Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.198 de skill-uri din 2.196 de depozite · actualizat acum 1 minut
45.198 de skill-uri
- skill-creatoranthropics/skillsCreate new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.OficialTestareFără avertismente★ 183,9 K↓ —Apare și în 10 alte depozite
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,6 K↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaFără avertismente★ 4,6 K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 4,6 K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.RedactareFără avertismente★ 4,6 K↓ —
- adaptive-metricsgrafana/skillsCut Grafana Cloud Metrics cost by shrinking active-series count with Adaptive Metrics aggregation rules — auto-recommendations from query history, custom exact/regex rules, label-drop config, unused-metric detection, and Alloy remote_write fallback. Use when investigating a high Mimir/Grafana Cloud bill, hunting high-cardinality labels (`pod_uid`, `service_instance_id`, `version`), pre-aggregating counters/gauges, dropping unused metrics, or measuring `grafanacloud_instance_active_series` before/after — even when the user says "reduce cardinality", "too many series", "metrics spend", "active series count is exploding", or "drop the version label" without naming Adaptive Metrics.OficialFinanțeFără avertismente★ 290↓ —
- dowhybrycewang-stanford/Auto-Empirical-Research-SkillsCausal inference framework for answering "does X cause Y?" beyond correlation. DoWhy (Microsoft Research) provides the identify-estimate-refute loop: define a causal graph (DAG), identify the causal effect using backdoor/frontdoor/instrumental variable criteria, estimate treatment effects with multiple estimators, and validate results with automated refutation tests. Use when: distinguishing causation from correlation, estimating treatment effects (ATE, ATT, CATE), designing and analyzing A/B tests with confounders, using instrumental variables, performing counterfactual reasoning ("what would have happened if..."), validating causal claims with sensitivity analysis, working with observational data where randomization is impossible, or any analysis where the question is "what is the CAUSAL effect of X on Y" rather than just "how do X and Y relate?"TestareFără avertismente★ 4,8 K↓ —
- integrating-jupiterinternet-court/internet-court-skillComprehensive guidance for integrating Jupiter APIs (Swap, Lend, Perps, Trigger, Recurring, Tokens, Price, Portfolio, Prediction Markets, Send, Studio, Lock, Routing). Use for endpoint selection, integration flows, error handling, and production hardening.AlteleFără avertismente★ 7 K↓ —
- dflow-phantom-connectinternet-court/internet-court-skillBuild Solana wallet-connected apps with Phantom Connect SDKs and DFlow spot trading. Use when user asks to connect a Phantom wallet, integrate Phantom in React, React Native, or vanilla JS, sign messages or transactions, build token-gated pages, mint NFTs, accept crypto payments, or swap/stream tokens with DFlow. Covers @phantom/react-sdk, @phantom/react-native-sdk, @phantom/browser-sdk, and DFlow spot trading and market-data streaming. Do NOT use for Ethereum or EVM wallet integrations, or non-DFlow DEX routing.BrowserFără avertismente★ 7 K↓ —
- mirrord-temporalmetalbear-co/mirrordHelps DevOps engineers configure mirrord Operator's Temporal task queue splitting feature end-to-end. Generates the MirrordSplitConfig and MirrordPropertyList Kubernetes CRD YAMLs, the matching mirrord.json split_queues section with message_filter and jq_filter, and Helm value guidance. Use this skill whenever the user mentions Temporal splitting with mirrord, Temporal task queue splitting, splitting a Temporal worker, configuring mirrord with Temporal or Temporal Cloud, routing Temporal workflow or activity tasks to a local worker, or troubleshooting Temporal splitting sessions. Also trigger on split_queues with queue_type Temporal, or connecting mirrord to a Temporal frontend. This is an alpha Team/Enterprise feature of mirrord.DevOpsFără avertismente★ 5,4 K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 4,6 K↓ —
- competitor-gapRyze-AI-Adgent/open-seo-mcp-skillsFind keywords a competitor ranks for that the user's site doesn't — the content gap, prioritized by volume and winnability. Use when asked "what does competitor.com rank for", "keyword gap vs X", "steal competitor keywords", or "why do they outrank us".AlteleFără avertismente★ 7,4 K↓ —
- algorithmic-artanthropics/skillsCreating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.OficialInginerieFără avertismente★ 183,9 K↓ —Apare și în 9 alte depozite
- council0xNyk/council-of-high-intelligenceStructured multi-perspective deliberation for hard decisions. Run full councils, focused triads, or duo debates across Claude Code, Codex, Gemini CLI, and OpenCode.InginerieFără avertismente★ 4,7 K↓ —Apare și în 1 alt depozit
- alloygrafana/skillsBuild a unified telemetry pipeline with Grafana Alloy — one OpenTelemetry-compatible binary that collects metrics, logs, traces, and profiles and ships to Grafana Cloud / Prometheus / Loki / Tempo / Pyroscope. Covers the Alloy config language (blocks, `sys.env`, component refs), `prometheus.scrape` → `remote_write`, `loki.source.file` + `loki.process` → `loki.write`, `otelcol.receiver.otlp` → `otelcol.exporter.otlp`, `pyroscope.scrape`, K8s / Docker / EC2 discovery, relabeling, modules (`import.file/git/http`), clustering, Fleet Management `remotecfg`, the Alloy UI at `:12345`, and `alloy fmt` / `alloy validate`. Use when writing a `config.alloy`, replacing Grafana Agent / OTel Collector, scraping K8s pods, parsing logs, ingesting OTLP, or debugging "Alloy isn't sending anything" — even when the user says "set up the agent", "write me a scrape config", "drop these logs before sending", or "OTel collector config" without naming Alloy.OficialDevOpsFără avertismente★ 290↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 4,6 K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestareFără avertismente★ 4,6 K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaFără avertismente★ 4,6 K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivitateFără avertismente★ 4,6 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,6 K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.InginerieFără avertismente★ 4,6 K↓ —
- app-sdk-conceptsgrafana/skillsUse when starting any grafana-app-sdk work — scaffolding a Grafana app, initializing a Grafana App Platform app, picking a deployment mode (standalone operator / grafana/apps / frontend-only), wiring app-specific config, or onboarding to the SDK. Covers `grafana-app-sdk` CLI install, `project init` per deployment mode, project layout, the schema-centric workflow (CUE kinds → generated code → reconciler/admission logic), and `SpecificConfig` for env-driven app configuration. Use even if the user just says "make a new app", "Grafana app platform", "kinds and watchers", "operator scaffold", or asks about `apps/` inside the Grafana repo, without naming the SDK explicitly.OficialDevOpsFără avertismente★ 290↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.AlteleFără avertismente★ 4,6 K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignFără avertismente★ 4,6 K↓ —
garden-inbox
paperclipai/paperclip
De la autor
Scan a Paperclip user's Mine inbox, classify reversible archive candidates, request checkbox confirmation, and archive only accepted selections. Use when asked to garden, clean up, prune, or tidy a Paperclip inbox without changing issues, branches, or workspaces.
Instalare
npx skills add paperclipai/paperclip --skill garden-inbox -a claude-code
Se instalează în .claude/skills/garden-inbox/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
- Include scripturi pe care nu le-am verificatScăzut
De ce 90
Fișiere (3)
- SKILL.md
- scripts/garden-inbox.mjs
- scripts/garden-inbox.test.mjs