Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 2 ore
44.573 de skill-uri
- doca-fireflyNVIDIA/skillsUse this skill when the user is operating the DOCA Firefly Service container on BlueField — picking the four PTP configuration axes (role / profile / domain / interface), wiring the BlueField PHC + host follower + consumer workload pairing, deciding whether PTP-grade time is even needed (vs. chrony / NTP), or debugging a Firefly deployment where PTP isn't syncing or the host clock isn't following. Trigger even when the user does not explicitly mention "DOCA Firefly" or "PTP" — typical implicit phrasings include "container green but PTP never advances past LISTENING", "Firefly says synced but the host clock still drifts", "sync acquired but offset is tens of microseconds", "my Rivermax SMPTE workload needs PTP", or "is chrony good enough". Refuse and route elsewhere for installing DOCA, host-side chrony / ptp4l config bodies, PTP topology / boundary-clock design, building DOCA apps that read the disciplined PHC, or other DOCA services (DMS, Flow-Inspector, HBN) — those belong to other skills.DevOpsFără avertismente★ 3,7 K↓ —
- entity-registryaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "optimize entity presence", reconcile an entity identity, or update canonical Knowledge Graph facts; audits and maintains machine-facing identity, sameAs, schema, disambiguation, and AI-recognition evidence through the entities registry. Not for page-level AI-citation readiness - use geo-content-optimizer; not for human-facing brand canon - use narrative-registry. 实体注册/知识图谱AlteleFără avertismente★ 3 K↓ —
- neon-postgres-egress-optimizerneondatabase/agent-skillsDiagnose and fix excessive Postgres egress (network data transfer) in a codebase. Use when a user mentions high database bills, unexpected data transfer costs, network transfer charges, egress spikes, "why is my Neon bill so high", "database costs jumped", SELECT * optimization, query overfetching, reduce Neon costs, optimize database usage, or wants to reduce data sent from their database to their application. Also use when reviewing query patterns for cost efficiency, even if the user doesn't explicitly mention egress or data transfer.OficialDateFără avertismente★ 105↓ —Apare și în 1 alt depozit
- rtvi-vlm-customize-modelNVIDIA/skillsHow to swap the VLM in the VSS Alerts Blueprint — covers RTVI-VLM microservice deployment methods, all three VLM consumers (rtvi-vlm, vlm-as-verifier, vss-agent), and health checks.DevOpsFără avertismente★ 3,7 K↓ —
- tao-train-ocdnetNVIDIA/skillsOCDNet for scene text detection. Detects arbitrary-oriented text regions in natural images using a differentiable binarization approach. Use when training, evaluating, exporting, pruning, quantizing, retraining, or running inference for a TAO OCDNet model. Trigger phrases include "train OCDNet", "scene text detection", "arbitrary-oriented text boxes", "differentiable binarization detector".AlteleFără avertismente★ 3,7 K↓ —
- neon-postgres-branchesneondatabase/agent-skillsChoose and create the right Neon branch type for testing and development. Use when users ask about Neon branching, migration testing with real data, isolated test environments, schema-only branch workflows for sensitive data, resetting a branch from its parent, branch expiration and CI/CD branch lifecycles, or branch creation via Neon CLI or Neon MCP. Triggers include "Neon branch", "test migrations safely", "branch production data", "schema-only branch", "reset branch", "branch per PR" and "sensitive data testing".OficialDateFără avertismente★ 105↓ —Apare și în 1 alt depozit
- brainstormingforyourhealth111-pixel/Vibe-SkillsYou MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.PlanificareFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- sepia-reviewNanako0129/sepiaUse when a user explicitly requests Sepia review to diagnose prose without editing.InginerieFără avertismente★ 3,5 K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.AlteleFără avertismente★ 4,1 K↓ —
- speckit-clarifyforyourhealth111-pixel/Vibe-SkillsStructured clarification workflow for underspecified requirements. Use before planning to resolve ambiguities through coverage-based questioning. Records answers in spec clarifications section.PlanificareFără avertismente★ 3,8 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,1 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 4,1 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 4,1 K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.AlteleFără avertismente★ 4,1 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,1 K↓ —
- golang-swaggersamber/cc-skills-golangGolang OpenAPI/Swagger documentation with swaggo/swag — annotation comments (@Summary, @Param, @Success, @Router, @Security), swag init code generation, framework integrations (gin, echo, fiber, chi, net/http), security definitions (Bearer/JWT, OAuth2, API key), and struct tags (swaggertype, enums, example, swaggerignore). Apply when adding or maintaining Swagger/OpenAPI docs in a Go project, or when the codebase imports github.com/swaggo/swag, github.com/swaggo/gin-swagger, github.com/swaggo/echo-swagger, github.com/swaggo/http-swagger, or github.com/swaggo/files.SecuritateFără avertismente★ 3,6 K↓ —
- itch-publishgamedev-skills/awesome-gamedev-agent-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.InginerieFără avertismente★ 4,1 K↓ —
- preference-frequency-manageraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build a preference center", "set up a frequency opt-down ladder", "give people a step-down instead of unsubscribe", or "design a topic/cadence preference page"; produces a preference-center field spec, a frequency/topic opt-down ladder (down-tier paths that substitute for a hard unsubscribe), a preference-to-suppression mapping, and a SEND N-dimension sub-item note on preference-center / frequency options offered. Not for the lifecycle flow map or cadence governance — use email-sequence-designer; not for the consent/suppression record itself — use consent-registry; not for computing EQS or ruling the N1 unsubscribe veto — use email-quality-auditor. 邮件偏好中心/降频阶梯设计/退订替代降档DesignFără avertismente★ 3 K↓ —
- neon-authneondatabase/agent-skillsAdd authentication to a new app. Use for "add auth", "add login", Neon Auth (Managed Better Auth), identity routing, sign-up, sign-in, password reset, email OTP, magic links, organizations, phone OTP, OAuth, passkeys, MFA, trusted domains, invalid domain, and @neondatabase/auth. No existing identity: default to Managed Better Auth. Keep working Better Auth, Clerk, Supabase Auth, or another IdP. User asked to migrate from Supabase Auth: Managed Better Auth. A required plugin outside Managed support: self-managed Better Auth on a Neon Function or the existing app host. Also use for auth APIs in @neondatabase/neon-js.OficialProductivitateFără avertismente★ 105↓ —Apare și în 1 alt depozit
- visualization-best-practicesforyourhealth111-pixel/Vibe-SkillsReview chart choice, labeling, accessibility, and storytelling quality for existing visualizations. Use as an explicit/manual helper for critique and cleanup, not as the main owner for scientific figure production or general chart generation.ȘtiințăFără avertismente★ 3,8 K↓ —
- conversion-value-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "set up conversion values so tROAS optimizes profit not orders", "map margin onto my purchase value", "build value rules for lead / phone / signup conversions", or "stop bidding to revenue when I care about profit"; defines and QAs the conversion VALUE model — per-conversion values, margin/net-value adjustment, static-vs-dynamic value rules, proxy values for non-revenue actions, and a value-vs-count sanity check — as a value-model spec plus a pre-launch value QA sheet. Not for whether the tag fires or UTMs are clean — use conversion-signal-qa; not for cross-platform double-count de-dup — use attribution-reconciler; not for scoring R1/R2 — that is a scored veto in ad-account-auditor. 付费广告转化价值建模/利润出价/价值规则QAMarketingFără avertismente★ 3 K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ȘtiințăFără avertismente★ 4,1 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 4,1 K↓ —
- cdf-simulationNVIDIA/skillsComponent-owned guidance for CDF Simulation requests submitted directly or through Airflow-triggered DIG Flow Catalog prompts — golden THT board, THT pin-geometry variation, good/clean SMT images, structural pose defects, and solder texture defects, from a board USD. Turns one matched prompt into one validated `cdf.CDFJob` build and its compiled JobOrder payload; it never executes a render itself. Requires a caller-supplied board USD and output root, asks for either when missing from an interactive request, and resolves optional details with fixed, documented defaults.MediaFără avertismente★ 3,7 K↓ —
provider-framework-migration
hashicorp/agent-skills
De la autor
Migrate Terraform provider resources and data sources from Plugin SDKv2 to the Plugin Framework: muxing both plugins in one provider (terraform-plugin-mux, tf5to6server), per-resource migration workflow, SDKv2-to-Framework schema mapping (ForceNew, ValidateFunc, DiffSuppressFunc, Default, Timeouts, blocks), null-vs-zero-value behavioral traps, and state-compatibility verification. Use when converting or translating SDKv2 resources to the Framework, setting up a muxed provider server, deciding whether a resource should be migrated at all, or debugging plan diffs and state errors that appeared after a migration.
Instalare
npx skills add hashicorp/agent-skills --skill provider-framework-migration -a claude-code
Se instalează în .claude/skills/provider-framework-migration/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (MPL-2.0) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
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- SKILL.md
- references/schema-mapping.md