Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 10 ore
45.604 skill-uri
- hunt-sessionelementalsouls/Claude-BugHunterHunt Session Management vulnerabilities — session fixation (no regeneration on login), insufficient invalidation on logout / password-change / email-change, predictable or low-entropy session IDs, JWT-as-session with no exp/revocation, refresh-token rotation/reuse-detection gaps, OAuth/SSO session linkage, device-bound-session (DBSC) downgrade, and cookie attribute issues (Secure/HttpOnly/SameSite/__Host-). Validate with TWO real sessions (attacker A + victim B), body-diff every 200, and OOB confirmation for theft chains. Medium to Critical (fixation→admin hijack, no-invalidation→persistent ATO).SecuritateFără avertismente★ 5,3 K↓ —
- hunt-dispatchelementalsouls/Claude-BugHunterSkill-set loader for /hunt orchestrator. Fingerprints the target, picks the right platform attack skills, and loads the Red Team or WAPT skill set. Use when /hunt has just received a mode answer (redteam or wapt + blackbox|greybox) and needs to load the appropriate skills and print the taxonomy. Not for direct user invocation.AlteleFără avertismente★ 5,3 K↓ —
- replica-reconJakeschincariol/replica-skillReverse-engineers any app into a recon map: screen inventory, user flows, component list, inferred data model and a feature matrix, from public pages, screenshots, app store listings, help docs and the user's own account. The first step of the Replica pack. Use when the user says "clone this app", "reverse engineer X", "how does X work", "map out X", "what screens does X have", "I want to build my own version of X", "copy this app", or pastes an app's URL or App Store link and wants to rebuild it.AlteleFără avertismente★ 5,4 K↓ —
- melonjs-sprites-and-animationmelonjs/melonJSUse this skill when creating sprites, playing frame animations, or working with texture atlases in melonJS. Covers Sprite construction from a plain image or an atlas region, addAnimation/setCurrentAnimation, TextureAtlas for TexturePacker/ShoeBox/Aseprite, tint, flip, NineSliceSprite, and the centred anchorPoint that offsets naive positioning. Triggers on: Sprite, new Sprite, addAnimation, setCurrentAnimation, isCurrentAnimation, TextureAtlas, TexturePacker, Aseprite, ShoeBox, atlas, region, framewidth, frameheight, tint, flipX, flipY, NineSliceSprite, animation.MediaFără avertismente★ 6,4 K↓ —
- replica-architectJakeschincariol/replica-skillPlans the stack, database schema and API for an app clone, from the recon map replica-recon wrote. Picks boring, managed tech, turns the inferred data model into real SQL with indexes and access rules, lists every route by flow, and orders the build as a thin vertical slice first. Use when the user says "plan the clone", "what stack should I use", "design the database", "write the schema", "plan the API", "architecture for my version of X", or after /replica-recon finishes.PlanificareFără avertismente★ 5,4 K↓ —
- sn-md-to-html-reportOpenSenseNova/SenseNova-Skills将 Markdown 报告、研究笔记、行业分析、战略备忘录、技术白皮书、复盘、周报等长文档,重组并创作为有编辑判断、网页美感和证据秩序的自包含 HTML 专题页。用户要求“转成 HTML”“网页化报告”“美化报告”“做成专题页”“便于分享”“提升可读性/设计感”“把报告做成网页”时使用。必须先写 plan.md 再写 HTML,保留原文事实断言和结论强度,不套模板,不做机械 Markdown 转换。PlanificareFără avertismente★ 5,9 K↓ —
- k6-trend-analysisgrafana/skillsAnalyze Grafana Cloud k6 test run trends over time. Detects slow metric drift (e.g., P95 latency creeping up while still passing thresholds), computes headroom to thresholds, flags anomalies, and recommends threshold tightening. Use when the user asks about test performance trends, wants to know if metrics are degrading, asks whether thresholds should be tightened, or wants a health check across recent runs for a specific test. Trigger on phrases like "how is my test trending", "is P95 getting worse", "check for performance regression", "should I tighten thresholds", "are my tests degrading", "show me trends for test X", "analyze my k6 test runs", or "is my test getting slower". Also trigger when a user asks to check all tests in a project -- run this skill once per test and synthesize.OficialTestareFără avertismente★ 290↓ —
- skill-authoringgrafana/skillsAuthor, audit, and improve Grafana SKILL.md files against Anthropic's published Agent Skills guidance and the four-dimension rubric the grafana/skills CI gate uses (conciseness, actionability, workflow clarity, progressive disclosure). Applies the canonical SKILL.md structure (YAML frontmatter + body + references/ + scripts/ + assets/), the "pushy description" trigger pattern, the three-level progressive-disclosure model, and the validate-fix-rerun feedback loop. Use when creating a new skill in this repo, when reviewing a skill PR, when a skill's Tessl review score is below 75 (the merge gate), when a skill's description isn't getting picked up by agents, when restructuring a long SKILL.md into a bundle, or when the user asks how to write, improve, optimize, audit, or fix a skill - even if they don't say "skill" explicitly (e.g. "this isn't triggering", "Tessl scored this 72", "split this doc").OficialRedactareFără avertismente★ 290↓ —
- vitestantfu/skillsVitest fast unit testing framework powered by Vite with Jest-compatible API. Use when writing tests, mocking, configuring coverage, or working with test filtering and fixtures.TestareFără avertismente★ 6 K↓ —
- grafana-ossgrafana/skillsConfigure Grafana OSS — provisions dashboards from YAML, sets up data sources (Prometheus / Loki / Tempo / Pyroscope), writes dashboard JSON with template variables, builds panel queries, assigns built-in roles (Viewer / Editor / Admin / GrafanaAdmin), mints service-account tokens, edits grafana.ini server config, creates annotations, installs plugins via provisioning, and validates each step with a health-check curl. Use when building dashboards, configuring data sources, setting up provisioning YAML, picking a panel type, writing template variables, managing users and roles, configuring SMTP/OAuth in grafana.ini, creating annotations via API, troubleshooting why a provisioned dashboard isn't showing up, or running Grafana OSS locally — even when the user says "set up a Prometheus data source", "provision dashboards from git", "make a service account", or "configure SSO in OSS" without saying "Grafana OSS".OficialRedactareFără avertismente★ 290↓ —
- vitepressantfu/skillsVitePress static site generator powered by Vite and Vue. Use when building documentation sites, configuring themes, or writing Markdown with Vue components.RedactareFără avertismente★ 6 K↓ —
- test-smell-detectiondotnet/skillsAudits existing tests in any language using formal, research-backed test smell names and the testsmells.org 19-smell academic taxonomy. Use when the caller asks for an academic or citable test-smell review, named smell categories, or a formal severity-ranked smell assessment. Covers Assertion Roulette, Conditional Test Logic, Mystery Guest, Eager Test, Sleepy Test, Unknown Test, Sensitive Equality, and the rest of the catalog across .NET, Python, JavaScript/TypeScript, Java, Go, Ruby, Rust, Swift, Kotlin, PowerShell, and C++. DO NOT USE FOR a quick pragmatic test review (use test-anti-patterns), writing or running tests, framework migration, coverage, or assertion-diversity metrics.TestareFără avertismente★ 5,7 K↓ —
- provider-oracleswiltodelta/remove-ai-watermarksRun hash-bound Google, OpenAI, Microsoft, or Meta watermark-oracle checks for this repository. Use for provider verification, multi-account Gemini checks, SynthID Detector checks at synthid.com, isolated Playwright checks, or recording oracle evidence. Walk the existing plan automatically when a task needs a provider verdict.TestareFără avertismente★ 6,1 K↓ —
- collect-user-inputdotnet/skillsBuild forms, validate data, and react to user input in Blazor. USE FOR adding forms, search boxes, filter panels, inline editing, data-entry UI, file uploads, validation (annotations or custom), handling form submissions, and binding input controls. Covers EditForm, built-in input components, DataAnnotationsValidator, custom validation, SSR form patterns (SupplyParameterFromForm, FormName, AntiforgeryToken, Enhance), and @bind for simple interactive controls. DO NOT USE for project scaffolding (see create-blazor-project) or prerendering issues (see support-prerendering).DesignFără avertismente★ 5,7 K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsFără avertismente★ 6,4 K↓ —
- winforms-expertdotnet/skillsCreate, modify, debug, or review Windows Forms applications only when the request contains a concrete Windows Forms marker. USE FOR: WinForms, Windows Forms, System.Windows.Forms, WinForms Form or UserControl designer files (*.Designer.cs or *.Designer.vb), Visual Studio WinForms Designer, TableLayoutPanel, BindingSource, DataGridView, Control.InvokeAsync, component-tray ownership, or custom control serialization. DO NOT USE FOR: WPF or WPF XAML, including Window.InputBindings, KeyBinding, commands, or DataContext; .NET MAUI; Avalonia; or any request where none of the listed Windows Forms markers is present.InginerieFără avertismente★ 5,7 K↓ —
- melonjs-tilemapsActualizatmelonjs/melonJSUse this skill for Tiled maps in melonJS — loading TMX/TSX levels, spawning entities from Tiled objects, collision shapes authored in Tiled, isometric and hexagonal maps, and image layers. Covers registerTiledObjectClass and the pool.register name contract, camera bounds, compressed maps needing the inflate plugin, and the level director API. Triggers on: Tiled, TMX, TSX, tilemap, level.load, level.load async, await level.load, tileset, ImageLayer, isometric, hexagonal, staggered, pool.register, Collectable, Trigger, object layer, collision layer, parallax, registerTiledObjectClass, registerTiledObjectFactory, TMXObject, resolvedProperty, resolvedProperties, tile class, tile properties.MediaFără avertismente★ 6,4 K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaFără avertismente★ 6,4 K↓ —
- melonjs-20-migrationmelonjs/melonJSUse this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. Covers the mandatory async Application.init(), the WebGL 2 baseline and WebGPU backend, renderable post effects replacing the shader property, and the deprecated exports still present. Triggers on: migration, upgrade, melonJS 19, me.game, me.video.init, renderable.shader, Compositor, CanvasTexture, me.Math, deprecated.MediaFără avertismente★ 6,4 K↓ —
- hunt-auth-bypasselementalsouls/Claude-BugHunterHunting skill for auth bypass vulnerabilities. Built from 12 public bug bounty reports across SAML XSW / parser-differential (GitHub Enterprise CVE-2025-25291/25292), SAML signature stripping (Uber, Rocket.Chat, samlify CVE-2025-47949), SAML domain enforcement bypass via control characters (HackerOne 2024), partner-portal cross-IdP assertion reuse (Slack), WordPress XMLRPC bypassing SSO (Uber), JWT alg-confusion HS256/RS256 (Jitsi), JWT signature-validation skip (Linktree, Newspack), and token-audience confusion (Argo CD CVE-2023-22482). For standalone JWT signature/crypto forging (alg:none, key confusion, kid/jku) see hunt-jwt-crypto; this skill covers JWT only inside SSO/SAML/token-trust bypass chains. SAML assertion-layer attacks (XSW, comment injection, signature stripping, XXE-in-assertion) are owned by hunt-saml; this skill owns the broader cross-protocol auth-bypass taxonomy. Use when hunting auth bypass — see the Legacy-Protocol Matrix for branded-UI vs legacy-endpoint patterns.SecuritateFără avertismente★ 5,3 K↓ —
- evidence-hygieneelementalsouls/Claude-BugHunterEvidence-capture and PoC-redaction discipline for bug-bounty submissions: cookie redaction protocol (which fields to mask, Preview annotation / Burp panel hiding / DevTools workflow), PII black-bar discipline (what to mask in other-user data — names, emails, phones, faces — vs what is safe to leave — usernames, trace IDs, request bodies), HAR file sanitization (jq filters for Cookie/Set-Cookie/Authorization headers), Burp Repeater/Intruder screenshot hygiene (hide request body, show only Results table for rate-limit attacks), Chrome DevTools Console PoC patterns (credentials include so cookies are not echoed, labeled console.log), screenshot capture order, filename conventions, post-submission rotation hygiene. Use BEFORE any PoC screenshot, BEFORE attaching a HAR, or whenever preparing evidence with session cookies or other-user PII. Pairs with bugcrowd-reporting and report-writing.BrowserFără avertismente★ 5,3 K↓ —
- melonjs-loading-assetsmelonjs/melonJSUse this skill for loading and managing game assets in melonJS — the resource descriptor format, the full asset type list, preload versus load, retrieving loaded assets, base URLs and cross-origin settings, and the loading screen. Triggers on: loader, loader.preload, loader.load, resources, getImage, getJSON, getTMX, getGLTF, getVideo, getFont, setBaseURL, setOptions, crossOrigin, withCredentials, credentials, cookies, authenticated assets, CORS, asset, preload, LOADER_COMPLETE, loading screen, unload, setParser, custom asset type, generated texture, procedural texture.AlteleFără avertismente★ 6,4 K↓ —
- mirrord-quickstartmetalbear-co/mirrordGuide users from zero to their first working mirrord session — check system requirements, install mirrord via CLI, VS Code, or IntelliJ, run a first session against a Kubernetes target, and verify the connection. Use when a user is new to mirrord, wants to install it, needs help running their first session, or wants to debug or test a local process against their Kubernetes cluster.TestareFără avertismente★ 5,4 K↓ —
- cost-managementgrafana/skillsCut your Grafana Cloud bill by attributing spend to teams and reducing telemetry volume. Covers FOCUS-compliant billing dashboards, cost-attribution labels in Alloy, Adaptive Metrics (cardinality reduction), Adaptive Logs (drop/sample), Adaptive Traces (tail sampling), usage alerts, and an optimization checklist. Use when investigating a high Grafana Cloud bill, attributing observability cost to a team or service, reducing active series / log bytes / trace spans, or setting up usage / quota alerts — even when the user says "our Grafana bill is too high", "who's burning the most metrics", "drop debug logs", "sample our traces", or "alert me before we hit quota" without naming Cost Management.OficialDevOpsFără avertismente★ 290↓ —
melonjs-renderables
melonjs/melonJS
De la autor
Use this skill when subclassing Renderable, writing a custom draw() method, handling pointer or click events on game objects, applying post effects and shaders, or controlling draw order. Covers the pos-relative draw contract, isKinematic and input, addPostEffect vs the deprecated shader property, and z-ordering. Triggers on: Tween, easing, animate, Renderable, extends Renderable, draw(, update(, isKinematic, pointerEvent, registerPointerEvent, onClick, addPostEffect, removePostEffect, ShaderEffect, addChild, z-order, anchorPoint, floating.
Instalare
npx skills add melonjs/melonJS --skill melonjs-renderables -a claude-code
Se instalează în .claude/skills/melonjs-renderables/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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