Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.433 de skill-uri din 2.188 de depozite · actualizat acum 1 oră
44.398 de skill-uri
- htmlplannotator/effective-htmlCreate or redesign self-contained single-file HTML artifacts with a visual direction shaped by the user's brief, project, and subject. Use when HTML is the deliverable for a report, explainer, landing page, presentation, tool, mixed artifact, or broad request. This is the collection's only implicit router. Route clear wireframe, prototype, mockup, plan, or diagram requests to the matching direct-invocation specialist when available. Do not use for ordinary application implementation when a standalone HTML file is not the deliverable.DesignFără avertismente★ 3,7 K↓ —
- recalldavepoon/buildwithclaudeSearch Origin's local memory by query. Targeted lookup, not orientation. Invoked as `/recall <query>`. Use when the user asks "do you remember", "what do you know about", "look up".ProductivitateFără avertismente★ 3,7 K↓ —
- cross-linkerAr9av/obsidian-wikiFind and add missing cross-references between wiki pages. Use when pages are disconnected or after large ingestion. This modifies pages to add links; use wiki-lint for report-oriented structural auditing.AlteleFără avertismente★ 3,6 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 3,8 K↓ —
- remotion-to-hyperframesheygen-com/hyperframesBring existing video code or footage into HyperFrames and verify it frame by frame against the original - Remotion first, also Motion Canvas, Lottie, Three.js, p5.js, canvas or plain HTML/CSS animation, or renders from Manim, After Effects or Blender. Use to port, convert, migrate or reuse work made with another tool.OficialDesignFără avertismente★ 71,1 K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.InginerieFără avertismente★ 3,8 K↓ —
- kiro-spec-tasksgotalab/cc-sddGenerate implementation tasks from requirements and design. Use when creating actionable task lists.PlanificareFără avertismente★ 3,7 K↓ —
- kiro-steeringgotalab/cc-sddManage {{KIRO_DIR}}/steering/ as persistent project knowledgeAlteleFără avertismente★ 3,7 K↓ —
- golang-uber-fxsamber/cc-skills-golangGolang application framework using uber-go/fx — fx.New, fx.Provide, fx.Invoke, fx.Module, fx.Lifecycle hooks, fx.Annotate (name/group/As), fx.Decorate, fx.Supply, fx.Replace, fx.WithLogger, and signal-aware Run(). Apply when using or adopting uber-go/fx, when the codebase imports `go.uber.org/fx`, or when wiring services with fx.New. For raw DI without lifecycle, see `samber/cc-skills-golang@golang-uber-dig` skill.AlteleFără avertismente★ 3,6 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 3,8 K↓ —
- tao-list-capabilitiesNVIDIA/skillsAnswer what the TAO Skill Bank plugin can do by generating the response from packaged application, data, model, AutoML, and platform manifests. Use when the user asks "what can TAO Skill Bank do", "list TAO models", "which TAO workflows are available", or "what supports AutoML".AlteleFără avertismente★ 3,7 K↓ —
- ops-deploydavepoon/buildwithclaudeDeploy status across all projects. Shows ECS service versions, Vercel deployments, recent deploys, pending deploys, and CI/CD pipeline state.DevOpsFără avertismente★ 3,7 K↓ —
- unslopmichael-denyer/pstack-claudeCut AI tells from any writing.RedactareFără avertismente★ 3,4 K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.AlteleFără avertismente★ 3,8 K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.AlteleFără avertismente★ 3,8 K↓ —
- golang-goplssamber/cc-skills-golangGolang semantic code intelligence via `gopls`, the official Go language server — go-to-definition, find references, call/implementation hierarchy, workspace symbol search, package API discovery, diagnostics, safe rename, refactors (extract/inline/fill/rewrite code actions), formatting, and generated tests. Reaches an agent via gopls's own MCP server (`go_*` tools), Claude Code's native `LSP` tool, or the `gopls` CLI. Use when navigating or refactoring Go code — jumping to a definition, finding call sites before a rename, understanding a file's or package's dependencies, running diagnostics after an edit, or extracting/inlining/renaming. Not for the published ecosystem — packages not in your `go.mod`, versions, licenses, importers — → See `samber/cc-skills-golang@golang-pkg-go-dev` skill (`godig`). Not for a whole-tree vulnerability audit → See `samber/cc-skills-golang@golang-security` skill (`govulncheck`).SecuritateFără avertismente★ 3,6 K↓ —
- gsd:quickdavepoon/buildwithclaudeExecute a quick task with GSD guarantees (atomic commits, state tracking) but skip optional agentsProductivitateFără avertismente★ 3,7 K↓ —
- property-based-testingforyourhealth111-pixel/Vibe-SkillsProperty-based testing with fast-check (TypeScript/JavaScript) and Hypothesis (Python). Generate test cases automatically, find edge cases, and test mathematical properties. Use when user mentions property-based testing, fast-check, Hypothesis, generating test data, QuickCheck-style testing, or finding edge cases automatically.TestareFără avertismente★ 3,8 K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.PlanificareFără avertismente★ 3,7 K↓ —
- kiro-validate-gapgotalab/cc-sddAnalyze implementation gap between requirements and existing codebasePlanificareFără avertismente★ 3,7 K↓ —
- cdf-auto-labelingNVIDIA/skillsUse when a user needs to get started with CDF Auto-Labeling, plan a scenario, run or debug a shipped cookbook, author prompts or cookbooks, migrate a pipeline, configure a stage, or pull the prebuilt stage containers from NGC (nvcr.io). Confirm critical inputs (data path, output path, endpoints) and ask when any are missing. This is a router: read the matching reference instead of inventing a workflow.PlanificareFără avertismente★ 3,7 K↓ —
- thumbgatedavepoon/buildwithclaudeA single hub to find Claude Skills, Agents, Commands, Hooks, Plugins, and Marketplace collections to extend Claude Code, Claude Desktop, Agent SDK and OpenClawInginerieFără avertismente★ 3,7 K↓ —
- rtx-remix-moddingNVIDIA/skillsMod or remaster a game with RTX Remix - open and edit projects, swap textures and models. Connect to the Remix Toolkit App via MCP. Not for non-Remix game interaction.RedactareFără avertismente★ 3,7 K↓ —
- ad-account-auditoraaron-he-zhu/aaron-marketing-skillsUse when auditing a paid ad account for incremental contribution, wasted spend, or measurement integrity before scaling; runs a typed 20-item ROAS profile with verified vetoes and a SHIP/FIX/BLOCK/UNDECIDED gate on own exported data. Not for campaign structure design — use campaign-architect; not for creative production — use ad-creative-builder. 付费广告账户审计/ROAS评分MarketingFără avertismente★ 3 K↓ —
ulw-execute
code-yeongyu/oh-my-openagent
De la autor
Executes a written ulw-plan work plan with Boulder state, evidence ledger, worktree discipline, and parallel subagents. Use when the user says ulw-execute or asks to run a .omo/plans plan.
Instalare
npx skills add code-yeongyu/oh-my-openagent --skill ulw-execute -a claude-code
Se instalează în .claude/skills/ulw-execute/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (Personalizată sau neclară) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
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