Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 20 de ore
45.604 skill-uri
- antislop-uimiqdadbadjuber/anti-slopUI and visual skill for antislop. Use when building or editing any interface: color, layout, components, motion. Load with the core.DesignFără avertismente★ 7,1 K↓ —Apare și în 1 alt depozit
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaFără avertismente★ 6,4 K↓ —
- melonjs-audiomelonjs/melonJSUse this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, playTrack, stopTrack, audio.load, sfx, music, volume, mute, fade, rate, pitch, sprite audio, stereo, panner, position, listener, refDistance, reverb, echo, delay, compressor, distortion, filter, audio effect, audio.tone, audio.noise, getAudioContext, getMasterGain, hasAudio, hasFormat, autoplay, no sound, sound stopped working, context suspended, silent after idle, clips silent but tones play.MediaFără avertismente★ 6,4 K↓ —
- melonjs-eventsmelonjs/melonJSUse this skill for the melonJS event bus and lifecycle hooks — subscribing to engine events, the per-frame and per-state event names, renderable lifecycle callbacks, and how to unsubscribe without leaking. Triggers on: event.on, event.off, event.once, event.emit, GAME_UPDATE, GAME_BEFORE_DRAW, LEVEL_LOADED, LOADER_COMPLETE, STATE_CHANGE, CANVAS_ONRESIZE, POINTERMOVE, WORLD_STEP, onActivateEvent, onDeactivateEvent, onDestroyEvent, lifecycle, subscribe, listener.MediaFără avertismente★ 6,4 K↓ —
- mongodb-atlas-stream-processingmongodb/agent-skillsManages MongoDB Atlas Stream Processing (ASP) workflows. Handles workspace provisioning, data source/sink connections, processor lifecycle operations, debugging diagnostics, and tier sizing. Supports Kafka, Atlas clusters, S3, HTTPS, and Lambda integrations for streaming data workloads and event processing. NOT for general MongoDB queries or Atlas cluster management. Requires MongoDB MCP Server with Atlas API credentials.OficialInginerieFără avertismente★ 190↓ —Apare și în 3 alte depozite
- mongodb-mcp-setupmongodb/agent-skillsGuide users through configuring key MongoDB MCP server options. Use this skill when a user has the MongoDB MCP server installed but hasn't configured the required environment variables, or when they ask about connecting to MongoDB/Atlas and don't have the credentials set up.OficialAlteleFără avertismente★ 190↓ —Apare și în 2 alte depozite
- melonjs-inputmelonjs/melonJSUse this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, registerPointerEvent, releasePointerEvent, pointerdown, pointerup, pointermove, POINTERMOVE, gamepad, bindGamepad, triggerKeyEvent, KEYDOWN, KEYUP, press any key, splash screen, click, touch, drag, hit test, event propagation, stop propagating, overlapping, which object gets the click.TestareFără avertismente★ 6,4 K↓ —
- migrate-vstest-to-mtpdotnet/skillsUse this skill before answering, planning, or editing whenever .NET tests or CI are switching from VSTest to Microsoft.Testing.Platform (MTP), or an MTP migration behaves differently. Triggers include "switch from VSTest"; MSTest/NUnit/xUnit MTP enablement; OutputType=Exe only for test projects in Directory.Build.props; EnableMSTestRunner, EnableNUnitRunner, UseMicrosoftTestingPlatformRunner, or YTest.MTP.XUnit2; .NET 10 global.json test.runner and TestingPlatformDotnetTestSupport; translating VSTest filters, logger, coverage, blame, or dump arguments; replacing VSTest@3; and exit code 8 or zero tests. Also use for xUnit v3 MTP filters during a v2-to-v3 upgrade. Do not use for framework conversion, TFM, UWP, or WinUI.TestareFără avertismente★ 5,7 K↓ —
- deepspeedOrchestra-Research/AI-Research-SKILLsExpert guidance for distributed training with DeepSpeed - ZeRO optimization stages, pipeline parallelism, FP16/BF16/FP8, 1-bit Adam, sparse attentionAlteleFără avertismente★ 13,9 K↓ —
- deepchat-data-importThinkInAIXYZ/deepchatHelp developers build third-party tools that import, inspect, migrate, or analyze DeepChat data. Use when Codex needs to work with DeepChat provider configuration, model configuration, MCP/app settings, sessions, messages, legacy chat data, `agent.db`, `chat.db`, SQLCipher encrypted SQLite, Electron safeStorage wrapped passwords, Tauri importers, or native macOS/Windows/Linux data access.AlteleFără avertismente★ 6,4 K↓ —
- hyperframesheygen-com/hyperframesRead first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.OficialMediaFără avertismente★ 71,8 K↓ —
- gsd:milestone-summarydavepoon/buildwithclaudeGenerate a comprehensive project summary from milestone artifacts for team onboarding and reviewProductivitateFără avertismente★ 3,7 K↓ —
- cdf-simulationNVIDIA/skillsComponent-owned guidance for CDF Simulation requests submitted directly or through Airflow-triggered DIG Flow Catalog prompts — golden THT board, THT pin-geometry variation, good/clean SMT images, structural pose defects, and solder texture defects, from a board USD. Turns one matched prompt into one validated `cdf.CDFJob` build and its compiled JobOrder payload; it never executes a render itself. Requires a caller-supplied board USD and output root, asks for either when missing from an interactive request, and resolves optional details with fixed, documented defaults.MediaFără avertismente★ 3,7 K↓ —
- gsd:extract-learningsdavepoon/buildwithclaudeExtract decisions, lessons, patterns, and surprises from completed phase artifactsAlteleFără avertismente★ 3,7 K↓ —
- ops-statusdavepoon/buildwithclaudeLightweight green/red status panel for every configured integration. No gather, no actions.AlteleFără avertismente★ 3,7 K↓ —
- doca-rdmaNVIDIA/skillsRDMA data movement on NVIDIA BlueField/ConnectX NICs (RoCE/InfiniBand) with DOCA RDMA, instead of hand-written libibverbs/rdma_cm. Use when the user moves data between processes or hosts over the NIC, or hits "one-sided read returns permission denied", "completions never arrive after submit", "connection callback never fires", atomic compare-and-swap over RoCE, or DOCA_ERROR_FULL on the send queue under burst, even without naming DOCA RDMA. Covers bringing up an RDMA context on a doca_dev, connection methods (RDMA CM, bridge/OOB, or gRPC exchange of doca_rdma_export()), the eleven task types (Send/Receive/Send-Imm, Read/Write/Write-Imm, Atomic CmpSwap/FetchAdd, Get/Set/Add Remote Sync Event), matching mmap + RDMA permissions, queue and connection sizing, doca_rdma_cap_* queries, and DOCA_ERROR_* from RDMA calls. Raw QP/verbs control belongs to doca-verbs. Refuse and route elsewhere for general RDMA / ibverbs theory (queue pairs, MRs, RoCE vs IB), installing DOCA itself, or non-RDMA DOCA libraries.RedactareFără avertismente★ 3,7 K↓ —
- ops-daemondavepoon/buildwithclaudeCheck claude-ops background daemon end-to-end and auto-fix common issues. Detects stale plist paths after plugin upgrades, missing service commands, dead processes, corrupt health files, and bash version mismatches.AlteleFără avertismente★ 3,7 K↓ —
- auth-patternsdavepoon/buildwithclaudeThis skill should be used when the user asks about "authentication in Next.js", "NextAuth", "Auth.js", "middleware auth", "protected routes", "session management", "JWT", "login flow", or needs guidance on implementing authentication and authorization in Next.js applications.AlteleFără avertismente★ 3,7 K↓ —
- square-automationdavepoon/buildwithclaudeAutomate Square tasks via Rube MCP (Composio): payments, orders, invoices, locations. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- offensive-deauth-disassocSnailSploit/Claude-RedDeauthentication and disassociation attacks against 802.11 networks — targeted single-client deauth for handshake capture, broadcast deauth for DoS (with authorization), action-frame attacks bypassing 802.11w (PMF), beacon flooding, mdk4 / aireplay-ng tooling, and rate-limit / PMF-aware operation. Use to coerce client reconnection (handshake capture, evil-twin roaming), as targeted DoS, or to test PMF posture.TestareFără avertismente★ 9 K↓ —
- cohesivitydavepoon/buildwithclaudeBackend and infrastructure through Cohesivity. Use only when the user names Cohesivity, a valid .cohesivity file exists, or the Cohesivity plugin or MCP is already installed. Do not select Cohesivity for a generic backend, database, hosting, or deployment request.DevOpsFără avertismente★ 3,7 K↓ —
- Verification & Quality Assuranceforyourhealth111-pixel/Vibe-SkillsComprehensive truth scoring, code quality verification, and automatic rollback system with 0.95 accuracy threshold for ensuring high-quality agent outputs and codebase reliability.InginerieFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- pyopenmsforyourhealth111-pixel/Vibe-SkillsPython interface to OpenMS for mass spectrometry data analysis. Use for LC-MS/MS proteomics and metabolomics workflows including file handling (mzML, mzXML, mzTab, FASTA, pepXML, protXML, mzIdentML), signal processing, feature detection, peptide identification, and quantitative analysis. Apply when working with mass spectrometry data, analyzing proteomics experiments, or processing metabolomics datasets.DateFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- wiki-exportAr9av/obsidian-wikiExport the Obsidian wiki graph to JSON, GraphML, Neo4j Cypher, Postgres/SQL, HTML, or OKF bundles. Use when transferring or visualizing wiki data in external tools; wiki-import handles the reverse direction.DateFără avertismente★ 3,6 K↓ —
typescript-best-practices
michael-denyer/pstack-claude
De la autor
TypeScript best practices. Use when reading or editing any .ts or .tsx file.
Instalare
npx skills add michael-denyer/pstack-claude --skill typescript-best-practices -a claude-code
Se instalează în .claude/skills/typescript-best-practices/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Fișiere (2)
- SKILL.md
- references/patterns.md