Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 23 de ore
45.604 skill-uri
- tao-train-mask-auto-labelNVIDIA/skillsMAL (Mask Auto-Label) for weakly-supervised segmentation. Produces segmentation masks from minimal annotations (point or box annotations) using a ViT-MAE backbone. Use when training, evaluating, or running inference for a TAO MAL model. Trigger phrases include "train MAL", "Mask Auto-Label", "weakly-supervised segmentation", "box-prompted segmentation", "minimal-annotation mask prediction".AlteleFără avertismente★ 3,7 K↓ —
- jetson-video-benchmarkNVIDIA/skillsUse when measuring Jetson Video Codec SDK or PyNvVideoCodec encode/decode throughput, comparing presets or surfaces, testing codec-worker capacity with authenticated samples and user media, or producing a clearly labeled documentation-derived planning estimate when representative media is absent. Also use for a video request limited to PSNR or SSIM, to apply the terminal scope response.MediaFără avertismente★ 3,7 K↓ —
- rpggamedev-skills/awesome-gamedev-agent-skillsBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.AlteleFără avertismente★ 4,1 K↓ —
- mcore-run-on-slurmNVIDIA/skillsHow to launch distributed Megatron-LM training jobs on a SLURM cluster. Covers a minimal sbatch skeleton, environment-variable setup for torch.distributed.run, CUDA_DEVICE_MAX_CONNECTIONS rules across hardware and parallelism modes, container conventions, monitoring, and per-rank failure diagnosis.AlteleFără avertismente★ 3,7 K↓ —
- gsd:ultraplan-phasedavepoon/buildwithclaude[BETA] Offload plan phase to Claude Code's ultraplan cloud — drafts remotely while terminal stays free, review in browser with inline comments, import back via /gsd:import. Claude Code only.BrowserFără avertismente★ 3,7 K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.AlteleFără avertismente★ 4,1 K↓ —
- gsd:autonomousdavepoon/buildwithclaudeRun all remaining phases autonomously — discuss→plan→execute per phasePlanificareFără avertismente★ 3,7 K↓ —
- doca-bf3-deploymentNVIDIA/skillsUse this skill for BlueField-3 (BF3) day-1 platform bring-up via the classic RShim/BFB path: pushing a BlueField bundle (BFB) to the DPU over RShim with bfb-install from the host, the host-to-DPU TMFIFO management channel (tmfifo_net0, the 192.168.100.x convention), RShim daemon state and console-over-rshim, DPU mode selection (DPU/embedded-function vs separated-host/NIC mode) via mlxconfig, post-BFB recovery, a six-state BlueField-state classifier, and verifying the install (cat /etc/mlnx-release plus version checks). Trigger even when the user does not say "BF3" — typical phrasings include {push a BFB to my BlueField-3}, {bfb-install exited 0 but the DPU never came back}, {ping 192.168.100.2 works but ssh fails}, or {is DOCA on the host or the Arm side?}. BFB reflash, mlxconfig set, mode changes, and firmware burns are destructive: require explicit target-bound confirmation and load doca-hardware-safety. App launch, container deploy, env install, and the BF4 BMC-Redfish path route elsewhere.DevOpsFără avertismente★ 3,7 K↓ —
- fxmacrodatadavepoon/buildwithclaudeLook up official macroeconomic releases, central-bank policy rates, release calendars and FX rates for 22 currencies through the FXMacroData MCP server. Use for questions about CPI, GDP, jobs data, rate decisions, bond yields or what data is due next, when the answer should come from the published number rather than news coverage. Remote server at https://mcp.fxmacrodata.com/mcp; USD works without a key.AlteleFără avertismente★ 3,7 K↓ —
- upload-postdavepoon/buildwithclaudePublish and schedule content to 15 social platforms through one Upload-Post API call: TikTok, Instagram, YouTube, LinkedIn, Facebook, X, Threads, Pinterest, Bluesky, Reddit, Discord, Telegram, Mastodon, WordPress, and Google Business Profile. Use when the user wants to post or schedule a video, photo carousel, text, or document across several platforms at once, check upload status, pull analytics, or run Instagram comment-to-DM funnels.DateFără avertismente★ 3,7 K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumenteFără avertismente★ 4,1 K↓ —
- doca-urom-svcNVIDIA/skillsOperate the DOCA UROM Service container on BlueField Arm for remote memory operations (puts, gets, atomics, collectives) enqueued by a paired host using `doca-urom`: pull the NGC image, choose the UCX component, size queues, configure Comch pairing, and align host and service versions. SECURITY: the service has no standalone access control; Comch pairing and RDMA permissions are the boundary. Pair only intended hosts, expose least-privilege memory regions, and verify both views before start. Trigger for slow UCX collectives, unexpected NOT_PERMITTED, or missing completions. Do not use for host application code, MPI/UCX integration design, or DOCA install.SecuritateFără avertismente★ 3,7 K↓ —
- gsd:code-reviewdavepoon/buildwithclaudeReview source files changed during a phase for bugs, security issues, and code quality problemsInginerieFără avertismente★ 3,7 K↓ —
- hexanon-x402-apisdavepoon/buildwithclaudePay-per-call access to the Hexanon family of eight x402 APIs for autonomous agents — no signup, no API keys, USDC on Base. Covers US/Canada vehicle & VIN intelligence (Vindex), e-commerce demand signals (Demandex), Polymarket whale intelligence (OrcaTrace), GitHub trending-repo digests (gitBeacon), narrative intelligence (Signalis), Moltbook community digests (Moltalyzer), x402 seller conformance scanning (x402lint), and Polymarket weather-market signals (Isocast).InginerieFără avertismente★ 3,7 K↓ —
- auth-patternsdavepoon/buildwithclaudeThis skill should be used when the user asks about "authentication in Next.js", "NextAuth", "Auth.js", "middleware auth", "protected routes", "session management", "JWT", "login flow", or needs guidance on implementing authentication and authorization in Next.js applications.AlteleFără avertismente★ 3,7 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 4,1 K↓ —
- nvflare-orientNVIDIA/skillsRoute open-ended NVFLARE advice and only conversion requests whose preliminary source inspection reports unresolved or conflicting ownership; never load this skill merely to inspect a concrete conversion request before selecting its detected framework converter.MarketingFără avertismente★ 3,7 K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 4,1 K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 4,1 K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 4,1 K↓ —
- doca-telemetryNVIDIA/skillsUse this skill to read DOCA hardware-counter events from a `doca_dev` through the per-domain Telemetry reader libraries: `doca_telemetry_pcc`, `_dpa`, `_diag`, `_adp_retx`, `_phy`, and `_pci`. It covers capability checks, context creation, startup, and per-domain reads or samples. Trigger for implicit requests such as "read PCC counters from my BlueField app", "sample DPA counter exports", or "expose PHY, PCI, or DIAG counters from this doca_dev". This is the counter-reader surface, not a NetFlow, IPFIX, or local-socket collector. Route publishing and export to `doca-telemetry-exporter`; route the deployed DOCA Telemetry Service to `doca-dts`, and collectors and plain stdout logging elsewhere.DevOpsFără avertismente★ 3,7 K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,1 K↓ —
- i4h-workflow-train-rlNVIDIA/skillsUse when training, evaluating, or exporting Workflow policies with online RSL-RL or RLinf, including RL checkpoint and Workflow handoff.ProductivitateFără avertismente★ 3,7 K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.AlteleFără avertismente★ 4,1 K↓ —
gsd:ultraplan-phase
davepoon/buildwithclaude
De la autor
[BETA] Offload plan phase to Claude Code's ultraplan cloud — drafts remotely while terminal stays free, review in browser with inline comments, import back via /gsd:import. Claude Code only.
Instalare
npx skills add davepoon/buildwithclaude --skill gsd:ultraplan-phase -a claude-code
Se instalează în .claude/skills/gsd-ultraplan-phase/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
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- SKILL.md