Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 22 de ore
45.604 skill-uri
- nemo-relay-get-startedNVIDIA/skillsUse this skill when first-time NeMo Relay users want help selecting and following an appropriate quick-start guide or verifying their first working integration. Do not use it for production rollout or broad integration development.AlteleFără avertismente★ 3,7 K↓ —
- report-generatorforyourhealth111-pixel/Vibe-Skills高级报告生成专家,支持多格式输出、数据可视化和交互式报告生成。AlteleFără avertismente★ 3,8 K↓ —
- research-grantsforyourhealth111-pixel/Vibe-SkillsWrite competitive research proposals for NSF, NIH, DOE, DARPA, and Taiwan NSTC. Agency-specific formatting, review criteria, budget preparation, broader impacts, significance statements, innovation narratives, and compliance with submission requirements.ȘtiințăFără avertismente★ 3,8 K↓ —
- principle-outcome-oriented-executionmichael-denyer/pstack-claudeApply during planned rewrites and migrations with explicit phase boundaries. Converge on the target architecture; don't preserve smooth intermediate states with throwaway compatibility code.PlanificareFără avertismente★ 3,4 K↓ —
- jetson-init-sourceNVIDIA/skillsSet up the BSP source workspace: Linux_for_Tegra overlay tracker, bsp_sources, Crosstool-NG toolchain. Use after jetson-init-image; not for fetching inputs.MediaFără avertismente★ 3,7 K↓ —
- brainstormingforyourhealth111-pixel/Vibe-SkillsYou MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.PlanificareFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- g-assist-mcp-skillNVIDIA/skillsUse this skill to check or change this machine's NVIDIA display and GPU settings, such as resolution, refresh rate, V-Sync, G-SYNC, brightness, color, and GPU performance.AlteleFără avertismente★ 3,7 K↓ —
- product-feed-optimizeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "optimize my Shopping feed", "fix product disapprovals", "improve product titles/attributes", or "build feed-driven PMax asset groups"; audits and rewrites the Shopping/Performance Max product feed — title/description patterns, required and recommended attributes, GTIN/availability/price hygiene, disapproval triage, and feed-driven asset-group / listing-group structure — informing the ROAS O (Offer) dimension. Not for text ad copy — use ad-creative-builder; not for scoring the account or the RQS — use ad-account-auditor. 商品Feed优化/购物广告Feed/商品标题优化/商品禁投修复MarketingFără avertismente★ 3 K↓ —
- doca-dpa-hl-tracerNVIDIA/skillsUse this skill when the user runs doca_dpa_hl_tracer to capture/decode DPA-side traces at the programming-events layer (kernel entry/exit, sync points, comm primitive calls, RDMA WR submission, completion drain) — picking TRACE vs CRIT, tuning the JSON config (file-size limits + file_size_limit_policy, thread priorities/cores), decoding against the matching DPA-side ELF, or diagnosing empty/noisy captures. Trigger even when the user does not explicitly mention "DOCA DPA tracer" or "high-level tracer" — typical implicit phrasings include "DPA kernel returns wrong result but host completions look clean", "kernel-entry to first-comm latency is huge", "RDMA WR to drain gap on the DPA", "trace file truncated mid-run", "TRACE doubled my DPA latency", or "tracer wrote a file but parser shows zero events". Refuse and route elsewhere for writing DPA kernels, DPA-Comms/DPA-Verbs programming, raw per-cycle DPA profiling, host-side doca-dpa debugging, or production DPA telemetry — those belong to other skills.RedactareFără avertismente★ 3,7 K↓ —
- embedding-strategiesforyourhealth111-pixel/Vibe-SkillsSelect and optimize embedding models for semantic search and RAG applications. Use when choosing embedding models, implementing chunking strategies, or optimizing embedding quality for specific domains.PlanificareFără avertismente★ 3,8 K↓ —
- pitch-narrative-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build our pitch deck narrative", "write a fundraising story", or "structure the sales pitch narrative"; derives from the narrative canon a company pitch/deck narrative — problem → the undeniable shift → product-as-hero → proof → the ask — as a slide-beat outline (one narrative beat per slide, with the claim ID each proof beat rests on), for both a sales pitch and a fundraising deck. Every proof beat is labeled Measured / User-provided / '[needs source]' and unverified ones route to the claims candidates. Not for the launch-window battle cards and talk track — use sales-enablement-kit; not for the durable message hierarchy or the arc itself — use message-system-architect / strategic-narrative-designer; not for finished deck visual design — out of scope; not for claim adjudication — use offer-claims-registry. 路演叙事/融资故事/销售 pitch/幻灯节拍DocumenteFără avertismente★ 3 K↓ —
- hsb-ip-packetizerNVIDIA/skillsChoose or explain HSB Sensor RX packetizer fields for HOLOLINK_def.svh. Do not use for full defs, validation, or runtime APB programming.AlteleFără avertismente★ 3,7 K↓ —
- tao-train-dinov3NVIDIA/skillsDINOv3 continual self-supervised pre-training. Domain-adapts public DINOv3 ViT backbones on unlabeled images via teacher-student self-distillation (DINO + iBOT + KoLeo, optional Gram anchoring) and converts the EMA teacher into a timm-format backbone for downstream tasks. Trigger phrases include "train DINOv3", "DINOv3 SSL", "domain-adapt a foundation backbone", "continual pretraining", "self-supervised finetune DINOv3".ProductivitateFără avertismente★ 3,7 K↓ —
- tao-train-codetrNVIDIA/skillsCo-DETR (CoDINO) for object detection. A DETR-family detector with collaborative hybrid assignment — auxiliary one-to-many heads supervise the encoder during training, giving strong closed-set accuracy at high inference cost. Use when training, evaluating, or running inference for a TAO Co-DETR model. Trigger phrases include "train Co-DETR", "run CoDINO", "codetr inference", "collaborative DETR", "autolabel detections with Co-DETR".AlteleFără avertismente★ 3,7 K↓ —
- tao-run-on-slurmNVIDIA/skillsRemote SLURM GPU cluster execution over SSH with sbatch/srun, Pyxis/Enroot containers, and Lustre-backed results. Use when running TAO training/eval/inference jobs on an on-prem or DGX SLURM cluster. Trigger phrases include "run on SLURM", "submit sbatch", "DGX SLURM cluster", "Pyxis/Enroot container", "Lustre dataset".AlteleFără avertismente★ 3,7 K↓ —
- speckit-tasksforyourhealth111-pixel/Vibe-SkillsBreak down implementation plans into actionable task lists. Use after planning to create a structured task breakdown. Generates tasks.md with ordered, dependency-aware tasks.PlanificareFără avertismente★ 3,8 K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 4,1 K↓ —
- trailmark-summarytrailofbits/skillsRuns a Trailmark summary analysis on a codebase. Returns auto-detected languages, entry point count, and dependency list. Use when vivisect or galvanize needs a quick structural overview. Triggers: trailmark summary, code summary, structural overview.ProductivitateFără avertismente★ 7,8 K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignFără avertismente★ 4,1 K↓ —
- fp-checktrailofbits/skillsSystematically verifies suspected security bugs to eliminate false positives, producing a TRUE POSITIVE or FALSE POSITIVE verdict with documented evidence for each. Use when asked whether a specific finding is real, exploitable, or a false positive, or to verify or validate a suspected vulnerability — not for hunting or discovering new bugs.SecuritateFără avertismente★ 7,8 K↓ —
- jetson-link-docsNVIDIA/skillsBind pre-downloaded Jetson reference docs (developer guide, design guide, pinmux, schematics) into the active profile documents block. Use after staging docs on disk; not for downloading.DesignFără avertismente★ 3,7 K↓ —
- cdf-augmentationNVIDIA/skillsUse when authoring or validating Cosmos Data Factory (CDF) augmentation YAML configs, or running remote Cosmos Transfer (including Cosmos3 WSM controls), Cosmos Predict, image-edit, or image-to-video inference.MediaFără avertismente★ 3,7 K↓ —
- pulumi-context-apipulumi/agent-skillsQuery the Pulumi Context API, a graph query interface over an organization's infrastructure in Pulumi Cloud. Use when a question is about relationships or reachability across resources and stacks: the impact of a change ("what breaks if I change this?", blast radius), what depends on a resource or a stack's outputs, which provider instances manage which resources and at what versions, orphaned or unreferenced resources, or references that cross stacks and cloud accounts, including resources Pulumi doesn't manage. Don't load it for finding a single resource by name, type, or property (Resource Search covers that), or for update history and failure debugging (use skill `pulumi-debug-failed-operation`).OficialInginerieFără avertismente★ 78↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaFără avertismente★ 4,1 K↓ —
openai-knowledge
foryourhealth111-pixel/Vibe-Skills
De la autor
Compatibility alias for OpenAI platform documentation guidance. Delegate to the canonical local `openai-docs` payload while preserving route compatibility.
Instalare
npx skills add foryourhealth111-pixel/Vibe-Skills --skill openai-knowledge -a claude-code
Se instalează în .claude/skills/openai-knowledge/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (1)
- SKILL.md