Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 21 de ore
45.604 skill-uri
- ops-projectsdavepoon/buildwithclaudePortfolio dashboard for all GSD-tracked projects. Scans ~/Projects and ~/gsd-workspaces for .planning/ directories, shows phase status, git state, blockers, and next actions for every project. Run /ops projects to see the full portfolio.PlanificareFără avertismente★ 3,7 K↓ —
- jetson-video-capabilityNVIDIA/skillsUse when Jetson codec, profile, chroma, bit-depth, dimension, engine-count, or operational support must be reconciled from live APIs, authenticated NVIDIA samples, and NVIDIA documentation; also applies the content-DRM scope.MediaFără avertismente★ 3,7 K↓ —
- jetson-customize-cameraNVIDIA/skillsEnable MIPI/GMSL camera sensors on a Jetson Thor or Orin custom carrier by rendering a kernel-DT overlay from the in-tree sensor DTSI. Do NOT use for UPHY lane allocation or ODMDATA edits.MediaFără avertismente★ 3,7 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 4,1 K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 4,1 K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 4,1 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 4,1 K↓ —
- recalldavepoon/buildwithclaudeSearch Origin's local memory by query. Targeted lookup, not orientation. Invoked as `/recall <query>`. Use when the user asks "do you remember", "what do you know about", "look up".ProductivitateFără avertismente★ 3,7 K↓ —
- shapforyourhealth111-pixel/Vibe-SkillsModel interpretability and explainability using SHAP (SHapley Additive exPlanations). Use this skill when explaining machine learning model predictions, computing feature importance, generating SHAP plots (waterfall, beeswarm, bar, scatter, force, heatmap), debugging models, analyzing model bias or fairness, comparing models, or implementing explainable AI. Works with tree-based models (XGBoost, LightGBM, Random Forest), deep learning (TensorFlow, PyTorch), linear models, and any black-box model.InginerieFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.AlteleFără avertismente★ 4,1 K↓ —
- i4h-workflow-scene-editNVIDIA/skillsEdit an existing workflow Scene or task contract. Use for assets, layout, cameras, randomization, task text, or success rules; do not use to create a new workflow.RedactareFără avertismente★ 3,7 K↓ —
- tao-train-rtdetrNVIDIA/skillsRT-DETR (Real-Time DEtection TRansformer) for 2D object detection. Designed for real-time inference with competitive accuracy and supports distillation and quantization for deployment optimization. Use when training, evaluating, distilling, quantizing, exporting, or running inference for a TAO RT-DETR model. Trigger phrases include "train RT-DETR", "real-time DETR", "low-latency object detection", "RT-DETR distillation / quantization".DevOpsFără avertismente★ 3,7 K↓ —
- opsdavepoon/buildwithclaudeBusiness operations command center. Routes to the right ops command based on what you need — briefing, inbox, fires, projects, comms, triage, linear, revenue, deploy, or yolo mode.DevOpsFără avertismente★ 3,7 K↓ —
- doca-programming-guideNVIDIA/skillsUse this skill when the user is writing their first DOCA app or asking a library-agnostic programming question — picking a shipped sample to copy and modify, wiring pkg-config + meson (or FFI from Rust / Go / Python against the public C ABI), walking the Core lifecycle (create → configure → start → connect → use → stop → destroy), or decoding a DOCA_ERROR_*. Trigger on implicit phrasing: "write my first DOCA program", "meson line for doca_rdma_*", "DOCA_ERROR_BAD_STATE on first call", "call DOCA from Rust", "built clean but nothing on the wire". Refuse install / hugepages / pkg-config (doca-setup), docs or version lookup (doca-public-knowledge-map), and library-internal API work (matching library skill).RedactareFără avertismente★ 3,7 K↓ —
- gsd:spec-phasedavepoon/buildwithclaudeSocratic spec refinement — clarify WHAT a phase delivers with ambiguity scoring before discuss-phase. Produces a SPEC.md with falsifiable requirements locked before implementation decisions begin.PlanificareFără avertismente★ 3,7 K↓ —
- task-observerrebelytics/one-skill-to-rule-them-allMonitors task execution for skill improvement opportunities: logs patterns, user corrections and methodology worth preserving to the workspace, turns them into skill updates in a weekly review, and flags repeating work as new skills. Use during ANY multi-step task, agentic workflow, or work session. Also triggers in post-task feedback discussions and when the user mentions skill observations, the observation log, or skill taxonomy. Also known as "One Skill to Rule Them All" — trigger on this phrase too. IMPORTANT: invoke this skill before the FIRST tool call of any session and before writing or proposing a plan — any turn that will involve a tool call counts. This sentence is the session-start trigger and the only activation layer that survives an unreachable config file; pair it with a CLAUDE.md instruction or a session-start hook (references/environments.md). A subagent dispatched by a session already running it does not run it: it writes nothing and puts its findings in its report.ProductivitateFără avertismente★ 3,5 K↓ —
- jetson-video-benchmarkNVIDIA/skillsUse when measuring Jetson Video Codec SDK or PyNvVideoCodec encode/decode throughput, comparing presets or surfaces, testing codec-worker capacity with authenticated samples and user media, or producing a clearly labeled documentation-derived planning estimate when representative media is absent. Also use for a video request limited to PSNR or SSIM, to apply the terminal scope response.MediaFără avertismente★ 3,7 K↓ —
- jetson-video-pipelineNVIDIA/skillsUse when planning, executing, and independently validating Jetson Video Codec SDK or PyNvVideoCodec encode/decode, transcode, segmentation, container decode, AV1, or concise acceptance workflows.MediaFără avertismente★ 3,7 K↓ —
- pricing-packaging-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan launch pricing", "design pricing tiers / packaging", or "set up a launch discount / early-bird offer"; produces a launch pricing and packaging plan — tier structure and naming, a value-to-price map aligned to the message house, a launch-offer ladder with a true deadline reason, beta / early-adopter pricing with a post-launch graduation path, and guarantee / refund terms — with every price claim and offer term submitted to memory/events/claims.ndjson. Not for the canonical offer / claim record — use offer-claims-registry; not for paid-newsletter subscription economics — use newsletter-monetization-planner; not for ad bidding — use bid-strategy-planner. 发布定价/梯度打包/早鸟优惠/保证设计PlanificareFără avertismente★ 3 K↓ —
- golang-refactoringsamber/cc-skills-golangGolang refactoring — safe, at-scale restructuring of existing Go code: a coverage-adaptive safety net, behavior-preserving transforms (gopls Rename/Extract, `gofmt -r`, `gopatch`), the Fowler catalog mapped to Go, breaking import cycles, and small stacked PRs. Apply when a function or type has grown too large, a code smell blocks a feature, or the user asks to refactor Go code — also for renaming at scale, extracting functions or interfaces, moving code between packages, or planning a multi-step refactor. Target styles owned elsewhere → See `samber/cc-skills-golang@golang-naming` (renames), `samber/cc-skills-golang@golang-project-layout` (splits), `samber/cc-skills-golang@golang-modernize` (idioms), `samber/cc-skills-golang@golang-code-style` (control flow), `samber/cc-skills-golang@golang-design-patterns` (patterns/DI).InginerieFără avertismente★ 3,6 K↓ —
- closedavepoon/buildwithclaudeCommit the session to durable vault memory and prepare a clean resume pointInginerieFără avertismente★ 3,7 K↓ —
- jetson-customize-mgbeNVIDIA/skillsEnable Jetson Thor 25G/10G/1G MGBE QSFP via kernel-DT overlay. Do NOT use for UPHY lane allocation or ODMDATA edits.RedactareFără avertismente★ 3,7 K↓ —
- codonfm-scoreNVIDIA/skillsValidate, prepare, or run public CodonFM Encodon masked-codon variant scoring and review compatibility of its scoring workflows. Use only when the user explicitly requests CodonFM or Encodon, or that context is already established in the conversation. Do not select this skill for a generic variant-scoring request without that context; ask for the variant and intended analysis first.InginerieFără avertismente★ 3,7 K↓ —
- physicsnemo-discoverNVIDIA/skillsOfficial NVIDIA-authored guidance for navigating PhysicsNeMo — pick the model, datapipe, or example for a SciML/AI4Science task (surrogates, forecasting, downscaling, physics-informed, inverse, generative). Points at existing files via live repo search; never writes code. Do NOT use for installation or environment setup, training-loop or other code authoring/scaffolding, contributor/CI/packaging questions, repo-specific questions in physicsnemo-sym/-cfd/-curator, or general (non-physics) ML/PyTorch.ȘtiințăFără avertismente★ 3,7 K↓ —
prisma-client-api
prisma/skills
De la autor
Prisma Client API reference covering model queries, filters, operators, and client methods. Use when writing database queries, using CRUD operations, filtering data, or configuring Prisma Client. Triggers on "prisma query", "findMany", "create", "update", "delete", "$transaction".
Instalare
npx skills add prisma/skills --skill prisma-client-api -a claude-code
Se instalează în .claude/skills/prisma-client-api/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (9)
- SKILL.md
- references/client-methods.md
- references/constructor.md
- references/filters.md
- references/model-queries.md
- references/query-options.md
- references/raw-queries.md
- references/relations.md
- references/transactions.md