Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.433 de skill-uri din 2.188 de depozite · actualizat acum 31 de minute
44.398 de skill-uri
- content-plannernowork-studio/notfair-pluginGSC-driven content calendar. Pulls real Search Console data, finds the highest click-potential opportunities (striking-distance queries at positions 5-20, unanswered query intent, related-keyword expansions), and produces a dated, prioritized content calendar — ready to hand to /content-writer. Use when the user asks "plan my content", "what should I write next", "content calendar", "content plan", "content roadmap", "editorial calendar", "what topics will rank", "find quick-win SEO topics", "click-potential analysis", or "schedule my SEO content".PlanificareFără avertismente★ 4,1 K↓ —
- search-consolenowork-studio/notfair-pluginQuery and operate connected Google Search Console properties through NotFair MCP. Use for live GSC query or page performance, clicks, impressions, CTR, position, traffic changes, indexing status, URL inspection, sitemap reads or approved sitemap submission/removal, and Search Console MCP setup. Route full-site SEO audits to seo-analysis.MarketingFără avertismente★ 4,1 K↓ —
- kiro-steering-customgotalab/cc-sddCreate custom steering documents for specialized project contextsPlanificareFără avertismente★ 3,7 K↓ —Apare și în 6 alte depozite
- kiro-validate-designgotalab/cc-sddInteractive technical design quality review and validationDesignFără avertismente★ 3,7 K↓ —
- kiro-discoverygotalab/cc-sddEntry point for new work. Determines the best action path or work decomposition (update existing spec, create new spec, mixed decomposition, or no spec needed) and refines ideas through structured dialogue.PlanificareFără avertismente★ 3,7 K↓ —
- memory-managementaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "remember project context", review saved findings, initialize runtime memory, archive stale work, reconcile notes, or erase a subject; manages authorized HOT/WARM/COLD working memory across all disciplines while preserving registry event ownership and privacy controls. Not for changing canonical registry facts - route those through the owning registry. 项目记忆/跨会话ProductivitateFără avertismente★ 3 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 3,8 K↓ —
- offer-claims-registryaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "register this claim", "log our current offers", or "where is the proof for this figure"; curates claim wording, evidence, disclosures, terms, review dates, and live offers through the append-only claims event stream. Not for scoring claim vetoes — use the relevant auditor; not for writing ad copy — use ad-creative-builder. 广告声明台账/优惠信息登记/证据溯源MarketingFără avertismente★ 3 K↓ —
- kiro-spec-tasksgotalab/cc-sddGenerate implementation tasks for a specificationPlanificareFără avertismente★ 3,7 K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 3,8 K↓ —
- kiro-spec-quickgotalab/cc-sddQuick spec generation with interactive or automatic modePlanificareFără avertismente★ 3,7 K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md sequentially by dependency wave in Cascade.PlanificareFără avertismente★ 3,7 K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.PlanificareFără avertismente★ 3,7 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 3,8 K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.AlteleFără avertismente★ 3,8 K↓ —
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.MediaFără avertismente★ 3,8 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 3,8 K↓ —
- kiro-implgotalab/cc-sddImplement approved tasks using TDD with subagent dispatch. Runs all pending tasks autonomously or selected tasks manually.TestareFără avertismente★ 3,7 K↓ —
- kiro-implgotalab/cc-sddImplement approved tasks using TDD with subagent dispatch. Runs all pending tasks autonomously or selected tasks manually.TestareFără avertismente★ 3,7 K↓ —
- neon-postgres-branchesneondatabase/agent-skillsChoose and create the right Neon branch type for testing and development. Use when users ask about Neon branching, migration testing with real data, isolated test environments, schema-only branch workflows for sensitive data, resetting a branch from its parent, branch expiration and CI/CD branch lifecycles, or branch creation via Neon CLI or Neon MCP. Triggers include "Neon branch", "test migrations safely", "branch production data", "schema-only branch", "reset branch", "branch per PR" and "sensitive data testing".OficialDateFără avertismente★ 105↓ —Apare și în 1 alt depozit
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.AlteleFără avertismente★ 3,8 K↓ —
- clerk-cliclerk/skillsOperate the Clerk CLI (`clerk` binary) for authentication, user/org/session management, impersonation, local webhook testing, deploy verification, instance config, env keys, feature toggles, and any Clerk Backend, Platform, or Frontend API call. Use when the user mentions Clerk management tasks, "list clerk users", "impersonate a user", "test webhooks locally", "enable orgs", "enable billing", "clerk env pull", "clerk doctor", "clerk deploy", "clerk api", or any ad-hoc Clerk API request. Prefer the CLI over raw HTTP: it handles auth, key resolution, app/instance targeting, and formatting automatically.OficialInginerieFără avertismente★ 89↓ —Apare și în 1 alt depozit
- invoice-organizerdavepoon/buildwithclaudeAutomatically organizes invoices and receipts for tax preparation by reading messy files, extracting key information, renaming them consistently, and sorting them into logical folders. Turns hours of manual bookkeeping into minutes of automated organization.FinanțeFără avertismente★ 3,7 K↓ —
- create-verification-skillmichael-denyer/pstack-claudeGenerate a project-local verification skill that drives your app the way a user does — any language, framework, or platform. Use for /create-verification-skill, "make a control skill for this repo", "make a driver skill for this repo", or when a project has no scripted way to prove UI/CLI/service behavior.DesignFără avertismente★ 3,4 K↓ —
golang-database
samber/cc-skills-golang
De la autor
Comprehensive guide for Go database access — parameterized queries, struct scanning, NULLable columns, transactions, isolation levels, SELECT FOR UPDATE, connection pool, batch processing, context propagation, and migration tooling. Use when writing, reviewing, or debugging Golang code that interacts with PostgreSQL, MariaDB, MySQL, or SQLite; for database testing; or for questions about database/sql, sqlx, or pgx. Does NOT generate database schemas or migration SQL.
Instalare
npx skills add samber/cc-skills-golang --skill golang-database -a claude-code
Se instalează în .claude/skills/golang-database/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (6)
- SKILL.md
- evals/evals.json
- references/performance.md
- references/scanning.md
- references/testing.md
- references/transactions.md