Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 21 de ore
45.604 skill-uri
- melonjs-eventsmelonjs/melonJSUse this skill for the melonJS event bus and lifecycle hooks — subscribing to engine events, the per-frame and per-state event names, renderable lifecycle callbacks, and how to unsubscribe without leaking. Triggers on: event.on, event.off, event.once, event.emit, GAME_UPDATE, GAME_BEFORE_DRAW, LEVEL_LOADED, LOADER_COMPLETE, STATE_CHANGE, CANVAS_ONRESIZE, POINTERMOVE, WORLD_STEP, onActivateEvent, onDeactivateEvent, onDestroyEvent, lifecycle, subscribe, listener.MediaFără avertismente★ 6,4 K↓ —
- deepchat-releaseThinkInAIXYZ/deepchatPrepare and publish DeepChat releases in this repository. Use when Codex needs to bump the app version, update CHANGELOG.md, keep release notes bilingual from v1.0.1 onward with English bullets first and Chinese bullets second, run release checks, create or update versioned release branches such as release/v1.0.1, continue a half-finished release, fast-forward main with the documented release flow, create or push version tags, or clean up release branches after publishing.ProductivitateFără avertismente★ 6,4 K↓ —
- cost-managementgrafana/skillsCut your Grafana Cloud bill by attributing spend to teams and reducing telemetry volume. Covers FOCUS-compliant billing dashboards, cost-attribution labels in Alloy, Adaptive Metrics (cardinality reduction), Adaptive Logs (drop/sample), Adaptive Traces (tail sampling), usage alerts, and an optimization checklist. Use when investigating a high Grafana Cloud bill, attributing observability cost to a team or service, reducing active series / log bytes / trace spans, or setting up usage / quota alerts — even when the user says "our Grafana bill is too high", "who's burning the most metrics", "drop debug logs", "sample our traces", or "alert me before we hit quota" without naming Cost Management.OficialDevOpsFără avertismente★ 290↓ —
- audit-and-reduce-dependenciesgrafana/skillsReduces JavaScript dependency footprint with pnpm while preserving lockfile, workspace layout, and dependency range style. Runs /check-npm first, then removes unused deps, dedupes versions, ranks transitive closure, and reports Keep/Replace/Remove triage. Use when cleaning up pnpm dependencies, reducing lockfile size, or shrinking node_modules in Grafana plugins; not for Go modules or full GitHub Actions workflow audits.OficialDevOpsFără avertismente★ 290↓ —
- memcodeThinkInAIXYZ/deepchatUse the enabled Memcode MCP connection to explicitly save approved facts and recall relevant memories across DeepChat conversations. Never save a transcript or retrieve memory automatically.ProductivitateFără avertismente★ 6,4 K↓ —
- performance-rcagrafana/skillsInvestigates CPU, memory, and contention problems with Grafana Pyroscope profiles via the gcx CLI. Compares affected and baseline workloads, locates changed application stacks, and tests root-cause hypotheses against symptom and change evidence. Use when a service shows high CPU, growing memory, GC pressure, lock contention, or hot functions, when code regressed after a deploy, or when given a suspect service, flame graph, trace, or profiling anomaly report. For profiling setup use pyroscope; for profilecli-based analysis use profilecli-insights.OficialTestareFără avertismente★ 290↓ —
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaFără avertismente★ 6,4 K↓ —
- k6-trend-analysisgrafana/skillsAnalyze Grafana Cloud k6 test run trends over time. Detects slow metric drift (e.g., P95 latency creeping up while still passing thresholds), computes headroom to thresholds, flags anomalies, and recommends threshold tightening. Use when the user asks about test performance trends, wants to know if metrics are degrading, asks whether thresholds should be tightened, or wants a health check across recent runs for a specific test. Trigger on phrases like "how is my test trending", "is P95 getting worse", "check for performance regression", "should I tighten thresholds", "are my tests degrading", "show me trends for test X", "analyze my k6 test runs", or "is my test getting slower". Also trigger when a user asks to check all tests in a project -- run this skill once per test and synthesize.OficialTestareFără avertismente★ 290↓ —
- linkedin-engager-analyticssergebulaev/linkedin-skillsPull the people who liked or commented on any LinkedIn post and segment them by ICP fit (peer / aspirational / prospect / other). Produces an engager roster, tier breakdown, and outbound action lists (follow back, comment-drop, DM-able with one-line openers). Powered by Apify, no LinkedIn login. Triggers on "who liked my post", "who engaged", "engagers report", "audience analytics". Not for tracking author replies to your comments (use linkedin-thread-monitor).DateFără avertismente★ 5,2 K↓ —Apare și în 1 alt depozit
- melonjs-effects-and-shadersActualizatmelonjs/melonJSUse this skill for post-processing effects, custom shaders, blend modes and colour grading in melonJS. Covers the built-in ShaderEffect presets, addPostEffect on renderables and cameras, writing a custom dual-language GLSL/WGSL effect, the screen_texture builtins, and why effects silently do nothing on the Canvas fallback. Triggers on: Tween, easing, animate an effect, ShaderEffect, addPostEffect, removePostEffect, getPostEffect, postEffectNeedsCapture, VignetteEffect, GlowEffect, BlurEffect, PixelateEffect, ScanlineEffect, shader, GLSL, WGSL, uniform, setUniform, setTexture, setTime, blendMode, colorMatrix, screen_texture, toFrameTexture, post effect, filter.MediaFără avertismente★ 6,4 K↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.InginerieFără avertismente★ 4,1 K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaFără avertismente★ 4,1 K↓ —
- speckit-planforyourhealth111-pixel/Vibe-SkillsGenerate technical implementation plans from feature specifications. Use after creating a spec to define architecture, tech stack, and implementation phases. Creates plan.md with detailed technical design.PlanificareFără avertismente★ 3,8 K↓ —
- rpggamedev-skills/awesome-gamedev-agent-skillsBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.AlteleFără avertismente★ 4,1 K↓ —
- request-progressNouthedotmack/claude-memGroup recent conversations into overall requests, review each one's progress from memory, link each to the owner goals it serves, and write the build story, so My Work shows progress meters, shipping velocity and learned working preferences. Use when asked to "group requests", "group by overall request", "review request progress", "refresh progress", "build story", "shipping velocity", or "how do I like to work with agents".RedactareFără avertismente★ 103 K↓ —
- pyhealthforyourhealth111-pixel/Vibe-SkillsComprehensive healthcare AI toolkit for developing, testing, and deploying machine learning models with clinical data. This skill should be used when working with electronic health records (EHR), clinical prediction tasks (mortality, readmission, drug recommendation), medical coding systems (ICD, NDC, ATC), physiological signals (EEG, ECG), healthcare datasets (MIMIC-III/IV, eICU, OMOP), or implementing deep learning models for healthcare applications (RETAIN, SafeDrug, Transformer, GNN).TestareFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaFără avertismente★ 4,1 K↓ —
- ketchupmichael-denyer/pstack-claudeCatch the user up on what changed in this chat since their last message, in plain words and small visuals. List every item waiting on them with what they need to decide it from the reply alone. Use for /ketchup.AlteleFără avertismente★ 3,4 K↓ —
- prisma-client-apiprisma/skillsPrisma Client API reference covering model queries, filters, operators, and client methods. Use when writing database queries, using CRUD operations, filtering data, or configuring Prisma Client. Triggers on "prisma query", "findMany", "create", "update", "delete", "$transaction".OficialInginerieFără avertismente★ 76↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumenteFără avertismente★ 4,1 K↓ —
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.AlteleFără avertismente★ 4,1 K↓ —
- share-of-voice-trackeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "track our share of voice", "what share of the conversation do we own vs competitors", or "trend our SOV this quarter"; computes SOV% = brand mentions ÷ (brand + competitor panel mentions) per platform per period on a LOCKED competitor panel — a panel switch invalidates the trend (restart the series and log the break; the ECHO O3 rule) — plus a sentiment-weighted SOV variant (sentiment labeled Estimated unless human-coded) and a Wikipedia-pageviews attention-share alternative; built from keyless listening connectors, gdelt.py news echo, and user exports — public counts only, closed platforms are never scraped. Not for backlink or offsite SEO signals — use offsite-signal-analyzer. 声量份额/竞品声量对比/提及份额/注意力份额BrowserFără avertismente★ 3 K↓ —
- voice-dossier-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "codify how our founder sounds", "build a founder voice dossier", or "set our content pillars"; runs an 80%-extraction interview over the user's OWN posts, emails, and decks (never competitor scraping, never an invented persona) and produces the versioned voice record — a per-platform register map (incl. 小红书/微信公众号), banned phrases, per-context disclosure lines (the ECHO C2 upstream), a few-shot bank built exclusively from own posts, and 3-5 content pillars with Estimated %-allocations — submitted via memory/events/channels.ndjson for channel-registry to store as voice-dossier.md, the record every Craft-phase skill reads first. Not for the brand-level voice canon — use brand-language-codifier; not for audience/persona research — use audience-mapper. 声音档案/品牌语气/创始人语气/内容支柱/披露声明BrowserFără avertismente★ 3 K↓ —
- veida-imageNoudavepoon/buildwithclaudeGenerate an image from a text prompt with no API key, no account and no cost, using the free anonymous tier of Veida (veida.ai). Use when the user asks for a picture, an illustration, a blog cover, a mockup or an avatar and no image provider is configured. Two HTTP calls; returns a hosted image URL.MediaFără avertismente★ 3,7 K↓ —
cloudformation-to-pulumi
pulumi/agent-skills
De la autor
Convert, migrate, or import AWS CloudFormation stacks or templates into Pulumi programs. Load this skill whenever a user wants to move from CloudFormation to Pulumi, convert a CFN template, import existing CloudFormation-managed resources into Pulumi, or asks about CloudFormation-to-Pulumi migration in any form. Also load when the user mentions cdk-importer in a migration context.
Instalare
npx skills add pulumi/agent-skills --skill cloudformation-to-pulumi -a claude-code
Se instalează în .claude/skills/cloudformation-to-pulumi/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (5)
- SKILL.md
- agents/openai.yaml
- cfn-importer.md
- cloudformation-id-lookup.md
- use_cases.yaml