Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.433 de skill-uri din 2.188 de depozite · actualizat acum 1 oră
44.398 de skill-uri
- ops-voicedavepoon/buildwithclaudeVoice operations — make phone calls (Bland AI), text-to-speech (ElevenLabs), transcribe audio (Whisper/Groq). Replace OpenClaw voice capabilities.MediaFără avertismente★ 3,7 K↓ —
- gsd:resume-atdavepoon/buildwithclaudeSchedule a future resume of work - e.g. '/gsd:resume-at 09:00', '/gsd:resume-at +2h', or '/gsd:resume-at 04:00 --cmd /gsd:execute-phase 9'AlteleFără avertismente★ 3,7 K↓ —
- context-hunterforyourhealth111-pixel/Vibe-SkillsDiscover codebase patterns, conventions, and unwritten rules before making changes. Use when implementing features, fixing bugs, or refactoring code.ProductivitateFără avertismente★ 3,8 K↓ —
- fix-merge-conflictsmichael-denyer/pstack-claudeResolve merge conflicts non-interactively, validate build and tests, and finalize conflict resolutionTestareFără avertismente★ 3,4 K↓ —
- ops-doctordavepoon/buildwithclaudeHealth check and auto-repair for the ops plugin. Diagnoses manifest errors, broken permissions, invalid configs, stale caches, and missing files — then spawns an agent to fix everything automatically.AlteleFără avertismente★ 3,7 K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.AlteleFără avertismente★ 3,8 K↓ —
- doca-aes-gcmNVIDIA/skillsUse this skill when the user is doing hands-on DOCA AES-GCM work on a BlueField DPU or ConnectX NIC — configuring `doca_aes_gcm_task_encrypt` / `_task_decrypt`, querying `doca_aes_gcm_cap_*` for per-key-type (only `DOCA_AES_GCM_KEY_128` / `_256` — AES-192 not supported) and per-task support, sizing plaintext against the max-buf cap, setting source / destination mmap permissions, validating with a NIST GCMVS or RFC 5288 vector, or debugging DOCA_ERROR_* including the security-critical tag-verification-failed outcome on decrypt. Trigger even when the user does not explicitly mention "DOCA AES-GCM" or "AEAD" — typical implicit phrasings: "decrypt completion IO_FAILED", "auth tag isn't verifying", "NOT_PERMITTED on my encrypt buffer", "is AES-192-GCM on this BlueField" (no), or "encrypted record came back tampered". Refuse and route elsewhere for non-GCM AES modes (CBC / CTR / XTS — CPU OpenSSL), key management (KMS / HSM / rotation), SHA (doca-sha), or general AEAD background.SecuritateFără avertismente★ 3,7 K↓ —
- kiro-validate-designgotalab/cc-sddInteractive technical design quality review and validation. Use when reviewing design before implementation.DesignFără avertismente★ 3,7 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 3,8 K↓ —
- pr-gardeningpaperclipai/paperclipDiscover the pull requests this Paperclip instance opened (never community contributions), report what each is for and how confident we are that it is merge-ready, and automatically drive the non-ready ones back to green with /prepare-paperclip-pr — without ever merging.AlteleFără avertismente★ 106,8 K↓ —
- domain-authority-auditoraaron-he-zhu/aaron-marketing-skillsUse when auditing domain authority, trust, or citation credibility; runs a peer-relative 40-item CITE profile with evidence coverage and verified manipulation/penalty veto checks. Not for page-level content quality — use content-quality-auditor; not for backlink profiling alone — use offsite-signal-analyzer. 域名权威/网站可信度AlteleFără avertismente★ 3 K↓ —
- blast-radiusmichael-denyer/pstack-claudeFind what a change could break somewhere else before it ships, beyond the diff, and prove the one fact it's safe because of by running real code instead of writing it up. Use for 'blast radius of X', 'what could this break', reviewing a small diff you don't trust, or a brief that asserts something about existing code ('make X public', 'X already handles Y') before you design against that assertion.DesignFără avertismente★ 3,4 K↓ —
- category-narrative-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "map the category narrative", "tear down how competitors tell their story", or "find the language conventions in our market"; produces a category narrative map — the dominant stories and points of view in the category, its language conventions and framing clichés, and a per-competitor narrative teardown (arc, claimed onlyness, proof pattern) plus how each rival's messaging has shifted over time (scraped copy vs archived copy). Not for the positioning canvas itself — use positioning-mapper; not for the beachhead's beliefs and objections — use audience-belief-mapper; not for SERP keyword targeting — use keyword-research; not for claim adjudication — use offer-claims-registry. 品类叙事/竞争叙事拆解/语言惯例/叙事演变BrowserFără avertismente★ 3 K↓ —
- golang-troubleshootingsamber/cc-skills-golangTroubleshoot Golang programs systematically - find and fix the root cause. Use when encountering bugs, crashes, deadlocks, races, or unexpected behavior in Go code. Covers debugging methodology, common Go pitfalls, test-driven debugging, pprof setup and capture, Delve, race detection, GODEBUG tracing, and production debugging. Start here for any 'something is wrong' situation. Not for interpreting profiles or benchmarking (→ See `samber/cc-skills-golang@golang-benchmark` skill), applying optimization patterns (→ See `samber/cc-skills-golang@golang-performance` skill), or designing new code (→ See `samber/cc-skills-golang@golang-safety` skill for defensive coding, `samber/cc-skills-golang@golang-concurrency` skill for concurrency design).TestareFără avertismente★ 3,6 K↓ —
- provider-test-patternshashicorp/agent-skillsTerraform provider acceptance test patterns using terraform-plugin-testing with the Plugin Framework. Covers test structure, TestCase/TestStep fields, ConfigStateChecks with custom statecheck.StateCheck implementations, plan checks, CompareValue for cross-step assertions, config helpers, import testing with ImportStateKind, sweepers, and scenario patterns (basic, update, disappears, validation, regression), and ephemeral resource testing with the echoprovider package. Use when writing, reviewing, or debugging provider acceptance tests, including questions about statecheck, plancheck, TestCheckFunc, CheckDestroy, ExpectError, import state verification, ephemeral resources, or how to structure test files.OficialTestareFără avertismente★ 907↓ —
- kiro-spec-quickgotalab/cc-sddQuick spec generation with interactive or automatic modePlanificareFără avertismente★ 3,7 K↓ —Apare și în 5 alte depozite
- ops-statusdavepoon/buildwithclaudeLightweight green/red status panel for every configured integration. No gather, no actions.AlteleFără avertismente★ 3,7 K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.AlteleFără avertismente★ 3,8 K↓ —
- narrative-cascade-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan how our narrative lands on every surface", "write per-surface message-match specs", or "brief each creative builder from the canon"; maps the narrative-registry canon onto every flagship surface (homepage, pricing, store listing, sales deck, social bio, docs, email) as a per-surface message-match spec — what claim, pillar, proof, and objection reframe each surface must carry — and cuts a handoff brief to each discipline's creative builder (content-writer, ad-creative-builder, email-creative-builder, social-creative-builder, message-house-builder), so the same story lands consistently everywhere. Not for writing the finished surface copy — use each discipline creative builder; not for the tier-scoped launch asset manifest — use launch-asset-packager; not for scoring cross-surface consistency — use narrative-quality-auditor; not for claim adjudication — use offer-claims-registry. 叙事落地/逐面消息一致/创意交接简报/画布传导PlanificareFără avertismente★ 3 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 3,8 K↓ —
- kiro-spec-statusgotalab/cc-sddShow specification status and progressPlanificareFără avertismente★ 3,7 K↓ —Apare și în 7 alte depozite
- principle-prove-it-worksmichael-denyer/pstack-claudeApply after completing a task, before declaring done. Verify against the real artifact (run the feature, read the actual value, inspect the diff), not a proxy, self-report, or 'it compiles.'ProductivitateFără avertismente★ 3,4 K↓ —
- ops-triagedavepoon/buildwithclaudeCross-platform issue triage. Pulls from Sentry (MCP), Linear (MCP), GitHub Issues (gh). Cross-references against code to find already-fixed issues. Auto-resolves fixed ones. Dispatches agents for active issues.InginerieFără avertismente★ 3,7 K↓ —
- gsd:extract-learningsdavepoon/buildwithclaudeExtract decisions, lessons, patterns, and surprises from completed phase artifactsAlteleFără avertismente★ 3,7 K↓ —
list-hygiene-monitor
aaron-he-zhu/aaron-marketing-skills
De la autor
Use when the user asks to "watch my list health over time", "flag decaying / unengaged subscribers on a schedule", "why is my open rate drifting down / bounces creeping up", or "build me a re-permission and prune worklist"; runs the scheduled SEND list-decay + suppression-drift watch — an engagement-recency cohort read (30/90/180/365-day), hard-bounce and spam-complaint trend vs benchmark, suppression-list growth/leakage check, and a segmented re-permission / sunset / prune worklist tied to SEND S (list hygiene) and E (engagement-decay) sub-items. Not for the one-time pre-send authentication pre-flight — use deliverability-qa; not for the consent/suppression record itself — use consent-registry; not for computing the EQS or enforcing vetoes — use email-quality-auditor. 邮件列表健康度监控/退订漂移/沉睡用户清理
Instalare
npx skills add aaron-he-zhu/aaron-marketing-skills --skill list-hygiene-monitor -a claude-code
Se instalează în .claude/skills/list-hygiene-monitor/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (2)
- SKILL.md
- references/hygiene-checklist.md