Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 21 de ore
45.604 skill-uri
- ena-databaseforyourhealth111-pixel/Vibe-SkillsAccess European Nucleotide Archive via API/FTP. Retrieve DNA/RNA sequences, raw reads (FASTQ), genome assemblies by accession, for genomics and bioinformatics pipelines. Supports multiple formats.DateFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- create-planforyourhealth111-pixel/Vibe-SkillsCreate a concise plan. Use when a user explicitly asks for a plan related to a coding task.PlanificareFără avertismente★ 3,8 K↓ —
- broNoudavepoon/buildwithclaudeRe-explain the previous assistant message, or any text typed after the command, in a much simpler way. For when a reply made you go 'bro what'. Use /bro for a plain-language version of the last answer, or /bro <text> to simplify a pasted paragraph, error, email, or doc.ProductivitateFără avertismente★ 3,7 K↓ —
- feedbackNoudavepoon/buildwithclaudeTurn post-task feedback—even blunt or angry feedback—into an evidence-based, approval-gated improvement plan for the agent/user workflow. Use after agent work goes wrong, misses expectations, creates friction, or should improve in future. Never mutate during the feedback turn.PlanificareFără avertismente★ 3,7 K↓ —
- statsmodelsforyourhealth111-pixel/Vibe-SkillsStatistical modeling toolkit. OLS, GLM, logistic, ARIMA, time series, hypothesis tests, diagnostics, AIC/BIC, for rigorous statistical inference and econometric analysis.TestareFără avertismente★ 3,8 K↓ —
- itch-publishgamedev-skills/awesome-gamedev-agent-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.InginerieFără avertismente★ 4,1 K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,1 K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.RedactareFără avertismente★ 4,1 K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.AlteleFără avertismente★ 4,1 K↓ —
- code-healthdavepoon/buildwithclaudeScans the codebase for dead code, tech debt, outdated dependencies, and code quality issues. Delegates to the Centinela (QA) agent.InginerieFără avertismente★ 3,7 K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaFără avertismente★ 4,1 K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumenteFără avertismente★ 4,1 K↓ —
- rpggamedev-skills/awesome-gamedev-agent-skillsBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.AlteleFără avertismente★ 4,1 K↓ —
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserFără avertismente★ 4,1 K↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaFără avertismente★ 4,1 K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 4,1 K↓ —
- positioning-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "map our positioning", "name our competitive alternatives", or "pick a beachhead segment for the launch"; produces a Dunford-style positioning canvas — named competitive alternatives (including spreadsheet and status quo), unique attributes (verifiable, or routed to the claims ledger), value themes (attribute→benefit→value chains), a target beachhead segment scored on serviceability / pain intensity / reachability, and a one-sentence onlyness statement — the sole upstream of the message house and the entity-signal source for the canonical entity profile. Not for the message house or per-channel launch copy — use message-house-builder; not for audience/persona profiling itself — use audience-mapper; not for SEO keyword positioning — use keyword-research. 定位画布/竞争替代品/独特价值/滩头细分DateFără avertismente★ 3 K↓ —
- conversion-value-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "set up conversion values so tROAS optimizes profit not orders", "map margin onto my purchase value", "build value rules for lead / phone / signup conversions", or "stop bidding to revenue when I care about profit"; defines and QAs the conversion VALUE model — per-conversion values, margin/net-value adjustment, static-vs-dynamic value rules, proxy values for non-revenue actions, and a value-vs-count sanity check — as a value-model spec plus a pre-launch value QA sheet. Not for whether the tag fires or UTMs are clean — use conversion-signal-qa; not for cross-platform double-count de-dup — use attribution-reconciler; not for scoring R1/R2 — that is a scored veto in ad-account-auditor. 付费广告转化价值建模/利润出价/价值规则QAMarketingFără avertismente★ 3 K↓ —
- stop-that-shitlennney/stop-that-shitComplete requested work while preventing speculative defenses and scope creep. Use when considering extra hardening, reviewing possible overengineering, resolving repeated verification loops, following explicit task boundaries, or when the user invokes Stop That Shit. Ordinary use of validation, retries, or dependencies alone is not a trigger.PlanificareFără avertismente★ 3,1 K↓ —
- launch-day-conductoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "run my launch day", "build a launch day runbook / war room", or "decide CONTINUE or ROLLBACK after the push"; produces a pre-conditions gate check (launch-readiness-auditor SHIP verdict + the authoritative date in launch-registry — missing either stops the skill), a dated hour-blocked runbook with owners (morning irreversible pushes, daytime monitoring loop, evening consolidation), a forced observation-window verdict after every irreversible action against pre-declared kill criteria, a P0-P3 incident ladder with rollback playbooks, and T-0 status lines for the registry proposal protocol. Not for channel submission content and platform rules — use community-launch-runner; not for media replies — use press-media-relations. 发布日runbook/作战室/观察窗/回滚裁决/发布日指挥AlteleFără avertismente★ 3 K↓ —
- nvshmem-docsNVIDIA/skillsFind version-aware official NVSHMEM and NVSHMEM4Py documentation for releases, installation, APIs, runtime settings, transports, containers, and troubleshooting.AlteleFără avertismente★ 3,7 K↓ —
- principle-guard-the-context-windowmichael-denyer/pstack-claudeApply when context is filling up: large outputs, long files, repeated reads, fan-out planning. Route bulk to subagents; keep summaries in the main thread, not raw payloads.ProductivitateFără avertismente★ 3,4 K↓ —
- principle-boundary-disciplinemichael-denyer/pstack-claudeApply when wiring validation, error handling, or framework adapters. Concentrate guards at system boundaries (CLI, config, network, external APIs); trust internal types and keep business logic in pure functions.InginerieFără avertismente★ 3,4 K↓ —
- maintain-formal-verification-skillmichael-denyer/pstack-claudeBring a project's formal verification back in line with the code after the code changes: find the commits that touched verified code, update the model, harness, or properties to describe the code as it is now, rerun, and say whether each failure is drift in the verification or a bug in the code. Use for /maintain-formal-verification-skill, "is the model still true to the code", or after merges and refactors that touched verified code without rechecking it.InginerieFără avertismente★ 3,4 K↓ —
narrative-cascade-planner
aaron-he-zhu/aaron-marketing-skills
De la autor
Use when the user asks to "plan how our narrative lands on every surface", "write per-surface message-match specs", or "brief each creative builder from the canon"; maps the narrative-registry canon onto every flagship surface (homepage, pricing, store listing, sales deck, social bio, docs, email) as a per-surface message-match spec — what claim, pillar, proof, and objection reframe each surface must carry — and cuts a handoff brief to each discipline's creative builder (content-writer, ad-creative-builder, email-creative-builder, social-creative-builder, message-house-builder), so the same story lands consistently everywhere. Not for writing the finished surface copy — use each discipline creative builder; not for the tier-scoped launch asset manifest — use launch-asset-packager; not for scoring cross-surface consistency — use narrative-quality-auditor; not for claim adjudication — use offer-claims-registry. 叙事落地/逐面消息一致/创意交接简报/画布传导
Instalare
npx skills add aaron-he-zhu/aaron-marketing-skills --skill narrative-cascade-planner -a claude-code
Se instalează în .claude/skills/narrative-cascade-planner/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
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