Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 22 de ore
45.604 skill-uri
- ops-orchestratedavepoon/buildwithclaudeAutonomous multi-project orchestration engine. Audits all registered projects, structures work into dependency-wired tasks, dispatches parallel agents (subagents or Agent Teams), audits completions, and ships PRs. Registry-driven — works for any user with a configured project registry.ProductivitateFără avertismente★ 3,7 K↓ —
- doca-versionNVIDIA/skillsDOCA version handling: detect the installed release and validate the four-way match across pkg-config doca-common, applications/VERSION, doca_caps --version, and bfver/mlnx-release on BlueField; reason about NGC tags; look up whether a capability exists on this release; diagnose build-vs-runtime drift. Use this skill alongside doca-debug when a symptom smells of version skew: "built but nothing on the wire", "undefined reference to a symbol the docs claim exists", "DOCA_ERROR_NOT_SUPPORTED at runtime", "what does latest mean for this tag", or "is my LTS still supported". Once all four sources match, the component's build / run workflow belongs to its own library, service or tool skill. Refuse install / package choice (doca-setup), per-library API questions (matching library skill), DOCA_ERROR_* taxonomy (doca-programming-guide), and the general debug ladder (doca-debug).InginerieFără avertismente★ 3,7 K↓ —
- tao-run-dinov3-ssl-deftNVIDIA/skillsRun iterative DINOv3 SSL DEFT data selection and retraining from an unlabeled pool, using GRIT or multi-task weakness and fixed-encoder retrieval. Use for active-learning-style DINOv3 mining, not plain pretraining/fine-tuning (tao-train-dinov3) or AOI/PAS DEFT.ProductivitateFără avertismente★ 3,7 K↓ —
- tech-debt-auditcode-yeongyu/oh-my-openagentThorough, file-cited technical debt audit across 9 dimensions using AST-grep (tree-sitter), grep, LSP, and language-native tooling. Produces TECH_DEBT_AUDIT.md with severity, effort estimates, and prioritized fixes. Use when asked for codebase health check, tech debt audit, architecture review, code quality assessment, or cleanup planning. Triggers: 'tech debt', 'technical debt', 'debt audit', 'code health', 'technical debt audit', 'codebase health check', 'find tech debt', 'debt analysis', 'audit code quality'.PlanificareFără avertismente★ 70,3 K↓ —
- golang-dependency-managementsamber/cc-skills-golangDependency management for Golang projects — go.mod and go.sum, `go get` install and upgrade flows, Minimal Version Selection, conflict resolution with replace/exclude/retract, `govulncheck` scanning of the module tree, outdated dependency and binary size auditing, vendoring, `tool` directives, and go.work workspaces. Use when adding, removing, or upgrading Go dependencies, deciding whether to take on a package, resolving version conflicts, or auditing what a module pulls in. Covers choosing and upgrading dependency versions, not the surrounding tooling: do NOT use for fixing an exploitable vulnerability in code (→ See `samber/cc-skills-golang@golang-security` skill) or for wiring Dependabot/Renovate update bots into CI workflows (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).SecuritateFără avertismente★ 3,6 K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanificareFără avertismente★ 4,1 K↓ —
- batch-processZJU-REAL/Easel批量处理:对一个目录里的一批图片/视频/音频统一套用同一操作——批量压缩、加水印、转格式、缩放、转比例、音量归一化等。当用户说 批量处理、批量压缩、批量加水印、批量转格式、一批图片/视频、给这个文件夹、全部转成、批量缩放、批量转竖版、整个目录 时使用。基于 shared/scripts/batch_process.py(委派 image_ops/video_ops/audio_ops)。与 image-editing/video-editing/audio-editing 区别:那些处理单文件,本 SKILL 批量套用到整个目录。MediaFără avertismente★ 4,1 K↓ —
- interrogatemichael-denyer/pstack-claudeUse for "interrogate", "adversarial review", "multi-model review", "challenge this", "stress test this code", "find blind spots", or "tear this apart". Multiple LLM reviewers challenge changes from independent angles.TestareFără avertismente★ 3,4 K↓ —
- gsd:exploredavepoon/buildwithclaudeSocratic ideation and idea routing — think through ideas before committing to plansPlanificareFără avertismente★ 3,7 K↓ —
- earnings-recaphimself65/finance-skillsAnalyze a company's most recent (or a specified past) earnings report from Yahoo Finance data (yfinance): actual vs estimated EPS, surprise size, revenue and margin trends, and the stock's price reaction. Use this skill whenever the user asks how earnings went — beat or miss, earnings surprise, quarterly results, the post-earnings move, or an earnings call recap — including casual references to a past report such as "AMZN reported last night" or "how did they do". For an upcoming report, use earnings-preview.FinanțeFără avertismente★ 3,5 K↓ —
- image-editingZJU-REAL/Easel通用图像处理加工:改尺寸/缩放、裁剪、补边适配平台尺寸、格式转换(png/jpg/webp)、 压缩到目标大小、加文字或图片水印、圆角、多图拼接、生成缩略图、读图片信息。 基于 image_ops.py 确定性处理。 使用时机:用户说"改尺寸"、"缩放图片"、"裁剪"、"压缩图片"、"加水印"、"转格式"、 "圆角"、"拼图/多图联排"、"缩略图"、"适配小红书/朋友圈尺寸"、"把图 pad 成 1:1"。 和 card-*(卡片类)的区别:card-* 是"HTML 设计→渲染出图", image-editing 只加工已有图片,不负责视觉设计。MediaFără avertismente★ 4,1 K↓ —
- tao-finetune-video-clipNVIDIA/skillsInternVideo2-CLIP L14 (TAO video_clip) for video-text retrieval, zero-shot classification, embedding extraction, LoRA fine-tuning, ONNX export, and TensorRT deployment. Use when the user asks to "fine-tune IV2CLIP", "run video_clip train/evaluate/inference/export", "build a Video-CLIP TensorRT engine", "InternVideo2-CLIP on KPI chunks", or "TAO video_clip on vadr1_chunks JSON".MediaFără avertismente★ 3,7 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 4,1 K↓ —
- skill-improvertrailofbits/skillsRuns an autonomous review-and-fix improvement loop over a Claude Code skill until a review comes back clean, with a cross-round findings ledger, escalation when fixes stop converging, and a mechanical scope guard. Reviews are performed by the plugin-dev skill-reviewer agent. Use to fix skill quality issues, iteratively refine a skill, or resume a loop after an escalation ('fix my skill', 'improve this skill until it passes review', 'skill improvement loop'). NOT for a one-time review — use the plugin-dev skill-reviewer agent directly.InginerieFără avertismente★ 7,8 K↓ —
- provider-test-patternshashicorp/agent-skillsTerraform provider acceptance test patterns using terraform-plugin-testing with the Plugin Framework. Covers test structure, TestCase/TestStep fields, ConfigStateChecks with custom statecheck.StateCheck implementations, plan checks, CompareValue for cross-step assertions, config helpers, import testing with ImportStateKind, sweepers, and scenario patterns (basic, update, disappears, validation, regression), and ephemeral resource testing with the echoprovider package. Use when writing, reviewing, or debugging provider acceptance tests, including questions about statecheck, plancheck, TestCheckFunc, CheckDestroy, ExpectError, import state verification, ephemeral resources, or how to structure test files.OficialTestareFără avertismente★ 907↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 4,1 K↓ —
- jetson-video-benchmarkNVIDIA/skillsUse when measuring Jetson Video Codec SDK or PyNvVideoCodec encode/decode throughput, comparing presets or surfaces, testing codec-worker capacity with authenticated samples and user media, or producing a clearly labeled documentation-derived planning estimate when representative media is absent. Also use for a video request limited to PSNR or SSIM, to apply the terminal scope response.MediaFără avertismente★ 3,7 K↓ —
- skill-content-matrixZJU-REAL/Easel将内容支柱与多种格式交叉,生成选题矩阵,每个格子产出一个可直接执行的选题。 当用户说"选题矩阵""批量选题""选题池""内容矩阵""一次多个选题""支柱×格式""选题规划表"时使用。 和 skill-topic-evaluator 的区别:本 SKILL 批量生成选题池;topic-evaluator 评估单个选题是否值得做。AlteleFără avertismente★ 4,1 K↓ —
- video-scriptZJU-REAL/Easel生成视频脚本,覆盖短视频(7-60秒)到中长视频(1-30分钟)全时长。 短视频:Hook 变体评分、分秒计时、字幕文案、封面方案。 中长视频:留存率优化、节奏中断点、前向钩子、章节结构。 适用于抖音、视频号、小红书视频、B站、YouTube 等平台。 当用户说"视频脚本"、"短视频脚本"、"抖音脚本"、"B站脚本"、 "视频号脚本"、"竖版视频"、"Reel 脚本"、"写个视频文案"时使用。 和 video-strategy 的区别:video-strategy 做视频内容规划和系列策划, video-script 写具体某一条视频的脚本。MediaFără avertismente★ 4,1 K↓ —
- gsd:check-todosdavepoon/buildwithclaudeList pending todos and select one to work onAlteleFără avertismente★ 3,7 K↓ —
- jetson-set-targetNVIDIA/skillsSwitch the active Jetson target-platform pointer to an existing profile YAML. Use before customize/build/flash to change target; not for authoring profiles — use jetson-init-target instead.AlteleFără avertismente★ 3,7 K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.InginerieFără avertismente★ 4,1 K↓ —
- doca-debugNVIDIA/skillsUse this skill when the user is debugging any DOCA symptom — a build that won't compile, a link step that can't resolve a doca_* symbol, a runtime call returning DOCA_ERROR_*, a silent service or tool, or a stack trace / valgrind / core dump — and needs the layered ladder (install → version → build → link → runtime → program → driver), verbosity controls (--sdk-log-level, DOCA_LOG_LEVEL, the doca-{lib}-trace flavor), container-debug constraints, or how to capture state for a Developer Forum post. Trigger even when the user does not say "DOCA debug" — implicit phrasings include "undefined reference to doca_*", "how do I get more logs", "packets aren't reaching the wire", "doca_caps returned nothing", or "hugepages empty in the container". Refuse and route elsewhere for library-specific debug (Flow pipe trace, RDMA QP, Comch stats), env-class pkg-config or hugepages symptoms, the DOCA_ERROR_* taxonomy and lifecycle interpretation, and performance or incident-response work — those belong to other skills.InginerieFără avertismente★ 3,7 K↓ —
- green-screenZJU-REAL/Easel绿幕抠像 / 换背景 / 合成:把绿幕(或蓝幕/指定色)拍摄的前景人物抠出来,合成到新背景——图片、视频、纯色或前景自身模糊。当用户说 绿幕、抠像、抠图换背景、去绿幕、chromakey、绿幕合成、换背景、蓝幕、把绿幕背景换掉、人物抠出来、绿布 时使用。基于 shared/scripts/chromakey.py(ffmpeg chromakey + despill)。与 video-reframe 区别:reframe 只改画幅不换背景;与 ai-image-gen 区别:那个生成新图,本 SKILL 处理已拍的绿幕素材。MediaFără avertismente★ 4,1 K↓ —
security-research
code-yeongyu/oh-my-openagent
De la autor
OmO: Just type "mass ulw" keyword with your prompt. Now you are the master of graph engineering.
Antetul nu a putut fi citit (no frontmatter); afișăm numele folderului.
Instalare
npx skills add code-yeongyu/oh-my-openagent --skill security-research -a claude-code
Se instalează în .claude/skills/security-research/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (Personalizată sau neclară) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
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