Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 22 de ore
45.604 skill-uri
- clawringdavepoon/buildwithclaudePhone calling skill for OpenClaw: agent makes real outbound phone calls to users for alerts, briefings, reminders, and urgent notifications. Managed service, no Twilio setup needed. 100+ countries, 70+ voices.AlteleFără avertismente★ 3,7 K↓ —
- gsd:sketch-wrap-updavepoon/buildwithclaudePackage sketch design findings into a persistent project skill for future build conversationsDesignFără avertismente★ 3,7 K↓ —
- gsd:review-backlogdavepoon/buildwithclaudeReview and promote backlog items to active milestoneInginerieFără avertismente★ 3,7 K↓ —
- llm-wikiAr9av/obsidian-wikiExplain and apply the foundational LLM Wiki architecture and knowledge-management strategy. Use for setup, architecture, schema, or organization decisions; operational ingest/query/lint work uses dedicated skills.PlanificareFără avertismente★ 3,6 K↓ —
- launch-readiness-auditoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "audit our launch plan", "are we ready to launch", or evaluate launch execution/outcomes; runs one typed RAMP preflight, execution, or outcome profile without mixing time horizons. Not for recording launch state — use launch-registry; not for running launch day — use launch-day-conductor. 发布就绪审计/RAMP分阶段评估/发布前放行PlanificareFără avertismente★ 3 K↓ —
- ops-gtmdavepoon/buildwithclaudeGo-to-market strategy planner. Generates a complete GTM plan across paid, unpaid, marketing, sales, and AI-automation channels for any project — and hands executable campaigns off to /marketing.MarketingFără avertismente★ 3,7 K↓ —
- kiro-spec-quickgotalab/cc-sddQuick spec generation with interactive or automatic modePlanificareFără avertismente★ 3,7 K↓ —
- golang-google-wiresamber/cc-skills-golangCompile-time dependency injection in Golang using google/wire — wire.NewSet, wire.Build, wire.Bind (interface→concrete), wire.Struct, wire.Value, wire.InterfaceValue, wire.FieldsOf, cleanup functions, //go:build wireinject injector files, and generated wire_gen.go. Apply when using or adopting google/wire, when the codebase imports `github.com/google/wire`, or when wiring an application graph at compile time via `wire.Build`. For runtime DI with reflection, see `samber/cc-skills-golang@golang-uber-dig` skill.DesignFără avertismente★ 3,6 K↓ —
- scikit-survivalforyourhealth111-pixel/Vibe-SkillsComprehensive toolkit for survival analysis and time-to-event modeling in Python using scikit-survival. Use this skill when working with censored survival data, performing time-to-event analysis, fitting Cox models, Random Survival Forests, Gradient Boosting models, or Survival SVMs, evaluating survival predictions with concordance index or Brier score, handling competing risks, or implementing any survival analysis workflow with the scikit-survival library.InginerieFără avertismente★ 3,8 K↓ —
- provider-actionshashicorp/agent-skillsImplement Terraform Provider actions using the Plugin Framework. Use when developing imperative operations that execute at lifecycle events (before/after create, update, destroy).OficialDevOpsFără avertismente★ 907↓ —
- exploitsdavepoon/buildwithclaudeAnalyze exploit intelligence for a vulnerability against the current repositorySecuritateFără avertismente★ 3,7 K↓ —
- gsd:new-milestonedavepoon/buildwithclaudeStart a new milestone cycle — update PROJECT.md and route to requirementsPlanificareFără avertismente★ 3,7 K↓ —
- gsd:execute-phasedavepoon/buildwithclaudeExecute all plans in a phase with wave-based parallelizationPlanificareFără avertismente★ 3,7 K↓ —
- golang-troubleshootingsamber/cc-skills-golangTroubleshoot Golang programs systematically - find and fix the root cause. Use when encountering bugs, crashes, deadlocks, races, or unexpected behavior in Go code. Covers debugging methodology, common Go pitfalls, test-driven debugging, pprof setup and capture, Delve, race detection, GODEBUG tracing, and production debugging. Start here for any 'something is wrong' situation. Not for interpreting profiles or benchmarking (→ See `samber/cc-skills-golang@golang-benchmark` skill), applying optimization patterns (→ See `samber/cc-skills-golang@golang-performance` skill), or designing new code (→ See `samber/cc-skills-golang@golang-safety` skill for defensive coding, `samber/cc-skills-golang@golang-concurrency` skill for concurrency design).TestareFără avertismente★ 3,6 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 4,1 K↓ —
- kiro-steeringgotalab/cc-sddManage {{KIRO_DIR}}/steering/ as persistent project knowledgeAlteleFără avertismente★ 3,7 K↓ —
- gsd:remove-phasedavepoon/buildwithclaudeRemove a future phase from roadmap and renumber subsequent phasesPlanificareFără avertismente★ 3,7 K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignFără avertismente★ 4,1 K↓ —
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserFără avertismente★ 4,1 K↓ —
- gsd:insert-phasedavepoon/buildwithclaudeInsert urgent work as decimal phase (e.g., 72.1) between existing phasesAlteleFără avertismente★ 3,7 K↓ —
- kiro-spec-tasksgotalab/cc-sddGenerate implementation tasks for a specificationPlanificareFără avertismente★ 3,7 K↓ —
- doca-telemetry-utilsNVIDIA/skillsdoca_telemetry_utils command line on a host with DOCA: discover the diagnostic-counter schema, translate counter names to binary Data IDs and back, and check per-device counter support before committing a DOCA Telemetry exporter config. Use this skill when telemetry counters vanish between the exporter and the collector: "my exporter ships but the collector sees nothing", "this metric silently drops downstream", "which counters does this BlueField expose", "translate this 0x... back to a counter name", "what do node / pcie_index / depth mean here", or "is this counter supported on this device", even without naming the tool. Route exporter or collector code to doca-telemetry-exporter / doca-telemetry, DTS deployment to doca-dts, and DOCA install or repair to doca-setup.DevOpsFără avertismente★ 3,7 K↓ —
- tao-train-deformable-detrNVIDIA/skillsDeformable DETR for 2D object detection. Uses deformable attention for efficient multi-scale feature processing, lighter than DINO with competitive accuracy. Use when training, evaluating, exporting, quantizing, or running inference for a TAO Deformable-DETR model. Trigger phrases include "train deformable-detr", "Deformable DETR object detection", "lightweight DETR detector".AlteleFără avertismente★ 3,7 K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.RedactareFără avertismente★ 4,1 K↓ —
image-seo
nowork-studio/notfair-plugin
De la autor
Image SEO audit — make a site's images discoverable in Google Images and stop them from dragging down Core Web Vitals. Audits alt text quality and coverage, descriptive file names, modern formats (WebP/AVIF), dimensions and compression, responsive srcset, lazy-loading, explicit width/height (CLS), image sitemaps, and ImageObject structured data. Use this skill whenever the user asks about image SEO, alt text, Google Images ranking, image optimization for search, image file size hurting page speed, WebP/AVIF, or image structured data. Trigger on: "image SEO", "alt text", "rank in Google Images", "optimize my images for search", "image alt tags", "WebP", "image compression SEO", "image sitemap", "ImageObject schema", or any image-discoverability / image-performance question. For overall page speed use /seo-analysis; for generating new images use the brand image skills.
Instalare
npx skills add nowork-studio/notfair-plugin --skill image-seo -a claude-code
Se instalează în .claude/skills/image-seo/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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- SKILL.md