Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 23 de ore
45.604 skill-uri
- tao-train-dinov3NVIDIA/skillsDINOv3 continual self-supervised pre-training. Domain-adapts public DINOv3 ViT backbones on unlabeled images via teacher-student self-distillation (DINO + iBOT + KoLeo, optional Gram anchoring) and converts the EMA teacher into a timm-format backbone for downstream tasks. Trigger phrases include "train DINOv3", "DINOv3 SSL", "domain-adapt a foundation backbone", "continual pretraining", "self-supervised finetune DINOv3".ProductivitateFără avertismente★ 3,7 K↓ —
- i4h-workflow-scene-editNVIDIA/skillsEdit an existing workflow Scene or task contract. Use for assets, layout, cameras, randomization, task text, or success rules; do not use to create a new workflow.RedactareFără avertismente★ 3,7 K↓ —
- physicsnemo-discoverNVIDIA/skillsOfficial NVIDIA-authored guidance for navigating PhysicsNeMo — pick the model, datapipe, or example for a SciML/AI4Science task (surrogates, forecasting, downscaling, physics-informed, inverse, generative). Points at existing files via live repo search; never writes code. Do NOT use for installation or environment setup, training-loop or other code authoring/scaffolding, contributor/CI/packaging questions, repo-specific questions in physicsnemo-sym/-cfd/-curator, or general (non-physics) ML/PyTorch.ȘtiințăFără avertismente★ 3,7 K↓ —
- doca-bf3-deploymentNVIDIA/skillsUse this skill for BlueField-3 (BF3) day-1 platform bring-up via the classic RShim/BFB path: pushing a BlueField bundle (BFB) to the DPU over RShim with bfb-install from the host, the host-to-DPU TMFIFO management channel (tmfifo_net0, the 192.168.100.x convention), RShim daemon state and console-over-rshim, DPU mode selection (DPU/embedded-function vs separated-host/NIC mode) via mlxconfig, post-BFB recovery, a six-state BlueField-state classifier, and verifying the install (cat /etc/mlnx-release plus version checks). Trigger even when the user does not say "BF3" — typical phrasings include {push a BFB to my BlueField-3}, {bfb-install exited 0 but the DPU never came back}, {ping 192.168.100.2 works but ssh fails}, or {is DOCA on the host or the Arm side?}. BFB reflash, mlxconfig set, mode changes, and firmware burns are destructive: require explicit target-bound confirmation and load doca-hardware-safety. App launch, container deploy, env install, and the BF4 BMC-Redfish path route elsewhere.DevOpsFără avertismente★ 3,7 K↓ —
- uctm-initdavepoon/buildwithclaudeInitialize uc-taskmanager for the current project. Creates works/ directory and configures Bash permissions in .claude/settings.local.json. Use when the user says "uctm init", "initialize uctm", "uctm 초기화", or "초기화".AlteleFără avertismente★ 3,7 K↓ —
- doca-bench-extensionNVIDIA/skillsUse this skill when the operator is authoring, building, loading, or debugging a custom doca-bench plug-in — a versioned shared library with DOCA_EXPERIMENTAL-marked C entry points that doca-bench loads to measure a workload class its built-in modes do not cover, with doca_bench_cuda as the shipped reference exemplar. Trigger even when the user does not say "doca-bench-extension" or "doca_bench_cuda" — typical implicit phrasings include "no built-in doca-bench mode fits my workload", "how do I benchmark a CUDA GPUNetIO RX/TX kernel", "doca-bench cannot find or load my custom .so", "extension exported symbols do not match what the parent expects", "soversion mismatch after a DOCA upgrade", or "my GPU kernel hangs because stop_flag was never set". Refuse and route elsewhere for questions about which built-in doca-bench mode to pick, DOCA GPUNetIO programming semantics, CUDA toolkit installation, or contributor work on in-tree extensions — those belong to other skills.InginerieFără avertismente★ 3,7 K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ȘtiințăFără avertismente★ 4,1 K↓ —
- trailmark-summarytrailofbits/skillsRuns a Trailmark summary analysis on a codebase. Returns auto-detected languages, entry point count, and dependency list. Use when vivisect or galvanize needs a quick structural overview. Triggers: trailmark summary, code summary, structural overview.ProductivitateFără avertismente★ 7,8 K↓ —
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.MediaFără avertismente★ 4,1 K↓ —
- jetson-derive-carrierNVIDIA/skillsBootstrap a custom carrier board by forking carrier files and scaffolding a DT overlay from the reference devkit. Use after jetson-init-source; not for module-level or kernel-DTB changes.AlteleFără avertismente★ 3,7 K↓ —
- code-improvertrailofbits/skillsRuns an autonomous review-and-fix improvement loop over any code target — a skill, plugin, module, or directory — using a reviewer the user names: any installed skill or agent. Keeps a cross-round findings ledger, escalates when fixes stop converging, and guards scope mechanically. Use when asked to 'improve this code until review passes', 'run an improvement loop with <reviewer>', or to iterate review-and-fix with a specific reviewer. For skills prefer the skill-improver entry; for a branch prefer pr-improver.InginerieFără avertismente★ 7,8 K↓ —
- hypothesis-testingforyourhealth111-pixel/Vibe-SkillsProperty-based testing with Hypothesis for discovering edge cases and validating invariants. Use when implementing comprehensive test coverage, testing complex logic with many inputs, or validating mathematical properties and invariants across input domains. Triggered by: hypothesis, property-based testing, @given, strategies, generative testing.TestareFără avertismente★ 3,8 K↓ —
- doca-flow-dpa-providerNVIDIA/skillsUse this skill when the user is doing hands-on DOCA Flow DPA Provider work — exporting a `doca-flow` pipe or external resource (index-selector/memory) into BlueField DPA address space so a DPACC-built kernel can read counters, mutate hash-pipe entries, and update/read memory or index-selector resources inline with Flow. Covers per-port `doca_flow_dpa_ctx`, three queue types (general/resources-write/resources-read), the order-sensitive export handshake (`_export_prepare` → add entries → `_export` → `_get_device_addr`), and DPA-side device API. Trigger even when the user does not say "DOCA Flow DPA Provider" — implicit phrasings include "DPA kernel never sees entries in the exported pipe", "BAD_STATE from `_pipe_export`", "how do I disable a hash entry from a DPA kernel", "DPA memory read returns no value", or "DPA-side post keeps returning AGAIN". Refuse and route elsewhere for `doca-flow` pipe construction, generic host-side DPA (`doca-dpa`), or DPA-side kernel-writing — those belong to other skills.RedactareFără avertismente★ 3,7 K↓ —
- node-zombie-guardianforyourhealth111-pixel/Vibe-SkillsUse when diagnosing stale or orphaned Node.js processes launched by VCO, auditing ownership/liveness, or safely simulating cleanup without touching external Node workloads.AlteleFără avertismente★ 3,8 K↓ —
- fp-checktrailofbits/skillsSystematically verifies suspected security bugs to eliminate false positives, producing a TRUE POSITIVE or FALSE POSITIVE verdict with documented evidence for each. Use when asked whether a specific finding is real, exploitable, or a false positive, or to verify or validate a suspected vulnerability — not for hunting or discovering new bugs.SecuritateFără avertismente★ 7,8 K↓ —
- nemo-rl-auto-researchNVIDIA/skillsAutonomous NeMo-RL research agent workflow for directed hypothesis testing and open-ended discovery. Guides agents through the full experiment lifecycle: understanding recipes and environments, wiring RL or NeMo-gym runs, launching reproducible baselines and iterations, analyzing results, preserving human oversight, and using git plus TSV logs as the research ledger. Do NOT use for: bug fixes, code review, documentation, refactoring, dependency updates, or single-file changes.ȘtiințăFără avertismente★ 3,7 K↓ —
- tao-train-reidNVIDIA/skillsPerson re-identification (ReID). Learns discriminative embeddings to match the same person across different camera views, based on metric learning. Use when training, evaluating, exporting, or running inference for a TAO person re-identification model. Trigger phrases include "train ReID", "person re-identification", "cross-camera person matching", "ReID embeddings", "person re-id".AlteleFără avertismente★ 3,7 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 4,1 K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.AlteleFără avertismente★ 4,1 K↓ —
- vector-forgetrailofbits/skillsMutation-driven test vector generation. Finds implementations of a cryptographic algorithm or protocol, runs mutation testing to identify escaped mutants, then generates new test vectors that deliberately exercise the uncovered code paths. Compares before/after mutation kill rates to prove vector effectiveness. Use when generating cryptographic test vectors, measuring Wycheproof coverage gaps, finding escaped mutants via mutation testing, creating cross-implementation test suites, or improving test vector coverage for crypto primitives.TestareFără avertismente★ 7,8 K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ȘtiințăFără avertismente★ 4,1 K↓ —
- you-web-searchdavepoon/buildwithclaudeSearch the live web and read URLs through the You.com MCP server. Use when you need current information beyond training data: recent releases, docs, pricing, news, or any question where facts may have changed. Two endpoints: keyless basic search at https://api.you.com/mcp?profile=free, or full tools with an API key from https://you.com/platform/api-keys.InginerieFără avertismente★ 3,7 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,1 K↓ —
- golang-grpcsamber/cc-skills-golangProvides gRPC usage guidelines, protobuf organization, and production-ready patterns for Golang microservices. Use when implementing, reviewing, or debugging gRPC servers/clients, writing proto files, setting up interceptors, handling gRPC errors with status codes, configuring TLS/mTLS, testing with bufconn, or working with streaming RPCs.TestareFără avertismente★ 3,6 K↓ —
gsd:fast
davepoon/buildwithclaude
PlanificareActualizat ieri
De la autor
Execute a trivial task inline — no subagents, no planning overhead
Instalare
npx skills add davepoon/buildwithclaude --skill gsd:fast -a claude-code
Se instalează în .claude/skills/gsd-fast/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Descarcă .zip
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Doar instrucțiuniNu am văzut acces la rețeaLicență: MIT
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Proveniență83
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- SKILL.md