Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 21 de ore
45.604 skill-uri
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserFără avertismente★ 4,1 K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 4,1 K↓ —
- itch-publishgamedev-skills/awesome-gamedev-agent-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.InginerieFără avertismente★ 4,1 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 4,1 K↓ —
- video-strategyZJU-REAL/Easel视频制作策略与工具选型:AI 视频生成模型对比、视频脚本结构设计、制作流程规划,覆盖产品演示/解说/社媒短视频场景。 当用户说"视频怎么做""视频选型""用什么工具做视频""视频制作流程""视频策略""视频系列规划"时使用。 和 video-script 的区别:video-strategy 做内容规划与工具选型,video-script 写具体某条视频的脚本。MediaFără avertismente★ 4,1 K↓ —
- motion-futurenexu-io/open-designThe Future Is Already Here — motion design template. A 20-second electric-blue tech reel, rebuilt from the viral original: 3D cubes, a word tunnel, liquid chrome type, a FUTURE.EXE desktop, a countdown, glass objects and a chrome FUTURE hero, cut to 120 BPM.DesignFără avertismente★ 103,9 K↓ —
- pulumi-arm-to-pulumipulumi/agent-skillsConvert or migrate Azure ARM (Azure Resource Manager) templates, Bicep templates, or code to Pulumi, including importing existing Azure resources. This skill MUST be loaded whenever a user requests migration, conversion, or import of ARM templates, Bicep templates, ARM code, Bicep code, or Azure resources to Pulumi.OficialDevOpsFără avertismente★ 78↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,1 K↓ —
- publishcode-yeongyu/oh-my-openagentPublish oh-my-opencode to npm by triggering the GitHub Actions publish workflow and verifying its artifacts. Ship-only: never runs pre-publish-review or re-reviews merged code unless the user explicitly asks. Argument: <patch|minor|major|explicit-semver>. Triggers: publish, release, deploy, npm publish.DevOpsFără avertismente★ 70,3 K↓ —
- prisma-computeprisma/skillsDeploy and operate apps on Prisma Compute with the Prisma 8 CLI. Use whenever the user mentions Prisma Compute, deploying or hosting a Prisma app, `prisma deploy`, `prisma dev module.ts`, Prisma Composer apps (`module.ts`, `compute()`, the `composer` section of `prisma.config.ts`), preview stages, deploy on push (`prisma git connect`, `prisma/cloud-deploy-action`), `prisma service` logs, versions, rollback, or custom domains, `project env`, `PRISMA_SERVICE_TOKEN`, regions, 504s, sleeping instances, or `waitUntil`; also when a project still uses the removed `@prisma/cli app deploy`, `prisma.compute.ts`, `defineComputeConfig`, `compute:deploy`, or `build logs` surface.OficialDevOpsFără avertismente★ 76↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumenteFără avertismente★ 4,1 K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.AlteleFără avertismente★ 4,1 K↓ —
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.AlteleFără avertismente★ 4,1 K↓ —
- rpggamedev-skills/awesome-gamedev-agent-skillsBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.AlteleFără avertismente★ 4,1 K↓ —
- tao-finetune-cosmos-embedNVIDIA/skillsCosmos-Embed1 video-text embedding for text-to-video retrieval, video-to-video search, semantic deduplication, and fine-tuning. Use when the user asks to "fine-tune Cosmos-Embed1", "run cosmos-embed inference", "export Cosmos-Embed1", "embed videos", or "search videos with text".MediaFără avertismente★ 3,7 K↓ —
- text-polisherZJU-REAL/Easel文本润色打磨:七轮聚焦扫描(清晰度/语气/价值感/证据/具体性/情感/风险) + 去 AI 感改写(砍填充短语、打破公式化结构、主动语态、变化节奏)。 当用户说"帮我改一下"、"润色"、"文案打磨"、"编辑文案"、 "去 AI 感"、"太像 AI 了"、"改自然"、"校对"、"文案优化"时使用。 合并了原 copy-editing(系统化编辑)和 stop-slop(去 AI 感)的能力。RedactareFără avertismente★ 4,1 K↓ —
- gsd:ai-integration-phasedavepoon/buildwithclaudeGenerate AI design contract (AI-SPEC.md) for phases that involve building AI systems — framework selection, implementation guidance from official docs, and evaluation strategyDesignFără avertismente★ 3,7 K↓ —
- audio-editingZJU-REAL/Easel通用音频处理:音频剪辑/裁剪、格式转码(mp3/wav/m4a/aac)、音量归一化、从视频提取音轨、多段拼接、淡入淡出、变速(保音高)。当用户说“剪音频”“裁一段”“转成 mp3”“调音量/响度”“提取音轨/扒音频”“拼接音频”“淡入淡出”“加速/减速音频”“变速不变调”时使用。与 audio-denoise 的区别:audio-denoise 专做降噪,audio-editing 做除降噪外的通用音频操作(也内置 denoise 作为兜底)。MediaFără avertismente★ 4,1 K↓ —
- remove-bgZJU-REAL/Easel图片去背景 / 抠图 / 换背景:用 AI 语义分割把主体从背景抠出,输出透明 PNG,或直接换成纯色(电商白底)/ 新场景背景。无需绿幕。当用户说 去背景、抠图、抠图换背景、去掉背景、透明背景、白底图、换背景、抠人像、抠产品、扣图、KO图、商品白底 时使用。基于 shared/scripts/remove_bg.py(rembg u2net)。与 green-screen 区别:green-screen 处理绿幕视频,本 SKILL 处理任意图片;与 ecom-details-image 区别:那个出电商视觉方案,本 SKILL 只做抠图。MediaFără avertismente★ 4,1 K↓ —
- golang-samber-dosamber/cc-skills-golangDependency injection in Golang using samber/do — service containers, lifecycle management, scopes, health checks, graceful shutdown, and module organization. Apply when using or adopting samber/do, when the codebase imports github.com/samber/do or github.com/samber/do/v2, or when refactoring manual constructor injection into a DI container.InginerieFără avertismente★ 3,6 K↓ —
- pulumi-upgrade-providerpulumi/agent-skillsAutomate Pulumi provider repo upgrades with the `upgrade-provider` tool. Use when upgrading a pulumi provider repository to a new upstream version, running `upgrade-provider`, and addressing its common failure modes like patch conflicts or missing module mappings.OficialAlteleFără avertismente★ 78↓ —
- nvflare-orientNVIDIA/skillsRoute open-ended NVFLARE advice and only conversion requests whose preliminary source inspection reports unresolved or conflicting ownership; never load this skill merely to inspect a concrete conversion request before selecting its detected framework converter.MarketingFără avertismente★ 3,7 K↓ —
- using-ovnewtonNVIDIA/skillsConnect the Newton physics engine to an Omniverse simulation or ovstage with ovnewton. Use when importing a populated ovstage into Newton, stepping its physics, synchronizing stage edits, or publishing simulation state for Omniverse rendering.MediaFără avertismente★ 3,7 K↓ —
- i4h-workflow-finetuneNVIDIA/skillsFine-tune a manifest-backed GR00T or openpi remote Task on compatible LeRobot data. Use for training; do not use for inference-only Tasks or checkpoint rollout.ProductivitateFără avertismente★ 3,7 K↓ —
tycana
davepoon/buildwithclaude
De la autor
Persistent task management and productivity intelligence via MCP. Captures tasks from conversation, plans your day, tracks patterns, and gives personalized recommendations that improve over time.
Instalare
npx skills add davepoon/buildwithclaude --skill tycana -a claude-code
Se instalează în .claude/skills/tycana/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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- SKILL.md