Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 21 de ore
45.604 skill-uri
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.InginerieFără avertismente★ 4,1 K↓ —
- umap-learnforyourhealth111-pixel/Vibe-SkillsUMAP dimensionality reduction. Fast nonlinear manifold learning for 2D/3D visualization, clustering preprocessing (HDBSCAN), supervised/parametric UMAP, for high-dimensional data.AlteleFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.InginerieFără avertismente★ 4,1 K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).InginerieFără avertismente★ 4,1 K↓ —
- offensive-bluetooth-classicSnailSploit/Claude-RedBluetooth Classic (BR/EDR) attack methodology — device discovery, service enumeration via SDP, LMP/L2CAP layer attacks, legacy PIN cracking (BlueBorne / KNOB), Bluetooth file-transfer abuse (BlueSnarfing legacy), unauthenticated profile abuse (HSP, HFP, OPP), and modern relevance against older industrial / automotive / accessory targets. Use when in-scope devices use Bluetooth Classic (Bluetooth ≤ 4.0 BR/EDR) — common in legacy car kits, industrial sensors, older medical devices, and audio accessories.MediaFără avertismente★ 9 K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.AlteleFără avertismente★ 4,1 K↓ —
- hyperframesnexu-io/open-designCreate video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.MediaFără avertismente★ 103,9 K↓ —Apare și în 1 alt depozit
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignFără avertismente★ 4,1 K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignFără avertismente★ 4,1 K↓ —
- hive-mind-advancedforyourhealth111-pixel/Vibe-SkillsAdvanced Hive Mind collective intelligence system for queen-led multi-agent coordination with consensus mechanisms and persistent memoryProductivitateFără avertismente★ 3,8 K↓ —
- slack-automationdavepoon/buildwithclaudeAutomate Slack messaging, channel management, search, reactions, and threads via Rube MCP (Composio). Send messages, search conversations, manage channels/users, and react to messages programmatically.InginerieFără avertismente★ 3,7 K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.InginerieFără avertismente★ 4,1 K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.RedactareFără avertismente★ 4,1 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 4,1 K↓ —
- manuscript-as-codeforyourhealth111-pixel/Vibe-SkillsTreat manuscripts as software: version control, reproducible builds, figure pipelines, CI, and structured repo layout. Helps teams avoid 'final_v7' chaos and ensures submission-ready artifacts.InginerieFără avertismente★ 3,8 K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanificareFără avertismente★ 4,1 K↓ —
- research-grantsforyourhealth111-pixel/Vibe-SkillsWrite competitive research proposals for NSF, NIH, DOE, DARPA, and Taiwan NSTC. Agency-specific formatting, review criteria, budget preparation, broader impacts, significance statements, innovation narratives, and compliance with submission requirements.ȘtiințăFără avertismente★ 3,8 K↓ —
- unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skillsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.PlanificareFără avertismente★ 4,1 K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.AlteleFără avertismente★ 4,1 K↓ —
- document-skillsforyourhealth111-pixel/Vibe-SkillsUmbrella skill for document workflows (PDF/DOCX/XLSX/PPTX). Dispatches to the most specific document skill to reduce noise and improve routing precision.DocumenteFără avertismente★ 3,8 K↓ —
- push-to-registryhashicorp/agent-skillsPush Packer build metadata to HCP Packer registry for tracking and managing image lifecycle. Use when integrating Packer builds with HCP Packer for version control and governance.OficialMediaFără avertismente★ 907↓ —
- proposal-drafterdavepoon/buildwithclaudeDraft a tailored freelance proposal or platform profile bio from a real job posting/brief and the freelancer's actual background. Use when responding to a listing on Contra/Upwork/etc, or writing/updating a freelance profile. Never invents experience, clients, or credentials that weren't provided.RedactareFără avertismente★ 3,7 K↓ —
- terraform-testhashicorp/agent-skillsComprehensive guide for writing and running Terraform tests. Use when creating test files (.tftest.hcl), writing test scenarios with run blocks, validating infrastructure behavior with assertions, mocking providers and data sources, testing module outputs and resource configurations, or troubleshooting Terraform test syntax and execution.OficialTestareFără avertismente★ 907↓ —
- terraform-stackshashicorp/agent-skillsComprehensive guide for working with HashiCorp Terraform Stacks. Use when creating, modifying, or validating Terraform Stack configurations (.tfcomponent.hcl, .tfdeploy.hcl files), working with stack components and deployments from local modules, public registry, or private registry sources, managing multi-region or multi-environment infrastructure, or troubleshooting Terraform Stacks syntax and structure.OficialDevOpsFără avertismente★ 907↓ —
score-eval
neondatabase/agent-skills
OficialDateActualizat acum 3 zile
De la autor
Agent Skills for Neon Severless Postgres
Instalare
npx skills add neondatabase/agent-skills --skill score-eval -a claude-code
Se instalează în .claude/skills/score-eval/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Descarcă .zip
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Doar instrucțiuniNu am văzut acces la rețeaLicență: APACHE-2.0
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- SKILL.md