Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 3 ore
44.573 de skill-uri
- engagement-inbox-manageraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "triage our comments, DMs, and mentions", "draft replies to this thread", "can we repost this fan post", or "set up inbox SLAs and an escalation path"; produces a ranked triage queue with register detection (sincere / ironic / performative / parasocial, sentiment-inversion table included — "this is so bad" under a comedy register is praise), a commenter taxonomy (troll monitor-only / rager / misguided / unhappy-customer / advocate) with a response-tier ladder and per-channel SLAs, an escalation matrix ending at the crisis path, a moderation ladder plus house rules for owned spaces, and a UGC curation-and-rights mode whose dated permission entries route to the channel registry — every reply is a ranked DRAFT a human posts; nothing is ever auto-sent. Not for launch-window feedback triage — use launch-feedback-synthesizer. 评论私信提及分诊/语域识别/回复草稿/UGC授权AlteleFără avertismente★ 3 K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 4,1 K↓ —
- doca-mgmtNVIDIA/skillsUse this skill when the user is doing hands-on DOCA Management programming against BlueField / ConnectX devices — standing up a management or representor context (doca_mgmt_dev_ctx / doca_mgmt_dev_rep_ctx), querying device caps (data-direct, caps-general), toggling congestion-control global status, modifying diagnostics-data, setting ICM quotas, or issuing a raw firmware command via doca_mgmt_raw_cmd with the right scope (CONFIGURATION / DEBUG_READ_ONLY / DEBUG_WRITE / DEBUG_WRITE_FULL). Trigger even when the user does not say "DOCA Management" — typical implicit phrasings include "fleet tool that walks every BlueField and reads device state", "toggle data-direct on a VF", "set an ICM quota per representor", "send a raw firmware command from C", "DOCA_ERROR_IO_FAILED from raw_cmd", or "fwctl ioctl is failing". Refuse and route elsewhere for mlxconfig direct operation, BFB / firmware reflash, streaming telemetry, doca_caps CLI snapshots, or DOCA install itself — those belong to other skills.InginerieFără avertismente★ 3,7 K↓ —
- nemo-relay-installNVIDIA/skillsUse this skill when choosing or running NeMo Relay installation for an agent runtime, application language, framework integration, or plugin bundle, or checking a runtime's native Relay readiness. Do not use it for first-run instrumentation or export configuration.AlteleFără avertismente★ 3,7 K↓ —
- prisma-database-setupprisma/skillsDeprecated compatibility name for prisma-orm-setup. Use only when a user or existing integration explicitly invokes prisma-database-setup; otherwise select prisma-orm-setup.OficialDateFără avertismente★ 76↓ —
- ugc-ad-remixdavepoon/buildwithclaudeTurn a proven UGC video ad into a shot-by-shot script for your own product. Use when the user shares a TikTok, Reels or Shorts ad (link or transcript) and wants a version for their product, asks to "remix", "rewrite" or "copy the structure of" an ad, or needs a UGC script that is ready to film. Uses the free UGCfy AI MCP when it is connected; works from pasted ad text without it.MarketingFără avertismente★ 3,7 K↓ —
- rpggamedev-skills/awesome-gamedev-agent-skillsBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.AlteleFără avertismente★ 4,1 K↓ —
- using-ovnewtonNVIDIA/skillsConnect the Newton physics engine to an Omniverse simulation or ovstage with ovnewton. Use when importing a populated ovstage into Newton, stepping its physics, synchronizing stage edits, or publishing simulation state for Omniverse rendering.MediaFără avertismente★ 3,7 K↓ —
- platformergamedev-skills/awesome-gamedev-agent-skillsBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.AlteleFără avertismente★ 4,1 K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignFără avertismente★ 4,1 K↓ —
- nemo-relay-get-startedNVIDIA/skillsUse this skill when first-time NeMo Relay users want help selecting and following an appropriate quick-start guide or verifying their first working integration. Do not use it for production rollout or broad integration development.AlteleFără avertismente★ 3,7 K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 4,1 K↓ —
- doca-telemetryNVIDIA/skillsUse this skill to read DOCA hardware-counter events from a `doca_dev` through the per-domain Telemetry reader libraries: `doca_telemetry_pcc`, `_dpa`, `_diag`, `_adp_retx`, `_phy`, and `_pci`. It covers capability checks, context creation, startup, and per-domain reads or samples. Trigger for implicit requests such as "read PCC counters from my BlueField app", "sample DPA counter exports", or "expose PHY, PCI, or DIAG counters from this doca_dev". This is the counter-reader surface, not a NetFlow, IPFIX, or local-socket collector. Route publishing and export to `doca-telemetry-exporter`; route the deployed DOCA Telemetry Service to `doca-dts`, and collectors and plain stdout logging elsewhere.DevOpsFără avertismente★ 3,7 K↓ —
- itch-publishgamedev-skills/awesome-gamedev-agent-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.InginerieFără avertismente★ 4,1 K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,1 K↓ —
- second-opiniontrailofbits/skillsGets independent code reviews from Codex or Antigravity for uncommitted changes, branch diffs, and commits. Use when the user requests an external review, a second opinion on code, a codex review, a gemini review, an antigravity review, or /second-opinion.InginerieFără avertismente★ 7,8 K↓ —
- Agent Cost Reportthedotmack/claude-memBelievable agent cost report for any period, default the last 7 full days PT, not counting today. Measured tokens from Claude Code transcripts priced at OpenRouter list prices (ESTIMATED), measured provider spend when a sanctioned source exists, note-taker cost separate, Timing-style HTML/PDF plus report.json, line-items.csv, evidence.json.DateFără avertismente★ 103 K↓ —Apare și în 4 alte depozite
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaFără avertismente★ 4,1 K↓ —
- doca-bf3-deploymentNVIDIA/skillsUse this skill for BlueField-3 (BF3) day-1 platform bring-up via the classic RShim/BFB path: pushing a BlueField bundle (BFB) to the DPU over RShim with bfb-install from the host, the host-to-DPU TMFIFO management channel (tmfifo_net0, the 192.168.100.x convention), RShim daemon state and console-over-rshim, DPU mode selection (DPU/embedded-function vs separated-host/NIC mode) via mlxconfig, post-BFB recovery, a six-state BlueField-state classifier, and verifying the install (cat /etc/mlnx-release plus version checks). Trigger even when the user does not say "BF3" — typical phrasings include {push a BFB to my BlueField-3}, {bfb-install exited 0 but the DPU never came back}, {ping 192.168.100.2 works but ssh fails}, or {is DOCA on the host or the Arm side?}. BFB reflash, mlxconfig set, mode changes, and firmware burns are destructive: require explicit target-bound confirmation and load doca-hardware-safety. App launch, container deploy, env install, and the BF4 BMC-Redfish path route elsewhere.DevOpsFără avertismente★ 3,7 K↓ —
- jev-socialdavepoon/buildwithclaudeRun browser-grounded social research without remote account mutations through Jev Social when a user wants posts, profiles, comments, video evidence, or a source-linked report from Instagram, TikTok, or LinkedIn and the local socai CLI reports support for that platform. Do not use for publishing, engagement actions, or general web research.BrowserFără avertismente★ 3,7 K↓ —
- morning-aidavepoon/buildwithclaudeAI news tracking skill that monitors 80+ entities across 6 free sources (Reddit, HN, GitHub, HuggingFace, arXiv, X/Twitter). Generates scored daily reports with infographics and message digests. Invoke via /morning-ai.ȘtiințăFără avertismente★ 3,7 K↓ —
- voice-cloneZJU-REAL/Easel上传本人语音样本克隆专属音色,再用它合成口播、旁白或带货语音。当用户说“声音克隆、克隆/复刻我的声音、用我的声音配音、定制专属音色”时使用,需要用户自备云端 provider 凭证。使用公共现成音色时改用 tts-voiceover。AlteleFără avertismente★ 4,1 K↓ —
- mvpdavepoon/buildwithclaudeGuides the founder through designing and optionally building the simplest MVP or prototype that validates their current hypotheses. Use when the founder wants to build something to test assumptions, discusses what to build next, wants to interpret results from a live MVP, or is deciding whether the current approach is still right. Also use when a founder proposes something to build — the skill will check whether the proposed form is the simplest thing that generates honest signal.TestareFără avertismente★ 3,7 K↓ —
- skill-profile-managerZJU-REAL/Easel管理账号画像全生命周期:创建空白画像、编辑六维字段、更新记忆、切换、导出和对比。 当用户说“新建/编辑/更新/切换/导出/对比画像、写进画像记忆”时使用。 首次从社媒数据生成画像用 skill-profile-builder;只提炼语言风格用 skill-voice-builder;品牌首次入驻引导用 skill-brand-onboarding。AlteleFără avertismente★ 4,1 K↓ —
audio-mix
ZJU-REAL/Easel
De la autor
音频混合 / 混音:把旁白口播 + 背景音乐 + 音效混成一轨,BGM 自动循环补足并可闪避(旁白说话时自动压低 BGM 保证人声清晰)。当用户说 混音、音频混合、旁白加背景音乐、配音加BGM、人声和音乐混一起、加音效、音频叠加、BGM 压低、闪避、ducking、把配音和bgm合起来 时使用。基于 shared/scripts/audio_mix.py。与 audio-editing concat 区别:concat 是前后顺序拼接,本 SKILL 是同时叠加混音;与 video-editing bgm 区别:那个给视频配乐,本 SKILL 输出纯音频。
Instalare
npx skills add ZJU-REAL/Easel --skill audio-mix -a claude-code
Se instalează în .claude/skills/audio-mix/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
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