Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.601 skill-uri din 2.205 depozite · actualizat acum 14 minute
44.570 de skill-uri
- benchmark-checklistmichael-denyer/pstack-claudeVet a perf measurement (limiter, tuning, limits, errors, repeatability, relevance, and whether the work happened) before you report or act on it. Use when you run a benchmark or report a speedup or regression you measured.AlteleFără avertismente★ 3,4 K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.AlteleFără avertismente★ 4,1 K↓ —
- principle-build-the-levermichael-denyer/pstack-claudeApply to any non-trivial work, not just bulk work: edits, migrations, analyses, checks. Build the tool that does it or proves it (codemod, script, generator, or a skill your subagents follow) instead of working by hand. The tool is the artifact a reviewer can rerun.RedactareFără avertismente★ 3,4 K↓ —
- figure-it-outmichael-denyer/pstack-claudeDesign an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions. Use for /figure-it-out or 'figure it out'.DesignFără avertismente★ 3,4 K↓ —
- principle-explain-the-numbermichael-denyer/pstack-claudeApply before you trust, report, or act on a number you measured: a speedup, a regression, a throughput, a latency, or an eval result. Find what limits it, and rule out that it measured something other than the work you think.AlteleFără avertismente★ 3,4 K↓ —
- fatigue-frequency-manageraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "is my ad fatiguing", "why is CTR dropping at scale", or "should I rotate creative / widen the audience"; reads frequency, CTR and CVR decay against an early-flight baseline and returns Rotate-creative / Widen-audience / Hold triggers with a per-ad-set fatigue read. Not for building the replacement creative — use ad-creative-builder; not for the RQS score or vetoes — use ad-account-auditor. 广告疲劳检测/频次管理/换素材还是扩人群MarketingFără avertismente★ 3 K↓ —
- doca-flow-tuneNVIDIA/skillsUse this skill when the user is tuning a live or captured `doca-flow` pipeline with `doca_flow_tune` — snapshotting pipe / counter / KPI state, picking a tuning axis (rule placement, resource hints / table sizing, HW-offload mode) and a matching measurement (rule-install rate, lookup latency, hardware-counter delta), running offline or online (read-only or state-changing) modes, reading the dumper CSV / analyze JSON / visualize mermaid, or applying a recommendation back into the Flow program. Trigger even when the user does not explicitly mention "doca_flow_tune" — typical implicit phrasings include "Flow rule-install rate is low on BlueField", "table sizing looks wrong for this pipe", "tune visualize step is empty", "before/after counters don't move", or "which doca-flow knob does this recommendation hit". Refuse and route elsewhere for measuring baseline numbers (doca-flow-perf, doca-flow-dpa-perf), writing the doca-flow application, DOCA install, or streaming Flow telemetry — those belong to other skills.DateFără avertismente★ 3,7 K↓ —
- agent-analyticsdavepoon/buildwithclaudeAnalytics your AI agent can actually use. Track, analyze, run A/B experiments, and optimize across all your projects via CLI. Includes a growth playbook so your agent knows HOW to grow, not just what to track.DateFără avertismente★ 3,7 K↓ —
- roblox-charactersgamedev-skills/awesome-gamedev-agent-skillsBuild respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.AlteleFără avertismente★ 4,1 K↓ —
- unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skillsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.PlanificareFără avertismente★ 4,1 K↓ —
- ad-creative-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "write ad copy", "generate RSA headlines", or "build ad creative at volume"; produces ad units — RSA headlines/descriptions, hooks, and an angle matrix — message-matched to the destination landing page. Not for scoring an ad account — use ad-account-auditor; not for the post-click page — use landing-optimizer; not for organic articles — use content-writer. 广告创意/广告文案/RSA标题MarketingFără avertismente★ 3 K↓ —
- audience-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "analyze my target audience", "build an audience profile for influencer targeting", "research a niche community", or "deep-dive a subculture before partnering with creators"; in audience mode produces demographic/psychographic profiles, a platform-priority matrix, named personas, and an influencer-selection criteria set, and in niche mode produces a community map, culture decode (language/norms/taboos), key-voice tiers, a Brand Fit Score, and a phased entry strategy. Not for finding specific creators to contract — use influencer-discovery; not for scoring a shortlist on Suitability — use fit-scorer. 目标受众画像/人群分析 · 细分社群/亚文化调研ȘtiințăFără avertismente★ 3 K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 4,1 K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivitateFără avertismente★ 4,1 K↓ —
- guided-goalNoudavepoon/buildwithclaudeTurn a rough objective into a bounded, verifiable completion contract, confirm it, then execute it with a finite attempt cap. Use when the user wants autonomous work but the outcome, proof, scope, or stopping point is still vague.JuridicFără avertismente★ 3,7 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 4,1 K↓ —
- principle-experience-firstmichael-denyer/pstack-claudeApply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.DesignFără avertismente★ 3,4 K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.InginerieFără avertismente★ 4,1 K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.AlteleFără avertismente★ 4,1 K↓ —
- roblox-physicsgamedev-skills/awesome-gamedev-agent-skillsImplement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.ȘtiințăFără avertismente★ 4,1 K↓ —
- jetson-set-targetNVIDIA/skillsSwitch the active Jetson target-platform pointer to an existing profile YAML. Use before customize/build/flash to change target; not for authoring profiles — use jetson-init-target instead.AlteleFără avertismente★ 3,7 K↓ —
- principle-laziness-protocolmichael-denyer/pstack-claudeApply when refactoring, evaluating diff size, or tempted to add abstractions, layers, or signal threading. Bias toward deletion and the smallest change that solves the problem.InginerieFără avertismente★ 3,4 K↓ —
- maintain-verification-skillmichael-denyer/pstack-claudePeriodic pass that keeps a project's verification skill and feature map honest: parallel source readers per feature, one live session driving every feature, at most one PR of proven corrections. Use for /maintain-verification-skill or "audit the verify skill".AlteleFără avertismente★ 3,4 K↓ —
- principle-model-the-domainmichael-denyer/pstack-claudeApply when writing stateful logic, or when code branches a lot or repeats a shape assumption across files.RedactareFără avertismente★ 3,4 K↓ —
dialectic
foryourhealth111-pixel/Vibe-Skills
De la autor
Minimal compatibility wrapper for vibe Dialectic Mode (multi-perspective design analysis).
Instalare
npx skills add foryourhealth111-pixel/Vibe-Skills --skill dialectic -a claude-code
Se instalează în .claude/skills/dialectic/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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- SKILL.md