Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.198 de skill-uri din 2.196 de depozite · actualizat acum 1 minut
45.198 de skill-uri
- starknet-identityinternet-court/internet-court-skillRegister AI agents on-chain using the ERC-8004 Trustless Agents standard. Manage agent identity as NFTs, build reputation through feedback, and request third-party validation.AlteleFără avertismente★ 7 K↓ —
- database-optimizerzebbern/claude-code-guideUse when investigating slow queries, analyzing execution plans, or optimizing database performance. Invoke for index design, query rewrites, configuration tuning, partitioning strategies, lock contention resolution.DateFără avertismente★ 4,7 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for clerk.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- test-driven-devzebbern/claude-code-guideTest-driven development with red-green-refactor loop. Use when user wants to build features or fix bugs using TDD, mentions "red-green-refactor", wants integration tests, or asks for test-first development.TestareFără avertismente★ 4,7 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for sentry.io — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaFără avertismente★ 4,6 K↓ —
- hunt-csrfelementalsouls/Claude-BugHunterHunting skill for csrf vulnerabilities. Built from 15 public bug bounty reports including modern variants — SameSite=Lax sibling-subdomain bypass (Argo CD CVE-2024-22424), GraphQL mutations-via-GET (GitLab $3,370), framework-wide CSRF middleware disabled (Stripe Dashboard $5,000), path-traversal CSRF-token bypass (GitHub Enterprise CVE-2022-23732 $10k), Origin-omission bypass (TikTok $2,500), OAuth-state null-byte (Streamlabs), WebSocket CSRF / CSWSH (Coda), default-SameSite email-change → ATO (YoYo Games $400), social-account-link CSRF (HackerOne), JSON-CSRF via text/plain on email-change (TikTok $500). Use when hunting modern CSRF — heavy emphasis on chain-to-ATO patterns.SecuritateFără avertismente★ 5,3 K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.AlteleFără avertismente★ 4,6 K↓ —
- hunttw93/WazaFinds root cause before any fix. Use when something errors, crashes, regresses, or used to work. Not for code review or new features.InginerieFără avertismente★ 7,4 K↓ —Apare și în 1 alt depozit
- designlang-tokensManavarya09/design-extractUse when styling UI for framer.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.AlteleFără avertismente★ 4,6 K↓ —
- maui-app-lifecycledotnet/skills.NET MAUI app lifecycle guidance — the four app states, cross-platform Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying), platform-specific lifecycle mapping, backgrounding and resume behavior, and state-preservation patterns. USE FOR: "app lifecycle", "window lifecycle events", "save state on background", "resume app", "OnStopped", "OnResumed", "backgrounding", "deactivated event", "ConfigureLifecycleEvents", "platform lifecycle hooks". DO NOT USE FOR: navigation events (use maui-shell-navigation), dependency injection setup (use maui-dependency-injection), platform API invocation (use conditional compilation and partial classes).PlanificareFără avertismente★ 5,7 K↓ —
- design-system-builderzebbern/claude-code-guideExtract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.DesignFără avertismente★ 4,7 K↓ —
- maui-collectionviewdotnet/skillsGuidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item", displaying scrollable data, replacing ListView. DO NOT USE FOR: simple static layouts without scrollable data (use Grid or StackLayout), map pin lists (use Microsoft.Maui.Controls.Maps), table-based data entry forms, non-MAUI list controls, CarouselView or BindableLayout questions, platform-specific handler or renderer customization, diagnosing CollectionView bugs in the MAUI framework itself, or general MVVM/binding questions that merely happen to mention a list (use maui-data-binding).MediaFără avertismente★ 5,7 K↓ —
- deep-module-refactorzebbern/claude-code-guideExplore a codebase to find opportunities for architectural improvement, focusing on making the codebase more testable by deepening shallow modules. Use when user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more AI-navigable.InginerieFără avertismente★ 4,7 K↓ —
- fleet-managementgrafana/skillsManage a fleet of Grafana Alloy collectors with Fleet Management — author Alloy pipelines once, target them via attribute matchers (`env="production"`, regex `region=~"us-.*"`), push remotely via OpAMP without restarting collectors. Covers pipeline create / update / matcher RPCs, collector attribute API, `remotecfg` bootstrap block (standalone + Helm), pre-deploy `alloy fmt` validation, the local Alloy UI at port 12345 for component health, and post-deploy `REMOTE_CONFIG_STATUS_APPLIED` verification. Use when standing up a Cloud Alloy fleet, pushing a config change to 200 collectors, hunting why one collector shows `REMOTE_CONFIG_STATUS_FAILED`, validating River syntax before saving, or wiring `discovery.kubernetes` → `prometheus.remote_write` — even when the user says "configure Alloy", "remote config the collectors", "push pipeline", "OpAMP", "collector is unhealthy", or "manage agent config centrally" without naming Fleet Management.OficialDevOpsFără avertismente★ 290↓ —
- eval-performancedotnet/skillsGuide for diagnosing and improving MSBuild project evaluation performance. USE FOR: builds slow before any compilation starts, high evaluation time in binlog analysis, expensive glob patterns walking large directories (node_modules, .git, bin/obj), deep import chains (>20 levels), preprocessed output >10K lines indicating heavy evaluation, property functions with file I/O ($([System.IO.File]::ReadAllText(...))), multiple evaluations per project. Covers the 5 MSBuild evaluation phases, glob optimization via DefaultItemExcludes, import chain analysis with /pp preprocessing. DO NOT USE FOR: compilation-time slowness (use build-perf-diagnostics), incremental build issues (use incremental-build), non-MSBuild build systems.InginerieFără avertismente★ 5,7 K↓ —
- vc-industry-researchzebbern/claude-code-guideGenerate professional primary market / venture capital industry research reports, including sector deep-dives, investment memos, and market analysis. Produces detailed PDF reports covering TMT, consumer, healthcare, and industrials. Triggered by requests to analyze an industry, create a market report, write a sector deep-dive, or generate any PE/VC-style research document in Chinese or English.ȘtiințăFără avertismente★ 4,7 K↓ —
- antislopmiqdadbadjuber/anti-slopAnti Slop: Rules for AI Coding Agents. The core filter. Load always to stop generic AI slop.InginerieFără avertismente★ 7,2 K↓ —
- create-datadriven-aspnetcoredotnet/skillsGenerate or scaffold ASP.NET Core code — Razor Pages, Blazor components, MVC controllers, views, and Minimal API endpoints — without using ASP.NET Core CLI scaffolding/code-generation tools. Use when (1) adding CRUD pages, views, or API endpoints backed by Entity Framework (EF Core) and a database, (2) generating code to create, read, update, and delete data using a DbContext, (3) scaffolding UI components that match the project's existing CSS framework and coding patterns, or (4) creating data-driven forms, tables, and navigation for a model class. Do not use for non-ASP.NET projects or when CLI-based scaffolding is preferred.DateFără avertismente★ 5,7 K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ȘtiințăFără avertismente★ 4,6 K↓ —
- xss-html-injectionzebbern/claude-code-guideThis skill should be used when the user asks to "test for XSS vulnerabilities", "perform cross-site scripting attacks", "identify HTML injection flaws", "exploit client-side injection vulnerabilities", "steal cookies via XSS", or "bypass content security policies". It provides comprehensive techniques for detecting, exploiting, and understanding XSS and HTML injection attack vectors in web applications.SecuritateFără avertismente★ 4,7 K↓ —
- csharp-scriptsdotnet/skillsRun file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.InginerieFără avertismente★ 5,7 K↓ —
- exp-mock-usage-analysisdotnet/skillsAudits .NET test mock usage by tracing each mock setup through the production code's execution path to find dead, unreachable, redundant, or replaceable mocks. Use when the user asks to audit mock usage, find unused or unnecessary mock setups, check if mocks are needed, reduce mock duplication or over-mocking, simplify test setup, or review whether mock configurations like ILogger/IOptions should use real implementations instead. Supports Moq, NSubstitute, and FakeItEasy.TestareFără avertismente★ 5,7 K↓ —
principle-outcome-oriented-execution
michael-denyer/pstack-claude
De la autor
Apply during planned rewrites and migrations with explicit phase boundaries. Converge on the target architecture; don't preserve smooth intermediate states with throwaway compatibility code.
Instalare
npx skills add michael-denyer/pstack-claude --skill principle-outcome-oriented-execution -a claude-code
Se instalează în .claude/skills/principle-outcome-oriented-execution/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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