Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 22 de ore
45.604 skill-uri
- verify-paperclippaperclipai/paperclipVerify Paperclip from a source checkout, published npm install, or existing staging or production stack. Select the environment, data state, version, and platform; drive real UI or CLI journeys and capture evidence. Route deployment to the private Cloud skills.DevOpsFără avertismente★ 107,1 K↓ —
- itch-publishgamedev-skills/awesome-gamedev-agent-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.InginerieFără avertismente★ 4,1 K↓ —
- cal-com-automationdavepoon/buildwithclaudeAutomate Cal.com tasks via Rube MCP (Composio): manage bookings, check availability, configure webhooks, and handle teams. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- neon-postgresneondatabase/agent-skillsGuides and best practices for working with Lakebase Postgres on Neon: connections, pooled vs direct, schema migrations, branching, autoscaling, scale-to-zero, instant restore, read replicas, IP allow lists, logical replication, and Lakebase Search. Use when the work is an existing DATABASE_URL, SQL, schema, inspect, or search. New backends, Auth, files, Functions, and LLM calls go to the parent `neon` skill. Live queries, reactive UIs, and realtime data go to `neon-realtime`. Also use for "@neondatabase/serverless", "@neondatabase/neon-js", "neon inspect db", "semantic search", "vector search", "full-text search", "BM25", or "hybrid search".OficialDateFără avertismente★ 105↓ —Apare și în 1 alt depozit
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserFără avertismente★ 4,1 K↓ —
- x-searchcode-yeongyu/oh-my-openagentMUST read before searching X/Twitter with the x_search tool. When xAI is connected: date-bound every time-sensitive query (from_date >= yesterday, widen to 7 days), scope trusted accounts with allowed_x_handles, phrase queries as latest/recent with since:/from:/filter: operators, split into 2-3 searches by account and by keyword, and reconcile against web_search. Triggers: X search, Twitter search, tweets, posts on X, what people are saying on X, x_search, social signal.AlteleFără avertismente★ 70,3 K↓ —
- neon-object-storageneondatabase/agent-skillsS3-compatible object storage that branches with your database, so each branch gets its own copy of the files and the rows that point at them. Use when a user wants object storage, a bucket, blob/file storage, or somewhere to put uploads, images, documents, avatars, or user-generated files for their app or agent — especially when they already use (or are setting up) Lakebase Postgres and don't want to add a separate storage provider like AWS S3, Cloudflare R2, or Supabase Storage. Triggers include "object storage", "bucket", "blob storage", "file storage", "store uploads/images/files", "S3-compatible storage", "presigned URL", "where do I put files", "storage logs", "bucket logs", "CDN in front of object storage", "Neon Object Storage", "Neon Storage", and "storage that branches with my database".OficialDevOpsFără avertismente★ 105↓ —Apare și în 1 alt depozit
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.RedactareFără avertismente★ 4,1 K↓ —
- pulumi-terraform-to-pulumipulumi/agent-skillsMigrate Terraform/OpenTofu projects to Pulumi, including translating HCL source code and/or importing Terraform state into a Pulumi stack. Use when a user wants to convert Terraform to Pulumi, migrate from HCL, or import tfstate into Pulumi. Do NOT trigger for general Terraform-vs-Pulumi comparisons or questions about using both tools side-by-side.OficialDevOpsFără avertismente★ 78↓ —
- pulumi-upgrade-providerpulumi/agent-skillsAutomate Pulumi provider repo upgrades with the `upgrade-provider` tool. Use when upgrading a pulumi provider repository to a new upstream version, running `upgrade-provider`, and addressing its common failure modes like patch conflicts or missing module mappings.OficialAlteleFără avertismente★ 78↓ —
- pulumi-arm-to-pulumipulumi/agent-skillsConvert or migrate Azure ARM (Azure Resource Manager) templates, Bicep templates, or code to Pulumi, including importing existing Azure resources. This skill MUST be loaded whenever a user requests migration, conversion, or import of ARM templates, Bicep templates, ARM code, Bicep code, or Azure resources to Pulumi.OficialDevOpsFără avertismente★ 78↓ —
- pulumi-debug-failed-operationpulumi/agent-skillsDebug a Pulumi update or preview that failed: read the failure Pulumi already recorded, find what caused it, and fix it. Load this skill when the user asks to debug, diagnose, or fix a failed update or preview, or points at a failing `pulumi up` or `pulumi preview`. Don't load it for authoring new infrastructure, migrations, or provider upgrades; those have their own skills.OficialInginerieFără avertismente★ 78↓ —
- upstream-patchespulumi/agent-skillsCreate, amend, remove, and rebase patches for Terraform provider submodules using `./scripts/upstream.sh`. Use when `upgrade-provider` or manual patch work needs owning-patch lookup, patch conflict fixes, patch/hunk removal, or upstream rebase.OficialDevOpsFără avertismente★ 78↓ —
- prisma-computeprisma/skillsDeploy and operate apps on Prisma Compute with the Prisma 8 CLI. Use whenever the user mentions Prisma Compute, deploying or hosting a Prisma app, `prisma deploy`, `prisma dev module.ts`, Prisma Composer apps (`module.ts`, `compute()`, the `composer` section of `prisma.config.ts`), preview stages, deploy on push (`prisma git connect`, `prisma/cloud-deploy-action`), `prisma service` logs, versions, rollback, or custom domains, `project env`, `PRISMA_SERVICE_TOKEN`, regions, 504s, sleeping instances, or `waitUntil`; also when a project still uses the removed `@prisma/cli app deploy`, `prisma.compute.ts`, `defineComputeConfig`, `compute:deploy`, or `build logs` surface.OficialDevOpsFără avertismente★ 76↓ —
- audit-clerk-skillclerk/skillsAudits the bundled `clerk-cli` skill against the Clerk CLI source tree and proposes or applies updates. Use when the user says "audit the clerk-cli skill", "update the clerk-cli skill", "check clerk-cli against the CLI source", "resync clerk-cli skill", "run audit-clerk-skill", or after Clerk CLI commands, flags, or agent-mode behavior change.OficialInginerieFără avertismente★ 89↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,1 K↓ —
- neurokit2foryourhealth111-pixel/Vibe-SkillsComprehensive biosignal processing toolkit for analyzing physiological data including ECG, EEG, EDA, RSP, PPG, EMG, and EOG signals. Use this skill when processing cardiovascular signals, brain activity, electrodermal responses, respiratory patterns, muscle activity, or eye movements. Applicable for heart rate variability analysis, event-related potentials, complexity measures, autonomic nervous system assessment, psychophysiology research, and multi-modal physiological signal integration.ȘtiințăFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 4,1 K↓ —
- red-handed-auditdavepoon/buildwithclaudeCheck whether the tests the agent said passed actually ran. Reads the Claude Code session transcript and git state locally, then reports each gap with a timestamp and the quoted line. No model calls, nothing leaves the machine.TestareFără avertismente★ 3,7 K↓ —
- equibles-researchdavepoon/buildwithclaudeUse when the user asks about a US-listed company or the US market and wants sourced numbers, such as SEC filings and what a 10-K or 10-Q says, income statements and balance sheets, earnings call transcripts, insider or congressional trades, 13F institutional holders, short interest, stock prices, option chains, stock screens or macroeconomic indicators. Calls the Equibles MCP server.ȘtiințăFără avertismente★ 3,7 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 4,1 K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumenteFără avertismente★ 4,1 K↓ —
- humanize-pptnexu-io/open-designA presentation system for agent-made PPTs — born for the talk, not just the template. It turns raw material into an AST (audience-state-transfer) outline with per-page visual-enhancement decisions (image / SVG diagram / video), hands a production brief to a downstream renderer (HTML-PPT skills or native PPTX), then runs a capped 3-round presentation checkup (演讲体检) on the rendered deck. It never renders slides itself. Use before generating PPT/HTML slides from raw material, and after rendering when the user says things like "给这份 deck 做演讲体检" or "PPT 渲染质检". If all you want is one beautiful template page with no outline and no checkup, a rendering skill alone is enough.RedactareFără avertismente★ 103,9 K↓ —
- pulumi-componentpulumi/agent-skillsGuide for authoring Pulumi ComponentResource classes. Use when creating reusable infrastructure components, designing component interfaces, setting up multi-language support, or distributing component packages.OficialDevOpsFără avertismente★ 78↓ —
drill-status
davepoon/buildwithclaude
De la autor
Show drill-me learning progress — topics studied, cards due for review, weakest concepts, and what to study next. Use when the user asks what's due, how their learning is going, or for their drill-me status.
Instalare
npx skills add davepoon/buildwithclaude --skill drill-status -a claude-code
Se instalează în .claude/skills/drill-status/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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