Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 5 ore
44.573 de skill-uri
- pyopenmsforyourhealth111-pixel/Vibe-SkillsPython interface to OpenMS for mass spectrometry data analysis. Use for LC-MS/MS proteomics and metabolomics workflows including file handling (mzML, mzXML, mzTab, FASTA, pepXML, protXML, mzIdentML), signal processing, feature detection, peptide identification, and quantitative analysis. Apply when working with mass spectrometry data, analyzing proteomics experiments, or processing metabolomics datasets.DateFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignFără avertismente★ 4,1 K↓ —
- programmatic-seonowork-studio/notfair-pluginProgrammatic SEO planning and audit: building or evaluating large sets of template-generated pages that target long-tail query patterns (e.g. "[service] in [city]", "[product] vs [product]", "[tool] for [use-case]"). Covers data-source and template design, thin/duplicate-content and doorway-page risks, per-page uniqueness and value thresholds, internal linking and hubs, indexation management (publish vs. noindex), and scaling without a manual action. Use whenever the user wants to generate many pages from a template/dataset, build location/comparison/use-case pages at scale, or asks why generated pages aren't indexing. Trigger on: "programmatic SEO", "pSEO", "generate pages at scale", "templated pages", "location pages at scale", "comparison pages", "[city] pages", "my generated pages aren't indexed", "doorway pages", "scale content". For one-off content use /content-writer; for keyword discovery use /keyword-research.MarketingFără avertismente★ 4,1 K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestareFără avertismente★ 4,1 K↓ —
- kavel-image-studiodavepoon/buildwithclaudeTurn a photo into a specific AI look (new hairstyle, collectible figurine, royal pet portrait, wedding photo, 90s yearbook, sticker, HD restore) or a photo into a dance video, using Kavel (www.kavel.ai). Use when the user wants to restyle/transform a photo, asks "how do I make an AI X from my photo", or wants a photorealistic image edit that keeps the same face. Gives the right tool, a model-tuned prompt, and the generate link.MediaFără avertismente★ 3,7 K↓ —
- vaexforyourhealth111-pixel/Vibe-SkillsUse this skill for processing and analyzing large tabular datasets (billions of rows) that exceed available RAM. Vaex excels at out-of-core DataFrame operations, lazy evaluation, fast aggregations, efficient visualization of big data, and machine learning on large datasets. Apply when users need to work with large CSV/HDF5/Arrow/Parquet files, perform fast statistics on massive datasets, create visualizations of big data, or build ML pipelines that do not fit in memory.DateFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignFără avertismente★ 4,1 K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).InginerieFără avertismente★ 4,1 K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.InginerieFără avertismente★ 4,1 K↓ —
- jetson-customize-usbNVIDIA/skillsEnable/disable Jetson USB2/USB3 SS ports via kernel-DT overlay. Do NOT use for UPHY lane allocation or ODMDATA edits.RedactareFără avertismente★ 3,7 K↓ —
- skill-xhs-comment-replyZJU-REAL/Easel小红书评论互动运营:列出我的笔记、抓取某条笔记下的评论、按画像语气逐条回复、以及删除评论 (含自己发的回复)。基于 Playwright + 持久化登录态,headless 即可运行,与 skill-xhs-publisher 共用同一登录态。评论抓取走接口响应拦截(稳);回复/删除走 DOM 文本定位(无坐标)+ 逐字符输入反检测; 带已回复去重、逐条间隔防风控、dry-run 预演。用 notes 列笔记或 fetch --url 贴链接,免手动拆 token。 触发:抓小红书评论 / 回复评论 / 删除评论 / 删评 / 维护评论区 / 看我某条笔记的评论。TestareFără avertismente★ 4,1 K↓ —
- hypothesis-generationforyourhealth111-pixel/Vibe-SkillsStructured hypothesis formulation from observations. Use when you have experimental observations or data and need to formulate testable hypotheses with predictions, propose mechanisms, and design experiments to test them. Also owns explicit HypoGeniC-style or automated LLM-driven hypothesis generation/testing requests inside this single skill. For open-ended ideation use scientific-brainstorming.TestareFără avertismente★ 3,8 K↓ —
- searchtaishi-i/awesome-ChatGPT-repositoriesSearch 2500+ curated ChatGPT and LLM open-source repositories. Use when the user asks to find tools, libraries, or repos related to ChatGPT, LLMs, RAG, agents, langchain, NLP, AI development, or any open-source AI tooling.AlteleFără avertismente★ 3,3 K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivitateFără avertismente★ 4,1 K↓ —
- jetson-link-docsNVIDIA/skillsBind pre-downloaded Jetson reference docs (developer guide, design guide, pinmux, schematics) into the active profile documents block. Use after staging docs on disk; not for downloading.DesignFără avertismente★ 3,7 K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignFără avertismente★ 4,1 K↓ —
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.AlteleFără avertismente★ 4,1 K↓ —
- skill-algorithm-updatesZJU-REAL/Easel追踪抖音、小红书、B站、微博、知乎和视频号的算法、推荐分发、审核与变现规则变化,并分析对创作者的影响。 当用户说“算法/推荐机制变了吗、流量规则更新、为什么流量下降、平台规则变化”时使用。 内容热点用 skill-trending-topics;泛行业资讯用 skill-news-intelligence;本 SKILL 只看平台机制。AlteleFără avertismente★ 4,1 K↓ —
- skill-xhs-publisherZJU-REAL/Easel将图文/视频内容发布到小红书(XHS)。基于 Playwright + 持久化登录态,headless 即可运行, 流程与选择器移植自成熟开源实现 xiaohongshu-mcp(含发布成功校验、上传完成等待、话题联想绑定、 新旧发布按钮兼容、反检测)。适用场景:发布图文笔记、发布视频、扫码登录、发布前预检。TestareFără avertismente★ 4,1 K↓ —
- wiki-history-ingestAr9av/obsidian-wikiRoute generic agent-history ingestion requests to the appropriate specialized history-ingest skill. Use when the user asks to ingest AI-agent history without directly selecting the underlying agent-specific skill.PlanificareFără avertismente★ 3,6 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- i4h-workflow-e2eNVIDIA/skillsRun the maintained workflow data-to-policy pipeline from recording through checkpoint validation. Use for full end-to-end requests; do not use for one individual stage.TestareFără avertismente★ 3,7 K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 4,1 K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.InginerieFără avertismente★ 4,1 K↓ —
kiro-spec-quick
gotalab/cc-sdd
PlanificareActualizat acum 4 zile
De la autor
Quick spec generation with interactive or automatic mode
Instalare
npx skills add gotalab/cc-sdd --skill kiro-spec-quick -a claude-code
Se instalează în .claude/skills/kiro-spec-quick/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Descarcă .zip
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Doar instrucțiuniNu am văzut acces la rețeaLicență: MIT
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Securitate100
Proveniență83
Întreținere100
Licență100
Adopție57
Fișiere (1)
- SKILL.md