Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.199 de skill-uri din 2.196 de depozite · actualizat acum 15 minute
44.237 de skill-uri
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 4,6 K↓ —
- lokigrafana/skillsGrafana Loki log aggregation and LogQL query language. Covers LogQL syntax (log queries, metric queries, label matchers, line filters, parsers: json/logfmt/pattern/regexp/unpack, label filters, line_format), Loki architecture, log ingestion via Alloy/Promtail/Fluent Bit, structured metadata, and Logs Drilldown. Use when writing LogQL queries, configuring Loki, troubleshooting log pipelines, or analyzing logs.OficialRedactareFără avertismente★ 290↓ —
- evo2aipoch/open-scienceScore, embed, and generate DNA sequences with Evo 2, a long-context genomic foundation model. Use this skill when: (1) Computing per-nucleotide or per-sequence likelihoods for variant effect scoring, (2) Embedding genomic windows for downstream classification, (3) Generating DNA conditioned on a prefix, (4) Scoring regulatory or coding regions across species.ȘtiințăFără avertismente★ 5,4 K↓ —
- grouped-statisticsOpenSenseNova/SenseNova-Skills对多 Sheet 的 Excel 文件进行行数统计、数据合并与前向填充。DocumenteFără avertismente★ 5,9 K↓ —
- replica-buildJakeschincariol/replica-skillRebuilds an app screen by screen from the recon map: app shell first, then the core flow as a vertical slice, then every screen with all its states, ticking off the feature matrix as it goes. Writes every line fresh, never the original's code, assets or copy. Use when the user says "build the clone", "build screen S07", "start building", "rebuild this screen", "implement the booking page", or after /replica-design.DesignFără avertismente★ 5,6 K↓ —
- windows-privilege-escalationzebbern/claude-code-guideThis skill should be used when the user asks to "escalate privileges on Windows," "find Windows privesc vectors," "enumerate Windows for privilege escalation," "exploit Windows misconfigurations," or "perform post-exploitation privilege escalation." It provides comprehensive guidance for discovering and exploiting privilege escalation vulnerabilities in Windows environments.SecuritateFără avertismente★ 4,7 K↓ —
- alkahest-userinternet-court/internet-court-skillInteract with Alkahest escrow contracts as a buyer, seller, or oracle using the CLIInginerieFără avertismente★ 7 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for replit.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- report-writingelementalsouls/Claude-BugHunterBug bounty report writing for H1/Bugcrowd/Intigriti/Immunefi — report templates, human tone guidelines, impact-first writing, CVSS 3.1 scoring, title formula, impact statement formula, severity decision guide, downgrade counters, pre-submit checklist. Validation gates and the submittability/always-rejected decision are owned by triage-validation; this skill owns the written report itself (templates, tone, formulas). Use after validating a finding and before submitting. Never use "could potentially" — prove it or don't report.RedactareFără avertismente★ 5,3 K↓ —
- bb-local-toolkitelementalsouls/Claude-BugHunterLocal-tooling companion to the bug-bounty orchestrator — carries the SAME complete bug-bounty workflow, but reach for THIS variant when you also need to resolve where tools, wordlists, and clones are installed on the local machine (jhaddix, SecLists, trufflehog, ffuf, dalfox, ghauri); for pure orchestration/routing use the bug-bounty skill. Workflow it covers — recon (subdomain enumeration, asset discovery, fingerprinting, HackerOne scope, source code audit), pre-hunt learning (disclosed reports, tech stack research, mind maps, threat modeling), vulnerability hunting (IDOR, SSRF, XSS, auth bypass, CSRF, race conditions, SQLi, XXE, file upload, business logic, GraphQL, HTTP smuggling, cache poisoning, OAuth, timing side-channels, OIDC, SSTI, subdomain takeover, cloud misconfig, ATO chains, agentic AI), LLM/AI security testing (chatbot IDOR, prompt injection, indirect injection, ASCII smuggling, exfil channels, RCE via code tools, system prompt extraction, ASI01-ASI10), A-to-B bug chaining (IDOR→auth bypass, SSSecuritateFără avertismente★ 5,3 K↓ —
- hunt-subdomainelementalsouls/Claude-BugHunterHunting skill for subdomain takeover vulnerabilities. Includes modern provider fingerprints — Microsoft Azure DevOps `cloudapp.azure.com` regional-pool re-issue (1-click OAuth ATO via wildcard `reply_to`, Binary Security), Zendesk help-desk takeover → email interception → password reset chain (0xprial writeup), Vercel `cname.vercel-dns.com` deleted-project takeover, plus general Fastly CDN service re-attach and S3 dangling-bucket cookie-scope techniques. Use when hunting subdomain takeover — emphasis on ATO-chain primitives (OAuth `redirect_uri`, cookie-domain, email DNS).SecuritateFără avertismente★ 5,3 K↓ —
- melonjs-physicsmelonjs/melonJSUse this skill for collision, physics bodies, movement, and spatial queries in melonJS — the built-in SAT world and the planck/matter adapters. Covers bodyDef vs Body, collision types and masks, the collision callback family and their firing rules, raycast/queryAABB/querySphere, the behaviour differences between adapters, and which one to pick for a given game. Triggers on: which physics engine, choosing an adapter, rotation collision, rotating body, torque, joints, stacking, Body, bodyDef, collision, collisionType, collisionMask, onCollision, onCollisionStart, onCollisionActive, raycast, queryAABB, querySphere, PlanckAdapter, MatterAdapter, gravity, velocity, applyForce, isGrounded, SAT.ȘtiințăFără avertismente★ 6,4 K↓ —
- migrate-mstest-v3-to-v4dotnet/skillsUse this skill before answering, planning, or editing any MSTest 3.x-to-4.x upgrade or post-upgrade failure. Triggers include "MSTest v4 breaking changes"; CS0507/CS0103/CS1061/CS1615; ExecuteAsync, CallerInfo, DisplayName, or custom TestMethodAttribute; ClassCleanupBehavior; ContainsKey; ThrowsExactly or ExpectedException; IsInstanceOfType out parameters; TestTimeout.Infinite; ManagedType; net6/net7 compatibility; TestCase.Id history; TestName in ClassInitialize; TreatDiscoveryWarningsAsErrors; discovery errors after a clean build; and MSTest.Sdk/MTP or vstest.console discovery changes. Do not use for v1/v2-to-v3 leftovers, framework conversion, runner-only migration, or a general .NET upgrade.MarketingFără avertismente★ 5,7 K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanificareFără avertismente★ 4,6 K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ȘtiințăFără avertismente★ 4,6 K↓ —
- idor-testingzebbern/claude-code-guideThis skill should be used when the user asks to "test for insecure direct object references," "find IDOR vulnerabilities," "exploit broken access control," "enumerate user IDs or object references," or "bypass authorization to access other users' data." It provides comprehensive guidance for detecting, exploiting, and remediating IDOR vulnerabilities in web applications.TestareFără avertismente★ 4,7 K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.AlteleFără avertismente★ 4,6 K↓ —
- okx-dex-marketinternet-court/internet-court-skillHARD BLOCK — never use for prediction-market/Polymarket UpDown queries; route to okx-dapp-discovery when a named DApp (Polymarket/Aave/Hyperliquid/PancakeSwap/Morpho) appears with a timeframe, or 涨跌/updown for BTC/ETH/SOL/XRP/BNB/DOGE/HYPE. Otherwise, read-only on-chain DEX data, 6 groups: TOKEN (search, hot/热门, liquidity, holders/whale, risk metadata, cluster/持仓集中度, trade history, top traders); MARKET (price/价格, K线/OHLC, index price, wallet PnL/胜率, trade history); SIGNAL (smart money/KOL/whale tracking, buy signals/信号, leaderboard/牛人榜); SOCIAL (news/新闻, sentiment/情绪, token vibe/热度, KOL leaderboard); TRENCHES (pump.fun/meme launches/新盘/扫链, dev reputation, bundle/sniper detection/捆绑狙击者, co-investor — read-only; buy/snipe → okx-dapp-discovery); WS (onchainos ws CLI, or custom WebSocket script/脚本). Also owns Market API payment/x402, quota/额度, and MARKET_API_*_OVER_QUOTA/confirming:true for all 6 groups.FinanțeFără avertismente★ 7 K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,6 K↓ —
- excel-basic-statistics-and-routingOpenSenseNova/SenseNova-Skills对多Sheet Excel文件进行基础统计与,支持按条件筛选计算均值,以及从指定行区间提取数据去重求和,并生成结果文件与下载链接。DocumenteFără avertismente★ 5,9 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 4,6 K↓ —
- melonjs-camera-and-drawingmelonjs/melonJSUse this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake and fade, secondary cameras and what each one draws, and drawing shapes, lines and gradients inside a custom draw(). Covers world versus screen coordinate conversion, clipping and masking, baking with CanvasRenderTarget, and reading pixels back. Triggers on: Camera2d, viewport, follow, setBounds, minimap, second camera, split screen, cullMask, visibilityLayer, hide from a camera, shake, fadeIn, fadeOut, worldToLocal, localToWorld, colorMatrix, renderer.fill, renderer.stroke, Rect, Ellipse, Polygon, Line, Gradient, clipRect, mask, CanvasRenderTarget, NoiseTexture2d, lookAt, setBasis, toImageData, getImageData, toBlob, toDataURL, screenshot, read pixels.MediaFără avertismente★ 6,4 K↓ —
- exp-mock-usage-analysisdotnet/skillsAudits .NET test mock usage by tracing each mock setup through the production code's execution path to find dead, unreachable, redundant, or replaceable mocks. Use when the user asks to audit mock usage, find unused or unnecessary mock setups, check if mocks are needed, reduce mock duplication or over-mocking, simplify test setup, or review whether mock configurations like ILogger/IOptions should use real implementations instead. Supports Moq, NSubstitute, and FakeItEasy.TestareFără avertismente★ 5,7 K↓ —
- tempografana/skillsStand up Grafana Tempo as a cost-efficient distributed-tracing backend that only needs object storage, and write TraceQL queries against it. Covers OTLP + Jaeger + Zipkin ingestion, the distributor → live-store → block-builder → object-storage write path, metrics-generator for RED spanmetrics + service graphs, Helm `tempo-distributed` deployment, multi-tenant `X-Scope-OrgID`, TraceQL span / resource / event scopes, structural operators (`>>`, `<<`), `rate()` + `quantile_over_time` metrics, and the traces-to-logs / metrics / profiles datasource links. Use when deploying Tempo, writing a TraceQL query for slow / errored requests, debugging "no traces showing in Explore", sizing queriers / compactors, configuring S3 / GCS / Azure block storage, or wiring trace ↔ log ↔ profile correlation — even when the user says "tracing backend", "find slow requests", "show me the service graph", "store traces in S3", "Jaeger compatible store", or "what called this span" without naming Tempo.OficialDevOpsFără avertismente★ 290↓ —
tower-defense
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill tower-defense -a claude-code
Se instalează în .claude/skills/tower-defense/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Fișiere (2)
- SKILL.md
- references/balancing.md