Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 22 de ore
45.604 skill-uri
- data-quality-frameworksforyourhealth111-pixel/Vibe-SkillsImplement data quality validation with Great Expectations, dbt tests, and data contracts. Use when building data quality pipelines, implementing validation rules, or establishing data contracts.TestareFără avertismente★ 3,8 K↓ —
- docs-reviewforyourhealth111-pixel/Vibe-SkillsReview documentation changes for compliance with the Metabase writing style guide. Use when reviewing pull requests, files, or diffs containing documentation markdown files.InginerieFără avertismente★ 3,8 K↓ —
- bio-database-evidenceforyourhealth111-pixel/Vibe-SkillsUnified biological database evidence owner. Use for gene annotation, variant clinical significance, cancer mutation evidence, GWAS trait associations, pathway mapping, target-disease evidence, protein structures, protein interaction networks, reference single-cell census queries, and cross-database biological ID mapping. Do not use for full single-cell analysis, bulk RNA-seq differential expression, BAM/VCF processing, protein embedding models, metabolic flux modeling, genomic interval ML, or flow-cytometry file parsing.DateFără avertismente★ 3,8 K↓ —
- principle-attack-the-premisemichael-denyer/pstack-claudeApply when two or more fixes that share one premise have failed the same gate. Write the premise down and test it directly before you write another fix that assumes it.TestareFără avertismente★ 3,4 K↓ —
- golang-dependency-managementsamber/cc-skills-golangDependency management for Golang projects — go.mod and go.sum, `go get` install and upgrade flows, Minimal Version Selection, conflict resolution with replace/exclude/retract, `govulncheck` scanning of the module tree, outdated dependency and binary size auditing, vendoring, `tool` directives, and go.work workspaces. Use when adding, removing, or upgrading Go dependencies, deciding whether to take on a package, resolving version conflicts, or auditing what a module pulls in. Covers choosing and upgrading dependency versions, not the surrounding tooling: do NOT use for fixing an exploitable vulnerability in code (→ See `samber/cc-skills-golang@golang-security` skill) or for wiring Dependabot/Renovate update bots into CI workflows (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).SecuritateFără avertismente★ 3,6 K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.AlteleFără avertismente★ 4,1 K↓ —
- skill-lookupforyourhealth111-pixel/Vibe-SkillsActivates when the user asks about Agent Skills, wants to find reusable AI capabilities, needs to install skills, or mentions skills for Claude. Use for discovering, retrieving, and installing skills.AlteleFără avertismente★ 3,8 K↓ —
- golang-refactoringsamber/cc-skills-golangGolang refactoring — safe, at-scale restructuring of existing Go code: a coverage-adaptive safety net, behavior-preserving transforms (gopls Rename/Extract, `gofmt -r`, `gopatch`), the Fowler catalog mapped to Go, breaking import cycles, and small stacked PRs. Apply when a function or type has grown too large, a code smell blocks a feature, or the user asks to refactor Go code — also for renaming at scale, extracting functions or interfaces, moving code between packages, or planning a multi-step refactor. Target styles owned elsewhere → See `samber/cc-skills-golang@golang-naming` (renames), `samber/cc-skills-golang@golang-project-layout` (splits), `samber/cc-skills-golang@golang-modernize` (idioms), `samber/cc-skills-golang@golang-code-style` (control flow), `samber/cc-skills-golang@golang-design-patterns` (patterns/DI).InginerieFără avertismente★ 3,6 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,1 K↓ —
- task-observerrebelytics/one-skill-to-rule-them-allMonitors task execution for skill improvement opportunities: logs patterns, user corrections and methodology worth preserving to the workspace, turns them into skill updates in a weekly review, and flags repeating work as new skills. Use during ANY multi-step task, agentic workflow, or work session. Also triggers in post-task feedback discussions and when the user mentions skill observations, the observation log, or skill taxonomy. Also known as "One Skill to Rule Them All" — trigger on this phrase too. IMPORTANT: invoke this skill before the FIRST tool call of any session and before writing or proposing a plan — any turn that will involve a tool call counts. This sentence is the session-start trigger and the only activation layer that survives an unreachable config file; pair it with a CLAUDE.md instruction or a session-start hook (references/environments.md). A subagent dispatched by a session already running it does not run it: it writes nothing and puts its findings in its report.ProductivitateFără avertismente★ 3,5 K↓ —
- scikit-bioforyourhealth111-pixel/Vibe-SkillsBiological data toolkit. Sequence analysis, alignments, phylogenetic trees, diversity metrics (alpha/beta, UniFrac), ordination (PCoA), PERMANOVA, FASTA/Newick I/O, for microbiome analysis.ȘtiințăFără avertismente★ 3,8 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,1 K↓ —
- second-opiniontrailofbits/skillsGets independent code reviews from Codex or Antigravity for uncommitted changes, branch diffs, and commits. Use when the user requests an external review, a second opinion on code, a codex review, a gemini review, an antigravity review, or /second-opinion.InginerieFără avertismente★ 7,8 K↓ —
- tdd-guideforyourhealth111-pixel/Vibe-SkillsTest-first development route for TDD, writing failing tests first, RED -> GREEN -> REFACTOR, and behavior-changing feature/bug/refactor work. Do not use for already-failing test root-cause debugging, test-report packaging, or final completion evidence.TestareFără avertismente★ 3,8 K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ȘtiințăFără avertismente★ 4,1 K↓ —
- nemo-relay-get-startedNVIDIA/skillsUse this skill when first-time NeMo Relay users want help selecting and following an appropriate quick-start guide or verifying their first working integration. Do not use it for production rollout or broad integration development.AlteleFără avertismente★ 3,7 K↓ —
- cooper-emailNoudavepoon/buildwithclaudeGive Claude its own email inbox with Cooper Email to send, receive, reply, and wait for replies or verification codes over a hosted MCP server or HTTP. Use when the user wants the agent to have its own email address, not access to the user's mailbox.ProductivitateFără avertismente★ 3,7 K↓ —
- submission-checklistforyourhealth111-pixel/Vibe-SkillsStage-based submission checklists for papers/reports: pre-submission, submission, revision/rebuttal, camera-ready. Includes templates (cover letter, rebuttal matrix) and quality gates.AlteleFără avertismente★ 3,8 K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignFără avertismente★ 4,1 K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).InginerieFără avertismente★ 4,1 K↓ —
- peer-reviewforyourhealth111-pixel/Vibe-SkillsStructured manuscript/grant review with checklist-based evaluation. Use when writing formal peer reviews with specific criteria methodology assessment, statistical validity, reporting standards compliance (CONSORT/STROBE), and constructive feedback. Best for actual review writing, manuscript revision. For evaluating claims/evidence quality use scientific-critical-thinking; for quantitative scoring frameworks use scholar-evaluation.InginerieFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,1 K↓ —
- azure-verified-moduleshashicorp/agent-skillsAzure Verified Modules (AVM) requirements and best practices for developing certified Azure Terraform modules. Use when creating or reviewing Azure modules that need AVM certification.OficialDevOpsFără avertismente★ 907↓ —
- macos-designdavepoon/buildwithclaudeDesign and build native-feeling macOS application UIs. Use this skill whenever the user asks to create a desktop app, macOS app, Mac-style interface, Apple-style UI, system utility, or anything that should look and feel like a native Mac application. Also trigger when users mention "native feel", "desktop app design", "Apple design patterns", "sidebar layout", "traffic lights", or want to build tools/utilities that feel like they belong on macOS. This skill covers layout, composition, interaction patterns, animations, light/dark mode, and all the subtle details that make an app feel like Apple built it.DesignFără avertismente★ 3,7 K↓ —
skill-article-outline
ZJU-REAL/Easel
De la autor
生成长文大纲:基于搜索分析生成 H2/H3 标题结构、段落字数目标、图表位置和 FAQ 规划,适用于公众号文章、知乎专栏、博客。 当用户说"文章大纲""长文结构""公众号大纲""知乎回答框架""写作提纲""文章框架""H2/H3 结构"时使用。
Instalare
npx skills add ZJU-REAL/Easel --skill skill-article-outline -a claude-code
Se instalează în .claude/skills/skill-article-outline/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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Fișiere (2)
- EASEL-META.md
- SKILL.md