Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 21 de ore
45.604 skill-uri
- documentation-lookupforyourhealth111-pixel/Vibe-SkillsUse when the user needs current library, framework, or API documentation and version-specific code examples.PlanificareFără avertismente★ 3,8 K↓ —
- guidelines-advisortrailofbits/skillsSmart contract development advisor based on Trail of Bits' best practices. Analyzes codebase to generate documentation/specifications, review architecture, check upgradeability patterns, assess implementation quality, identify pitfalls, review dependencies, and evaluate testing. Use when asking whether a smart contract project follows development best practices, reviewing on-chain/off-chain split, upgradeability, or delegatecall proxy patterns against guidelines, or seeking recommendations on contract design, inheritance, events, documentation, dependencies, or test strategy.TestareFără avertismente★ 7,8 K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.AlteleFără avertismente★ 4,1 K↓ —
- dnanexus-integrationforyourhealth111-pixel/Vibe-SkillsDNAnexus cloud genomics platform. Build apps/applets, manage data (upload/download), dxpy Python SDK, run workflows, FASTQ/BAM/VCF, for genomics pipeline development and execution.ȘtiințăFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- gsd:sketchdavepoon/buildwithclaudeSketch UI/design ideas with throwaway HTML mockups, or propose what to sketch next (frontier mode)DesignFără avertismente★ 3,7 K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ȘtiințăFără avertismente★ 4,1 K↓ —
- speckit-checklistforyourhealth111-pixel/Vibe-SkillsGenerate custom quality checklists for validating requirements completeness and clarity. Use to create unit tests for English that ensure spec quality before implementation.PlanificareFără avertismente★ 3,8 K↓ —
- holoscan-install-condaNVIDIA/skillsHandle Holoscan SDK 5.x Conda installation requests: explain 5.0 package unavailability, check later releases, and select a supported installation method.AlteleFără avertismente★ 3,7 K↓ —
- security-reviewerforyourhealth111-pixel/Vibe-SkillsDedicated security-audit route for OWASP-style risks, secret leaks, auth flaws, injection, unsafe input handling, SSRF/XSS, and sensitive-data exposure. Use instead of code-reviewer when the prompt explicitly asks for security, vulnerability, threat, auth, or OWASP review.SecuritateFără avertismente★ 3,8 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 4,1 K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.AlteleFără avertismente★ 4,1 K↓ —
- spec-to-code-compliancetrailofbits/skillsCheck code against the documentation that specifies it - which requirements hold, which the code contradicts, which are absent, and what the code does that no document mentions. Use when comparing an implementation against a whitepaper, protocol spec, or design document.JuridicFără avertismente★ 7,8 K↓ —
- report-generatorforyourhealth111-pixel/Vibe-Skills高级报告生成专家,支持多格式输出、数据可视化和交互式报告生成。AlteleFără avertismente★ 3,8 K↓ —
- property-based-testingtrailofbits/skillsWrites, reviews, and debugs property-based tests — Hypothesis, fast-check, proptest, jqwik, rapid, and Echidna or Medusa for Solidity invariants. Use whenever tests should cover a whole input domain instead of a hand-picked list of examples: encode/decode and serialize/deserialize pairs, parsers, canonicalizers and normalizers, validators, numeric and Decimal types, comparators and sort order, data structures, and smart-contract state invariants. Also use when adding cases to an existing @given, fast-check, or proptest suite, when judging whether existing property tests assert anything real, and when a generator has shrunk a counterexample and you need to tell a wrong property from a genuine bug. Not for coverage-guided binary fuzzing (libFuzzer, AFL), mutation-testing campaigns, static analysis, benchmarking, or end-to-end UI tests.TestareFără avertismente★ 7,8 K↓ —
- ulw-researchcode-yeongyu/oh-my-openagentRuns maximum-saturation research with a cooperating team, claim-graph gating, and a cited, QA'd deliverable. Use when the user explicitly asks for research or a deep investigation, including any 'ulw' research wording.ȘtiințăFără avertismente★ 70,3 K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 4,1 K↓ —
- visualizecode-yeongyu/oh-my-openagentBuilds a self-contained HTML page (chart, table, diagram, dashboard) to show inline in a thread. Use before calling show_html_page, html_preview or html_render, or whenever an answer reads better as a page than as prose.RedactareFără avertismente★ 70,3 K↓ —
- constant-time-testingtrailofbits/skillsMeasures timing side channels in cryptographic implementations by running them, using dudect for statistical analysis and Timecop over Valgrind for dynamic tracing. Covers the formal, symbolic, dynamic, and statistical tool categories and how to read a result. Use when testing whether a running implementation is constant-time, measuring timing variance on a compiled binary, or investigating a suspected timing attack. Not for statically inspecting compiler output — the constant-time-analysis plugin covers that.TestareFără avertismente★ 7,8 K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.AlteleFără avertismente★ 4,1 K↓ —
- constant-time-analysistrailofbits/skillsDetects timing side-channel vulnerabilities in cryptographic code. Use when implementing or reviewing crypto code, encountering division on secrets, secret-dependent branches, or constant-time programming questions in C, C++, Go, Rust, Swift, Java, Kotlin, C#, PHP, JavaScript, TypeScript, Python, or Ruby.SecuritateFără avertismente★ 7,8 K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.InginerieFără avertismente★ 4,1 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- audit-context-buildingtrailofbits/skillsUnderstand a codebase before looking for bugs in it - what each function assumes, what it guarantees, and what it depends on elsewhere. Use when starting an audit, threat model, or architecture review on unfamiliar code, and before any vulnerability-hunting pass.ProductivitateFără avertismente★ 7,8 K↓ —
- ultraworkcode-yeongyu/oh-my-openagentThe binding ultrawork-mode directive. This file IS the directive; read it only when ultrawork mode is requested and the directive is not already in the conversation.AlteleFără avertismente★ 70,3 K↓ —
skill-cross-platform-diff
ZJU-REAL/Easel
De la autor
跨平台内容差异深度分析。分析同一话题/内容在不同平台(小红书、抖音、B站、知乎、 微博、公众号、X 等)的呈现差异:内容形式、受众偏好、话语体系、流量逻辑、变现路径。 帮创作者理解"同一个内容在不同平台应该怎么做"。当用户说"小红书和抖音有什么区别"、 "这个话题在B站怎么做"、"跨平台差异"、"不同平台"、"各平台怎么做"、"平台特点"时触发。 和 skill-content-repurposing 的区别:repurposing 做格式适配和内容改写, cross-platform-diff 做深度差异分析和策略洞察。
Instalare
npx skills add ZJU-REAL/Easel --skill skill-cross-platform-diff -a claude-code
Se instalează în .claude/skills/skill-cross-platform-diff/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Fișiere (3)
- EASEL-META.md
- SKILL.md
- references/platform-traits.md