Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 22 de ore
45.604 skill-uri
- shapforyourhealth111-pixel/Vibe-SkillsModel interpretability and explainability using SHAP (SHapley Additive exPlanations). Use this skill when explaining machine learning model predictions, computing feature importance, generating SHAP plots (waterfall, beeswarm, bar, scatter, force, heatmap), debugging models, analyzing model bias or fairness, comparing models, or implementing explainable AI. Works with tree-based models (XGBoost, LightGBM, Random Forest), deep learning (TensorFlow, PyTorch), linear models, and any black-box model.InginerieFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- nvshmem-get-startedNVIDIA/skillsUse when NVSHMEM beginners want a tutorial-style overview on assessment, mental models, first C/C++ or Python NVSHMEM programs, compilation, launching, and next steps.InginerieFără avertismente★ 3,7 K↓ —
- gsd:join-discorddavepoon/buildwithclaudeJoin the GSD Discord communityAlteleFără avertismente★ 3,7 K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.AlteleFără avertismente★ 4,1 K↓ —
- performance-testingforyourhealth111-pixel/Vibe-SkillsBenchmark indicator performance with BenchmarkDotNet. Use for Series/Buffer/Stream benchmarks, regression detection, and optimization patterns. Target 1.5x Series for StreamHub, 1.2x for BufferList.TestareFără avertismente★ 3,8 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 4,1 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 4,1 K↓ —
- list-segment-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build email segments from my list", "make engaged / lapsed / RFM segments", "set up cart-abandoner or lifecycle-stage audiences", or "build a suppression list of unsubscribes and bounces"; turns the user's OWN list/CRM/GA4/ecommerce export into behavioral, attribute, and lifecycle-stage segments plus a suppression list, with per-segment sizes labeled Measured/Estimated, informing the SEND E (Engagement/targeting) dimension. Not for scoring EQS or running vetoes — use email-quality-auditor; not for authentication or spam-content checks — use deliverability-qa. 邮件列表分群/生命周期分群/抑制名单/流失召回TestareFără avertismente★ 3 K↓ —
- ad-angle-researchdavepoon/buildwithclaudePull the ads a competitor is running right now on Meta (Facebook/Instagram) and Google, then extract the hooks, offers, CTAs and landing pages worth modelling. Use when writing ad copy, planning creative tests, choosing a landing page angle, or when the user asks "what is X advertising", "what ads does X run", "find competitor ad hooks". Reads live Ad Library and Ads Transparency data through the Tracetify MCP; falls back to a manual Ad Library walkthrough when the connector is absent.ȘtiințăFără avertismente★ 3,7 K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ȘtiințăFără avertismente★ 4,1 K↓ —
- gsd:dodavepoon/buildwithclaudeRoute freeform text to the right GSD command automaticallyAlteleFără avertismente★ 3,7 K↓ —
- feature-specdavepoon/buildwithclaudeCreates a complete product feature specification with acceptance criteria, scope, dependencies, and risks. Delegates to the Prometeo (PM) agent.PlanificareFără avertismente★ 3,7 K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanificareFără avertismente★ 4,1 K↓ —
- requesting-code-reviewforyourhealth111-pixel/Vibe-SkillsPrepare and request a code review after implementation or before merge by assembling scope, requirements, git range, and reviewer instructions.InginerieFără avertismente★ 3,8 K↓ —
- figma-implement-designforyourhealth111-pixel/Vibe-SkillsTranslate Figma nodes into production-ready code with 1:1 visual fidelity using the Figma MCP workflow (design context, screenshots, assets, and project-convention translation). Trigger when the user provides Figma URLs or node IDs, or asks to implement designs or components that must match Figma specs. Requires a working Figma MCP server connection.DesignFără avertismente★ 3,8 K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanificareFără avertismente★ 4,1 K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.InginerieFără avertismente★ 4,1 K↓ —
- provider-framework-migrationhashicorp/agent-skillsMigrate Terraform provider resources and data sources from Plugin SDKv2 to the Plugin Framework: muxing both plugins in one provider (terraform-plugin-mux, tf5to6server), per-resource migration workflow, SDKv2-to-Framework schema mapping (ForceNew, ValidateFunc, DiffSuppressFunc, Default, Timeouts, blocks), null-vs-zero-value behavioral traps, and state-compatibility verification. Use when converting or translating SDKv2 resources to the Framework, setting up a muxed provider server, deciding whether a resource should be migrated at all, or debugging plan diffs and state errors that appeared after a migration.OficialDevOpsFără avertismente★ 907↓ —
- tao-train-bevfusionNVIDIA/skillsBEVFusion for multi-sensor 3D object detection. Fuses LiDAR point clouds and camera images in bird's-eye-view (BEV) space, used in autonomous driving for robust 3D perception. Use when training, evaluating, or running inference for a TAO BEVFusion model. Trigger phrases include "train BEVFusion", "LiDAR + camera fusion", "BEV 3D detection", "multi-sensor 3D perception".AlteleFără avertismente★ 3,7 K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.AlteleFără avertismente★ 4,1 K↓ —
- list-hygiene-monitoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "watch my list health over time", "flag decaying / unengaged subscribers on a schedule", "why is my open rate drifting down / bounces creeping up", or "build me a re-permission and prune worklist"; runs the scheduled SEND list-decay + suppression-drift watch — an engagement-recency cohort read (30/90/180/365-day), hard-bounce and spam-complaint trend vs benchmark, suppression-list growth/leakage check, and a segmented re-permission / sunset / prune worklist tied to SEND S (list hygiene) and E (engagement-decay) sub-items. Not for the one-time pre-send authentication pre-flight — use deliverability-qa; not for the consent/suppression record itself — use consent-registry; not for computing the EQS or enforcing vetoes — use email-quality-auditor. 邮件列表健康度监控/退订漂移/沉睡用户清理TestareFără avertismente★ 3 K↓ —
- list-growth-designeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "grow my email list", "design a lead magnet / signup incentive", "set up double opt-in", or "plan a referral / recommendation loop"; produces a list-growth plan — acquisition channels, lead-magnet / incentive concepts, a compliant double-opt-in capture-flow spec, referral-loop mechanics, and subscriber-growth / cost-per-opt-in targets (labeled Estimated) — that feeds SEND-S (consent quality captured at acquisition) and SEND-N (lifecycle entry). Not for the signup page/popup UX itself — use landing-optimizer; not for recording the opt-in — use consent-registry; not for the confirmation-email copy — use email-creative-builder. 邮件列表增长/lead magnet/双重确认/推荐环MarketingFără avertismente★ 3 K↓ —
- keyword-researchaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "find keywords", "挖词", or "搜什么词"; prioritizes search volume, keyword difficulty, intent, and topic clusters from provided or connected data. Not for competitor-relative coverage gaps — use content-gap-analysis. 关键词研究/内容选题ȘtiințăFără avertismente★ 3 K↓ —
- social-quality-auditoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "audit our social presence" or "is this batch safe to publish"; runs either the typed ECHO asset gate or a separate program-maturity profile, with channel-truth, claim, disclosure, manipulation, UGC-rights, and denominator checks. Not for creator deliverables — use creator-content-auditor; not for launch readiness — use launch-readiness-auditor. 社媒资产门/运营成熟度/发布前放行AlteleFără avertismente★ 3 K↓ —
speckit-constitution
foryourhealth111-pixel/Vibe-Skills
De la autor
Create or update project governing principles and development guidelines. Use at project start to establish code quality, testing standards, and architectural constraints that guide all development.
Instalare
npx skills add foryourhealth111-pixel/Vibe-Skills --skill speckit-constitution -a claude-code
Se instalează în .claude/skills/speckit-constitution/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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