Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 22 de ore
45.604 skill-uri
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaFără avertismente★ 4,1 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- doca-uromNVIDIA/skillsHost-side DOCA UROM library (doca_urom_*): offload an HPC / UCX / MPI application's remote memory operations (puts, gets, atomics, collectives) from the host CPU onto a BlueField DPU. Trigger on "MPI all-reduce burning host CPU", "push UCX traffic onto the BlueField", "first doca_urom call returns NOT_PERMITTED", or "host library and DPU service look out of sync", even without naming DOCA UROM. An offload needs both halves: this host library and the UROM Service on the DPU (doca-urom-svc), which owns deploying that container. Covers creating UROM Service contexts (doca_urom_service_*) and Worker contexts (doca_urom_worker_*) that run plugins on the DPU, discovering plugins via doca_urom_service_get_plugins_list, progressing completions, and DOCA_ERROR_* from doca_urom_* calls. Route elsewhere for UROM Service deployment on the DPU side, MPI / UCX collective algorithm design, and RDMA / RoCE / IB substrate bring-up.DevOpsFără avertismente★ 3,7 K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.AlteleFără avertismente★ 4,1 K↓ —
- miro-automationdavepoon/buildwithclaudeAutomate Miro tasks via Rube MCP (Composio): boards, items, sticky notes, frames, sharing, connectors. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 4,1 K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.AlteleFără avertismente★ 4,1 K↓ —
- doca-capsNVIDIA/skillsUse this skill when the user wants to invoke the read-only doca_caps CLI to ask what DOCA sees on this host — listing DOCA devices and PCIe addresses, listing representor devices, asking which DOCA libraries are available on the current OS, checking per-device per-library capabilities, scoping output to a specific PCIe address, or capturing a side-effect-free capability snapshot for debug or install smoke-test. Trigger even when the user does not explicitly mention "doca_caps" or "capabilities print tool" — typical implicit phrasings include "what does DOCA actually see on this box", "is my BlueField PF visible to DOCA", "is Flow available on my RHEL host", "enumerate VF representors for pf0", "doca_caps: command not found", or "empty output for RDMA, is the tool broken". Refuse and route elsewhere for DOCA installation (doca-setup owns it; never walk the steps), library-internal capability matrices (Flow pipe creation, RDMA verbs features), streaming telemetry / DTS, or modifying the shipped binary.TestareFără avertismente★ 3,7 K↓ —
- shapforyourhealth111-pixel/Vibe-SkillsModel interpretability and explainability using SHAP (SHapley Additive exPlanations). Use this skill when explaining machine learning model predictions, computing feature importance, generating SHAP plots (waterfall, beeswarm, bar, scatter, force, heatmap), debugging models, analyzing model bias or fairness, comparing models, or implementing explainable AI. Works with tree-based models (XGBoost, LightGBM, Random Forest), deep learning (TensorFlow, PyTorch), linear models, and any black-box model.InginerieFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaFără avertismente★ 4,1 K↓ —
- gsd:debugdavepoon/buildwithclaudeSystematic debugging with persistent state across context resetsInginerieFără avertismente★ 3,7 K↓ —
- doca-staNVIDIA/skillsUse this skill when the user builds an NVMe-over-Fabrics storage target on BlueField with DOCA STA — instantiating doca_sta, declaring doca_sta_subsystem NQNs and namespaces over local NVMe disks via doca_sta_be, validating platform support with doca_sta_cap_is_supported, sizing I/O queue depth, or decoding DOCA_ERROR_* statuses such as IO_FAILED on NVMe reads. Also load it for implied asks like "Identify Controller times out over RoCE", "offload the nvmf target", "NVMe-oF Connect never completes", or "16 I/O queues at depth 1024 — supported?". Refuse and route to the proper owner for raw RDMA movement, packet I/O, steering rules, initiator-side NVMe, or SDK install.AlteleFără avertismente★ 3,7 K↓ —
- doca-pccNVIDIA/skillsUse this skill when the user is doing hands-on host-side DOCA PCC work to load a CUSTOM Programmable Congestion Control algorithm onto a BlueField DPU — creating per-port `doca_pcc` contexts, loading a `dpacc`-compiled `doca_pcc_app` onto the `doca_dev` for the RoCE-bearing port, parameterizing it, walking triple-axis capability discovery (DOCA cap-query + DPA-capable BlueField + firmware custom-PCC slot enabled), or debugging `DOCA_ERROR_*` from `doca_pcc_*`. Trigger even without explicit "DOCA PCC" phrasing — implicit forms include "loading my own congestion control onto a BF port", "DOCA_ERROR_NOT_PERMITTED on algorithm load", "DOCA_ERROR_DRIVER when I attach my custom algorithm", "my custom rate-update isn't affecting RoCE traffic", or "load succeeds but no on-wire change". Refuse and route elsewhere for DPA-side algorithm-body design, the `pcc_counters` CLI, default factory PCC in ConnectX firmware, or setting up the RDMA / RoCE traffic — those belong to other skills.DesignFără avertismente★ 3,7 K↓ —
- claude-history-ingestAr9av/obsidian-wikiIngest Claude Code conversation/session history into Obsidian as distilled knowledge. Use for importing or mining past Claude sessions, .claude data, project/session history, or audit logs.InginerieFără avertismente★ 3,6 K↓ —
- kiro-steering-customgotalab/cc-sddCreate custom steering documents for specialized project contexts. Use when creating domain-specific steering files.PlanificareFără avertismente★ 3,7 K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.PlanificareFără avertismente★ 3,7 K↓ —
- kiro-validate-implgotalab/cc-sddValidate feature-level integration after all tasks are implemented. Checks cross-task consistency, full test suite, and overall spec coverage.TestareFără avertismente★ 3,7 K↓ —
- performing-causal-analysisforyourhealth111-pixel/Vibe-SkillsEstimate causal effects from existing data. Use when fitting or interpreting DiD, ITS, synthetic control, regression discontinuity, or other treatment-effect analyses, including robustness checks and counterfactual plots. For choosing a study design before analysis, use designing-experiments instead.DesignFără avertismente★ 3,8 K↓ —
- arenamichael-denyer/pstack-claudeSpawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.ProductivitateFără avertismente★ 3,4 K↓ —
- kiro-validate-designgotalab/cc-sddInteractive technical design quality review and validationDesignFără avertismente★ 3,7 K↓ —
- gsd:reviewdavepoon/buildwithclaudeRequest cross-AI peer review of phase plans from external AI CLIsInginerieFără avertismente★ 3,7 K↓ —
- kiro-spec-designgotalab/cc-sddCreate comprehensive technical design for a specificationDesignFără avertismente★ 3,7 K↓ —
- kiro-steeringgotalab/cc-sddMaintain {{KIRO_DIR}}/steering/ as persistent project memory (bootstrap/sync). Use when initializing or updating steering documents.ProductivitateFără avertismente★ 3,7 K↓ —
- kiro-steeringgotalab/cc-sddManage {{KIRO_DIR}}/steering/ as persistent project knowledgeAlteleFără avertismente★ 3,7 K↓ —
doca-rdmi
NVIDIA/skills
De la autor
Use this skill when the user works with DOCA RDMI, the RDMA Initiator library that lets a DPA-resident function originate one-sided RDMA toward a remote responder. Covers choosing doca-rdmi versus doca-rdma, instantiating doca_rdmi_connection and doca_rdmi_poster, wiring doca_dpa_completion or doca_verbs_cq ahead of doca_ctx_start(), exporting the datapath handle consumed on-DPA, auditing whether a doca_rdmi_* symbol is EXPERIMENTAL for the installed release, or decoding DOCA_ERROR_* statuses such as BAD_STATE at completion-attach. Also load it for implied asks like "my Arm-side function must originate RDMA writes", "symbol missing at link time on doca_rdmi_*", or "posted work request never arrived". Refuse and route to the proper owner for two-sided host RDMA, GPU-originated traffic, or generic IB/RoCE theory.
Instalare
npx skills add NVIDIA/skills --skill doca-rdmi -a claude-code
Se instalează în .claude/skills/doca-rdmi/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (8)
- BENCHMARK.md
- CAPABILITIES.md
- SKILL.md
- SKILLCARD.yaml
- TASKS.md
- evals/evals.json
- skill-card.md
- skill.oms.sig