Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.433 de skill-uri din 2.188 de depozite · actualizat acum 32 de minute
44.398 de skill-uri
- doca-telemetry-exporterNVIDIA/skillsUse this skill when the user is doing hands-on DOCA Telemetry Exporter programming on a host where DOCA is installed — defining a doca_telemetry_exporter_schema and event types, creating sources, picking a publish surface (typed events / opaque events / the metrics counter-gauge-histogram API / OTLP logs / NetFlow), walking the schema-then-source lifecycle, or debugging DOCA_ERROR_* failures from the exporter API. Trigger even when the user does not explicitly mention "DOCA Telemetry Exporter" or "doca_telemetry_exporter_*" — typical implicit phrasings include "publishing counters from my DOCA app", "BAD_STATE when I report an event", "consumer/DTS sees nothing but my report succeeded", "how do I export NetFlow/IPFIX records", or "should I link the exporter or the telemetry service". Refuse and route elsewhere for the receiving DOCA Telemetry Service (DTS), plain stdout logging via doca_log, or real-time event subscription back into the app via doca-comch — those belong to other skills.InginerieFără avertismente★ 3,7 K↓ —
- golang-troubleshootingsamber/cc-skills-golangTroubleshoot Golang programs systematically - find and fix the root cause. Use when encountering bugs, crashes, deadlocks, races, or unexpected behavior in Go code. Covers debugging methodology, common Go pitfalls, test-driven debugging, pprof setup and capture, Delve, race detection, GODEBUG tracing, and production debugging. Start here for any 'something is wrong' situation. Not for interpreting profiles or benchmarking (→ See `samber/cc-skills-golang@golang-benchmark` skill), applying optimization patterns (→ See `samber/cc-skills-golang@golang-performance` skill), or designing new code (→ See `samber/cc-skills-golang@golang-safety` skill for defensive coding, `samber/cc-skills-golang@golang-concurrency` skill for concurrency design).TestareFără avertismente★ 3,6 K↓ —
- launch-window-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "pick a launch date", "plan the launch window", or "set the embargo and lift time"; produces a candidate-window comparison table (conflict / tailwind / risk per window) built from industry-event cycles and the competitor launch calendar, a launch-week vs rolling-release format call, store-review buffer padding (labeled Estimated), and an embargo window definition (lift moment + timezone) submitted to the launch registry as a candidate. Not for judging the cultural moment itself — use trend-spotter; not for launch-day execution — use launch-day-conductor. 发布择时/发布窗口/竞品日历/禁运期窗口/审核缓冲PlanificareFără avertismente★ 3 K↓ —
- competitor-pagesnowork-studio/notfair-pluginCompetitor page gap analysis — take a query you want to win and the pages currently outranking you, and produce a concrete brief on what to add or change to compete. Compares content depth and coverage (subtopics they cover that you don't), structure (headings, format, tables, media), search-intent match, E-E-A-T signals, schema/rich-result eligibility, internal linking, and on-page optimization — across your page vs. the top-ranking competitors. Use this skill whenever the user wants to know why a competitor outranks them on a specific query, what a top-ranking page does better, a content-gap analysis against specific competitor URLs, or a brief to beat a specific SERP. Trigger on: "why does competitor X outrank me", "content gap analysis", "competitor page analysis", "what does the top result have that I don't", "how do I beat this page", "analyze competitor pages", "SERP gap", "compete for [keyword]". For seed keyword discovery use /keyword-research; for a content calendar use /content-planner.ȘtiințăFără avertismente★ 4,1 K↓ —
- cargo-fuzztrailofbits/skillsSets up and runs cargo-fuzz, the standard fuzzing tool for Cargo-based Rust projects. Covers cargo fuzz init, the nightly toolchain requirement, fuzz_target! harnesses, Arbitrary-derived structured inputs, sanitizer options, cargo fuzz coverage, and reproducing a crash artifact. Use when fuzzing a Rust crate, writing a fuzz_target!, exercising unsafe blocks or FFI in Rust, or triaging a cargo fuzz crash.RedactareFără avertismente★ 7,8 K↓ —
- second-opiniontrailofbits/skillsGets independent code reviews from Codex or Antigravity for uncommitted changes, branch diffs, and commits. Use when the user requests an external review, a second opinion on code, a codex review, a gemini review, an antigravity review, or /second-opinion.InginerieFără avertismente★ 7,8 K↓ —
- codonfm-scoreNVIDIA/skillsValidate, prepare, or run public CodonFM Encodon masked-codon variant scoring and review compatibility of its scoring workflows. Use only when the user explicitly requests CodonFM or Encodon, or that context is already established in the conversation. Do not select this skill for a generic variant-scoring request without that context; ask for the variant and intended analysis first.InginerieFără avertismente★ 3,7 K↓ —
- skill-content-repurposingZJU-REAL/Easel将一篇内容拆解改编到小红书、抖音、B站、微博等多平台,适配各平台原生格式和风格。 当用户说"一稿多发""改编到各平台""内容复用""多平台适配""这篇改成小红书/抖音""转成其他平台""一鱼多吃"时使用。 和 skill-cross-platform-diff 的区别:diff 做平台差异洞察分析(发现层);本 SKILL 实际改写内容到各平台。 和 skill-cross-platform-publish 的区别:本 SKILL 只改写适配内容,cross-platform-publish 负责实际一键分发到多平台。AlteleFără avertismente★ 4 K↓ —
- skill-positioning-analysisZJU-REAL/Easel差异化定位分析:帮账号/品牌找到差异化定位——扫描赛道、给竞品定位坐标、识别空白机会、 从人群/场景/价值/形式/人设多维找差异点,凝练一句话定位并给落地建议。当用户说"差异化定位" "怎么和竞品区分""我的定位是什么""找差异化""赛道分析""定位分析""怎么突出""同质化怎么办" "找我的独特点"时使用。AlteleFără avertismente★ 4 K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignFără avertismente★ 3,8 K↓ —
- kiro-spec-quickgotalab/cc-sddQuick spec generation with interactive or automatic modePlanificareFără avertismente★ 3,7 K↓ —Apare și în 5 alte depozite
- paid-ads-creativenowork-studio/notfair-pluginCreate grounded paid-media creative concepts, copy angles, refresh hypotheses, and measurable test briefs across advertising platforms. Use for ad copy, creative briefs, UGC concepts, headlines, creative fatigue, asset ideas, or a creative refresh.MarketingFără avertismente★ 4,1 K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.RedactareFără avertismente★ 3,8 K↓ —
- launch-asset-packageraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "package the launch assets", "build a press kit", or "prep the store listing and go-live checklist"; produces a tier-scoped launch asset manifest with production status — a press kit spec (factsheet, description, history, features, videos, images, logo and icon, awards, contact), demo script and screenshot specs, a launch FAQ, dual-store listing metadata drafts against the official character budgets (per App Store Connect / Play Console documentation), and a technical go-live checklist manifest (robots flip, sitemap, OG tags, analytics verification — execution stays with technical-seo-checker and serp-markup-builder). Not for the message copy itself — use message-house-builder or content-writer; not for landing page UX — use landing-optimizer; not for keyword research beyond the store surfaces — use keyword-research. 发布资产打包/press kit/商店listing规格/上线检查清单DateFără avertismente★ 3 K↓ —
- gsd:exploredavepoon/buildwithclaudeSocratic ideation and idea routing — think through ideas before committing to plansPlanificareFără avertismente★ 3,7 K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumenteFără avertismente★ 3,8 K↓ —
- wiki-queryAr9av/obsidian-wikiSearch and synthesize answers from the compiled Obsidian wiki, including cited and multi-hop answers. Use for questions about existing wiki knowledge or fast index-only lookups, and for challenge requests ("challenge this", "argue against X", "poke holes in my plan") that look for the vault's own evidence against a plan. Supports named-vault routing such as wiki-query @work; not for ingesting new sources.PlanificareFără avertismente★ 3,6 K↓ —
- motion-futurenexu-io/open-designThe Future Is Already Here — motion design template. A 20-second electric-blue tech reel, rebuilt from the viral original: 3D cubes, a word tunnel, liquid chrome type, a FUTURE.EXE desktop, a countdown, glass objects and a chrome FUTURE hero, cut to 120 BPM.DesignFără avertismente★ 103,7 K↓ —
- hermes-history-ingestAr9av/obsidian-wikiIngest Hermes agent history into Obsidian as distilled knowledge. Use for importing or mining ~/.hermes sessions, memories, or logs; use wiki-agent for targeted topic-only cross-agent recall.ProductivitateFără avertismente★ 3,6 K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaFără avertismente★ 3,8 K↓ —
- in-your-own-wordsmichael-denyer/pstack-claudeRestate in your own words what you think the user's goals are and what problem they're trying to solve. Use for /in-your-own-words.AlteleFără avertismente★ 3,4 K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.AlteleFără avertismente★ 3,8 K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanificareFără avertismente★ 3,8 K↓ —
- spenddavepoon/buildwithclaudeShow current Claude Code spend by project and branch via BudgetClawInginerieFără avertismente★ 3,7 K↓ —
prisma-driver-adapter-implementation
prisma/skills
De la autor
Required reference for Prisma ORM 7 SQL driver adapter work. Use when implementing or modifying adapters, adding database drivers, or touching SqlDriverAdapter, Transaction, savepoint, result mapping, or DriverAdapterError behavior. Covers current transaction lifecycle, optional savepoint hooks, original database-error preservation, and verification.
Instalare
npx skills add prisma/skills --skill prisma-driver-adapter-implementation -a claude-code
Se instalează în .claude/skills/prisma-driver-adapter-implementation/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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