Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 22 de ore
45.604 skill-uri
- template-skillanthropics/skillsReplace with description of the skill and when Claude should use it.OficialAlteleFără avertismente★ 183,6 K↓ —Apare și în 9 alte depozite
- reviewdavepoon/buildwithclaudePower-user audit of Origin's pending surfaces. Most users want `/brief` for revisions. That handles the daily flow. Use `/review` only for explicit deep-walk audits after bulk imports, or when you want to walk the full queue rather than the top 3 shown in /brief. Invoked as `/review captures` or `/review revisions`.InginerieFără avertismente★ 3,7 K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivitateFără avertismente★ 4,1 K↓ —
- doca-bench-extensionNVIDIA/skillsUse this skill when the operator is authoring, building, loading, or debugging a custom doca-bench plug-in — a versioned shared library with DOCA_EXPERIMENTAL-marked C entry points that doca-bench loads to measure a workload class its built-in modes do not cover, with doca_bench_cuda as the shipped reference exemplar. Trigger even when the user does not say "doca-bench-extension" or "doca_bench_cuda" — typical implicit phrasings include "no built-in doca-bench mode fits my workload", "how do I benchmark a CUDA GPUNetIO RX/TX kernel", "doca-bench cannot find or load my custom .so", "extension exported symbols do not match what the parent expects", "soversion mismatch after a DOCA upgrade", or "my GPU kernel hangs because stop_flag was never set". Refuse and route elsewhere for questions about which built-in doca-bench mode to pick, DOCA GPUNetIO programming semantics, CUDA toolkit installation, or contributor work on in-tree extensions — those belong to other skills.InginerieFără avertismente★ 3,7 K↓ —
- gsd:ultraplan-phasedavepoon/buildwithclaude[BETA] Offload plan phase to Claude Code's ultraplan cloud — drafts remotely while terminal stays free, review in browser with inline comments, import back via /gsd:import. Claude Code only.BrowserFără avertismente★ 3,7 K↓ —
- gsd:notedavepoon/buildwithclaudeZero-friction idea capture. Append, list, or promote notes to todos.ProductivitateFără avertismente★ 3,7 K↓ —
- email-quality-auditoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "audit an email program" or "is this campaign safe to send"; runs a typed 20-item SEND profile with authentication, consent, opt-out, and claim veto checks on own evidence. Not for building deliverability setup — use deliverability-qa; not for designing lifecycle flows — use email-sequence-designer. 邮件质量审计/EQS评分/发送前放行ProductivitateFără avertismente★ 3 K↓ —
- postwiredavepoon/buildwithclaudePublish and schedule to TikTok, Instagram, YouTube, LinkedIn, X, Bluesky, Mastodon, Facebook, Threads, Reddit, Telegram and Discord through one PostWire API call — writing a separate, native version of the post for each network instead of sending identical text everywhere. Use when the user wants to publish or schedule one idea across several platforms, wants per-network captions, or wants to know why a post was rejected before it is sent.MarketingFără avertismente★ 3,7 K↓ —
- nvflare-diagnose-jobNVIDIA/skillsUse when the user asks why a reported NVFLARE job failure signal occurred: the job failed, stalled, timed out, lost clients, ended with EXECUTION_EXCEPTION, or produced suspicious errors. Diagnose in simulation, POC, or production by collecting bounded evidence and mapping failure patterns to recovery actions.AlteleFără avertismente★ 3,7 K↓ —
- provider-ephemeral-resourceshashicorp/agent-skillsImplement Terraform provider ephemeral resources with the Plugin Framework: the Open/Renew/Close lifecycle, ephemeral schema design, registration via EphemeralResources, renewal for expiring credentials, and how ephemeral values flow into write-only attributes and provider configuration. Use when adding an ephemeral resource, exposing secrets/tokens/certificates that must never persist in state or plan, deciding between an ephemeral resource and a data source, or wiring short-lived credentials from one provider into another.OficialDevOpsFără avertismente★ 907↓ —
- tao-train-codetrNVIDIA/skillsCo-DETR (CoDINO) for object detection. A DETR-family detector with collaborative hybrid assignment — auxiliary one-to-many heads supervise the encoder during training, giving strong closed-set accuracy at high inference cost. Use when training, evaluating, or running inference for a TAO Co-DETR model. Trigger phrases include "train Co-DETR", "run CoDINO", "codetr inference", "collaborative DETR", "autolabel detections with Co-DETR".AlteleFără avertismente★ 3,7 K↓ —
- physicsnemo-discoverNVIDIA/skillsOfficial NVIDIA-authored guidance for navigating PhysicsNeMo — pick the model, datapipe, or example for a SciML/AI4Science task (surrogates, forecasting, downscaling, physics-informed, inverse, generative). Points at existing files via live repo search; never writes code. Do NOT use for installation or environment setup, training-loop or other code authoring/scaffolding, contributor/CI/packaging questions, repo-specific questions in physicsnemo-sym/-cfd/-curator, or general (non-physics) ML/PyTorch.ȘtiințăFără avertismente★ 3,7 K↓ —
- closing-costsdavepoon/buildwithclaudeCalculates itemized state-specific closing costs for mortgage refinance transactions across 10 licensed states, with product-specific fees for Conventional, FHA, FHA Streamline, VA IRRRL, and VA Cash-Out.PlanificareFără avertismente★ 3,7 K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 4,1 K↓ —
- briefdavepoon/buildwithclaudeSession-start briefing from Origin. Reads the project status file (the /handoff-maintained ledger of Active/Backlog work), then loads identity, preferences, and topic-relevant memories so the agent walks in with context. Surfaces any memories the daemon has flagged for human revision before the session uses them. Invoked as `/brief [topic]`. Call FIRST at session start, before any other Origin verb.ProductivitateFără avertismente★ 3,7 K↓ —
- prisma-computeprisma/skillsDeploy and operate apps on Prisma Compute with the Prisma 8 CLI. Use whenever the user mentions Prisma Compute, deploying or hosting a Prisma app, `prisma deploy`, `prisma dev module.ts`, Prisma Composer apps (`module.ts`, `compute()`, the `composer` section of `prisma.config.ts`), preview stages, deploy on push (`prisma git connect`, `prisma/cloud-deploy-action`), `prisma service` logs, versions, rollback, or custom domains, `project env`, `PRISMA_SERVICE_TOKEN`, regions, 504s, sleeping instances, or `waitUntil`; also when a project still uses the removed `@prisma/cli app deploy`, `prisma.compute.ts`, `defineComputeConfig`, `compute:deploy`, or `build logs` surface.OficialDevOpsFără avertismente★ 76↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaFără avertismente★ 4,1 K↓ —
- holoscan-module-lifecycleNVIDIA/skillsDevelop external Holoscan Modules with the Holoscan CLI and use them in Holoscan applications: scaffold, test, Python bindings, DEB/WHEEL packaging, and clean-consumer proof.TestareFără avertismente★ 3,7 K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignFără avertismente★ 4,1 K↓ —
- stop-that-shitlennney/stop-that-shitComplete requested work while preventing speculative defenses and scope creep. Use when considering extra hardening, reviewing possible overengineering, resolving repeated verification loops, following explicit task boundaries, or when the user invokes Stop That Shit. Ordinary use of validation, retries, or dependencies alone is not a trigger.PlanificareFără avertismente★ 3,1 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 4,1 K↓ —
- i4h-workflow-scene-editNVIDIA/skillsEdit an existing workflow Scene or task contract. Use for assets, layout, cameras, randomization, task text, or success rules; do not use to create a new workflow.RedactareFără avertismente★ 3,7 K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.AlteleFără avertismente★ 4,1 K↓ —
- jetson-customize-mgbeNVIDIA/skillsEnable Jetson Thor 25G/10G/1G MGBE QSFP via kernel-DT overlay. Do NOT use for UPHY lane allocation or ODMDATA edits.RedactareFără avertismente★ 3,7 K↓ —
golang-modernize
samber/cc-skills-golang
De la autor
Modernize Golang code to use recent language features, standard library improvements, and idiomatic patterns. Use when reviewing Go code with old-style patterns, when encountering a deprecation warning, or when the user asks for modernization, a Go version upgrade (e.g. to Go 1.27), or a CI/tooling refresh. Not for structural refactors, extracting functions, or moving code between packages (→ See `samber/cc-skills-golang@golang-refactoring` skill).
Instalare
npx skills add samber/cc-skills-golang --skill golang-modernize -a claude-code
Se instalează în .claude/skills/golang-modernize/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (4)
- SKILL.md
- evals/evals.json
- references/tooling.md
- references/versions.md