Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 22 de ore
45.604 skill-uri
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivitateFără avertismente★ 4,1 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- pulumi-cdk-to-pulumipulumi/agent-skillsLoad this skill when a user wants to migrate, convert, port, translate, or move an AWS CDK application (including CDK stacks, constructs, or CloudFormation-synthesized templates) to Pulumi. Phrases such as "convert CDK to Pulumi", "migrate CDK app", "port CDK stacks", "replace CDK with Pulumi", "stop using CDK". Do NOT load for general CDK questions, CDK-only help, or CDK vs Pulumi comparisons where no migration is requested.OficialDevOpsFără avertismente★ 78↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.InginerieFără avertismente★ 4,1 K↓ —
- doca-flow-tuneNVIDIA/skillsUse this skill when the user is tuning a live or captured `doca-flow` pipeline with `doca_flow_tune` — snapshotting pipe / counter / KPI state, picking a tuning axis (rule placement, resource hints / table sizing, HW-offload mode) and a matching measurement (rule-install rate, lookup latency, hardware-counter delta), running offline or online (read-only or state-changing) modes, reading the dumper CSV / analyze JSON / visualize mermaid, or applying a recommendation back into the Flow program. Trigger even when the user does not explicitly mention "doca_flow_tune" — typical implicit phrasings include "Flow rule-install rate is low on BlueField", "table sizing looks wrong for this pipe", "tune visualize step is empty", "before/after counters don't move", or "which doca-flow knob does this recommendation hit". Refuse and route elsewhere for measuring baseline numbers (doca-flow-perf, doca-flow-dpa-perf), writing the doca-flow application, DOCA install, or streaming Flow telemetry — those belong to other skills.DateFără avertismente★ 3,7 K↓ —
- prototype-fastgamedev-skills/awesome-gamedev-agent-skillsBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.AlteleFără avertismente★ 4,1 K↓ —
- torchdrugforyourhealth111-pixel/Vibe-SkillsGraph-based drug discovery toolkit. Molecular property prediction (ADMET), protein modeling, knowledge graph reasoning, molecular generation, retrosynthesis, GNNs (GIN, GAT, SchNet), 40+ datasets, for PyTorch-based ML on molecules, proteins, and biomedical graphs.ȘtiințăFără avertismente★ 3,8 K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignFără avertismente★ 4,1 K↓ —
- pulumi-componentpulumi/agent-skillsGuide for authoring Pulumi ComponentResource classes. Use when creating reusable infrastructure components, designing component interfaces, setting up multi-language support, or distributing component packages.OficialDevOpsFără avertismente★ 78↓ —
- vaexforyourhealth111-pixel/Vibe-SkillsUse this skill for processing and analyzing large tabular datasets (billions of rows) that exceed available RAM. Vaex excels at out-of-core DataFrame operations, lazy evaluation, fast aggregations, efficient visualization of big data, and machine learning on large datasets. Apply when users need to work with large CSV/HDF5/Arrow/Parquet files, perform fast statistics on massive datasets, create visualizations of big data, or build ML pipelines that do not fit in memory.DateFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.AlteleFără avertismente★ 4,1 K↓ —
- upstream-patchespulumi/agent-skillsCreate, amend, remove, and rebase patches for Terraform provider submodules using `./scripts/upstream.sh`. Use when `upgrade-provider` or manual patch work needs owning-patch lookup, patch conflict fixes, patch/hunk removal, or upstream rebase.OficialDevOpsFără avertismente★ 78↓ —
- pulumi-neo-handoffpulumi/agent-skillsHand off the current thread to a new Pulumi Neo task as a one-way transfer. Use when the user explicitly asks to hand off, send, transfer, or continue current work in Pulumi Neo (e.g. "hand this to Neo", "continue in Neo", "/neo-handoff"). Do not load when the user only mentions Neo, asks what Neo can do, asks for an AI-written PR or preview explanation, or hands off to a different agent.OficialRedactareFără avertismente★ 78↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.AlteleFără avertismente★ 4,1 K↓ —
- humanize-pptnexu-io/open-designA presentation system for agent-made PPTs — born for the talk, not just the template. It turns raw material into an AST (audience-state-transfer) outline with per-page visual-enhancement decisions (image / SVG diagram / video), hands a production brief to a downstream renderer (HTML-PPT skills or native PPTX), then runs a capped 3-round presentation checkup (演讲体检) on the rendered deck. It never renders slides itself. Use before generating PPT/HTML slides from raw material, and after rendering when the user says things like "给这份 deck 做演讲体检" or "PPT 渲染质检". If all you want is one beautiful template page with no outline and no checkup, a rendering skill alone is enough.RedactareFără avertismente★ 103,9 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 4,1 K↓ —
- pulumi-overviewpulumi/agent-skillsUse this skill for any task that creates, modifies, inspects, or destroys cloud infrastructure or SaaS configuration, from one-off CLI operations to full multi-resource projects, across providers in the Pulumi ecosystem. A typical project spans many providers (AWS or Azure or GCP, Kubernetes, Cloudflare, Auth0, Datadog, Vercel, and others), and Pulumi drives them through one CLI, one state model, and one credential layer. Trigger even when the user does not name Pulumi; phrasings like "deploy this app," "provision a database," "stand up a VPC," "configure Auth0," "set up Datadog monitoring," or "tear down staging" qualify. Also trigger for tasks that migrate, port, or convert existing infrastructure code (Terraform, CloudFormation, CDK, Bicep, ARM) to Pulumi. Do not trigger for application runtime code that reads or writes data via cloud SDKs; that is application code, not infrastructure.OficialDevOpsFără avertismente★ 78↓ —
- shapforyourhealth111-pixel/Vibe-SkillsModel interpretability and explainability using SHAP (SHapley Additive exPlanations). Use this skill when explaining machine learning model predictions, computing feature importance, generating SHAP plots (waterfall, beeswarm, bar, scatter, force, heatmap), debugging models, analyzing model bias or fairness, comparing models, or implementing explainable AI. Works with tree-based models (XGBoost, LightGBM, Random Forest), deep learning (TensorFlow, PyTorch), linear models, and any black-box model.InginerieFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanificareFără avertismente★ 4,1 K↓ —
- content-quality-auditoraaron-he-zhu/aaron-marketing-skillsUse when auditing content quality, E-E-A-T, or publish readiness; runs a typed 80-item CORE-EEAT profile with evidence coverage, veto checks, and a fix plan. Not for structural tags/headers alone — use on-page-seo-checker; not for domain/citation trust — use domain-authority-auditor. 内容质量/EEAT评分MarketingFără avertismente★ 3 K↓ —
- provider-upgradepulumi/agent-skillsUpgrade any Pulumi provider to a newer version and reconcile the resulting diff. Use when users want to upgrade or update a provider (including editing package.json, requirements.txt, pyproject.toml, go.mod, or Pulumi.yaml to bump a provider SDK), check for breaking changes before or during an upgrade, fix resources that broke after a provider upgrade, or resolve unexpected replacements, creates, or deletes in a post-upgrade preview, including pulumi-gcp v10 errors such as a missing gcp.notebooks or gcp.iap.Brand type or a required secretDataWoVersion. Applies to all providers (aws, azure-native, gcp, kubernetes, aws-native, cloudflare, datadog, etc.) — not just Tier 1. Do NOT use for querying which stacks use what package versions; use skill `package-usage` for cross-stack audits. Do NOT use for general infrastructure tasks.OficialDevOpsFără avertismente★ 78↓ —
- mcore-split-prNVIDIA/skillsSplit a PR into multiple PRs to reduce the number of required CODEOWNERS reviewer groups.AlteleFără avertismente★ 3,7 K↓ —
- thermo-nuclear-code-quality-reviewmichael-denyer/pstack-claudeRun an extremely strict maintainability review for abstraction quality, giant files, and spaghetti-condition growth. Use for a thermo-nuclear code quality review, thermonuclear review, deep code quality audit, or especially harsh maintainability review.InginerieFără avertismente★ 3,4 K↓ —
- baoyu-wechat-summaryJimLiu/baoyu-skillsSummarizes WeChat group chat highlights into a structured digest using the local wx-cli binary (https://github.com/jackwener/wx-cli). Generates a normal digest by default; a roast (毒舌) version is opt-in. Maintains per-group history (history.json + history-digests.jsonl), per-user profiles, and per-group fact memory (memory.md) across runs, with privacy guardrails baked in. Use when the user asks to "总结群聊", "群聊精华", "群聊摘要", "summarize group chat", "group chat digest", mentions a WeChat group name with a time range, says "帮我看看 XX 群最近聊了什么", "XX 群有什么值得看的", or asks to "回溯画像" / "初始化画像" / "backfill profiles". Adds the roast version when the user says "毒舌版", "roast 版", "再来个毒舌的", or similar.ProductivitateFără avertismente★ 26,9 K↓ —
ad-creative-builder
aaron-he-zhu/aaron-marketing-skills
De la autor
Use when the user asks to "write ad copy", "generate RSA headlines", or "build ad creative at volume"; produces ad units — RSA headlines/descriptions, hooks, and an angle matrix — message-matched to the destination landing page. Not for scoring an ad account — use ad-account-auditor; not for the post-click page — use landing-optimizer; not for organic articles — use content-writer. 广告创意/广告文案/RSA标题
Instalare
npx skills add aaron-he-zhu/aaron-marketing-skills --skill ad-creative-builder -a claude-code
Se instalează în .claude/skills/ad-creative-builder/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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De ce 90
Fișiere (3)
- SKILL.md
- references/ad-format-specs.md
- references/angle-matrix.md