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Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 23 de ore
45.604 skill-uri
- neon-postgresneondatabase/agent-skillsGuides and best practices for working with Lakebase Postgres on Neon: connections, pooled vs direct, schema migrations, branching, autoscaling, scale-to-zero, instant restore, read replicas, IP allow lists, logical replication, and Lakebase Search. Use when the work is an existing DATABASE_URL, SQL, schema, inspect, or search. New backends, Auth, files, Functions, and LLM calls go to the parent `neon` skill. Live queries, reactive UIs, and realtime data go to `neon-realtime`. Also use for "@neondatabase/serverless", "@neondatabase/neon-js", "neon inspect db", "semantic search", "vector search", "full-text search", "BM25", or "hybrid search".OficialDateFără avertismente★ 105↓ —Apare și în 1 alt depozit
- golang-safetysamber/cc-skills-golangDefensive Golang coding against accidental bugs — nil panics, typed-nil interfaces, `append` backing-array aliasing, silent int64-to-int32 truncation, float `==` comparison, `defer` inside loops, defensive copies of slices and maps, and usable zero values. Use when a Go program panics on a nil map write or nil pointer dereference, when reviewing code for nil-safety, numeric conversion overflow, or resource lifecycle, or when designing a type whose zero value must be safe. Not for designing concurrent access with goroutines, channels, or sync primitives (→ See `samber/cc-skills-golang@golang-concurrency` skill), not for exploitable vulnerabilities such as injection, weak crypto, or leaked secrets (→ See `samber/cc-skills-golang@golang-security` skill), and not for debugging an already-failing program (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).SecuritateFără avertismente★ 3,6 K↓ —
- doca-gpunetio-ib-write-bwNVIDIA/skillsUse this skill when the user is building or interpreting the doca/tools/gpunetio_ib_write_bw tool pair — a CUDA kernel posts RDMA WRITE work requests through the doca-gpunetio device-side surface to measure sustained GPU-driven WRITE BW on a GPU+IB-device pair. Trigger even without the tool name — typical phrasings: "measure WRITE BW when the GPU posts the WRs", "BW swings run to run on the same flags", "is the NIC saturated or am I bound on the CUDA kernel", "meson compile fails for the GPUNetIO bw tool", "nvidia_peermem isn't picking up my GPU buffer", or "GPU-posted WRITE BW vs the CPU path". Refuse and route elsewhere for general doca-gpunetio library work, DOCA setup, the GPU-posted WRITE latency analog, CPU-posted RDMA benchmarking (doca-perftest), and app-level end-to-end rates.RedactareFără avertismente★ 3,7 K↓ —
- doca-collectx-deploymentNVIDIA/skillsUse this skill to deploy and operate a CollectX (clx) based DOCA telemetry collector on a host or BlueField — wiring providers / counters into the collector, running the collection daemon, and shaping its exporters (Prometheus pull, Fluent Bit push, NetFlow, file / IPC) so the metrics actually leave the box. Trigger even when the user never says CollectX or clx — implicit phrasings: {collector emits nothing downstream}, {add a provider to the clx collector}, {turn on the Prometheus endpoint}, {ship counters to Fluent Bit from the DPU}, {daemon starts but no schema rows appear}. This skill owns the CollectX collection mechanism plus the operator's own doca-telemetry / doca-telemetry-exporter usage; it ROUTES the productized DOCA Telemetry Service (DTS) to public docs (AGENTS.md Non-goal #7), the reader API to doca-telemetry, and the publisher API to doca-telemetry-exporter. Refuse to invent clx symbols, provider names, schema fields, flags, or config paths — describe the class and route to the live source.DevOpsFără avertismente★ 3,7 K↓ —
- neon-authneondatabase/agent-skillsAdd authentication to a new app. Use for "add auth", "add login", Neon Auth (Managed Better Auth), identity routing, sign-up, sign-in, password reset, email OTP, magic links, organizations, phone OTP, OAuth, passkeys, MFA, trusted domains, invalid domain, and @neondatabase/auth. No existing identity: default to Managed Better Auth. Keep working Better Auth, Clerk, Supabase Auth, or another IdP. User asked to migrate from Supabase Auth: Managed Better Auth. A required plugin outside Managed support: self-managed Better Auth on a Neon Function or the existing app host. Also use for auth APIs in @neondatabase/neon-js.OficialProductivitateFără avertismente★ 105↓ —Apare și în 1 alt depozit
- i4h-workflow-scene-editNVIDIA/skillsEdit an existing workflow Scene or task contract. Use for assets, layout, cameras, randomization, task text, or success rules; do not use to create a new workflow.RedactareFără avertismente★ 3,7 K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.AlteleFără avertismente★ 4,1 K↓ —
- figmaheygen-com/hyperframesBring Figma into a HyperFrames video - rendered assets, brand tokens, components, storyboard frames as reconstructed motion (frames read as states, not slides), shaders and connector-assisted motion. Use when the person pastes a figma.com link or asks to use a Figma design, frame, logo or brand.OficialDesignFără avertismente★ 71,8 K↓ —
- contract-helperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "draft an influencer contract", "review these agreement terms", or "build a partnership template"; produces a full influencer agreement framework (scope, compensation, usage rights, exclusivity, FTC disclosure), a clause-by-clause review with red flags, and a negotiation cheat sheet. Not for outreach negotiation before a deal exists — use outreach-manager. 达人合同/合作协议条款审查JuridicFără avertismente★ 3 K↓ —
- jira-automationdavepoon/buildwithclaudeAutomate Jira tasks via Rube MCP (Composio): issues, projects, sprints, boards, comments, users. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- golang-benchmarksamber/cc-skills-golangGolang benchmarking, profiling, and performance measurement. Use when writing, running, or comparing Go benchmarks, profiling hot paths with pprof, interpreting CPU/memory/trace profiles, analyzing results with benchstat, setting up CI benchmark regression detection, or investigating production performance with Prometheus runtime metrics. Also use when the developer needs deep analysis on a specific performance indicator - this skill provides the measurement methodology, while `samber/cc-skills-golang@golang-performance` provides the optimization patterns.FinanțeFără avertismente★ 3,6 K↓ —
- tao-finetune-cosmos-embedNVIDIA/skillsCosmos-Embed1 video-text embedding for text-to-video retrieval, video-to-video search, semantic deduplication, and fine-tuning. Use when the user asks to "fine-tune Cosmos-Embed1", "run cosmos-embed inference", "export Cosmos-Embed1", "embed videos", or "search videos with text".MediaFără avertismente★ 3,7 K↓ —
- nemo-fabric-build-adapterNVIDIA/skillsBuild, migrate, review, and maintain third-party NVIDIA NeMo Fabric adapters against the public adapter contract. Use when creating adapter or target descriptors, mapping AgentConfig into an agent harness or custom-agent runtime, implementing start/invoke/stop, declaring schemas and capabilities, packaging discovery metadata, or assessing adapter conformance. Do not use for consumer applications that only call the NVIDIA NeMo Fabric SDK.JuridicFără avertismente★ 3,7 K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.AlteleFără avertismente★ 4,1 K↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.InginerieFără avertismente★ 4,1 K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).InginerieFără avertismente★ 4,1 K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.InginerieFără avertismente★ 4,1 K↓ —
- gsd:notedavepoon/buildwithclaudeZero-friction idea capture. Append, list, or promote notes to todos.ProductivitateFără avertismente★ 3,7 K↓ —
- holoscan-module-lifecycleNVIDIA/skillsDevelop external Holoscan Modules with the Holoscan CLI and use them in Holoscan applications: scaffold, test, Python bindings, DEB/WHEEL packaging, and clean-consumer proof.TestareFără avertismente★ 3,7 K↓ —
- cuboid-carouselheygen-com/hyperframesA chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.OficialAlteleFără avertismente★ 71,8 K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.AlteleFără avertismente★ 4,1 K↓ —
- semgrep-rule-creatortrailofbits/skillsCreates custom Semgrep rules for detecting security vulnerabilities, bug patterns, and code patterns. Use when writing Semgrep rules or building custom static analysis detections.SecuritateFără avertismente★ 7,8 K↓ —
- proof-point-packageraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "package our proof points", "build reusable stat cards and case snippets", or "put proof where each pillar makes its claim"; turns claims-ledger-approved proofs into reusable proof modules — stat cards, case snippets, testimonial blocks, comparison proofs — each pinned to a message-house pillar and the ledger claim ID it substantiates, and flags any pillar making a claim with no approved proof behind it. Never adjudicates a proof: unverified or ledger-absent proofs are marked '[needs source]' and routed to the claims candidates. Not for adjudicating or substantiating claims — use offer-claims-registry; not for fabricating a benchmark to fill a gap — a missing proof is flagged, not invented; not for scoring narrative quality — use narrative-quality-auditor. 证据模块/证据卡/客户案例/主张对齐AlteleFără avertismente★ 3 K↓ —
- doca-bare-metal-deploymentNVIDIA/skillsRunning a DOCA-linked binary directly on the hardware, with no container or kubelet: on host x86 with a BlueField NIC over PCIe, or bare-metal on BlueField Arm. Use this skill for launching and supervising it (direct, tmux, systemd), and when it "exits 1 right after launch", "systemd keeps restarting it", reports "no matching device on the BF", or the BlueField itself is unhealthy: "bfb-install exited 0 but DPU is dead", "ping 192.168.100.2 works but ssh fails", "host PFs aren't showing netdevs". Refuse service containers under kubelet (doca-container-deployment). Covers PCI/NUMA/CPU/IRQ binding, co-tenant isolation (cgroup-v2/netns/numactl), a seven-layer error taxonomy, platform lifecycle (BFB install, RShim/TMFIFO, host PF rebind, post-BFB recovery) and a six-state BlueField lifecycle classifier. Destructive firmware burn / mlxconfig set requires explicit confirmation via doca-hardware-safety; library APIs, env prep, and build use other skills.DevOpsFără avertismente★ 3,7 K↓ —
doca-sta
NVIDIA/skills
De la autor
Use this skill when the user builds an NVMe-over-Fabrics storage target on BlueField with DOCA STA — instantiating doca_sta, declaring doca_sta_subsystem NQNs and namespaces over local NVMe disks via doca_sta_be, validating platform support with doca_sta_cap_is_supported, sizing I/O queue depth, or decoding DOCA_ERROR_* statuses such as IO_FAILED on NVMe reads. Also load it for implied asks like "Identify Controller times out over RoCE", "offload the nvmf target", "NVMe-oF Connect never completes", or "16 I/O queues at depth 1024 — supported?". Refuse and route to the proper owner for raw RDMA movement, packet I/O, steering rules, initiator-side NVMe, or SDK install.
Instalare
npx skills add NVIDIA/skills --skill doca-sta -a claude-code
Se instalează în .claude/skills/doca-sta/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (8)
- BENCHMARK.md
- CAPABILITIES.md
- SKILL.md
- SKILLCARD.yaml
- TASKS.md
- evals/evals.json
- skill-card.md
- skill.oms.sig