Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.213 skill-uri din 2.196 de depozite · actualizat acum 29 de minute
45.213 skill-uri
- regulatory-audit-generatorzebbern/claude-code-guideBuilds compliance checklists for business scenarios involving GDPR, PIPL, or advertising/data laws. Outputs a structured checklist with check items, legal basis, risk levels, and actionable recommendations. Triggered by requests like "run a compliance check," "GDPR/PIPL compliance," "pre-launch review," "privacy impact assessment (PIA/DPIA)," or asking if a feature is compliant.JuridicFără avertismente★ 4,7 K↓ —Apare și în 1 alt depozit
- playwright-migrationzebbern/claude-code-guideStep-by-step migration guides for moving to Playwright from Cypress or Selenium/WebDriver — command mappings, architecture changes, and incremental adoption strategies.TestareFără avertismente★ 4,7 K↓ —
- vc-industry-researchzebbern/claude-code-guideGenerate professional primary market / venture capital industry research reports, including sector deep-dives, investment memos, and market analysis. Produces detailed PDF reports covering TMT, consumer, healthcare, and industrials. Triggered by requests to analyze an industry, create a market report, write a sector deep-dive, or generate any PE/VC-style research document in Chinese or English.ȘtiințăFără avertismente★ 4,7 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,6 K↓ —
- design-system-builderzebbern/claude-code-guideExtract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.DesignFără avertismente★ 4,7 K↓ —
- prometheus-label-strategygrafana/skillsExpert evaluator for Prometheus label strategy on Grafana Cloud. Audits, designs, and improves label schemas using cardinality scoring, access-pattern alignment, static vs. dynamic label rules, histogram bucket discipline, and instrumentation hygiene. Prevents high cardinality at the source — in application code and scrape target labels — without dropping labels that make series unique (which breaks the data). For reducing the cost of series already in Grafana Cloud, routes to the adaptive-metrics skill. Use when the user asks to evaluate, audit, design, or improve Prometheus labels — or asks how to prevent high cardinality at the source. For "why is my Prometheus slow / expensive right now" triage, see prometheus-cardinality-troubleshooter.OficialDesignFără avertismente★ 290↓ —
- academic-paper-reviewerzebbern/claude-code-guideSimulates academic peer review, evaluating papers across Originality, Methodology, Results, and Writing to provide Major/Minor Revision recommendations with actionable feedback. Triggers when a user asks to "review my paper," "simulate peer review," or "give my paper a peer review.ȘtiințăFără avertismente★ 4,7 K↓ —
- deep-module-refactorzebbern/claude-code-guideExplore a codebase to find opportunities for architectural improvement, focusing on making the codebase more testable by deepening shallow modules. Use when user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more AI-navigable.InginerieFără avertismente★ 4,7 K↓ —
- pipeline-blueprintzebbern/claude-code-guideProvide CI/CD best practices and pipeline templates for GitHub Actions and GitLab CI, recommending configurations based on project type (frontend, backend, fullstack, library, monorepo, mobile). Trigger when users ask about setting up CI/CD, automating builds, improving pipelines, or mention keywords like GitHub Actions, GitLab CI, pipeline templates, or deployment automation.DevOpsFără avertismente★ 4,7 K↓ —
- excel-multi-sheet-dynamic-analysisOpenSenseNova/SenseNova-Skills用于分析包含多个Sheet的Excel文件,动态判断数据量级以决定是否转换为Parquet进行大文件处理,并支持跨Sheet的特定字段统计、数据清洗、交叉分析与可视化,最终生成带下载链接的汇总报告。DocumenteFără avertismente★ 5,9 K↓ —
- indication-dossieraipoch/open-scienceGenerate a therapeutic indication dossier. Covers the patient population, epidemiology, disease biology, standard of care, regulatory precedent, and landmark clinical trials.ȘtiințăFără avertismente★ 5,4 K↓ —
- database-optimizerzebbern/claude-code-guideUse when investigating slow queries, analyzing execution plans, or optimizing database performance. Invoke for index design, query rewrites, configuration tuning, partitioning strategies, lock contention resolution.DateFără avertismente★ 4,7 K↓ —
- dotnet-maui-doctordotnet/skillsDiagnoses and fixes .NET MAUI development environment issues. Validates .NET SDK, workloads, Java JDK, Android SDK, Xcode, and Windows SDK. All version requirements discovered dynamically from NuGet WorkloadDependencies.json — never hardcoded. Use when: setting up MAUI development, build errors mentioning SDK/workload/JDK/Android, "Android SDK not found", "Java version" errors, "Xcode not found", environment verification after updates, or any MAUI toolchain issues. Do not use for: non-MAUI .NET projects, Xamarin.Forms apps, runtime app crashes unrelated to environment setup, or app store publishing issues. Works on macOS, Windows, and Linux.PlanificareFără avertismente★ 5,7 K↓ —
- large-file-parquet-analysis-and-highlightOpenSenseNova/SenseNova-Skills当Excel文件总行数超过1万行时,通过转换为Parquet格式提升读取性能,提取目标指标并计算最大值,最后将结果输出为Excel并对特定行进行高亮标注。DocumenteFără avertismente★ 5,9 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,6 K↓ —
- dotnet-webapidotnet/skillsGuides creation and modification of ASP.NET Core Web API endpoints with correct HTTP semantics, OpenAPI metadata, and error handling. USE FOR: adding new API endpoints (controllers or minimal APIs), wiring up OpenAPI/Swagger, creating .http test files, setting up global error handling middleware. DO NOT USE FOR: general C# coding style, EF Core data access or query optimization (use optimizing-ef-core-queries), frontend/Blazor work, gRPC services, or SignalR hubs.TestareFără avertismente★ 5,7 K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignFără avertismente★ 4,6 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 4,6 K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ȘtiințăFără avertismente★ 4,6 K↓ —
- melonjs-audiomelonjs/melonJSUse this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, playTrack, stopTrack, audio.load, sfx, music, volume, mute, fade, rate, pitch, sprite audio, stereo, panner, position, listener, refDistance, reverb, echo, delay, compressor, distortion, filter, audio effect, audio.tone, audio.noise, getAudioContext, getMasterGain, hasAudio, hasFormat, autoplay, no sound, sound stopped working, context suspended, silent after idle, clips silent but tones play.MediaFără avertismente★ 6,4 K↓ —
- eval-performancedotnet/skillsGuide for diagnosing and improving MSBuild project evaluation performance. USE FOR: builds slow before any compilation starts, high evaluation time in binlog analysis, expensive glob patterns walking large directories (node_modules, .git, bin/obj), deep import chains (>20 levels), preprocessed output >10K lines indicating heavy evaluation, property functions with file I/O ($([System.IO.File]::ReadAllText(...))), multiple evaluations per project. Covers the 5 MSBuild evaluation phases, glob optimization via DefaultItemExcludes, import chain analysis with /pp preprocessing. DO NOT USE FOR: compilation-time slowness (use build-perf-diagnostics), incremental build issues (use incremental-build), non-MSBuild build systems.InginerieFără avertismente★ 5,7 K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaFără avertismente★ 4,6 K↓ —
- yellow-settlement-roominternet-court/internet-court-skillYellow Network Protocol app sessions for AI agents - a shared room where several agents pool funds, reallocate off-chain at machine speed, and settle one final split. Use for multiparty settlement among agents. Covers connecting, the funded-account prerequisite, creating a session with participants + weights + quorum, deposit, operate, withdraw, close, and the trust boundary. Grounded in the official @yellow-org/sdk lifecycle example.AlteleFără avertismente★ 7 K↓ —
- vitepressantfu/skillsVitePress static site generator powered by Vite and Vue. Use when building documentation sites, configuring themes, or writing Markdown with Vue components.RedactareFără avertismente★ 6 K↓ —
text-normalization-and-large-file-processing
OpenSenseNova/SenseNova-Skills
De la autor
对Excel文件进行文本标准化清洗(如去除异常前缀、提取纯中文字符等),并,最终输出清洗后的Excel文件并提供下载链接。
Instalare
npx skills add OpenSenseNova/SenseNova-Skills --skill text-normalization-and-large-file-processing -a claude-code
Se instalează în .claude/skills/text-normalization-and-large-file-processing/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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