — "커밋 메시지 자연스럽게", "커밋 메시지 다듬어줘", "이 커밋 메시지 AI 티 나", "commit message 한국어로 자연스럽게", "커밋 메시지 어색해", "커밋 메시지 사람처럼".InginerieFără avertismente★ 6,3 K↓ —
- git-commitThinkInAIXYZ/deepchatGenerate well-formatted git commit messages following conventional commit standardsInginerieFără avertismente★ 6,4 K↓ —
- dotnet-maui-doctordotnet/skillsDiagnoses and fixes .NET MAUI development environment issues. Validates .NET SDK, workloads, Java JDK, Android SDK, Xcode, and Windows SDK. All version requirements discovered dynamically from NuGet WorkloadDependencies.json — never hardcoded. Use when: setting up MAUI development, build errors mentioning SDK/workload/JDK/Android, "Android SDK not found", "Java version" errors, "Xcode not found", environment verification after updates, or any MAUI toolchain issues. Do not use for: non-MAUI .NET projects, Xamarin.Forms apps, runtime app crashes unrelated to environment setup, or app store publishing issues. Works on macOS, Windows, and Linux.PlanificareFără avertismente★ 5,7 K↓ —
- starknet-identityinternet-court/internet-court-skillRegister AI agents on-chain using the ERC-8004 Trustless Agents standard. Manage agent identity as NFTs, build reputation through feedback, and request third-party validation.AlteleFără avertismente★ 7 K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaFără avertismente★ 6,4 K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsFără avertismente★ 6,4 K↓ —
- melonjs-renderer-backendsmelonjs/melonJSUse this skill when a feature works on one machine and not another, when choosing or pinning a renderer, or when writing code that must degrade gracefully. Covers the WebGPU to WebGL 2 to Canvas fallback ladder, what each backend supports, capability detection, and the subsystems that warn once and then stop working on Canvas. Triggers on: video.AUTO, video.WEBGPU, video.WEBGL, video.CANVAS, renderer.type, supportsDepthBuffer, shaderLanguage, WebGPU, WebGL2, Canvas fallback, context loss, backend, works on my machine.MediaFără avertismente★ 6,4 K↓ —
- melonjs-renderablesmelonjs/melonJSUse this skill when subclassing Renderable, writing a custom draw() method, handling pointer or click events on game objects, applying post effects and shaders, or controlling draw order. Covers the pos-relative draw contract, isKinematic and input, addPostEffect vs the deprecated shader property, and z-ordering. Triggers on: Tween, easing, animate, Renderable, extends Renderable, draw(, update(, isKinematic, pointerEvent, registerPointerEvent, onClick, addPostEffect, removePostEffect, ShaderEffect, addChild, z-order, anchorPoint, floating.MediaFără avertismente★ 6,4 K↓ —
- assistant-mcpgrafana/skillsConnect AI coding agents (Claude Code, Cursor, VS Code, OpenAI Codex) to Grafana Cloud via the `mcp-grafana` Model Context Protocol server. Installs the server with `go install`, generates a Grafana service-account token, wires `~/.claude/settings.json` or `~/.cursor/mcp.json` with the `command` + `env` block, runs `--disable-write` for safer read-only sessions, switches to SSE transport for team-shared / VS Code setups, and verifies with `/mcp` + a `list_datasources` round-trip. Use when connecting Claude Code to Grafana, setting up MCP for Grafana, configuring the Grafana MCP server, using Grafana tools in Cursor/VS Code, querying Grafana from an AI agent, sharing the MCP server across a team — even when the user says "give my agent Grafana access", "let Claude see my metrics", or "Cursor + Grafana" without saying "MCP".OficialRedactareFără avertismente★ 290↓ —
- including-generated-filesdotnet/skillsOwn MSBuild generated-artifact integration. USE FOR: a target that creates or should create source, Content, None, or another physical file but the artifact is missing from compilation or output; target timing; evaluation-time glob misses; $(IntermediateOutputPath) placement; and FileWrites clean tracking. The prompt may describe the generated artifact without naming the producing task. DO NOT USE when the primary defect is general Include/Remove/Update semantics, item metadata or batching, duplicate/overlapping declarations, or a generated-item identity relationship; use item-management. Exclude Roslyn source-generator internals and non-MSBuild systems.ProductivitateFără avertismente★ 5,7 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for coinbase.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- infrastructuregrafana/skillsShip Kubernetes, host, container, and cloud-provider telemetry into Grafana Cloud — `k8s-monitoring` Helm chart for K8s clusters (metrics + logs + traces + events + cost), Alloy `prometheus.exporter.unix` for Linux hosts, cAdvisor + Docker discovery for containers, and CloudWatch / Azure Monitor / Google Cloud Monitoring datasource setup. Use when onboarding a new cluster or VM fleet to Grafana Cloud, picking the right Helm values for K8s scraping, wiring kube-state-metrics + node-exporter + cAdvisor, alerting on `PodCrashLooping` / node memory / PVC capacity, or pulling AWS / Azure / GCP cloud metrics — even when the user says "monitor my cluster", "send K8s metrics to Grafana", "scrape EC2 metrics", "cluster pod logs", or "install the monitoring helm chart" without naming `k8s-monitoring` or Alloy.OficialDevOpsFără avertismente★ 290↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.AlteleFără avertismente★ 4,6 K↓ —
- optimizing-ef-core-queriesdotnet/skillsReview and optimize application data access that uses Entity Framework Core (EF Core). Use for EF Core performance and correctness reviews of services, repositories, imports, and background jobs: slow or memory-heavy queries, excessive round-trips, hidden SaveChanges, premature materialization, dynamic query construction, result-graph tracking, bulk writes, DbContext lifetime or overlapping operations, search semantics, paging, raw SQL, and model/index coverage. Use whether or not EF Core owns the schema. For EF Core, not Dapper or raw ADO.NET.DateFără avertismente★ 5,7 K↓ —
- integration-testsinternet-court/internet-court-skillWrite and run integration tests against a GenLayer environment.TestareFără avertismente★ 7 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for retool.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- loki-label-analyzergrafana/skillsExpert evaluator for Grafana Loki label strategy. Audits, designs, and improves label schemas using cardinality scoring, access-pattern alignment, static vs. dynamic label rules, and consistency checks. Use when the user asks to evaluate, audit, design, or improve a Loki label strategy — or asks why their Loki queries are slow.OficialDesignFără avertismente★ 290↓ —
- melonjs-tilemapsmelonjs/melonJSUse this skill for Tiled maps in melonJS — loading TMX/TSX levels, spawning entities from Tiled objects, collision shapes authored in Tiled, isometric and hexagonal maps, and image layers. Covers registerTiledObjectClass and the pool.register name contract, camera bounds, compressed maps needing the inflate plugin, and the level director API. Triggers on: Tiled, TMX, TSX, tilemap, level.load, level.load async, await level.load, tileset, ImageLayer, isometric, hexagonal, staggered, pool.register, Collectable, Trigger, object layer, collision layer, parallax, registerTiledObjectClass, registerTiledObjectFactory, TMXObject, resolvedProperty, resolvedProperties, tile class, tile properties.MediaFără avertismente★ 6,4 K↓ —
prototype-fast
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Build a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill prototype-fast -a claude-code
Se instalează în .claude/skills/prototype-fast/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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