Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 21 de ore
45.604 skill-uri
- regulatory-audit-generatorzebbern/claude-code-guideBuilds compliance checklists for business scenarios involving GDPR, PIPL, or advertising/data laws. Outputs a structured checklist with check items, legal basis, risk levels, and actionable recommendations. Triggered by requests like "run a compliance check," "GDPR/PIPL compliance," "pre-launch review," "privacy impact assessment (PIA/DPIA)," or asking if a feature is compliant.JuridicFără avertismente★ 4,7 K↓ —Apare și în 1 alt depozit
- analyzing-dotnet-performancedotnet/skillsScans .NET code for ~50 performance anti-patterns across async, memory, strings, collections, LINQ, regex, serialization, and I/O with tiered severity classification. Use when analyzing .NET code for optimization opportunities, reviewing hot paths, or auditing allocation-heavy patterns.InginerieFără avertismente★ 5,7 K↓ —
- academic-paper-reviewerzebbern/claude-code-guideSimulates academic peer review, evaluating papers across Originality, Methodology, Results, and Writing to provide Major/Minor Revision recommendations with actionable feedback. Triggers when a user asks to "review my paper," "simulate peer review," or "give my paper a peer review.ȘtiințăFără avertismente★ 4,7 K↓ —
- antfu-issue-triageNouantfu/skillsTriage open issues and PRs of the current GitHub repo - find already-fixed, duplicate, and spam items, suggest labels, gauge demand from reactions and comments, then present a table of proposed actions and comments for confirmation before touching anything. Use when asked to triage, organize, clean up, or groom issues and PRs.AlteleFără avertismente★ 6 K↓ —
- dashboardinggrafana/skillsBuild, modify, and ship Grafana dashboards as JSON via the HTTP API — panel types (timeseries / stat / gauge / table / heatmap / logs / traces / node-graph), `gridPos` 24-column layout, units, thresholds, template + datasource + chained variables, transformations (`organize` / `calculateField` / `filterByValue`), panel + dashboard links with `${__field.labels.x}` / `${__from}`, and Loki/Prometheus annotations. Use when scripting dashboard creation, writing the dashboard JSON for a new service, adding a `$job` dropdown variable, computing an "Error %" column with a transformation, overlaying deploys as annotations, or pushing a dashboard via `POST /api/dashboards/db` — even when the user says "create a dashboard for this metric", "add a service dropdown", "show errors as percentage", "overlay our deploys", or "export the dashboard JSON" without naming the API or schema. After every API push, verify with the returned `version` plus a GET on the dashboard UID.OficialDevOpsFără avertismente★ 290↓ —
- database-optimizerzebbern/claude-code-guideUse when investigating slow queries, analyzing execution plans, or optimizing database performance. Invoke for index design, query rewrites, configuration tuning, partitioning strategies, lock contention resolution.DateFără avertismente★ 4,7 K↓ —
- mongodb-query-optimizermongodb/agent-skillsHelp with MongoDB query optimization and indexing. Use only when the user asks for optimization or performance: "How do I optimize this query?", "How do I index this?", "Why is this query slow?", "Can you fix my slow queries?", "What are the slow queries on my cluster?", etc. Do not invoke for general MongoDB query writing unless user asks for performance or index help. Prefer indexing as optimization strategy. Use MongoDB MCP when available.OficialRedactareFără avertismente★ 190↓ —Apare și în 3 alte depozite
- maui-app-lifecycledotnet/skills.NET MAUI app lifecycle guidance — the four app states, cross-platform Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying), platform-specific lifecycle mapping, backgrounding and resume behavior, and state-preservation patterns. USE FOR: "app lifecycle", "window lifecycle events", "save state on background", "resume app", "OnStopped", "OnResumed", "backgrounding", "deactivated event", "ConfigureLifecycleEvents", "platform lifecycle hooks". DO NOT USE FOR: navigation events (use maui-shell-navigation), dependency injection setup (use maui-dependency-injection), platform API invocation (use conditional compilation and partial classes).PlanificareFără avertismente★ 5,7 K↓ —
- test-driven-devzebbern/claude-code-guideTest-driven development with red-green-refactor loop. Use when user wants to build features or fix bugs using TDD, mentions "red-green-refactor", wants integration tests, or asks for test-first development.TestareFără avertismente★ 4,7 K↓ —
- use-igniteui-blazordotnet/skillsAdd, configure, or review Ignite UI for Blazor Lite component support in Blazor applications. USE FOR: installing IgniteUI.Blazor.Lite or IgniteUI.Blazor.GridLite, registering AddIgniteUIBlazor() in Blazor Server, WASM, Hybrid, or split Blazor Web App projects, adding @using IgniteUI.Blazor.Controls, wiring the theme stylesheet, picking the right host page, locating the GridLite stylesheet path, explaining single-project vs split Server/Client Web App setup differences, and checking where an interactive render mode is needed for Ignite UI components to work. DO NOT USE FOR: general Blazor component authoring without Ignite UI, choosing app architecture or render mode from scratch (see create-blazor-project), JavaScript interop (see use-js-interop), authentication (see configure-auth), prerendering (see support-prerendering), or layout/component design questions that need no Ignite UI setup.DesignFără avertismente★ 5,7 K↓ —
- stop-that-shitlennney/stop-that-shitComplete requested work while preventing speculative defenses and scope creep. Use when considering extra hardening, reviewing possible overengineering, resolving repeated verification loops, following explicit task boundaries, or when the user invokes Stop That Shit. Ordinary use of validation, retries, or dependencies alone is not a trigger.PlanificareFără avertismente★ 3,1 K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaFără avertismente★ 4,1 K↓ —
- skill-zhihu-answerZJU-REAL/Easel知乎问答回答发布:在知乎问题下发布原创回答——搜热门问题、检查可答性、写内容、 Playwright 发布(绕 header 遮挡 + JS 遍历发布按钮)。当用户说"回答知乎问题""在知乎问答下回答" "发知乎回答""知乎答题""帮我回答这个知乎问题""批量回答知乎"时使用。与 skill-zhihu-publisher 区别:那个发**专栏文章**(zhuanlan),本 SKILL 专发**问答区的回答**;回答内容写作用制作层 SKILL (novel-writer / copywriting)。TestareFără avertismente★ 4,1 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,1 K↓ —
- kiro-verify-completiongotalab/cc-sddVerify completion and success claims with fresh evidence. Use before claiming a task is complete, a fix works, tests pass, or a feature is ready for GO.TestareFără avertismente★ 3,7 K↓ —
- video-strategyZJU-REAL/Easel视频制作策略与工具选型:AI 视频生成模型对比、视频脚本结构设计、制作流程规划,覆盖产品演示/解说/社媒短视频场景。 当用户说"视频怎么做""视频选型""用什么工具做视频""视频制作流程""视频策略""视频系列规划"时使用。 和 video-script 的区别:video-strategy 做内容规划与工具选型,video-script 写具体某条视频的脚本。MediaFără avertismente★ 4,1 K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ȘtiințăFără avertismente★ 4,1 K↓ —
- social-contentZJU-REAL/Easel通用多平台社媒内容(单条/兜底):钩子文案、正文、标签策略和互动引导,主打**涨粉/互动/内容运营**, 支持微博/抖音/B站/知乎/公众号/X 等;平台不确定或要多平台一次成稿时的默认选择。 当用户说"写条微博""发个帖子""社媒文案""发什么内容""帮我写个帖""涨粉内容""互动内容"时使用。 边界:**小红书整套笔记/图文/种草**找 xhs-note-creator;**带货转化/卖点/详情页**找 copywriting; **严格套 PAS/AIDA 框架排版**找 post-formatter。MarketingFără avertismente★ 4,1 K↓ —
- prisma-mongodb-upgradeprisma/skillsDecision and migration guide for Prisma ORM MongoDB projects on v6, which have no upgrade path to v7. Use when a MongoDB project asks about upgrading Prisma, when "upgrade to prisma 7" comes up in a project with provider = "mongodb", or when evaluating a move to Prisma 8. Triggers on "upgrade prisma mongodb", "prisma 7 mongodb", "mongodb prisma migration", "prisma 8 mongodb".OficialAlteleFără avertismente★ 76↓ —
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.MediaFără avertismente★ 4,1 K↓ —
- chat-motion-overlaynexu-io/open-designGenerate configurable chat motion overlays from a transcript or screenshot, including plain bubble scenes, app-style chat containers, optional device frames, preset or uploaded avatars, nickname display rules, and transparent-video-ready Remotion bundles. Use when Codex needs to create reusable short-form chat clips for Douyin, demo videos, story reenactments, social-message proof scenes, or embeddable alpha overlays for Hyperframe and Remotion workflows.MediaFără avertismente★ 103,9 K↓ —
- code-improvertrailofbits/skillsRuns an autonomous review-and-fix improvement loop over any code target — a skill, plugin, module, or directory — using a reviewer the user names: any installed skill or agent. Keeps a cross-round findings ledger, escalates when fixes stop converging, and guards scope mechanically. Use when asked to 'improve this code until review passes', 'run an improvement loop with <reviewer>', or to iterate review-and-fix with a specific reviewer. For skills prefer the skill-improver entry; for a branch prefer pr-improver.InginerieFără avertismente★ 7,8 K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ȘtiințăFără avertismente★ 4,1 K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaFără avertismente★ 4,1 K↓ —
cairo-vulnerability-scanner
trailofbits/skills
De la autor
Scans Cairo/StarkNet smart contracts for 6 critical vulnerabilities including felt252 arithmetic overflow, L1-L2 messaging issues, address conversion problems, and signature replay. Use when auditing StarkNet projects.
Instalare
npx skills add trailofbits/skills --skill cairo-vulnerability-scanner -a claude-code
Se instalează în .claude/skills/cairo-vulnerability-scanner/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (CC-BY-SA-4.0) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
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De ce 90
Fișiere (4)
- SKILL.md
- agents/openai.yaml
- assets/trail-of-bits-mark.svg
- resources/VULNERABILITY_PATTERNS.md