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Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.198 de skill-uri din 2.196 de depozite · actualizat acum 22 de minute
44.237 de skill-uri
- playwright-skillzebbern/claude-code-guideBattle-tested Playwright patterns for E2E, API, component, visual, accessibility, and security testing. Covers locators, fixtures, POM, network mocking, auth flows, debugging, CI/CD (GitHub Actions, GitLab, CircleCI, Azure, Jenkins), framework recipes (React, Next.js, Vue, Angular), and migration guides from Cypress/Selenium. TypeScript and JavaScript.TestareFără avertismente★ 4,7 K↓ —
- pivot-table-cross-analysisOpenSenseNova/SenseNova-Skills利用交叉表与热力图对分类数据进行多维度占比分析,适用于奖项分布、绩效评估或市场占有率等结构化数据的清洗与可视化。AlteleFără avertismente★ 5,9 K↓ —
- k6-managegrafana/skillsInteract with Grafana Cloud k6 (GCk6) — manage load tests, test runs, scripts, projects, schedules, env vars, fetch metrics or logs, and run scripts locally — using the `gcx` CLI (or direct curl when gcx is unavailable). Use this skill whenever the user mentions a k6 cloud test or run, asks to list/edit/create/start/abort k6 load tests, wants to fetch logs or metrics for a test run, manage k6 project limits or schedules, run a k6 script locally or via `k6 cloud run`, or needs to call any `/cloud/v6/`, `/cloud/v5/`, or k6-app Loki endpoint against a Grafana Cloud stack. Trigger even when the user doesn't explicitly say "gcx" or "API" — phrases like "why did my k6 test fail", "show me logs for run X", "bump VUh limit on project Y", or "update my k6 script" all qualify.OficialTestareFără avertismente★ 290↓ —
- maui-collectionviewdotnet/skillsGuidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item", displaying scrollable data, replacing ListView. DO NOT USE FOR: simple static layouts without scrollable data (use Grid or StackLayout), map pin lists (use Microsoft.Maui.Controls.Maps), table-based data entry forms, non-MAUI list controls, CarouselView or BindableLayout questions, platform-specific handler or renderer customization, diagnosing CollectionView bugs in the MAUI framework itself, or general MVVM/binding questions that merely happen to mention a list (use maui-data-binding).MediaFără avertismente★ 5,7 K↓ —
- coordinate-componentsdotnet/skillsShare state between components that don't have a direct parent-child parameter relationship, using cascading values, scoped services with change events, or CascadingValueSource via DI. USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode boundaries, a shopping cart or notification count accessible from multiple pages, a theme or user preference cascaded app-wide, or when components in different parts of the tree must react when shared data changes. Also USE WHEN cascading values aren't reaching interactive children in per-page interactivity mode, or when the user needs to understand scoped vs singleton service lifetime for state on Blazor Server. DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component), for persisting state across prerender-to-interactive transitions (see support-prerendering), or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).MediaFără avertismente★ 5,7 K↓ —
- migrate-static-to-wrapperdotnet/skillsALWAYS USE when asked to migrate, replace, or make testable existing C# static calls with a named wrapper or built-in abstraction: DateTime.UtcNow/Now or DateTimeOffset.UtcNow to TimeProvider/IClock, File.* to IFileSystem or an existing store such as ITextFileStore, and Environment.* to an existing reader such as IEnvironmentReader. Covers scoped files/projects, constructor injection, replacing temp-file or process-environment tests with fakes, "already registered" abstractions, and static classes whose callers/signatures must stay unchanged. Preserves DateTimeKind and call count. DO NOT USE for finding statics (detect-static-dependencies), choosing/designing a new wrapper (generate-testability-wrappers), behavior tests with no chosen seam (testability-obstacle), or test-framework migration.TestareFără avertismente★ 5,7 K↓ —
- hunt-cicdelementalsouls/Claude-BugHunterHunt CI/CD pipeline vulnerabilities — GitHub Actions workflow injection (pull_request_target Pwnrequest + ${{ }}-into-shell), self-hosted runner poisoning, OIDC trust-policy abuse, Jenkins script-console RCE and CVE-2024-23897 file read, GitLab CI runner-token registration, Terraform state file leakage, artifact/log secret leakage, pipeline env-var disclosure. Use when target has a public GitHub/GitLab org, exposed CI dashboards (Jenkins/TeamCity/Drone/Argo), or build artifacts/images are reachable.SecuritateFără avertismente★ 5,3 K↓ —
- melonjs-20-migrationmelonjs/melonJSUse this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. Covers the mandatory async Application.init(), the WebGL 2 baseline and WebGPU backend, renderable post effects replacing the shader property, and the deprecated exports still present. Triggers on: migration, upgrade, melonJS 19, me.game, me.video.init, renderable.shader, Compositor, CanvasTexture, me.Math, deprecated.MediaFără avertismente★ 6,4 K↓ —
- test-smell-detectiondotnet/skillsAudits existing tests in any language using formal, research-backed test smell names and the testsmells.org 19-smell academic taxonomy. Use when the caller asks for an academic or citable test-smell review, named smell categories, or a formal severity-ranked smell assessment. Covers Assertion Roulette, Conditional Test Logic, Mystery Guest, Eager Test, Sleepy Test, Unknown Test, Sensitive Equality, and the rest of the catalog across .NET, Python, JavaScript/TypeScript, Java, Go, Ruby, Rust, Swift, Kotlin, PowerShell, and C++. DO NOT USE FOR a quick pragmatic test review (use test-anti-patterns), writing or running tests, framework migration, coverage, or assertion-diversity metrics.TestareFără avertismente★ 5,7 K↓ —
- dotnet-trace-collectdotnet/skillsGuide developers through capturing diagnostic artifacts to diagnose production .NET performance issues. Use when the user needs help choosing diagnostic tools, collecting performance data, or understanding tool trade-offs across different environments (Windows/Linux, .NET Framework/modern .NET, container/non-container).AlteleFără avertismente★ 5,7 K↓ —
- mtp-hot-reloaddotnet/skillsSet up or recover MTP hot reload for a long-lived console-host edit/re-run loop in a Microsoft Testing Platform project. Use for explicit MTP console requests such as "enable hot reload", "dotnet run to rerun on edit", or unsupported/rude edits. Covers setup, run/watch, restarts, filters, and the VSTest no-mutation fallback. For one-time runs, exact commands, filter errors, TRX/dumps, or merely a failing test, use run-tests. Do not use when Test Explorer or an IDE should rerun tests without an MTP console host. Excludes editor integration, CI, and writing/debugging tests.TestareFără avertismente★ 5,7 K↓ —
- deepchat-releaseThinkInAIXYZ/deepchatPrepare and publish DeepChat releases in this repository. Use when Codex needs to bump the app version, update CHANGELOG.md, keep release notes bilingual from v1.0.1 onward with English bullets first and Chinese bullets second, run release checks, create or update versioned release branches such as release/v1.0.1, continue a half-finished release, fast-forward main with the documented release flow, create or push version tags, or clean up release branches after publishing.ProductivitateFără avertismente★ 6,4 K↓ —
- melonjs-performancemelonjs/melonJSUse this skill when a melonJS game drops frames, allocates heavily, or needs to scale to many objects. Covers object pooling, draw-call batching, atlases, baking with CanvasRenderTarget, instancing, culling and alwaysUpdate, the debug plugin, and where the real costs are. Triggers on: performance, slow, frame rate, fps, lag, pool, pool.register, pool.pull, batching, draw calls, InstancedMesh, culling, alwaysUpdate, inViewport, CanvasRenderTarget, optimise, profiling, debug plugin, memory, render targets, hdr.MediaFără avertismente★ 6,4 K↓ —
- analyzing-dotnet-performancedotnet/skillsScans .NET code for ~50 performance anti-patterns across async, memory, strings, collections, LINQ, regex, serialization, and I/O with tiered severity classification. Use when analyzing .NET code for optimization opportunities, reviewing hot paths, or auditing allocation-heavy patterns.InginerieFără avertismente★ 5,7 K↓ —
- openrlhf-trainingOrchestra-Research/AI-Research-SKILLsHigh-performance RLHF framework with Ray+vLLM acceleration. Use for PPO, GRPO, RLOO, DPO training of large models (7B-70B+). Built on Ray, vLLM, ZeRO-3. 2× faster than DeepSpeedChat with distributed architecture and GPU resource sharing.PlanificareFără avertismente★ 14 K↓ —
- deepchat-cliThinkInAIXYZ/deepchatUse DeepChat's bundled CLI control plane for model inference, image/video/speech generation, transcription, OCR, artifact inspection, public configuration, Skills, and MCP operations. Activate when a user asks to invoke DeepChat capabilities that are not already exposed as a more specific tool, compare models, run a benchmark, inspect DeepChat runtime state, or manage DeepChat through the CLI.InginerieFără avertismente★ 6,4 K↓ —
- melonjs-getting-startedmelonjs/melonJSUse this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.MediaFără avertismente★ 6,4 K↓ —
- use-js-interopdotnet/skillsAdd, review, or fix JavaScript interop in Blazor components. USE FOR: calling JavaScript from Blazor, calling .NET from JavaScript, collocated .razor.js modules, IJSRuntime, IJSObjectReference lifecycle, DotNetObjectReference, ElementReference, timing rules for when JS is available, IAsyncDisposable disposal of JS references, server-side JS interop safety. DO NOT USE FOR: general Blazor component authoring without JS interop needs (use author-component), forms (use collect-user-input).InginerieFără avertismente★ 5,7 K↓ —
- excel-multi-sheet-dynamic-analysisOpenSenseNova/SenseNova-Skills用于分析包含多个Sheet的Excel文件,动态判断数据量级以决定是否转换为Parquet进行大文件处理,并支持跨Sheet的特定字段统计、数据清洗、交叉分析与可视化,最终生成带下载链接的汇总报告。DocumenteFără avertismente★ 5,9 K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.AlteleFără avertismente★ 4,6 K↓ —
- dynamic-large-file-parquet-analysisOpenSenseNova/SenseNova-Skills动态统计Excel总行数,当数据量过大(≥10000行)时自动转换为Parquet格式加速读取,并对指定目标列进行条件筛选、分类汇总与结果导出,适用于超大体积Excel文件的快速读取与统计分析。DocumenteFără avertismente★ 5,9 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 4,6 K↓ —
- code-testing-extensionsdotnet/skillsProvides file paths to language-specific extension files for the code-testing pipeline. Read this reference-only catalog for extension guidance files (e.g., dotnet.md for .NET, cpp.md for C++). Agents and skills read its bundled files directly; do not invoke this catalog through the model's skill tool.TestareFără avertismente★ 5,7 K↓ —
- dotnet-aot-compatdotnet/skillsMake .NET projects compatible with Native AOT and trimming by systematically resolving IL trim/AOT analyzer warnings. USE FOR: making projects AOT-compatible, fixing trimming warnings, resolving IL warnings (IL2026, IL2070, IL2067, IL2072, IL3050), adding DynamicallyAccessedMembers annotations, enabling IsAotCompatible. DO NOT USE FOR: publishing native AOT binaries, optimizing binary size, replacing reflection-heavy libraries with alternatives. INVOKES: no tools — pure knowledge skill.AlteleFără avertismente★ 5,7 K↓ —
input-systems
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill input-systems -a claude-code
Se instalează în .claude/skills/input-systems/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 91
Fișiere (2)
- SKILL.md
- references/buffering-and-accessibility.md