Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 21 de ore
45.604 skill-uri
- prometheusgrafana/skillsPrometheus and Grafana Cloud Metrics overview including PromQL query language, Metrics Drilldown, alerting, recording rules, and integration patterns. Use when working with Prometheus, writing PromQL queries, configuring alerting, or discussing metrics architecture and best practices.OficialRedactareFără avertismente★ 290↓ —
- assistant-mcpgrafana/skillsConnect AI coding agents (Claude Code, Cursor, VS Code, OpenAI Codex) to Grafana Cloud via the `mcp-grafana` Model Context Protocol server. Installs the server with `go install`, generates a Grafana service-account token, wires `~/.claude/settings.json` or `~/.cursor/mcp.json` with the `command` + `env` block, runs `--disable-write` for safer read-only sessions, switches to SSE transport for team-shared / VS Code setups, and verifies with `/mcp` + a `list_datasources` round-trip. Use when connecting Claude Code to Grafana, setting up MCP for Grafana, configuring the Grafana MCP server, using Grafana tools in Cursor/VS Code, querying Grafana from an AI agent, sharing the MCP server across a team — even when the user says "give my agent Grafana access", "let Claude see my metrics", or "Cursor + Grafana" without saying "MCP".OficialRedactareFără avertismente★ 290↓ —
- fair-esm2aipoch/open-scienceEmbed proteins with Meta AI's ESM-2 (`fair-esm` package). Use this skill when: (1) Extracting per-residue or per-sequence embeddings for downstream ML, (2) Masked-LM likelihood / mutation effect scoring, (3) Contact prediction from a sequence.AlteleFără avertismente★ 5,4 K↓ —
- slack-gif-creatoranthropics/skillsKnowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."OficialMediaFără avertismente★ 183,6 K↓ —Apare și în 3 alte depozite
- promqlgrafana/skillsWrite, validate, and optimize PromQL for Prometheus / Grafana Mimir / Grafana Cloud Metrics. Covers `rate` vs `irate` vs `increase`, label matchers and regex, `sum / avg / topk / by / without` aggregation, classic + native `histogram_quantile`, ratios with divide-by-zero guards, `absent` / `changes` for staleness, time offsets and `predict_linear`, recording-rule naming, SLO + burn-rate math, and a cardinality-hunting playbook. Use when writing a metric query, fixing wrong p95s, building an error-budget alert, debugging "query is slow", finding the noisy label that blew up cardinality, or migrating a dashboard query to a recording rule — even when the user says "calculate the error rate", "p99 latency", "sum by service", "why is this query slow", or "what's filling Mimir" without naming PromQL.OficialRedactareFără avertismente★ 290↓ —
- code-reviewThinkInAIXYZ/deepchatComprehensive code review assistant that analyzes code quality, security, and best practicesInginerieFără avertismente★ 6,4 K↓ —
- esmfold2aipoch/open-scienceBiohub ESMFold2 / ESMFold2-Fast all-atom co-folding (Candido et al. 2026, github.com/Biohub/esm). Single-sequence and MSA modes; protein, DNA, RNA, ligand (CCD/SMILES), modified residues. FoldBench Ab-Ag 50-55%, PPI 70-77% DockQ-pass. Also covers the ESMC-{300M,600M,6B} protein language models from the same release: masked-LM logits, hidden states, mutation scoring, contact prediction, and the SAE interpretability head. MIT-licensed weights on HuggingFace org `biohub`. Use this skill when: (1) Predicting complex structures with single-sequence input, (2) Validating designed binders with ESMFold2-Fast, (3) Running ESMFold2 with MSA input, (4) Getting ESMC embeddings or per-residue mutation scores, (5) Choosing kernel backend and sampling-step settings for paper-faithful throughput.ȘtiințăFără avertismente★ 5,4 K↓ —
- diffdockaipoch/open-sciencePredict small-molecule binding poses with DiffDock-L (Corso et al. 2023/2024, github.com/gcorso/DiffDock) — blind diffusion docking that places a ligand into a protein pocket without a predefined search box and ranks the samples with a learned confidence model. Reach for this skill to dock a SMILES or SDF against a PDB, to generate ranked 3D poses for a small fragment library, or to get a starting pose for downstream rescoring. DiffDock predicts geometry, not affinity.ȘtiințăFără avertismente★ 5,4 K↓ —
- indication-dossieraipoch/open-scienceGenerate a therapeutic indication dossier. Covers the patient population, epidemiology, disease biology, standard of care, regulatory precedent, and landmark clinical trials.ȘtiințăFără avertismente★ 5,4 K↓ —
- infrastructuregrafana/skillsShip Kubernetes, host, container, and cloud-provider telemetry into Grafana Cloud — `k8s-monitoring` Helm chart for K8s clusters (metrics + logs + traces + events + cost), Alloy `prometheus.exporter.unix` for Linux hosts, cAdvisor + Docker discovery for containers, and CloudWatch / Azure Monitor / Google Cloud Monitoring datasource setup. Use when onboarding a new cluster or VM fleet to Grafana Cloud, picking the right Helm values for K8s scraping, wiring kube-state-metrics + node-exporter + cAdvisor, alerting on `PodCrashLooping` / node memory / PVC capacity, or pulling AWS / Azure / GCP cloud metrics — even when the user says "monitor my cluster", "send K8s metrics to Grafana", "scrape EC2 metrics", "cluster pod logs", or "install the monitoring helm chart" without naming `k8s-monitoring` or Alloy.OficialDevOpsFără avertismente★ 290↓ —
- brand-language-codifieraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "codify our brand voice", "define naming rules for our products and tiers", or "write the tone-of-voice guide with banned phrases"; produces the brand-level voice canon (register, tone spectrum, banned-phrase list, few-shot examples drawn only from the brand's own published material) and the naming tax (product / feature / tier naming rules plus approved and banned terms) that seeds the narrative-registry canon and that every channel's voice adaptation points up to. Not for per-platform voice adaptation — use channel-registry's voice-dossier; not for finished copy or blog posts — use content-writer; not for the message hierarchy itself — use message-system-architect; not for claim adjudication — use offer-claims-registry. 品牌语气/词汇表/命名税/禁用词/品牌语言规范FinanțeFără avertismente★ 3 K↓ —
- provider-test-patternshashicorp/agent-skillsTerraform provider acceptance test patterns using terraform-plugin-testing with the Plugin Framework. Covers test structure, TestCase/TestStep fields, ConfigStateChecks with custom statecheck.StateCheck implementations, plan checks, CompareValue for cross-step assertions, config helpers, import testing with ImportStateKind, sweepers, and scenario patterns (basic, update, disappears, validation, regression), and ephemeral resource testing with the echoprovider package. Use when writing, reviewing, or debugging provider acceptance tests, including questions about statecheck, plancheck, TestCheckFunc, CheckDestroy, ExpectError, import state verification, ephemeral resources, or how to structure test files.OficialTestareFără avertismente★ 907↓ —
- score-evalneondatabase/agent-skillsAgent Skills for Neon Severless PostgresOficialDateFără avertismente★ 105↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 4,1 K↓ —
- sales-enablement-kitaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build battle cards", "prep the sales team for launch", or "write the internal launch FAQ"; produces the internal enablement kit for a sales-led launch — battle cards vs each named alternative (where we win / where they win / trap questions, every fact traceable), a sales talk track derived from the PR-FAQ spine, an objection-handling table (objection → response → evidence), internal FAQ + CS macros, and an internal launch announcement with embargo discipline. Not for the external message house — use message-house-builder; not for competitor tracking itself — use competitor-tracker or competitor-analysis; not for outbound sequences — use cold-outbound-sequencer. 销售赋能/battle card/销售叙事/异议处理/内部FAQRedactareFără avertismente★ 3 K↓ —
- narrative-cascade-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan how our narrative lands on every surface", "write per-surface message-match specs", or "brief each creative builder from the canon"; maps the narrative-registry canon onto every flagship surface (homepage, pricing, store listing, sales deck, social bio, docs, email) as a per-surface message-match spec — what claim, pillar, proof, and objection reframe each surface must carry — and cuts a handoff brief to each discipline's creative builder (content-writer, ad-creative-builder, email-creative-builder, social-creative-builder, message-house-builder), so the same story lands consistently everywhere. Not for writing the finished surface copy — use each discipline creative builder; not for the tier-scoped launch asset manifest — use launch-asset-packager; not for scoring cross-surface consistency — use narrative-quality-auditor; not for claim adjudication — use offer-claims-registry. 叙事落地/逐面消息一致/创意交接简报/画布传导PlanificareFără avertismente★ 3 K↓ —
- run-acceptance-testshashicorp/agent-skillsGuide for running acceptance tests for a Terraform provider. Use this when asked to run an acceptance test or to run a test with the prefix `TestAcc`, when a test fails with missing environment variables, or when diagnosing a failing or suspiciously passing acceptance test.OficialTestareFără avertismente★ 907↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestareFără avertismente★ 4,1 K↓ —
- launch-readiness-auditoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "audit our launch plan", "are we ready to launch", or evaluate launch execution/outcomes; runs one typed RAMP preflight, execution, or outcome profile without mixing time horizons. Not for recording launch state — use launch-registry; not for running launch day — use launch-day-conductor. 发布就绪审计/RAMP分阶段评估/发布前放行PlanificareFără avertismente★ 3 K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".AlteleFără avertismente★ 4,1 K↓ —
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.MediaFără avertismente★ 4,1 K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,1 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,1 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 4,1 K↓ —
shap
foryourhealth111-pixel/Vibe-Skills
De la autor
Model interpretability and explainability using SHAP (SHapley Additive exPlanations). Use this skill when explaining machine learning model predictions, computing feature importance, generating SHAP plots (waterfall, beeswarm, bar, scatter, force, heatmap), debugging models, analyzing model bias or fairness, comparing models, or implementing explainable AI. Works with tree-based models (XGBoost, LightGBM, Random Forest), deep learning (TensorFlow, PyTorch), linear models, and any black-box model.
Instalare
npx skills add foryourhealth111-pixel/Vibe-Skills --skill shap -a claude-code
Se instalează în .claude/skills/shap/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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De ce 90
Fișiere (5)
- SKILL.md
- references/explainers.md
- references/plots.md
- references/theory.md
- references/workflows.md