Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.433 de skill-uri din 2.188 de depozite · actualizat acum 1 oră
44.398 de skill-uri
- maui-app-lifecycledotnet/skills.NET MAUI app lifecycle guidance — the four app states, cross-platform Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying), platform-specific lifecycle mapping, backgrounding and resume behavior, and state-preservation patterns. USE FOR: "app lifecycle", "window lifecycle events", "save state on background", "resume app", "OnStopped", "OnResumed", "backgrounding", "deactivated event", "ConfigureLifecycleEvents", "platform lifecycle hooks". DO NOT USE FOR: navigation events (use maui-shell-navigation), dependency injection setup (use maui-dependency-injection), platform API invocation (use conditional compilation and partial classes).PlanificareFără avertismente★ 5,7 K↓ —
- maui-collectionviewdotnet/skillsGuidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item", displaying scrollable data, replacing ListView. DO NOT USE FOR: simple static layouts without scrollable data (use Grid or StackLayout), map pin lists (use Microsoft.Maui.Controls.Maps), table-based data entry forms, non-MAUI list controls, CarouselView or BindableLayout questions, platform-specific handler or renderer customization, diagnosing CollectionView bugs in the MAUI framework itself, or general MVVM/binding questions that merely happen to mention a list (use maui-data-binding).MediaFără avertismente★ 5,7 K↓ —
- webapp-testinganthropics/skillsToolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.OficialTestareFără avertismente★ 183,4 K↓ —Apare și în 8 alte depozite
- check-npmgrafana/skillsAudit a JavaScript/TypeScript repo's npm, yarn, or pnpm configuration for supply-chain hardening: tool version, lifecycle scripts, unsafe dependency protocols, and minimum release age ≥3 days. Use when the user invokes /check-npm or asks to audit package manager security, lifecycle scripts, git dependencies, ignore-scripts, min-release-age, allow-git, approvedGitRepositories, strictDepBuilds, or blockExoticSubdeps in a Grafana plugin or JS/TS project.OficialSecuritateFără avertismente★ 290↓ —
- system-text-json-net11dotnet/skillsImperative guidance for the System.Text.Json APIs added in .NET 11: the built-in `JsonNamingPolicy.PascalCase` naming policy, and the strongly-typed generic `JsonSerializerOptions.GetTypeInfo` and `JsonSerializerOptions.TryGetTypeInfo` metadata accessors (generic overloads that return a typed `JsonTypeInfo`). USE ONLY when the user is targeting net11.0 or later and needs PascalCase JSON property or dictionary-key names without writing a custom naming policy, a strongly-typed generic `JsonTypeInfo` instead of the non-generic `JsonTypeInfo`, or a no-throw way to probe whether a type's serialization metadata is resolved. DO NOT USE when the target is earlier than net11.0, the requested behavior uses an established pre-net11 naming policy, or the user explicitly selected another JSON library.RedactareFără avertismente★ 5,7 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for netflix.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- uitw93/WazaProduces distinctive production UI and screenshot-grounded visual polish. Use when building or restyling pages, components, or typography. Not for backend logic or data pipelines.DesignFără avertismente★ 7,4 K↓ —Apare și în 1 alt depozit
- ligandmpnnaipoch/open-scienceInverse-fold a backbone with ligand, nucleic-acid, and metal context using LigandMPNN (Dauparas et al. 2023, github.com/dauparas/LigandMPNN). Reach for this skill to redesign the residues lining a binding pocket around a bound small molecule or cofactor, to design metal-coordinating sites where the geometry must be respected, or to get threaded designed-sequence PDBs out of any MPNN run.DesignFără avertismente★ 5,4 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for railway.app — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- terraform-style-guidehashicorp/agent-skillsGenerate Terraform HCL code following HashiCorp's official style conventions and best practices. Use when writing, reviewing, or generating Terraform configurations.OficialDevOpsFără avertismente★ 907↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaFără avertismente★ 3,8 K↓ —
- roblox-physicsgamedev-skills/awesome-gamedev-agent-skillsImplement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.ȘtiințăFără avertismente★ 3,8 K↓ —
- terraform-testhashicorp/agent-skillsComprehensive guide for writing and running Terraform tests. Use when creating test files (.tftest.hcl), writing test scenarios with run blocks, validating infrastructure behavior with assertions, mocking providers and data sources, testing module outputs and resource configurations, or troubleshooting Terraform test syntax and execution.OficialTestareFără avertismente★ 907↓ —
- terraform-stackshashicorp/agent-skillsComprehensive guide for working with HashiCorp Terraform Stacks. Use when creating, modifying, or validating Terraform Stack configurations (.tfcomponent.hcl, .tfdeploy.hcl files), working with stack components and deployments from local modules, public registry, or private registry sources, managing multi-region or multi-environment infrastructure, or troubleshooting Terraform Stacks syntax and structure.OficialDevOpsFără avertismente★ 907↓ —
- list-growth-designeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "grow my email list", "design a lead magnet / signup incentive", "set up double opt-in", or "plan a referral / recommendation loop"; produces a list-growth plan — acquisition channels, lead-magnet / incentive concepts, a compliant double-opt-in capture-flow spec, referral-loop mechanics, and subscriber-growth / cost-per-opt-in targets (labeled Estimated) — that feeds SEND-S (consent quality captured at acquisition) and SEND-N (lifecycle entry). Not for the signup page/popup UX itself — use landing-optimizer; not for recording the opt-in — use consent-registry; not for the confirmation-email copy — use email-creative-builder. 邮件列表增长/lead magnet/双重确认/推荐环MarketingFără avertismente★ 3 K↓ —
- message-house-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build a message house", "write a PR-FAQ for our launch", or "define the launch narrative and value pillars"; derives from the positioning canvas a message house — tagline, one-liner, three value pillars, per-persona proof points (each labeled Measured / User-provided / [needs source]) — plus a working-backwards PR-FAQ narrative spine (launch-day tense, empty-chair test, five external + five internal FAQs) and per-channel message angle packs (angles, not finished copy). Not for the positioning canvas itself — use positioning-mapper; not for finished blog posts or pages — use content-writer; not for ad or email units — use each discipline creative builder; not for claim adjudication — use offer-claims-registry. 消息屋/PR-FAQ/价值支柱/发布叙事TestareFără avertismente★ 3 K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 3,8 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 3,8 K↓ —
- dark-social-attributoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "figure out where our direct traffic really comes from", "measure dark social", "add a how-did-you-hear-about-us field", or "show social drives signups without click data"; produces a share-link/UTM hygiene spec for owned share surfaces, a self-reported attribution field design that replaces an existing form field (free-text first, coded later), a GA4 direct-traffic decomposition read (deep-URL directs, mobile-app skew, private-push correlation) with every derived number hard-labeled Estimated/proxy, and a branded-search-lift proxy from GSC plus Wikipedia pageviews — the declared dark-social method behind ECHO O2. Not for paid-channel attribution reconciliation (platform-claimed vs analytics conversions) — use attribution-reconciler. 暗社交归因/直接流量分解/自报来源字段/分享链路UTMDateFără avertismente★ 3 K↓ —
- list-hygiene-monitoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "watch my list health over time", "flag decaying / unengaged subscribers on a schedule", "why is my open rate drifting down / bounces creeping up", or "build me a re-permission and prune worklist"; runs the scheduled SEND list-decay + suppression-drift watch — an engagement-recency cohort read (30/90/180/365-day), hard-bounce and spam-complaint trend vs benchmark, suppression-list growth/leakage check, and a segmented re-permission / sunset / prune worklist tied to SEND S (list hygiene) and E (engagement-decay) sub-items. Not for the one-time pre-send authentication pre-flight — use deliverability-qa; not for the consent/suppression record itself — use consent-registry; not for computing the EQS or enforcing vetoes — use email-quality-auditor. 邮件列表健康度监控/退订漂移/沉睡用户清理TestareFără avertismente★ 3 K↓ —
- clerk-testingclerk/skillsE2E testing for Clerk apps. Use with Playwright or Cypress for auth flow tests.OficialTestareFără avertismente★ 89↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 3,8 K↓ —
- kiro-spec-requirementsgotalab/cc-sddGenerate comprehensive requirements for a specificationPlanificareFără avertismente★ 3,7 K↓ —Apare și în 5 alte depozite
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 3,8 K↓ —
hive-mind-advanced
foryourhealth111-pixel/Vibe-Skills
De la autor
Advanced Hive Mind collective intelligence system for queen-led multi-agent coordination with consensus mechanisms and persistent memory
Instalare
npx skills add foryourhealth111-pixel/Vibe-Skills --skill hive-mind-advanced -a claude-code
Se instalează în .claude/skills/hive-mind-advanced/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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