Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.433 de skill-uri din 2.188 de depozite · actualizat acum 1 oră
44.398 de skill-uri
- brand-language-codifieraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "codify our brand voice", "define naming rules for our products and tiers", or "write the tone-of-voice guide with banned phrases"; produces the brand-level voice canon (register, tone spectrum, banned-phrase list, few-shot examples drawn only from the brand's own published material) and the naming tax (product / feature / tier naming rules plus approved and banned terms) that seeds the narrative-registry canon and that every channel's voice adaptation points up to. Not for per-platform voice adaptation — use channel-registry's voice-dossier; not for finished copy or blog posts — use content-writer; not for the message hierarchy itself — use message-system-architect; not for claim adjudication — use offer-claims-registry. 品牌语气/词汇表/命名税/禁用词/品牌语言规范FinanțeFără avertismente★ 3 K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.AlteleFără avertismente★ 3,8 K↓ —
- voice-dossier-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "codify how our founder sounds", "build a founder voice dossier", or "set our content pillars"; runs an 80%-extraction interview over the user's OWN posts, emails, and decks (never competitor scraping, never an invented persona) and produces the versioned voice record — a per-platform register map (incl. 小红书/微信公众号), banned phrases, per-context disclosure lines (the ECHO C2 upstream), a few-shot bank built exclusively from own posts, and 3-5 content pillars with Estimated %-allocations — submitted via memory/events/channels.ndjson for channel-registry to store as voice-dossier.md, the record every Craft-phase skill reads first. Not for the brand-level voice canon — use brand-language-codifier; not for audience/persona research — use audience-mapper. 声音档案/品牌语气/创始人语气/内容支柱/披露声明BrowserFără avertismente★ 3 K↓ —
- reactivation-specialistaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build a win-back campaign", "re-engage lapsed subscribers", "run a re-permission / re-consent sweep", or "sunset my dead list"; produces a closed-loop reactivation program — a lapsed-cohort definition, a staged offer ladder, a re-consent (re-permission) capture step, and a sunset-confirm / suppression rule. Owns none of the SEND-N sub-item notes: engagement-decay / sunset is email-sequence-designer's and preference-center / frequency options is preference-frequency-manager's — this skill references those notes, it does not re-emit them. Not for the general lifecycle flows (welcome/cart/post-purchase) — use email-sequence-designer; not for the preference-center / opt-down ladder — use preference-frequency-manager; not for the consent record itself — use consent-registry; not for computing EQS or the N1 veto — use email-quality-auditor. 流失召回/重新授权/沉默用户清理PlanificareFără avertismente★ 3 K↓ —
- openai-docsforyourhealth111-pixel/Vibe-SkillsUse when the user asks how to build with OpenAI products or APIs and needs up-to-date official documentation with citations (for example: Codex, Responses API, Chat Completions, Apps SDK, Agents SDK, Realtime, model capabilities or limits); prioritize OpenAI docs MCP tools and restrict any fallback browsing to official OpenAI domains.InginerieFără avertismente★ 3,8 K↓ —
- pulumi-upgrade-providerpulumi/agent-skillsAutomate Pulumi provider repo upgrades with the `upgrade-provider` tool. Use when upgrading a pulumi provider repository to a new upstream version, running `upgrade-provider`, and addressing its common failure modes like patch conflicts or missing module mappings.OficialAlteleFără avertismente★ 78↓ —
- azure-verified-moduleshashicorp/agent-skillsAzure Verified Modules (AVM) requirements and best practices for developing certified Azure Terraform modules. Use when creating or reviewing Azure modules that need AVM certification.OficialDevOpsFără avertismente★ 907↓ —
- surveysdavepoon/buildwithclaudeManages the founder's survey-based validation — crafting the right questions, deploying a survey to the internet, and analyzing results against hypotheses. Use when the founder wants to run a survey, create survey questions, validate hypotheses at scale, check how a survey is going, understand whether a survey is the right tool right now, or deploy a question set to get quantitative signal. Also bring this up if you believe that creating a survey to collect quantitative evidence may be useful at this point.DevOpsFără avertismente★ 3,7 K↓ —
- security-guardrailsdavepoon/buildwithclaudeAdversarial defense layer for the mortgage plugin — protects against prompt injection, system prompt extraction, PII leakage, workflow bypass, and social engineering attacks.SecuritateFără avertismente★ 3,7 K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.InginerieFără avertismente★ 3,8 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 3,8 K↓ —
- doca-programming-guideNVIDIA/skillsUse this skill when the user is writing their first DOCA app or asking a library-agnostic programming question — picking a shipped sample to copy and modify, wiring pkg-config + meson (or FFI from Rust / Go / Python against the public C ABI), walking the Core lifecycle (create → configure → start → connect → use → stop → destroy), or decoding a DOCA_ERROR_*. Trigger on implicit phrasing: "write my first DOCA program", "meson line for doca_rdma_*", "DOCA_ERROR_BAD_STATE on first call", "call DOCA from Rust", "built clean but nothing on the wire". Refuse install / hugepages / pkg-config (doca-setup), docs or version lookup (doca-public-knowledge-map), and library-internal API work (matching library skill).RedactareFără avertismente★ 3,7 K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignFără avertismente★ 3,8 K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.AlteleFără avertismente★ 3,8 K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestareFără avertismente★ 3,8 K↓ —
- doca-shaNVIDIA/skillsUse this skill when the user needs SHA-1, SHA-256, or SHA-512 digest acceleration on BlueField-2 silicon via doca_sha (absent on BF-3) — selecting one-shot `doca_sha_task_hash` versus incremental `doca_sha_task_partial_hash` for chunked input, consulting `doca_sha_cap_*` for per-algorithm digest-size limits and input alignment, or decoding DOCA_ERROR_* statuses such as BAD_STATE on a resumed partial hash. Also load it for implied asks like "accelerate SHA-256 on the NIC", "streaming digest over chunks", "digest output size mismatch", or "is SHA-512 present on this card". Refuse and route to the proper owner for cryptographic-hash theory (collision resistance, SHA-3 selection), the AES-GCM / Compress / DMA libraries, or SDK install and BFB bring-up.FinanțeFără avertismente★ 3,7 K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivitateFără avertismente★ 3,8 K↓ —
- push-to-registryhashicorp/agent-skillsPush Packer build metadata to HCP Packer registry for tracking and managing image lifecycle. Use when integrating Packer builds with HCP Packer for version control and governance.OficialMediaFără avertismente★ 907↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.AlteleFără avertismente★ 3,8 K↓ —
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.AlteleFără avertismente★ 3,8 K↓ —
- testing-handbook-generatortrailofbits/skillsGenerates Claude Code skills from the Trail of Bits Testing Handbook (appsec.guide), analyzing handbook pages and emitting SKILL.md files with the structure each skill type requires. Use when creating or refreshing a skill from handbook content, or when the user names the testing handbook or appsec.guide. Not for answering security testing questions — the generated skills cover those.TestareFără avertismente★ 7,8 K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.AlteleFără avertismente★ 3,8 K↓ —
- content-writeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "write SEO content", "draft a blog post / landing page", "update outdated content", or "fix traffic/ranking decay"; two modes — new drafts pages with keywords, headers, snippets, and evidence boundaries; refresh scores decay, prioritizes update work, and produces a republish plan with GEO guidance. Not for AI-citation/GEO readiness scoring — use geo-content-optimizer; not for publish-gate scoring — use content-quality-auditor. SEO文章写作/内容更新/排名恢复RedactareFără avertismente★ 3 K↓ —
- structured-content-storageforyourhealth111-pixel/Vibe-SkillsEnforces structured, highly documented storage for code and data projects. Use when working on machine learning scripts, data processing, code creation, or script modification that should preserve clear structure and documentation.InginerieFără avertismente★ 3,8 K↓ —
skill-campaign-planner
ZJU-REAL/Easel
De la autor
活动/营销策划(国内本地化):为节日营销、电商大促(618/双11/年货节)、新品发布、活动造势 制定完整方案——目标拆解、营销节奏(预热-爆发-返场)、多平台内容矩阵、互动玩法、KOL 分层、 预算分配、风险合规、效果指标。当用户说"营销方案""活动策划""大促方案""618/双11 怎么做" "节日营销""新品发布方案""造势""campaign""营销节奏""怎么搞活动"时使用。
Instalare
npx skills add ZJU-REAL/Easel --skill skill-campaign-planner -a claude-code
Se instalează în .claude/skills/skill-campaign-planner/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (3)
- EASEL-META.md
- SKILL.md
- references/campaign-frameworks.md