Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 23 de ore
45.604 skill-uri
- figmaheygen-com/hyperframesBring Figma into a HyperFrames video - rendered assets, brand tokens, components, storyboard frames as reconstructed motion (frames read as states, not slides), shaders and connector-assisted motion. Use when the person pastes a figma.com link or asks to use a Figma design, frame, logo or brand.OficialDesignFără avertismente★ 71,8 K↓ —
- equibles-researchdavepoon/buildwithclaudeUse when the user asks about a US-listed company or the US market and wants sourced numbers, such as SEC filings and what a 10-K or 10-Q says, income statements and balance sheets, earnings call transcripts, insider or congressional trades, 13F institutional holders, short interest, stock prices, option chains, stock screens or macroeconomic indicators. Calls the Equibles MCP server.ȘtiințăFără avertismente★ 3,7 K↓ —
- neon-authneondatabase/agent-skillsAdd authentication to a new app. Use for "add auth", "add login", Neon Auth (Managed Better Auth), identity routing, sign-up, sign-in, password reset, email OTP, magic links, organizations, phone OTP, OAuth, passkeys, MFA, trusted domains, invalid domain, and @neondatabase/auth. No existing identity: default to Managed Better Auth. Keep working Better Auth, Clerk, Supabase Auth, or another IdP. User asked to migrate from Supabase Auth: Managed Better Auth. A required plugin outside Managed support: self-managed Better Auth on a Neon Function or the existing app host. Also use for auth APIs in @neondatabase/neon-js.OficialProductivitateFără avertismente★ 105↓ —Apare și în 1 alt depozit
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.InginerieFără avertismente★ 4,1 K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.RedactareFără avertismente★ 4,1 K↓ —
- distilldavepoon/buildwithclaudeSynthesize wiki pages from related memories. One endpoint, one flow: daemon clusters and synthesizes what it can; agent finishes whatever the daemon couldn't (no LLM or cluster too big). Invoked as `/distill [target]`.AlteleFără avertismente★ 3,7 K↓ —
- gsd:add-backlogdavepoon/buildwithclaudeAdd an idea to the backlog parking lot (999.x numbering)AlteleFără avertismente★ 3,7 K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignFără avertismente★ 4,1 K↓ —
- audit-clerk-skillclerk/skillsAudits the bundled `clerk-cli` skill against the Clerk CLI source tree and proposes or applies updates. Use when the user says "audit the clerk-cli skill", "update the clerk-cli skill", "check clerk-cli against the CLI source", "resync clerk-cli skill", "run audit-clerk-skill", or after Clerk CLI commands, flags, or agent-mode behavior change.OficialInginerieFără avertismente★ 89↓ —
- security-researchcode-yeongyu/oh-my-openagentTeam Mode security research skill. Orchestrates 3 vulnerability hunters and 2 PoC engineers to audit a codebase in parallel, prove exploitability, classify root causes, and calibrate severity by actual exploitability. Use for security review, vulnerability research, exploitability audit, pre-release security check, threat model validation, and `/security-research`. Triggers: 'security-research', 'security research', 'security review', 'vulnerability audit', 'exploitability audit', '보안 리뷰', '취약점 감사'.SecuritateFără avertismente★ 70,3 K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.InginerieFără avertismente★ 4,1 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- hyperframesnexu-io/open-designCreate video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.MediaFără avertismente★ 103,9 K↓ —Apare și în 1 alt depozit
- recapdavepoon/buildwithclaudeTriggered by "monthly recap", "how did I do this month", "spending summary", "financial review", "weekly recap", "quarterly review", "year in review"FinanțeFără avertismente★ 3,7 K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.InginerieFără avertismente★ 4,1 K↓ —
- lcx-doctorcode-yeongyu/oh-my-openagentDiagnose LazyCodex and Codex CLI installation health against the latest sources. Use whenever the user asks for a doctor or health check, says LazyCodex, lazycodex-ai, omo-codex, or Codex behaves oddly after an install, update, or config change, suspects a stale, drifted, or broken setup, or wants the local install audited and compared with the latest LazyCodex and Codex code.InginerieFără avertismente★ 70,3 K↓ —
- narrative-drift-monitoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "check if our surfaces have drifted from the canon", "watch for competitor repositioning", or "define when we should reposition"; produces a drift report — self-drift per flagship surface vs the narrative-registry canon over time (via wayback.py, change history Measured with as-of dates), competitor-repositioning alerts, an explicit repositioning-trigger condition set, and a D1/W1/M1 message-shift retro (intended vs actual pull-through, evidence-labeled) — feeding the TALE L drift-audit sub-items and the narrative-whiplash guardrail fact base. Not for the first-time consistency check before a surface ships — use narrative-cascade-planner; not for computing the TALE profile result or running the vetoes — use narrative-quality-auditor; not for echo-rate / AI-answer resonance measurement — use narrative-resonance-monitor. 自漂移监测/竞品重定位告警/重定位触发/叙事漂移复盘PlanificareFără avertismente★ 3 K↓ —
- sympyforyourhealth111-pixel/Vibe-SkillsUse this skill when working with symbolic mathematics in Python. This skill should be used for symbolic computation tasks including solving equations algebraically, performing calculus operations (derivatives, integrals, limits), manipulating algebraic expressions, working with matrices symbolically, physics calculations, number theory problems, geometry computations, and generating executable code from mathematical expressions. Apply this skill when the user needs exact symbolic results rather than numerical approximations, or when working with mathematical formulas that contain variables and parameters.ȘtiințăFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- x-searchcode-yeongyu/oh-my-openagentMUST read before searching X/Twitter with the x_search tool. When xAI is connected: date-bound every time-sensitive query (from_date >= yesterday, widen to 7 days), scope trusted accounts with allowed_x_handles, phrase queries as latest/recent with since:/from:/filter: operators, split into 2-3 searches by account and by keyword, and reconcile against web_search. Triggers: X search, Twitter search, tweets, posts on X, what people are saying on X, x_search, social signal.AlteleFără avertismente★ 70,3 K↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.InginerieFără avertismente★ 4,1 K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.AlteleFără avertismente★ 4,1 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 4,1 K↓ —
- remove-deadcodecode-yeongyu/oh-my-openagentRemove unused code from this project with ultrawork mode, LSP-verified safety, atomic commits. Triggers: remove dead code, dead code, cleanup, remove unused.InginerieFără avertismente★ 70,3 K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 4,1 K↓ —
variant-analysis
trailofbits/skills
De la autor
Hunts for the other instances of a bug already found — the variants of one root cause across a codebase. Use immediately after a vulnerability, logic bug, or bad pattern turns up in a specific file and the question becomes where else it occurs, including the bare conversational form ("are there others like this?", "is this the same bug?"). Also for generalizing one known instance into a CodeQL or Semgrep query for its whole pattern family, and for triaging a set of look-alike candidates against a known root cause. Not for initial discovery with no bug in hand.
Instalare
npx skills add trailofbits/skills --skill variant-analysis -a claude-code
Se instalează în .claude/skills/variant-analysis/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (CC-BY-SA-4.0) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
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De ce 90
Fișiere (18)
- SKILL.md
- agents/openai.yaml
- assets/trail-of-bits-mark.svg
- references/reporting.md
- references/root-cause.md
- references/searching.md
- references/triage.md
- resources/codeql/cpp.ql
- resources/codeql/go.ql
- resources/codeql/java.ql
- resources/codeql/javascript.ql
- resources/codeql/python.ql
- încă 6