Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 22 de ore
45.604 skill-uri
- wiki-rebuildAr9av/obsidian-wikiArchive and rebuild wiki knowledge from source, or restore a prior archive. Use for full restart/recovery when incremental repair is inappropriate; this is broader and more destructive than ordinary update or lint.AlteleFără avertismente★ 3,6 K↓ —
- skill-lookupforyourhealth111-pixel/Vibe-SkillsActivates when the user asks about Agent Skills, wants to find reusable AI capabilities, needs to install skills, or mentions skills for Claude. Use for discovering, retrieving, and installing skills.AlteleFără avertismente★ 3,8 K↓ —
- trailmarktrailofbits/skillsBuilds and queries multi-language source and binary code graphs for security analysis. Includes pre-analysis passes for blast radius, taint propagation, privilege boundaries, entry point enumeration, proxy/unresolved-call tracking, type/reference queries, structural traversal, graph diffs, audit augmentation, declared cross-language/FFI/external links via `.trailmark/links.toml`, and SQL schema graphs. Use when analyzing call paths, mapping attack surface, finding complexity hotspots, enumerating entry points, tracing taint propagation, measuring blast radius, importing SARIF/weAudit/binary findings, linking source graphs across language or RPC boundaries, or building a code graph for audit prioritization. Feature-gate version-specific Trailmark APIs before using them; prefer `trailmark.parse.detect_languages()` or `--language auto` when the target language is unknown or polyglot.SecuritateFără avertismente★ 7,8 K↓ —
- gsd:cleanupdavepoon/buildwithclaudeArchive accumulated phase directories from completed milestonesAlteleFără avertismente★ 3,7 K↓ —
- foundationpose-pipelineNVIDIA/skillsAdapt BOP datasets, run the FoundationPose perception pipeline with TAO depth, and evaluate or re-score pose results. Use for dataset runs and result comparisons; environment installation belongs to foundationpose-setup.AlteleFără avertismente★ 3,7 K↓ —
- holoscan-install-sourceNVIDIA/skillsBuild and verify Holoscan SDK 5.x from an explicit source ref with the repository run wrapper; use for Early Access or SDK development.AlteleFără avertismente★ 3,7 K↓ —
- gsd:managerdavepoon/buildwithclaudeInteractive command center for managing multiple phases from one terminalAlteleFără avertismente★ 3,7 K↓ —
- doca-pcc-ztr-rttcc-algoNVIDIA/skillsDOCA-shipped Zero-Touch RoCE RTT congestion control (ZTR RTTCC) reference algorithm on a BlueField-3 DPA: deploy, tune and evaluate doca_pcc_dev_ztr_rttcc_algo through the shipped DOCA PCC sample. Trigger on "my RoCE-v2 flows aren't being throttled", "PCC sample isn't dispatching to my algo", "set-params returns fail", "algorithm loaded but counters are flat", "how do I pick the multipath PCC variant", or "do I need a custom CC algorithm on BF3", even without naming ZTR RTTCC. Your own algorithm through the host library belongs to doca-pcc; the doca_spcx_cc command line to doca-spcx-cc. Covers picking a variant (vanilla / PM / RX-rate / multipath / window-probeless) at DPACC build time, tuning host-set parameters, and DOCA_PCC_DEV_STATUS_FAIL from the algorithm. Refuse and route elsewhere for writing a custom PCC algorithm from scratch, read-only PCC counter inspection, or firmware-only pre-Programmable PCC.DevOpsFără avertismente★ 3,7 K↓ —
- doca-comm-channel-adminNVIDIA/skillsUse this skill to enumerate host↔DPU DOCA comch (formerly Comm Channel) servers and connections via the shipped doca_comm_channel_admin binary — listing comch-capable devices and decoding the per-device server / connection table (server name, PID, in-use / max, PCIe address). The shipped binary is a SINGLE-SHOT SCAN-AND-PRINT tool with no registered arguments — NO list / inspect / drain / restart subcommands; one inventory pass over every comch-capable doca_dev on this side. Channel reset / drain / restart go to doca-comch (program side), doca-setup / doca-hardware-safety (driver reload), or BFB / RShim — NOT to this binary. Trigger on phrasings like "list comch servers", "which channels are active on this BlueField", or "verify admin tool sees same channel as program." Refuse and route elsewhere for the comch programming API, library install, protocol design, channel reset, or general orientation.DesignFără avertismente★ 3,7 K↓ —
- doca-sha-offload-engineNVIDIA/skillsUse this skill when wiring the DOCA SHA Offload Engine (an OpenSSL ENGINE) into an existing OpenSSL pipeline to offload one-shot SHA-1, SHA-256, or SHA-512 (EVP_Digest) onto DOCA SHA hardware without rewriting against doca-sha. Covers engine load mechanics (`openssl engine dynamic`, `set_pci_addr` ctrl, `-engine_impl`), the SHA-224 negative test that proves offload engaged, the message-size window where offload beats CPU SHA, and engine-vs-library selection. Trigger even when the user does not say "DOCA SHA Offload Engine" or "OpenSSL ENGINE" — typical implicit phrasings: "speed up openssl SHA on BlueField", "offload SHA without code changes", "is openssl using the accelerator or falling back to software", "prove DOCA SHA actually ran", "openssl dgst hashed but I'm not sure it was offloaded". Refuse and route elsewhere for new SHA pipelines (use doca-sha), MD5 / SHA-3 / SHA-224 / HMAC-SHA offload, incremental hashing via chained `EVP_DigestUpdate`, or OpenSSL PROVIDER authoring.TestareFără avertismente★ 3,7 K↓ —
- tao-train-pointpillarsNVIDIA/skillsPointPillars for 3D object detection from LiDAR point clouds. Encodes point clouds into a pseudo-image via a pillar-based representation, then applies 2D detection — used in autonomous driving and robotics. Use when training, evaluating, exporting, pruning, retraining, or running inference for a TAO PointPillars model. Trigger phrases include "train PointPillars", "LiDAR 3D detection", "point-cloud object detection", "pillar-based 3D detector".MediaFără avertismente★ 3,7 K↓ —
- tao-train-nvpanoptix3dNVIDIA/skillsNVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images. Produces 3D panoptic segmentation (semantic, instance, and panoptic masks) with occupancy completion. Built on a VGGT backbone with a Mask2Former-style head and 3D frustum reconstruction. Use when training, evaluating, exporting, or running inference for a TAO NVPanoptix3D model. Trigger phrases include "train NVPanoptix3D", "panoptic 3D reconstruction", "3D scene segmentation", "occupancy completion".AlteleFără avertismente★ 3,7 K↓ —
- tao-generate-anomaliesNVIDIA/skillsFull PAIDF AnomalyGen pipeline — fine-tune on a new anomaly dataset, generate synthetic anomaly images (SDG), evaluate quality (nn_score), and search per-sample (guidance, crop_ratio) parameters. Three modes: full (Phase 0→7: finetune then generate), finetune_only (Phase 0→1: train only), inference_only (Phase 0, 2→7: generate from an existing checkpoint). Use when the user asks to "fine-tune AnomalyGen", "generate anomaly images", "run PAIDF SDG", "evaluate SDG output quality", "run per-sample search", or run any part of the AnomalyGen pipeline, even if they only mention one phase.AlteleFără avertismente★ 3,7 K↓ —
- gsd:reviewdavepoon/buildwithclaudeRequest cross-AI peer review of phase plans from external AI CLIsInginerieFără avertismente★ 3,7 K↓ —
- codonfm-setupNVIDIA/skillsSet up the public CodonFM v1 repository and download public Encodon checkpoints. Use for requests to build or launch the CodonFM development container, configure local data/checkpoint mounts, verify GPU access, or download public Encodon 80M, 600M, 1B, or Cdwt-1B weights. Do not use for Decodon, Encodon 5B/10B, missense-aggregation, or codon-optimization setup because those implementations are not in the public repository.AlteleFără avertismente★ 3,7 K↓ —
- kermt-monitorNVIDIA/skillsCheck progress for a detached KERMT run (pretrain, finetune, or any kermt_run_detached invocation). Reads run.json, queries docker for container state, tails the pretrain/finetune log, and parses progress lines (epoch, step, val loss).DevOpsFără avertismente★ 3,7 K↓ —
- tao-train-centerposeNVIDIA/skillsCenterPose for keypoint / pose estimation. Detects object centers and regresses keypoint locations for 6-DoF object pose estimation. Use when training, evaluating, exporting, or running inference for a TAO CenterPose model. Trigger phrases include "train CenterPose", "6-DoF object pose", "keypoint estimation", "object pose regression".AlteleFără avertismente★ 3,7 K↓ —
- gsd:importdavepoon/buildwithclaudeIngest external plans with conflict detection against project decisions before writing anything.RedactareFără avertismente★ 3,7 K↓ —
- constant-time-testingtrailofbits/skillsMeasures timing side channels in cryptographic implementations by running them, using dudect for statistical analysis and Timecop over Valgrind for dynamic tracing. Covers the formal, symbolic, dynamic, and statistical tool categories and how to read a result. Use when testing whether a running implementation is constant-time, measuring timing variance on a compiled binary, or investigating a suspected timing attack. Not for statically inspecting compiler output — the constant-time-analysis plugin covers that.TestareFără avertismente★ 7,8 K↓ —
- jetson-customize-usbNVIDIA/skillsEnable/disable Jetson USB2/USB3 SS ports via kernel-DT overlay. Do NOT use for UPHY lane allocation or ODMDATA edits.RedactareFără avertismente★ 3,7 K↓ —
- tao-finetune-clipNVIDIA/skillsCLIP vision-language model for image-text retrieval, zero-shot classification, embedding extraction, ONNX export, and TensorRT deployment. Use when fine-tuning or training CLIP, running zero-shot classification, computing image embeddings, or deploying CLIP to ONNX/TensorRT. This is a single-action model skill; do not use it for an iterative weak-attribute improvement loop that keeps retraining and evaluating until progress stops, which belongs to tao-run-deft-pas.DevOpsFără avertismente★ 3,7 K↓ —
- jetson-set-targetNVIDIA/skillsSwitch the active Jetson target-platform pointer to an existing profile YAML. Use before customize/build/flash to change target; not for authoring profiles — use jetson-init-target instead.AlteleFără avertismente★ 3,7 K↓ —
- hsb-ip-create-topNVIDIA/skillsCreate or explain fixed-format HSB FPGA_top.sv wrappers from validated HOLOLINK_def.svh files. Do not use for def generation or validation.AlteleFără avertismente★ 3,7 K↓ —
- doca-socket-relayNVIDIA/skillsUse this skill when the operator is driving the DOCA Socket Relay to bridge a socket-oriented host application onto a BlueField DPU peer without rewriting it — picking the deployment shape (in-process, sidecar, or BlueField service container), configuring the host-side socket and the DPU-side forwarding endpoint, walking the bind → connect → round-trip → admit-fleet smoke, or diagnosing a stuck/silent relay. Trigger even when the user does not explicitly mention "DOCA Socket Relay" — typical implicit phrasings include "move my socket app onto the BlueField without rewriting it", "host app gets ECONNREFUSED on the relay", "relay accepts the connection but bytes never arrive on the DPU side", "first round-trip works, the rest hang", "bridge an AF_UNIX (UDS) socket to a DPU peer over Comch", or "I want a sidecar that forwards my socket to the BlueField". Refuse and route elsewhere for the comch programming API, line-rate raw packet I/O via doca-eth, and DOCA install/bring-up — those belong to other skills.DevOpsFără avertismente★ 3,7 K↓ —
shader-programming
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill shader-programming -a claude-code
Se instalează în .claude/skills/shader-programming/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
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Fișiere (2)
- SKILL.md
- references/effects.md