Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 22 de ore
45.604 skill-uri
- content-amplifieraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "amplify influencer content with paid media", "set up whitelisting or Spark Ads", "decide which posts to boost", "repurpose influencer content", "turn one video into multiple ads", or "build a UGC asset library"; produces (paid mode) a content-selection scorecard, a paid amplification strategy (whitelisting/boosting/dark posts), audience targeting, and a budget+optimization plan, or (repurpose mode) a rights-tracked content inventory, a 1-video-to-10+-asset repurposing map, per-format transformation specs, and a 30-day distribution plan. Not for gating whether a deliverable is publishable or FTC-compliant — use creator-content-auditor; not for the always-on brand posting calendar — use social-calendar-builder; not for drafting a net-new idea into platform-native packages — use social-creative-builder. 复用达人内容 / 内容放量.MediaFără avertismente★ 3 K↓ —
- discord-automationdavepoon/buildwithclaudeAutomate Discord tasks via Rube MCP (Composio): messages, channels, roles, webhooks, reactions. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- newsletter-monetization-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "monetize my newsletter", "build a sponsorship rate card", or "model paid-subscription revenue"; produces a revenue model (paid tiers, ad/sponsorship inventory + CPM/flat rate card, referral/boost loops), a list-growth ↔ revenue projection, and honest-offer / disclosure checks for the SEND-D lever. Not for scoring the whole program or running D1 — use email-quality-auditor; not for the return math — use roi-calculator; not for the post-click page — use landing-optimizer. 邮件newsletter变现/赞助刊例/付费订阅测算MarketingFără avertismente★ 3 K↓ —
- g-assist-mcp-skillNVIDIA/skillsUse this skill to check or change this machine's NVIDIA display and GPU settings, such as resolution, refresh rate, V-Sync, G-SYNC, brightness, color, and GPU performance.AlteleFără avertismente★ 3,7 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 4,1 K↓ —
- tao-train-mask-auto-labelNVIDIA/skillsMAL (Mask Auto-Label) for weakly-supervised segmentation. Produces segmentation masks from minimal annotations (point or box annotations) using a ViT-MAE backbone. Use when training, evaluating, or running inference for a TAO MAL model. Trigger phrases include "train MAL", "Mask Auto-Label", "weakly-supervised segmentation", "box-prompted segmentation", "minimal-annotation mask prediction".AlteleFără avertismente★ 3,7 K↓ —
- golang-dependency-managementsamber/cc-skills-golangDependency management for Golang projects — go.mod and go.sum, `go get` install and upgrade flows, Minimal Version Selection, conflict resolution with replace/exclude/retract, `govulncheck` scanning of the module tree, outdated dependency and binary size auditing, vendoring, `tool` directives, and go.work workspaces. Use when adding, removing, or upgrading Go dependencies, deciding whether to take on a package, resolving version conflicts, or auditing what a module pulls in. Covers choosing and upgrading dependency versions, not the surrounding tooling: do NOT use for fixing an exploitable vulnerability in code (→ See `samber/cc-skills-golang@golang-security` skill) or for wiring Dependabot/Renovate update bots into CI workflows (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).SecuritateFără avertismente★ 3,6 K↓ —
- gsd:autonomousdavepoon/buildwithclaudeRun all remaining phases autonomously — discuss→plan→execute per phasePlanificareFără avertismente★ 3,7 K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignFără avertismente★ 4,1 K↓ —
- trailmark-summarytrailofbits/skillsRuns a Trailmark summary analysis on a codebase. Returns auto-detected languages, entry point count, and dependency list. Use when vivisect or galvanize needs a quick structural overview. Triggers: trailmark summary, code summary, structural overview.ProductivitateFără avertismente★ 7,8 K↓ —
- hypothesis-testingforyourhealth111-pixel/Vibe-SkillsProperty-based testing with Hypothesis for discovering edge cases and validating invariants. Use when implementing comprehensive test coverage, testing complex logic with many inputs, or validating mathematical properties and invariants across input domains. Triggered by: hypothesis, property-based testing, @given, strategies, generative testing.TestareFără avertismente★ 3,8 K↓ —
- doca-dpa-hl-tracerNVIDIA/skillsUse this skill when the user runs doca_dpa_hl_tracer to capture/decode DPA-side traces at the programming-events layer (kernel entry/exit, sync points, comm primitive calls, RDMA WR submission, completion drain) — picking TRACE vs CRIT, tuning the JSON config (file-size limits + file_size_limit_policy, thread priorities/cores), decoding against the matching DPA-side ELF, or diagnosing empty/noisy captures. Trigger even when the user does not explicitly mention "DOCA DPA tracer" or "high-level tracer" — typical implicit phrasings include "DPA kernel returns wrong result but host completions look clean", "kernel-entry to first-comm latency is huge", "RDMA WR to drain gap on the DPA", "trace file truncated mid-run", "TRACE doubled my DPA latency", or "tracer wrote a file but parser shows zero events". Refuse and route elsewhere for writing DPA kernels, DPA-Comms/DPA-Verbs programming, raw per-cycle DPA profiling, host-side doca-dpa debugging, or production DPA telemetry — those belong to other skills.RedactareFără avertismente★ 3,7 K↓ —
- vector-forgetrailofbits/skillsMutation-driven test vector generation. Finds implementations of a cryptographic algorithm or protocol, runs mutation testing to identify escaped mutants, then generates new test vectors that deliberately exercise the uncovered code paths. Compares before/after mutation kill rates to prove vector effectiveness. Use when generating cryptographic test vectors, measuring Wycheproof coverage gaps, finding escaped mutants via mutation testing, creating cross-implementation test suites, or improving test vector coverage for crypto primitives.TestareFără avertismente★ 7,8 K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivitateFără avertismente★ 4,1 K↓ —
- fp-checktrailofbits/skillsSystematically verifies suspected security bugs to eliminate false positives, producing a TRUE POSITIVE or FALSE POSITIVE verdict with documented evidence for each. Use when asked whether a specific finding is real, exploitable, or a false positive, or to verify or validate a suspected vulnerability — not for hunting or discovering new bugs.SecuritateFără avertismente★ 7,8 K↓ —
- email-sequence-designeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "design a welcome flow", "set up an abandoned-cart sequence", "build a light re-engagement branch inside a lifecycle flow", or "plan a cold-outbound sequence"; produces general lifecycle automation flows (welcome, cart, browse-abandon, post-purchase, in-flow re-engagement, B2B cold outbound) with trigger, step timing, branch/exit conditions, goal, frequency governance (send caps, quiet hours, fatigue guardrail), a sunset path, and a SEND N-dimension score. Not for the closed-loop win-back / re-consent (re-permission) program on a lapsed cohort — use reactivation-specialist; not for writing each email's copy — use email-creative-builder; not for computing EQS or the N1 unsubscribe veto — use email-quality-auditor. 邮件自动化流程设计/购物车挽回/流失召回序列ProductivitateFără avertismente★ 3 K↓ —
- embedding-strategiesforyourhealth111-pixel/Vibe-SkillsSelect and optimize embedding models for semantic search and RAG applications. Use when choosing embedding models, implementing chunking strategies, or optimizing embedding quality for specific domains.PlanificareFără avertismente★ 3,8 K↓ —
- whymichael-denyer/pstack-claudeUse for 'why does X work this way', 'why we picked Y', design rationale, regressions, postmortems, or data-backed thresholds. Discovers available MCPs and queries each evidence category (source control, issue tracker, long-form docs, real-time chat, infrastructure observability, error tracking, product analytics warehouse) in parallel, then returns a cited read on decisions and tradeoffs. Use how for runtime behavior.DevOpsFără avertismente★ 3,4 K↓ —
- tao-run-on-slurmNVIDIA/skillsRemote SLURM GPU cluster execution over SSH with sbatch/srun, Pyxis/Enroot containers, and Lustre-backed results. Use when running TAO training/eval/inference jobs on an on-prem or DGX SLURM cluster. Trigger phrases include "run on SLURM", "submit sbatch", "DGX SLURM cluster", "Pyxis/Enroot container", "Lustre dataset".AlteleFără avertismente★ 3,7 K↓ —
- cdf-augmentationNVIDIA/skillsUse when authoring or validating Cosmos Data Factory (CDF) augmentation YAML configs, or running remote Cosmos Transfer (including Cosmos3 WSM controls), Cosmos Predict, image-edit, or image-to-video inference.MediaFără avertismente★ 3,7 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- audio-visualizerZJU-REAL/Easel音频可视化视频:把纯音频(播客片段、音乐、口播金句、电台)渲染成带动态波形/频谱的视频,配封面和标题,好发到抖音/B站/视频号等只收视频的平台。当用户说 音频可视化、音频转视频、播客做成视频、音频波形视频、音乐可视化、给音频配画面、声波视频、频谱视频、把音频发到视频平台、电台切片视频 时使用。基于 shared/scripts/audio_viz.py(ffmpeg showwaves/showcqt/showspectrum)。与 audio-mix 区别:那个输出音频,本 SKILL 输出视频;与 slideshow-video 区别:那个用图片,本 SKILL 用音频驱动画面。MediaFără avertismente★ 4,1 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,1 K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaFără avertismente★ 4,1 K↓ —
orbit-card
heygen-com/hyperframes
De la autor
A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.
Instalare
npx skills add heygen-com/hyperframes --skill orbit-card -a claude-code
Se instalează în .claude/skills/orbit-card/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
- Include scripturi pe care nu le-am verificatScăzut
De ce 90
Fișiere (13)
- SKILL.md
- assets/Archivo-LICENSE.txt
- assets/GSAP-NOTICE.txt
- assets/Three-LICENSE.txt
- assets/archivo-regular.ttf
- assets/archivo-semibold.ttf
- assets/gsap-3.14.2.min.js
- assets/orbit-motion.js
- assets/orbit-scene.js
- assets/three.core.min.js
- assets/three.module.min.js
- orbit-card.html
- încă 1