Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 18 ore
45.604 skill-uri
- thinktw93/WazaTurns rough ideas into approved, decision-complete plans before coding. Use when planning architecture, judging whether to build, or writing a handoff. Not for bug fixes or small edits.RedactareFără avertismente★ 7,4 K↓ —Apare și în 1 alt depozit
- viteantfu/skillsVite build tool configuration, plugin API, SSR, and Vite 8 Rolldown migration. Use when working with Vite projects, vite.config.ts, Vite plugins, or building libraries/SSR apps with Vite.InginerieFără avertismente★ 6 K↓ —
- dowhybrycewang-stanford/Auto-Empirical-Research-SkillsCausal inference framework for answering "does X cause Y?" beyond correlation. DoWhy (Microsoft Research) provides the identify-estimate-refute loop: define a causal graph (DAG), identify the causal effect using backdoor/frontdoor/instrumental variable criteria, estimate treatment effects with multiple estimators, and validate results with automated refutation tests. Use when: distinguishing causation from correlation, estimating treatment effects (ATE, ATT, CATE), designing and analyzing A/B tests with confounders, using instrumental variables, performing counterfactual reasoning ("what would have happened if..."), validating causal claims with sensitivity analysis, working with observational data where randomization is impossible, or any analysis where the question is "what is the CAUSAL effect of X on Y" rather than just "how do X and Y relate?"TestareFără avertismente★ 4,8 K↓ —
- hunt-nodejselementalsouls/Claude-BugHunterHunt Node.js specific vulnerabilities — Prototype Pollution → RCE chains (lodash/merge/assign), Express trust proxy misconfiguration, child_process/eval injection, template engine SSTI (EJS/Pug/Handlebars), path traversal in file servers, require() injection, environment variable exfil via /proc/self/environ. Use when target runs Node.js/Express/Fastify/NestJS/Koa.SecuritateFără avertismente★ 5,3 K↓ —
- paper-compilewanshuiyin/Auto-claude-code-research-in-sleepCompile LaTeX paper to PDF, fix errors, and verify output. Use when user says "编译论文", "compile paper", "build PDF", "生成PDF", or wants to compile LaTeX into a submission-ready PDF.ȘtiințăFără avertismente★ 18 K↓ —
- piniaantfu/skillsPinia official Vue state management library, type-safe and extensible. Use when defining stores, working with state/getters/actions, or implementing store patterns in Vue apps.AlteleFără avertismente★ 6 K↓ —
- categorical-comparison-analysisOpenSenseNova/SenseNova-Skills对两类分类数据进行对比分析,统计数量差异与比例关系并生成可视化图表。AlteleFără avertismente★ 5,9 K↓ —
- plan-ui-changedotnet/skillsPlan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable components, pages with sidebars and content panels, any page with 3+ distinct visual sections or multiple interacting sub-features, identifying parent-child relationships and data flow. DO NOT USE FOR: creating new Blazor projects or apps from scratch (use create-blazor-project), implementing a single individual component (use author-component), writing component code with parameters and EventCallback (use author-component), or simple single-component pages.DesignFără avertismente★ 5,7 K↓ —
- grafana-ossgrafana/skillsConfigure Grafana OSS — provisions dashboards from YAML, sets up data sources (Prometheus / Loki / Tempo / Pyroscope), writes dashboard JSON with template variables, builds panel queries, assigns built-in roles (Viewer / Editor / Admin / GrafanaAdmin), mints service-account tokens, edits grafana.ini server config, creates annotations, installs plugins via provisioning, and validates each step with a health-check curl. Use when building dashboards, configuring data sources, setting up provisioning YAML, picking a panel type, writing template variables, managing users and roles, configuring SMTP/OAuth in grafana.ini, creating annotations via API, troubleshooting why a provisioned dashboard isn't showing up, or running Grafana OSS locally — even when the user says "set up a Prometheus data source", "provision dashboards from git", "make a service account", or "configure SSO in OSS" without saying "Grafana OSS".OficialRedactareFără avertismente★ 290↓ —
- antislop-copywritingmiqdadbadjuber/anti-slopCopy and text skill for antislop. Use when writing or editing prose: headlines, tone, CTAs, and anti-AI-writing patterns. Load with the core.MarketingFără avertismente★ 7,1 K↓ —
- nextjs-developerzebbern/claude-code-guideUse when building Next.js 14+ applications with App Router, server components, or server actions. Invoke for full-stack features, performance optimization, SEO implementation, production deployment.DevOpsFără avertismente★ 4,7 K↓ —
- oncall-irmgrafana/skillsRoute alerts, run on-call rotations, and drive incidents in Grafana IRM / OnCall — integrations (Alertmanager / Grafana Alerting / generic webhook / PagerDuty), Jinja2 routing + grouping templates, escalation chains (wait → notify schedule → notify team → webhook → auto-resolve), schedules (web + iCal + Terraform `grafana_oncall_schedule`), Slack chatops with Acknowledge/Resolve/Silence, and the P1-P4 incident lifecycle. Use when wiring Alertmanager to OnCall, deciding which team gets paged, building rotations from a Google Calendar / iCal, hooking up Slack notifications, or declaring an incident from an alert — even when the user says "page the platform team on critical alerts", "send Prometheus alerts to Slack", "set up our on-call rota", "escalation policy", or "auto-resolve when the alert clears" without naming OnCall / IRM. Heads up — OnCall OSS is in maintenance mode (archived March 2026); Grafana Cloud users should use IRM.OficialDevOpsFără avertismente★ 290↓ —
- ligandmpnnaipoch/open-scienceInverse-fold a backbone with ligand, nucleic-acid, and metal context using LigandMPNN (Dauparas et al. 2023, github.com/dauparas/LigandMPNN). Reach for this skill to redesign the residues lining a binding pocket around a bound small molecule or cofactor, to design metal-coordinating sites where the geometry must be respected, or to get threaded designed-sequence PDBs out of any MPNN run.DesignFără avertismente★ 5,4 K↓ —
- sn-team-harnessOpenSenseNova/SenseNova-SkillsUse when a user asks what SenseNova Team Harness is, wants an introduction or overview, is getting started, or is deciding whether it fits — a self-hosted workspace where people and local AI agents collaborate on conversations, projects, work items, and artifacts. Covers its core concepts (Workspace, Project, Conversation, Agent, WorkItem, Resource, Artifact, Local Computer), main capabilities, how to run it, and the basic usage flow.AlteleFără avertismente★ 5,9 K↓ —
- pipeline-blueprintzebbern/claude-code-guideProvide CI/CD best practices and pipeline templates for GitHub Actions and GitLab CI, recommending configurations based on project type (frontend, backend, fullstack, library, monorepo, mobile). Trigger when users ask about setting up CI/CD, automating builds, improving pipelines, or mention keywords like GitHub Actions, GitLab CI, pipeline templates, or deployment automation.DevOpsFără avertismente★ 4,7 K↓ —
- computer-useThinkInAIXYZ/deepchatDrive native desktop apps through DeepChat's built-in Computer Use tools. Use when the user asks to operate, inspect, automate, or perform a GUI task in a real desktop application.ProductivitateFără avertismente★ 6,4 K↓ —
- melonjs-performanceActualizatmelonjs/melonJSUse this skill when a melonJS game drops frames, allocates heavily, or needs to scale to many objects. Covers object pooling, draw-call batching, atlases, baking with CanvasRenderTarget, instancing, culling and alwaysUpdate, the debug plugin, and where the real costs are. Triggers on: performance, slow, frame rate, fps, lag, pool, pool.register, pool.pull, batching, draw calls, InstancedMesh, culling, alwaysUpdate, inViewport, CanvasRenderTarget, optimise, profiling, debug plugin, memory, render targets, hdr.MediaFără avertismente★ 6,4 K↓ —
- top-value-coloringOpenSenseNova/SenseNova-Skills根据数据规模动态选择处理策略,对多表数据进行合并、统计筛选,并利用 openpyxl 实现关键指标的自动化样式高亮与格式化导出。AlteleFără avertismente★ 5,9 K↓ —
- maui-shell-navigationdotnet/skillsGuide for implementing Shell-based navigation in .NET MAUI apps. Covers AppShell setup, visual hierarchy (FlyoutItem, TabBar, Tab, ShellContent), URI-based navigation with GoToAsync, route registration, query parameters, back navigation, flyout and tab configuration, navigation events, and navigation guards. Use when: setting up Shell navigation, adding tabs or flyout menus, navigating between pages with GoToAsync, passing parameters between pages, registering routes, customizing back button behavior, or guarding navigation with confirmation dialogs. Do not use for: deep linking from external URLs (see .NET MAUI deep linking documentation), data binding on pages (use maui-data-binding), dependency injection setup (use maui-dependency-injection), or NavigationPage-only apps that don't use Shell.AlteleFără avertismente★ 5,7 K↓ —
- melonjs-tilemapsActualizatmelonjs/melonJSUse this skill for Tiled maps in melonJS — loading TMX/TSX levels, spawning entities from Tiled objects, collision shapes authored in Tiled, isometric and hexagonal maps, and image layers. Covers registerTiledObjectClass and the pool.register name contract, camera bounds, compressed maps needing the inflate plugin, and the level director API. Triggers on: Tiled, TMX, TSX, tilemap, level.load, level.load async, await level.load, tileset, ImageLayer, isometric, hexagonal, staggered, pool.register, Collectable, Trigger, object layer, collision layer, parallax, registerTiledObjectClass, registerTiledObjectFactory, TMXObject, resolvedProperty, resolvedProperties, tile class, tile properties.MediaFără avertismente★ 6,4 K↓ —
- infrastructuregrafana/skillsShip Kubernetes, host, container, and cloud-provider telemetry into Grafana Cloud — `k8s-monitoring` Helm chart for K8s clusters (metrics + logs + traces + events + cost), Alloy `prometheus.exporter.unix` for Linux hosts, cAdvisor + Docker discovery for containers, and CloudWatch / Azure Monitor / Google Cloud Monitoring datasource setup. Use when onboarding a new cluster or VM fleet to Grafana Cloud, picking the right Helm values for K8s scraping, wiring kube-state-metrics + node-exporter + cAdvisor, alerting on `PodCrashLooping` / node memory / PVC capacity, or pulling AWS / Azure / GCP cloud metrics — even when the user says "monitor my cluster", "send K8s metrics to Grafana", "scrape EC2 metrics", "cluster pod logs", or "install the monitoring helm chart" without naming `k8s-monitoring` or Alloy.OficialDevOpsFără avertismente★ 290↓ —
- melonjs-getting-startedmelonjs/melonJSUse this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.MediaFără avertismente★ 6,4 K↓ —
- melonjs-loading-assetsmelonjs/melonJSUse this skill for loading and managing game assets in melonJS — the resource descriptor format, the full asset type list, preload versus load, retrieving loaded assets, base URLs and cross-origin settings, and the loading screen. Triggers on: loader, loader.preload, loader.load, resources, getImage, getJSON, getTMX, getGLTF, getVideo, getFont, setBaseURL, setOptions, crossOrigin, withCredentials, credentials, cookies, authenticated assets, CORS, asset, preload, LOADER_COMPLETE, loading screen, unload, setParser, custom asset type, generated texture, procedural texture.AlteleFără avertismente★ 6,4 K↓ —
- melonjs-20-migrationmelonjs/melonJSUse this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. Covers the mandatory async Application.init(), the WebGL 2 baseline and WebGPU backend, renderable post effects replacing the shader property, and the deprecated exports still present. Triggers on: migration, upgrade, melonJS 19, me.game, me.video.init, renderable.shader, Compositor, CanvasTexture, me.Math, deprecated.MediaFără avertismente★ 6,4 K↓ —
designlang-tokens
Manavarya09/design-extract
De la autor
Use when styling UI for mintlify.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.
Instalare
npx skills add Manavarya09/design-extract --skill designlang-tokens -a claude-code
Se instalează în .claude/skills/designlang-tokens/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 91
Fișiere (1)
- SKILL.md