Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.587 de skill-uri din 2.205 depozite · actualizat acum 13 minute
44.557 de skill-uri
- oncall-irmgrafana/skillsRoute alerts, run on-call rotations, and drive incidents in Grafana IRM / OnCall — integrations (Alertmanager / Grafana Alerting / generic webhook / PagerDuty), Jinja2 routing + grouping templates, escalation chains (wait → notify schedule → notify team → webhook → auto-resolve), schedules (web + iCal + Terraform `grafana_oncall_schedule`), Slack chatops with Acknowledge/Resolve/Silence, and the P1-P4 incident lifecycle. Use when wiring Alertmanager to OnCall, deciding which team gets paged, building rotations from a Google Calendar / iCal, hooking up Slack notifications, or declaring an incident from an alert — even when the user says "page the platform team on critical alerts", "send Prometheus alerts to Slack", "set up our on-call rota", "escalation policy", or "auto-resolve when the alert clears" without naming OnCall / IRM. Heads up — OnCall OSS is in maintenance mode (archived March 2026); Grafana Cloud users should use IRM.OficialDevOpsFără avertismente★ 290↓ —
- grafana-scenesgrafana/skillsBuild Grafana plugin pages using the @grafana/scenes framework. Use when creating new scene pages, adding panels/visualizations, setting up drilldown navigation, defining variables, configuring query runners, building table/timeseries/stat panels, or extending SceneObjectBase for custom scene objects. Triggers on any work involving SceneApp, SceneAppPage, EmbeddedScene, SceneQueryRunner, SceneDataTransformer, PanelBuilders, SceneFlexLayout, QueryVariable, or drilldown/tab configuration in Grafana plugins.OficialAlteleFără avertismente★ 290↓ —
- melonjs-ui-and-textmelonjs/melonJSUse this skill for HUDs, buttons, menus, dialogue panels, progress bars and on-screen text in melonJS. Covers UIBaseElement/UISpriteElement/UITextButton, ProgressBar, UIPanel, Draggable and DropTarget, the floating screen-space container pattern, which of two overlapping panels gets the pointer, Text and BitmapText, web font loading, and NineSliceSprite panels. Triggers on: UI, HUD, button, UIBaseElement, UISpriteElement, UITextButton, ProgressBar, progress bar, health bar, gauge, Draggable, DropTarget, menu, dialogue, overlapping panels, moveToTop, onOver, onClick, bindKey, keyboard shortcut, button keyboard, Tween, easing, animate a label, wavy text, per-glyph effect, glyphEffect, shake text, rainbow text, Text, BitmapText, fillStyle, fillGradient, gradient text, tint, font, fontface, wordWrapWidth, NineSliceSprite, score display, floating., fullscreen, full screen, requestFullscreen, exitFullscreen, isFullscreen, fullscreen button, fullscreen optionDesignFără avertismente★ 6,4 K↓ —
- alerting-irmgrafana/skillsConfigure Grafana Alerting, Incident Response Management (IRM), and SLOs end-to-end — provisions Grafana-managed and data-source-managed alert rules, contact points (Slack/PagerDuty/email/webhook), notification policies with hierarchical matchers, silences, mute timings, on-call schedules and escalation chains, incident-management integrations, and SLOs with multi-window burn-rate alerts. Use when configuring alerts, debugging notification routing, setting up on-call rotations, declaring or managing incidents, defining SLOs, provisioning alerting via YAML or API, picking matchers for a notification policy, building a PagerDuty/Slack webhook receiver, or troubleshooting why an alert isn't firing — even when the user says "page me on errors", "alert me when X happens", "route this to the platform team", or "set up an SLO" without naming Alerting or IRM.OficialInginerieFără avertismente★ 290↓ —
- melonjs-physicsmelonjs/melonJSUse this skill for collision, physics bodies, movement, and spatial queries in melonJS — the built-in SAT world and the planck/matter adapters. Covers bodyDef vs Body, collision types and masks, the collision callback family and their firing rules, raycast/queryAABB/querySphere, the behaviour differences between adapters, and which one to pick for a given game. Triggers on: which physics engine, choosing an adapter, rotation collision, rotating body, torque, joints, stacking, Body, bodyDef, collision, collisionType, collisionMask, onCollision, onCollisionStart, onCollisionActive, raycast, queryAABB, querySphere, PlanckAdapter, MatterAdapter, gravity, velocity, applyForce, isGrounded, SAT.ȘtiințăFără avertismente★ 6,4 K↓ —
- grafana-ossgrafana/skillsConfigure Grafana OSS — provisions dashboards from YAML, sets up data sources (Prometheus / Loki / Tempo / Pyroscope), writes dashboard JSON with template variables, builds panel queries, assigns built-in roles (Viewer / Editor / Admin / GrafanaAdmin), mints service-account tokens, edits grafana.ini server config, creates annotations, installs plugins via provisioning, and validates each step with a health-check curl. Use when building dashboards, configuring data sources, setting up provisioning YAML, picking a panel type, writing template variables, managing users and roles, configuring SMTP/OAuth in grafana.ini, creating annotations via API, troubleshooting why a provisioned dashboard isn't showing up, or running Grafana OSS locally — even when the user says "set up a Prometheus data source", "provision dashboards from git", "make a service account", or "configure SSO in OSS" without saying "Grafana OSS".OficialRedactareFără avertismente★ 290↓ —
- mongodb-schema-designmongodb/agent-skillsMongoDB schema design patterns and anti-patterns. Use when designing data models, reviewing schemas, migrating from SQL, or troubleshooting performance issues caused by schema problems. Triggers on "design schema", "embed vs reference", "MongoDB data model", "schema review", "unbounded arrays", "one-to-many", "tree structure", "16MB limit", "schema validation", "JSON Schema", "time series", "schema migration", "polymorphic", "TTL", "data lifecycle", "archive", "index explosion", "unnecessary indexes", "approximation pattern", "document versioning".OficialDesignFără avertismente★ 190↓ —Apare și în 3 alte depozite
- profilecli-insightsgrafana/skillsQuery live Pyroscope profiles with profilecli, analyze them with pprof, and correlate hot functions with checked-out source code. Use when the user asks to investigate a service with a configured Pyroscope server, profilecli, and pprof.OficialFinanțeFără avertismente★ 290↓ —
- k6-test-maintenancegrafana/skillsMaintain and improve existing k6 test scripts. Covers threshold tightening based on trend data, version migration between k6 releases, auto-fixing tests when the underlying service changes, refactoring for cleanliness, and auditing scripts against current best practices from docs. Use when the user asks to fix a failing k6 test, tighten thresholds, migrate a script to a new k6 version, refactor a test, update a script after a service change, or improve a script with best practices. Trigger on phrases like "fix my k6 test", "tighten my thresholds", "migrate to k6 v2", "update my test script", "refactor this k6 test", "my test is failing after a deploy", "apply best practices to my script", "modernize my k6 test", or "the service changed and my test broke". Also trigger when another skill (k6-trend-analysis or k6-cloud-investigate-test) hands off with a recommendation to edit a script. Maintains existing scripts; to author a new test use the k6 skill, or k6-browser-test for a browser test.OficialTestareFără avertismente★ 290↓ —
- check-npmgrafana/skillsAudit a JavaScript/TypeScript repo's npm, yarn, or pnpm configuration for supply-chain hardening: tool version, lifecycle scripts, unsafe dependency protocols, and minimum release age ≥3 days. Use when the user invokes /check-npm or asks to audit package manager security, lifecycle scripts, git dependencies, ignore-scripts, min-release-age, allow-git, approvedGitRepositories, strictDepBuilds, or blockExoticSubdeps in a Grafana plugin or JS/TS project.OficialSecuritateFără avertismente★ 290↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.InginerieFără avertismente★ 4,1 K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.AlteleFără avertismente★ 4,1 K↓ —
- neurokit2foryourhealth111-pixel/Vibe-SkillsComprehensive biosignal processing toolkit for analyzing physiological data including ECG, EEG, EDA, RSP, PPG, EMG, and EOG signals. Use this skill when processing cardiovascular signals, brain activity, electrodermal responses, respiratory patterns, muscle activity, or eye movements. Applicable for heart rate variability analysis, event-related potentials, complexity measures, autonomic nervous system assessment, psychophysiology research, and multi-modal physiological signal integration.ȘtiințăFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.AlteleFără avertismente★ 4,1 K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ȘtiințăFără avertismente★ 4,1 K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaFără avertismente★ 4,1 K↓ —
- chat-motion-overlaynexu-io/open-designGenerate configurable chat motion overlays from a transcript or screenshot, including plain bubble scenes, app-style chat containers, optional device frames, preset or uploaded avatars, nickname display rules, and transparent-video-ready Remotion bundles. Use when Codex needs to create reusable short-form chat clips for Douyin, demo videos, story reenactments, social-message proof scenes, or embeddable alpha overlays for Hyperframe and Remotion workflows.MediaFără avertismente★ 103,9 K↓ —
- prototype-fastgamedev-skills/awesome-gamedev-agent-skillsBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.AlteleFără avertismente★ 4,1 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,1 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,1 K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.AlteleFără avertismente★ 4,1 K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanificareFără avertismente★ 4,1 K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".AlteleFără avertismente★ 4,1 K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,1 K↓ —
G2 Legend Expert
foryourhealth111-pixel/Vibe-Skills
De la autor
Expert skill for G2 legend development - provides comprehensive knowledge about legend rendering implementation, component architecture, layout algorithms, and interaction handling. Use when implementing, customizing, or debugging legend functionality in G2 visualizations.
Instalare
npx skills add foryourhealth111-pixel/Vibe-Skills --skill 'G2 Legend Expert' -a claude-code
Se instalează în .claude/skills/G2-Legend-Expert/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (2)
- SKILL.md
- knowledge/legendLayout.md