Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.433 de skill-uri din 2.188 de depozite · actualizat acum 1 oră
44.398 de skill-uri
- test-analysis-extensionsdotnet/skillsProvides file paths to language-specific reference files for the test ANALYSIS skills (assertion-quality, test-anti-patterns, test-gap-analysis, test-smell-detection, test-tagging). Read this catalog to discover available extension files (e.g., dotnet.md for .NET/MSTest/xUnit/NUnit/TUnit, python.md for pytest/unittest, typescript.md for Jest/Vitest/Mocha, java.md for JUnit/TestNG, etc.). Do not invoke this reference-only skill — its bundled files are read by the quality agent and analysis skills needing framework-specific lookup tables (test markers, assertion APIs, skip annotations, sleep patterns, mystery guest indicators, integration markers, setup/teardown, tag-support capability).TestareFără avertismente★ 5,7 K↓ —
- build-perf-diagnosticsdotnet/skillsDiagnose MSBuild bottlenecks from binlog timelines and Target/Task Performance Summaries after build-perf-baseline establishes measurements. USE FOR: unknown build slowness, RAR >5s, analyzers >30% of Csc, one target >50% of build time, node utilization <80%, excessive Copy tasks, finding restore overhead. DO NOT USE FOR: known repeated-restore fixes (use eliminate-redundant-restores), initial baselines (use build-perf-baseline), incremental rebuilds (use incremental-build), parallelism tuning (use build-parallelism), non-MSBuild builds.ProductivitateFără avertismente★ 5,7 K↓ —
- learntw93/WazaRuns a six-phase research workflow from source bundle to publish-ready output. Use when researching an unfamiliar domain or compiling materials into one reference. Not for quick lookups or single-file reads.ȘtiințăFără avertismente★ 7,4 K↓ —Apare și în 1 alt depozit
- app-observabilitygrafana/skillsGet RED metrics + service maps + frontend RUM + AI/LLM monitoring out of Grafana Cloud — Application Observability (`traces_spanmetrics_*` from OTel traces, p50/p95/p99 latency, exemplar-to-trace, traces-to-logs / profiles), Frontend Observability with the Faro Web SDK (Core Web Vitals, session replay, `pushError`, React + router integration, `TracingInstrumentation` for browser → backend trace correlation), and AI Observability via OpenLIT (token / cost / latency, GPU, hallucination + toxicity evals). Use when standing up APM for a service, wiring an Alloy OTLP receiver + forwarding to Cloud, instrumenting a React frontend for RUM, debugging why service-map edges are missing, monitoring LLM cost drift, or correlating a frontend error to its backend trace — even when the user says "set up APM", "show service map", "monitor browser perf", "session replay", "RUM SDK", or "watch our OpenAI bill" without naming App / Frontend / AI Observability.OficialDevOpsFără avertismente★ 290↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for ramp.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- oncall-irmgrafana/skillsRoute alerts, run on-call rotations, and drive incidents in Grafana IRM / OnCall — integrations (Alertmanager / Grafana Alerting / generic webhook / PagerDuty), Jinja2 routing + grouping templates, escalation chains (wait → notify schedule → notify team → webhook → auto-resolve), schedules (web + iCal + Terraform `grafana_oncall_schedule`), Slack chatops with Acknowledge/Resolve/Silence, and the P1-P4 incident lifecycle. Use when wiring Alertmanager to OnCall, deciding which team gets paged, building rotations from a Google Calendar / iCal, hooking up Slack notifications, or declaring an incident from an alert — even when the user says "page the platform team on critical alerts", "send Prometheus alerts to Slack", "set up our on-call rota", "escalation policy", or "auto-resolve when the alert clears" without naming OnCall / IRM. Heads up — OnCall OSS is in maintenance mode (archived March 2026); Grafana Cloud users should use IRM.OficialDevOpsFără avertismente★ 290↓ —
- mongodb-qe-size-estimationmongodb/agent-skillsEstimates the storage and memory impact of encrypting fields in collections with Queryable Encryption (QE) enabled. Do NOT use for collections that use Client-Side Field Level Encryption (CSFLE) instead of QE.OficialProductivitateFără avertismente★ 190↓ —Apare și în 2 alte depozite
- sentencepieceOrchestra-Research/AI-Research-SKILLsLanguage-independent tokenizer treating text as raw Unicode. Supports BPE and Unigram algorithms. Fast (50k sentences/sec), lightweight (6MB memory), deterministic vocabulary. Used by T5, ALBERT, XLNet, mBART. Train on raw text without pre-tokenization. Use when you need multilingual support, CJK languages, or reproducible tokenization.ProductivitateFără avertismente★ 13,9 K↓ —
- antislop-layoutmobilemiqdadbadjuber/anti-slopMobile layout skill for antislop. Use for layouts that reflow across screen sizes, phone to desktop: grids, overflow, tap targets. Load with the core.AlteleFără avertismente★ 7 K↓ —
- gsd:updatedavepoon/buildwithclaudeUpdate GSD to latest version with changelog displayAlteleFără avertismente★ 3,7 K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.AlteleFără avertismente★ 3,8 K↓ —
- drill-medavepoon/buildwithclaudeTeach the user a topic as an adaptive tutor — retrieval practice, spaced repetition with decay, and persistent memory in ~/.drill-me/. Use when the user wants to learn or be drilled on something, says "drill me on X", "teach me X", or wants to study a topic, a codebase, or a document.ProductivitateFără avertismente★ 3,7 K↓ —
- kiro-spec-requirementsgotalab/cc-sddGenerate EARS-format requirements based on project description and steering context. Use when generating requirements from project description.PlanificareFără avertismente★ 3,7 K↓ —
- holoscan-install-sourceNVIDIA/skillsBuild and verify Holoscan SDK 5.x from an explicit source ref with the repository run wrapper; use for Early Access or SDK development.AlteleFără avertismente★ 3,7 K↓ —
- doca-capsNVIDIA/skillsUse this skill when the user wants to invoke the read-only doca_caps CLI to ask what DOCA sees on this host — listing DOCA devices and PCIe addresses, listing representor devices, asking which DOCA libraries are available on the current OS, checking per-device per-library capabilities, scoping output to a specific PCIe address, or capturing a side-effect-free capability snapshot for debug or install smoke-test. Trigger even when the user does not explicitly mention "doca_caps" or "capabilities print tool" — typical implicit phrasings include "what does DOCA actually see on this box", "is my BlueField PF visible to DOCA", "is Flow available on my RHEL host", "enumerate VF representors for pf0", "doca_caps: command not found", or "empty output for RDMA, is the tool broken". Refuse and route elsewhere for DOCA installation (doca-setup owns it; never walk the steps), library-internal capability matrices (Flow pipe creation, RDMA verbs features), streaming telemetry / DTS, or modifying the shipped binary.TestareFără avertismente★ 3,7 K↓ —
- obsidian-basesdavepoon/buildwithclaudeCreate and edit Obsidian Bases (.base files) with views, filters, formulas, and summaries. Use when working with .base files, creating database-like views of notes, or when the user mentions Bases, table views, card views, filters, or formulas in Obsidian.ProductivitateFără avertismente★ 3,7 K↓ —
- jetson-generate-kbNVIDIA/skillsBuild a per-target knowledge-base markdown next to the active profile by walking the BSP root and source tree. Use after init-image / init-source; not for editing profile fields.MediaFără avertismente★ 3,7 K↓ —
- i4h-workflow-setupNVIDIA/skillsPreflight and set up the root-level workflow runtime. Use for installation, missing component environments, or third-party failures; do not use for rollout validation.ProductivitateFără avertismente★ 3,7 K↓ —
- gsd:eval-reviewdavepoon/buildwithclaudeRetroactively audit an executed AI phase's evaluation coverage — scores each eval dimension as COVERED/PARTIAL/MISSING and produces an actionable EVAL-REVIEW.md with remediation planInginerieFără avertismente★ 3,7 K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignFără avertismente★ 3,8 K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.RedactareFără avertismente★ 3,8 K↓ —
- cdf-auto-labelingNVIDIA/skillsUse when a user needs to get started with CDF Auto-Labeling, plan a scenario, run or debug a shipped cookbook, author prompts or cookbooks, migrate a pipeline, configure a stage, or pull the prebuilt stage containers from NGC (nvcr.io). Confirm critical inputs (data path, output path, endpoints) and ask when any are missing. This is a router: read the matching reference instead of inventing a workflow.PlanificareFără avertismente★ 3,7 K↓ —
- foundationpose-pipelineNVIDIA/skillsAdapt BOP datasets, run the FoundationPose perception pipeline with TAO depth, and evaluate or re-score pose results. Use for dataset runs and result comparisons; environment installation belongs to foundationpose-setup.AlteleFără avertismente★ 3,7 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 3,8 K↓ —
three-best-practices
zebbern/claude-code-guide
De la autor
Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.
Instalare
npx skills add zebbern/claude-code-guide --skill three-best-practices -a claude-code
Se instalează în .claude/skills/three-best-practices/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 91
Fișiere (29)
- SKILL.md
- rules/_sections.md
- rules/animation-system.md
- rules/asset-compression.md
- rules/audio-spatial.md
- rules/core-web-vitals.md
- rules/debug-devtools.md
- rules/draw-call-optimization.md
- rules/error-handling-recovery.md
- rules/geometry-instanced-mesh.md
- rules/gltf-loading-optimization.md
- rules/lighting-shadows-advanced.md
- încă 17