Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 22 de ore
45.604 skill-uri
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,1 K↓ —
- jetson-derive-carrierNVIDIA/skillsBootstrap a custom carrier board by forking carrier files and scaffolding a DT overlay from the reference devkit. Use after jetson-init-source; not for module-level or kernel-DTB changes.AlteleFără avertismente★ 3,7 K↓ —
- technical-seo-checkeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "check technical SEO"; audits crawlability, indexing, Core Web Vitals, robots.txt, sitemaps, canonicals, redirects, and migrations. Not for on-page tags or content — use on-page-seo-checker. 技术SEO/网站速度MarketingFără avertismente★ 3 K↓ —
- rag-evalNVIDIA/skillsFilesystem RAG benchmarks: corpus/, train.json, evaluate_rag.py (RAGAS quality). Not for prod monitoring, latency/throughput benchmarking (use rag-perf), or evals outside this repo layout.AlteleFără avertismente★ 3,7 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 4,1 K↓ —
- MCP Integrationforyourhealth111-pixel/Vibe-SkillsThis skill should be used when the user asks to "add MCP server", "integrate MCP", "configure MCP in plugin", "use .mcp.json", "set up Model Context Protocol", "connect external service", mentions "${CLAUDE_PLUGIN_ROOT} with MCP", or discusses MCP server types (SSE, stdio, HTTP, WebSocket). Provides comprehensive guidance for integrating Model Context Protocol servers into Claude Code plugins for external tool and service integration.InginerieFără avertismente★ 3,8 K↓ —Apare și în 2 alte depozite
- golang-stretchr-testifysamber/cc-skills-golangComprehensive guide to stretchr/testify for Golang testing. Covers assert, require, mock, and suite packages in depth. Use when writing tests with testify, creating mocks, setting up test suites, or choosing between assert and require. Covers testify assertions, mock expectations, argument matchers, call verification, suite lifecycle, and advanced patterns like Eventually, JSONEq, and custom matchers. Apply when the codebase imports github.com/stretchr/testify.TestareFără avertismente★ 3,6 K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.AlteleFără avertismente★ 4,1 K↓ —
- prisma-orm-setupprisma/skillsSet up Prisma ORM in an application, connect its database, or troubleshoot the connection of an existing Prisma 6, 7, or 8 app. Defaults new applications to Prisma ORM 8 and loads the package-owned prisma-8 skill; keeps existing Prisma 6/7 apps on their version with provider references for PostgreSQL, MySQL, SQLite, SQL Server, CockroachDB, MongoDB, and Prisma Postgres.OficialDateFără avertismente★ 76↓ —
- motion-futurenexu-io/open-designThe Future Is Already Here — motion design template. A 20-second electric-blue tech reel, rebuilt from the viral original: 3D cubes, a word tunnel, liquid chrome type, a FUTURE.EXE desktop, a countdown, glass objects and a chrome FUTURE hero, cut to 120 BPM.DesignFără avertismente★ 103,9 K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanificareFără avertismente★ 4,1 K↓ —
- golang-error-handlingsamber/cc-skills-golangIdiomatic Golang error handling — creation, wrapping with %w, errors.Is/As, errors.Join, custom error types, sentinel errors, panic/recover, the single handling rule, structured logging with slog, HTTP request logging middleware, and samber/oops for production errors. Built to make logs usable at scale with log aggregation 3rd-party tools. Apply when creating, wrapping, inspecting, or logging errors in Go code. For samber/oops specifics → See `samber/cc-skills-golang@golang-samber-oops` skill; for slog handler ecosystem → See `samber/cc-skills-golang@golang-samber-slog` skill.PlanificareFără avertismente★ 3,6 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,1 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,1 K↓ —
- speckit-tasksforyourhealth111-pixel/Vibe-SkillsBreak down implementation plans into actionable task lists. Use after planning to create a structured task breakdown. Generates tasks.md with ordered, dependency-aware tasks.PlanificareFără avertismente★ 3,8 K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.AlteleFără avertismente★ 4,1 K↓ —
- pulumi-debug-failed-operationpulumi/agent-skillsDebug a Pulumi update or preview that failed: read the failure Pulumi already recorded, find what caused it, and fix it. Load this skill when the user asks to debug, diagnose, or fix a failed update or preview, or points at a failing `pulumi up` or `pulumi preview`. Don't load it for authoring new infrastructure, migrations, or provider upgrades; those have their own skills.OficialInginerieFără avertismente★ 78↓ —
- template-skillanthropics/skillsReplace with description of the skill and when Claude should use it.OficialAlteleFără avertismente★ 183,6 K↓ —Apare și în 9 alte depozite
- aeonforyourhealth111-pixel/Vibe-SkillsThis skill should be used for time series machine learning tasks including classification, regression, clustering, forecasting, anomaly detection, segmentation, and similarity search. Use when working with temporal data, sequential patterns, or time-indexed observations requiring specialized algorithms beyond standard ML approaches. Particularly suited for univariate and multivariate time series analysis with scikit-learn compatible APIs.PlanificareFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- tidydavepoon/buildwithclaudeTriggered by "tidy up", "clean up transactions", "categorize uncategorized", "organize my transactions"AlteleFără avertismente★ 3,7 K↓ —
- neurokit2foryourhealth111-pixel/Vibe-SkillsComprehensive biosignal processing toolkit for analyzing physiological data including ECG, EEG, EDA, RSP, PPG, EMG, and EOG signals. Use this skill when processing cardiovascular signals, brain activity, electrodermal responses, respiratory patterns, muscle activity, or eye movements. Applicable for heart rate variability analysis, event-related potentials, complexity measures, autonomic nervous system assessment, psychophysiology research, and multi-modal physiological signal integration.ȘtiințăFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- cuboid-carouselheygen-com/hyperframesA chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.OficialAlteleFără avertismente★ 71,8 K↓ —
- ultracostdavepoon/buildwithclaudeQuality-first per-stage model routing AND a pre-flight cost gate for Claude Code dynamic workflows. Use when authoring or running ultracode / dynamic-workflow scripts, spawning subagents, or writing agent() stages — pin the right model and effort on every stage, then estimate cost and confirm with the user before launching. Verify scripts with /ultracost:check.RedactareFără avertismente★ 3,7 K↓ —
- doca-programming-guideNVIDIA/skillsUse this skill when the user is writing their first DOCA app or asking a library-agnostic programming question — picking a shipped sample to copy and modify, wiring pkg-config + meson (or FFI from Rust / Go / Python against the public C ABI), walking the Core lifecycle (create → configure → start → connect → use → stop → destroy), or decoding a DOCA_ERROR_*. Trigger on implicit phrasing: "write my first DOCA program", "meson line for doca_rdma_*", "DOCA_ERROR_BAD_STATE on first call", "call DOCA from Rust", "built clean but nothing on the wire". Refuse install / hugepages / pkg-config (doca-setup), docs or version lookup (doca-public-knowledge-map), and library-internal API work (matching library skill).RedactareFără avertismente★ 3,7 K↓ —
doca-gpunetio-ib-write-lat
NVIDIA/skills
De la autor
Use this skill when the user characterizes RDMA WRITE round-trip time posted from a CUDA kernel via GPUNetIO — compiling `gpunetio_ib_write_lat` under `doca/tools/`, verifying GPU–NIC affinity, and interpreting the half-iteration / full-iteration / nanosecond columns for median / p99 / tail-jitter analysis of a real-time control loop. Also load it for implied asks like "p99 WRITE time on H100 + ConnectX", "tail delay versus batching", or "device-originated versus upstream ib_write_lat". Refuse and route to the proper owner for throughput runs (doca-gpunetio-ib-write-bw), the GPI channel API (doca-gpi), GPUNetIO API work (doca-gpunetio), or SDK setup.
Instalare
npx skills add NVIDIA/skills --skill doca-gpunetio-ib-write-lat -a claude-code
Se instalează în .claude/skills/doca-gpunetio-ib-write-lat/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (8)
- BENCHMARK.md
- CAPABILITIES.md
- SKILL.md
- SKILLCARD.yaml
- TASKS.md
- evals/evals.json
- skill-card.md
- skill.oms.sig