Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 2 ore
44.573 de skill-uri
- hyperliquid-readerhimself65/finance-skillsRead Hyperliquid (app.hyperliquid.xyz) perp and spot market data through opencli and Hyperliquid's public info API: mark, oracle, and mid prices, 24h change, funding rates (hourly and annualized APR), open interest, volume, the L2 order book, OHLCV candles, funding history, and cross-venue funding comparisons (Hyperliquid vs Binance vs Bybit) for funding arbitrage. Use this skill whenever the user mentions Hyperliquid (HL, HL DEX, hyperliquid.xyz) or asks about its perps, spot pairs such as PURR, funding, open interest, order book, or candles. Read-only market data: no account, order, or transfer operations.InginerieFără avertismente★ 3,5 K↓ —
- wiki-ingestAr9av/obsidian-wikiIngest new documents, raw text, folders, or URLs into the Obsidian wiki as distilled, linked knowledge. Use for general wiki ingestion when no more specific ingest skill applies, including processing _raw/ staged content.PlanificareFără avertismente★ 3,6 K↓ —
- peer-reviewforyourhealth111-pixel/Vibe-SkillsStructured manuscript/grant review with checklist-based evaluation. Use when writing formal peer reviews with specific criteria methodology assessment, statistical validity, reporting standards compliance (CONSORT/STROBE), and constructive feedback. Best for actual review writing, manuscript revision. For evaluating claims/evidence quality use scientific-critical-thinking; for quantitative scoring frameworks use scholar-evaluation.InginerieFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.AlteleFără avertismente★ 4,1 K↓ —
- platformergamedev-skills/awesome-gamedev-agent-skillsBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.AlteleFără avertismente★ 4,1 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 4,1 K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.InginerieFără avertismente★ 4,1 K↓ —
- dispatchdavepoon/buildwithclaudeDelegate tasks to OpenAI Codex CLI and Google Antigravity CLI from Claude Code. Say 'check with codex' or 'ask gemini for a second opinion' and Claude runs the other agent, keeps a topic-aware session, and critiques the result.InginerieFără avertismente★ 3,7 K↓ —
- token-integration-analyzertrailofbits/skillsToken integration and implementation analyzer based on Trail of Bits' token integration checklist. Analyzes token implementations for ERC20/ERC721 conformity, checks for 20+ weird token patterns, assesses contract composition and owner privileges, performs on-chain scarcity analysis, and evaluates how protocols handle non-standard tokens. Use when integrating or accepting arbitrary ERC20/ERC721 tokens, auditing a token implementation for standards conformity, or assessing risk from weird tokens such as fee-on-transfer, rebasing, missing return values, or blocklists.JuridicFără avertismente★ 7,8 K↓ —
- sepia-writeNanako0129/sepiaUse when a user explicitly requests Sepia write to create new prose.RedactareFără avertismente★ 3,5 K↓ —
- awesome-chatgpt-searchtaishi-i/awesome-ChatGPT-repositoriesSearch 2500+ curated ChatGPT and LLM open-source repositories. Use when the user asks to find tools, libraries, or repos related to ChatGPT, LLMs, RAG, agents, langchain, NLP, AI development, or any open-source AI tooling.AlteleFără avertismente★ 3,3 K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 4,1 K↓ —
- jetson-link-docsNVIDIA/skillsBind pre-downloaded Jetson reference docs (developer guide, design guide, pinmux, schematics) into the active profile documents block. Use after staging docs on disk; not for downloading.DesignFără avertismente★ 3,7 K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 4,1 K↓ —
- seabornforyourhealth111-pixel/Vibe-SkillsStatistical visualization. Scatter, box, violin, heatmaps, pair plots, regression, correlation matrices, KDE, faceted plots, for exploratory analysis and publication figures.AlteleFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 4,1 K↓ —
- tao-train-dinov3NVIDIA/skillsDINOv3 continual self-supervised pre-training. Domain-adapts public DINOv3 ViT backbones on unlabeled images via teacher-student self-distillation (DINO + iBOT + KoLeo, optional Gram anchoring) and converts the EMA teacher into a timm-format backbone for downstream tasks. Trigger phrases include "train DINOv3", "DINOv3 SSL", "domain-adapt a foundation backbone", "continual pretraining", "self-supervised finetune DINOv3".ProductivitateFără avertismente★ 3,7 K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 4,1 K↓ —
- sepia-reviewNanako0129/sepiaUse when a user explicitly requests Sepia review to diagnose prose without editing.InginerieFără avertismente★ 3,5 K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.RedactareFără avertismente★ 4,1 K↓ —
- golang-lintsamber/cc-skills-golangLinting best practices and golangci-lint configuration for Golang projects — running linters, configuring .golangci.yml, suppressing warnings with nolint directives, interpreting lint output, and selecting linters. Use when configuring golangci-lint, asking about lint warnings or nolint suppressions, setting up code quality tooling, or choosing linters. Also use when the user mentions golangci-lint, go vet, staticcheck, or revive. Not for wiring a lint step into a GitHub Actions pipeline (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).DevOpsFără avertismente★ 3,6 K↓ —
- gsd:ai-integration-phasedavepoon/buildwithclaudeGenerate AI design contract (AI-SPEC.md) for phases that involve building AI systems — framework selection, implementation guidance from official docs, and evaluation strategyDesignFără avertismente★ 3,7 K↓ —
- tao-train-codetrNVIDIA/skillsCo-DETR (CoDINO) for object detection. A DETR-family detector with collaborative hybrid assignment — auxiliary one-to-many heads supervise the encoder during training, giving strong closed-set accuracy at high inference cost. Use when training, evaluating, or running inference for a TAO Co-DETR model. Trigger phrases include "train Co-DETR", "run CoDINO", "codetr inference", "collaborative DETR", "autolabel detections with Co-DETR".AlteleFără avertismente★ 3,7 K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ȘtiințăFără avertismente★ 4,1 K↓ —
brief
davepoon/buildwithclaude
De la autor
Session-start briefing from Origin. Reads the project status file (the /handoff-maintained ledger of Active/Backlog work), then loads identity, preferences, and topic-relevant memories so the agent walks in with context. Surfaces any memories the daemon has flagged for human revision before the session uses them. Invoked as `/brief [topic]`. Call FIRST at session start, before any other Origin verb.
Instalare
npx skills add davepoon/buildwithclaude --skill brief -a claude-code
Se instalează în .claude/skills/brief/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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Fișiere (1)
- SKILL.md